Reanimated Portals

This new nether portal block animation is more complex, more angular, and of longer period.
(It is less transparent, but an additional version can easily be added if there is interest from immersive portals users or others.)

This gif is a fairly crude idea of the animation sequence. (A completely accurate animation would have required several hundred frames,as well as emulating the interpolative algorithm)
![Portal animation: rough example](https://i.imgur.com/SfJsFEf.gif)

![Sig](https://i.imgur.com/LuLYgqI.png)

Ready Crops [Tweaks]: Animated Fully Grown Highlighter

Java Version Badge

Download on Modrinth

Available on CurseForge

Download on MCPEDL

Support me a KOFI

CurseForge Downloads
MCPEDL Downloads

Tired of harvesting too early? This visual tweak provides a clear, animated indicator when your crops are 100% ready. Maximize your farming efficiency with this essential utility!

Animated Wheat Crop Highlighter Preview

## 🛠️ Supported Crops:
This pack currently highlights the following crops in their final stage:

– 🌾 **Wheat** (Stage 7)
– 🥕 **Carrots** (Stage 3)
– 🥔 **Potatoes** (Stage 3)
– 🍷 **Beetroots** (Stage 3)
– 🍄 **Nether Wart** (Stage 2)
– 🍓 **Sweet Berries** (Stage 3)

## 🚀 Features:

– ✨ **Visual Tweak:** Subtle but clear indicators for fully grown crops.
– 🌀 **Animated:** High-quality animations for easy spotting.
– ✅ **Wide Compatibility:** 1.11 to 1.26.x+.
– 📱 **Universal Support:** Bedrock (MCPE) & Java Edition.

## ESPAÑOL
¿Cansado de cosechar antes de tiempo? Este ajuste (tweak) visual proporciona un indicador animado y claro cuando tus cultivos están 100% listos.

### 🛠️ Cultivos Soportados:
Este pack resalta los siguientes cultivos en su etapa final:

– 🌾 **Trigo** (Etapa 7)
– 🥕 **Zanahorias** (Etapa 3)
– 🥔 **Papas** (Etapa 3)
– 🍷 **Remolachas** (Etapa 3)
– 🍄 **Verruga del Nether** (Etapa 2)
– 🍓 **Bayas Dulces** (Etapa 3)


## ⚖️ Credits & Context
This project is a Java Edition Port/Fork inspired by the original Bedrock Tweaks Ready Crop.

✦ Inspired by: bedrocktweaks Ready Crop.

💡 Why this exists? While Vanilla Tweaks has a similar concept for Java, this version brings the specific indicators and animations from Bedrock Tweaks that were missing in the Java ecosystem. I’ve adapted and refined these textures to work perfectly with Java’s rendering engine.

![Rate Us](https://cdn.modrinth.com/data/cached_images/2bc496356859a9675785962f4ab7a2d9a666f3a7.png)

Raw Blocks | Smeltery and Blasting

# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!

Raised

*Take control of the position of your GUI and fix the broken hotbar selection texture!*

### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!

Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!

### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!

Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!

Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!

### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!

### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Rail Recipe Rebalance

![Header image](https://cdn.modrinth.com/data/cached_images/fa2f01052b4c12d85633681cedd5b2800883c20c.png)
## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.

Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!

There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

![Shaking text to represent the absurdity of the rail cost!](https://cdn.modrinth.com/data/cached_images/6095ec178704a767e79841b0b24d9db09fffb6eb.gif)

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!

Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **Copper Rails**
> – **Create**

*If you would like to request a mod to be supported, DM me at* **palm1**!

## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **Linkart** – Link your minecarts together!
> – **Fast Minecart** – Double the speed of minecarts!
### Client and Server
> – **Copper Rails** – Adds two new rail types in the vanilla style!
> – **Create** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!

## You May Also Like
Planked Chests Mod Icon
Backported Shelves Mod Icon

Rabbit Shield

# Rabbit Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a rabbit theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Red

Qube Pack

This resource pack gives some blocks more volume, while maintaining the original texture of the block.

Quartz Recast

This pack swaps all smooth quartz blocks with white concrete textures. It’s a small change, but it makes builds look more minimal and consistent, especially if you prefer the flat, solid look of concrete over quartz’s softer shading.

QDAA

Implements really simple antialiasing via *super-sampling*, also known as SSAA.

## Huh?

Antialiasing is often implemented via “FXAA”, “TAA”, “MSAA”, etc. All of these methods are approximations, but they’re very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.

Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It’s also the easiest to implement.

![](https://blob.jortage.com/blobs/b/d44/bd446ebab0263ff81deb3f127d00c7a818e4c91bc84a06f7a3dd1d0ced7eb1f0f270748ef68752d285fe31fe91a9ea603fbe8092cf48a7b7c7cedea117928566)

For example, if you’re playing in a 1280×720 window, then QDAA will render the game at *2560×1440* instead, and then resize it to 1280×720 before it’s drawn to the screen.

This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.

Notably, due to how this works, **QDAA can even antialias GUIs**, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.

## Versions

2.0 is an xplat redesign of QDAA based on the old “Simple” version, which works on 1.21.1+. Historically, QDAA is available in both “Simple” and “Configurable” versions, which are v1.1 and v1.2 due to having no foresight.

### Simple
Really basic implementation of just the AA. ~~Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions.~~ Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.

**Note**: 1.16 and earlier only *sorta* work. Only 1.18 and higher is supported.

### Configurable
More “full-fledged” mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won’t receive updates, I regret it.

Pyron – Lower Fire

***

Pyron Banner

**Fire blocking too much of your screen?**
Pyron lowers the height of fire by **about 40%**, making combat and movement clearer while keeping Minecraft’s vanilla look.

***

Vanilla Remastered Collection

Part of the Vanilla Remastered collection — subtle improvements that enhance Minecraft while preserving the vanilla feel.

***

Modrinth

CurseForge

Issues

***

> **Pyron works fully on its own.** It can be combined with other resource packs as long as they don’t replace the fire texture.

## Features
– Fire height reduced by **~40%**
– Keeps the vanilla fire style
– No gameplay changes
– Fully server-friendly
– Resource pack only
– Soul fire support included

## Why Pyron?
Fire in vanilla Minecraft can cover a large part of the screen, especially during PvP or when fighting mobs. Pyron reduces the fire height so you can still see what’s happening while keeping the original look of the game.

## Screenshots

### Fire Comparison
| Vanilla | Pyron |
|———————————-|———————————-|
| Vanilla Fire | Pyron Fire |
| View Full Size | View Full Size |

### Fire Overlay Comparison
| Vanilla | Pyron |
|———————————-|———————————-|
| Vanilla Fire Overlay | Pyron Fire |
| View Full Size | View Full Size |

## Installation
1. Download the ZIP file
2. Place it in your Minecraft `resourcepacks` folder
3. Enable it from the Resource Pack menu

## Compatibility
– Works with all vanilla-based gameplay
– Compatible with most texture packs that don’t replace fire textures
– No mods required