Vuurwerkshow Paintings

This resource pack turns all paintings into screenshots of the 2023-2024 fireworks show on the Dutch server Torchcraft.
## Support
If you have any problems, ideas, or other feedback about this project, please contact me via discord or email. You can contact me on Discord by sending a friend request, so you can send me a message.
Discord: tibodp
Mail: [email protected]
## 🌟 My other projects:
– [Torchcraft Lobby Panorama](https://modrinth.com/resourcepack/torchcraft-lobby-panorama)
– [The Ultimate Creator](https://modrinth.com/modpack/the-ultimate-creator)
– [Chromakey Blocks](https://modrinth.com/modpack/the-ultimate-creator)
– [No Worldborder](https://modrinth.com/modpack/the-ultimate-creator)
– [Vuurwerkshow Modpack](https://modrinth.com/modpack/the-ultimate-creator)
– [Vuurwerkshow Panorama](https://modrinth.com/modpack/the-ultimate-creator)
– [Vuurwerkshow Paintings](https://modrinth.com/resourcepack/vuurwerkshow-paintings)
_Please only join the server if you speak Dutch because it is a Dutch-speaking server._
Vixmoyy’s No Particles
A simple resource pack that removes all particles from the game using core shaders, _even modded ones!_
—
### • How?
> Instead of overwriting particle textures, this pack simply tells the game not to render them at all. This results in better performance and a true no particle experience.
### • Sodium?
> You can use this resource pack with Sodium if you have the [Sodium Core Shader Support](https://modrinth.com/project/G8yJPRdl) mod installed; it may display a warning stating that it may be incompatible, although it should work just fine.
### • >1.17?
> No, it is not possible to port this to pre 1.17 versions because core shaders could not be modified through resource packs before that.
—
particle.fsh & particle.vsh
### particle.fsh
“`
#version 330
void main()
{
discard;
}
“`
### particle.vsh
“`
#version 330
void main()
{
gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
}
“`
##### You may not redistribute this resource pack anywhere without proper permission, the only official download page for this resource pack is on modrinth.
Visible Particles
### What does this do?
This resource pack retextures potion particles to be visible. This is especially useful for finding invisible entities.
### How does it work?
It changes the the texture of the effect particle to 1 large pixel.
### What versions does this support?
This resource pack works for versions 1.14 (19w06a) and up.
Vertical Bobbing
# Vertical Bobbing


