ReProgrammer

# Breathing new life into an old style
**This resource pack acts as an extension of Programmer Art, and is meant to be placed above it in the resource pack menu!** If the Programmer Art resource pack is absent, or is placed above ReProgrammer instead, some textures will be incorrect!
ReProgrammer imagines what the original art style would look like in modern versions; consistency is maintained between old and new features by giving rougher, simpler textures to modern sprites, while some pre-existing programmer art sprites have been touched up a little.
(2.0.0+) Also features overlays for a wide range of support and a panorama that changes between multiple recreations based on the version
## Extras
You can find some extra goodies in the `extras` folder, such as extra panoramas and behind-the-scenes art i used while making textures, if you want to see my process for some reason
Reload Feedback
This data pack adds a very basic feedback message to the `/reload` command without leaving behind any data

***
**Make sure you download the correct file for your minecraft version**
**This project is supposed to be compatible with all minecraft versions, if the game gives you a version warning, ignore it**
***
If you make content using my data packs, please give me proper credit
If you enjoy this project, please consider supporting me with a donation or some kind words
Also check out my other projects on [Planet Minecraft](https://www.planetminecraft.com/member/b1bu) while I procrastinate posting them here
***
Join my Discord server to get support, submit suggestions, stay up to date with my projects, or just chat

Refined Font
This resource pack changes the default Minecraft font, making it more aesthetically pleasing and attractive. It applies to all aspects of the game and supports both Cyrillic and Latin characters, as well as some UTF characters.
Red Shield
# Red Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a red theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
Red Iron Golem Flowers
This resourcepack recolors the **flowers on the iron golem** so that they have the **same red colors as poppies** do.
It is inspired by the **[Vanilla Tweaks](https://vanillatweaks.net/picker/resource-packs/)** resourcepack “Red Iron Golem Flowers”, although the flowers in this pack are **slightly darker**.
Works with [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations).
Check out the
(https://modrinth.com/project/red-irongolem-flowers/gallery) to see what it looks like.
Red Creepers
Are you tired of not seeing a creeper in the middle of a grass field? Just use this pack for more contrast between the creeper and the blocks around it.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.0) is for [Fresh Animations](https://modrinth.com/project/50dA9Sha) and is not suitable for Vanilla Minecraft.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.1) is for Vanilla Minecraft and is not suitable for [Fresh Animations](https://modrinth.com/project/50dA9Sha).
Rebalanced Music
# Rebalanced Music
Tweaked version of [Balanced Music](https://modrinth.com/resourcepack/balanced-music). Older tracks now have an equal chance of playing compared to newer tracks (where applicable).
Yeets the non-menu music from the menu, and evens out the weight of newer music. The new music is great, but it plays instead of the old tracks far too often. Seriously, why does Rubedo have a weight of 6?
### Important:
If you have other resource packs that change music or sounds, put them above this. This pack uses the `replace` option to remove music, and will remove any music added if placed above that pack.
Changes
Entries in **bold** are subject to change.
Entries in _italics_ are not applicable as of the latest Minecraft: Java Edition snapshot.
Entries in ~~strikethrough~~ are not applicable as of the latest stable Minecraft: Java Edition version.
Menu Music: Menu Music + Update Music -> Menu Music (1.18+)
Basalt Deltas: So Below weight 7 -> 1 (1.16+)
Crimson Forests: Chrysopoeia weight 7 -> 1 (1.16+)
Nether Wastes: Rubedo weight 6 -> 1 (1.16+)
Soul Sand Valley: So Below weight 7 -> 1 (1.16+)
Badlands: Crescent Dunes weight 2 -> 1 (1.20+)
Bamboo Jungle: Bromeliad weight 2 -> 1 (1.20+)
Cherry Grove:
* Below and Above weight 2 -> 1 (1.21.6+)
* ~~_Bromeliad weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Echo in the Wind weight 3 -> 1 (1.20-1.21.5)_~~
* ~~_Featherfall 3 -> 1 (1.21-1.21.5)_~~
Desert:
* ~~_Crescent Dunes weight 3 -> 1 (1.20-1.21.5)_~~
* Fireflies weight 2 -> 1 (1.21.6+)
Dripstone Caves:
* Eld Unknown weight 2 -> 1 (1.21+)
* Endless weight 2 -> 1 (1.21+)
* pokopoko weight 2 -> 1 (1.21+)
* Wending weight 2 -> 1 (1.18+)
Flower Forest: Featherfall weight 2 -> 1 (1.21