Brings back vertical view bobbing from Minecraft<=1.13.2 ([MC-225335](https://bugs.mojang.com/browse/MC-225335)).
Mojang removed it for no reason in 1.14 Pre-Release 2 so I added it back.
VerdantLight Pro
# VerdantLight Pro
**VerdantLight Pro** is a high-quality shader pack based on VerdantLight for Minecraft 1.18.X – 26.1, designed to deliver natural and realistic lighting while maintaining smooth performance. Featuring path-traced lighting, dynamic shadows, day-night cycles, realistic sun and moon halos, and smart plant shadow detection to prevent small plants from casting unnatural shadows.
VerdantLight Lite
# VerdantLight Lite
**VerdantLight Lite** is a lightweight shader pack based on VerdantLight for Minecraft 1.18.X – 26.1, designed to deliver natural and realistic lighting while maintaining smooth performance. Featuring path-traced lighting, dynamic shadows, day-night cycles, realistic sun and moon halos, and smart plant shadow detection to prevent small plants from casting unnatural shadows.
VerdantLight
# VerdantLight
—
**VerdantLight** is a lightweight, high-quality shader pack for Minecraft 1.21.4, designed to deliver natural and realistic lighting while maintaining smooth performance. Featuring path-traced lighting, dynamic shadows, day-night cycles, realistic sun and moon halos, and smart plant shadow detection to prevent small plants from casting unnatural shadows.
**Outstanding Performance:**
* On Intel Iris Plus 640, with render distance 6 and simulation distance 8, standing still gives around **75 FPS**.
* Walking across open plains maintains around **45 FPS**, providing a smooth experience without sacrificing visual quality.
**Key Features:**
* **Lightweight Optimization**: Designed for low-end hardware and high performance.
* **Dynamic Shadows**: Path-traced lighting ensures smooth, stable shadows without jittering.
* **Natural Sky**: Day-night cycle with realistic sunset/sunrise transitions, glowing sun square, and subtle moon halos.
* **Smart Plant Shadows**: Small plants cast no unnatural shadows, trees cast realistic shadows.
* **Enhanced Lighting**: Compatible with Minecraft’s native lightmaps, adds ambient occlusion for richer scene depth.
* **Rain Effects**: Sky color dynamically adjusts in rain, enhancing immersion.
**Perfect For:**
* Players seeking a lightweight, high-performance shader experience
* Builders who enjoy natural, soft lighting effects
* Low-end hardware users who want smooth FPS without compromising visuals
—
# VerdantLight
**中文介绍:**
**VerdantLight** 是专为 Minecraft 1.21.4 打造的轻量级高质量光影包,旨在在保持流畅性能的同时呈现自然、真实的光影效果。它采用路径追踪光照算法,支持动态阴影、昼夜循环、真实的太阳与月亮光晕效果,并通过智能植物阴影识别技术,让小型植物不会投射不自然的阴影,从而保证视觉的自然与细腻。
**性能表现极佳**:
* 在 Intel Iris Plus 640 上,渲染距离 6、模拟距离 8 时,玩家站立即可达到约 **75 FPS**。
* 在草原环境行走时,也能保持约 **45 FPS**,兼顾了流畅体验与光影品质。
**核心特点:**
* **轻量优化**:专为低配硬件和轻量化体验设计,减少不必要的计算负载。
* **动态阴影**:路径追踪光照算法实现实时阴影,无跳动问题。
* **自然天空**:昼夜循环、日落/日出色彩过渡,太阳正方形发光和月亮光晕自然呈现。
* **智能植物阴影**:小型植物不会投射不合理的阴影,树叶投射真实阴影。
* **光照贴图增强**:兼容 Minecraft 原生光照贴图,同时加入环境光遮蔽,使场景层次更丰富。
* **雨天效果**:雨天时天空颜色自动调整,增加沉浸感。
**适用人群**:
* 想要轻量、高性能光影体验的玩家
* 喜欢自然柔和光影效果的建造者
* 在低配硬件上追求流畅帧率的玩家
—
If there is a problem or advice, just say in the Discord Server.
Variants cakes
# **Variants cakes**
**The texture pack adds 26 cake variants. Cake textures can be swapped using OptiFine or CIT Resewn.**
**Contents:**
Spoiler
1. 6 cakes with sweet berries on a milk glaze
1. 6 cakes with glow berries on a milk glaze
1. 6 cakes with sweet berries on a chocolate glaze
1. 6 cakes with glow berries on a chocolate glaze
1. 1 cake with milk glaze and no berries
1. 1 cake with chocolate glaze and no berries
**Renamings:**
Spoiler
1. Cake 2
1. Cake 3
1. Cake 4
1. Cake 5
1. Cake no berries
1. Cake with glow berries 1
1. Cake with glow berries 2
1. Cake with glow berries 3
1. Cake with glow berries 4
1. Cake with glow berries 5
1. Cake with one glow berry
1. Cake with one sweet berry
1. Choco cake 1
1. Choco cake 2
1. Choco cake 3
1. Choco cake 4
1. Choco cake 5
1. Choco cake no berries
1. Choco cake with glow berries 1
1. Choco cake with glow berries 2
1. Choco cake with glow berries 3
1. Choco cake with glow berries 4
1. Choco cake with glow berries 5
1. Choco cake with one glow berry
1. Choco cake with one sweet berry
Variable Spawner Hardness
Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
Default spawner hardnesses
– Peaceful: Same hardness as vanilla (5F)
– Easy: Same as end stone (9F)
– Normal: Same as ender chests (22.5F)
– Hard: Same as ancient debris (30F)
– Hardcore: Same as obsidian (50F)
Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don’t use your bare hands.
Config
As of v1.3.0, the spawner hardnesses are configurable in the `variablespawnerhardness-common.toml` config file.
Sponsors
Thanks to the following [GitHub sponsors](https://github.com/sponsors/PaintNinja) for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:
– (None at the moment)
Vanilla Notes
# Vanilla Notes
The texture pack makes minor but important changes to the vanilla look of Minecraft. All textures have been reworked while retaining the vanilla Minecraft palette.
Below are some examples of textures :3
#
### Blocks

Vanilla blocks

### Fences

Vanilla fences

### Flowers

Vanilla flowers
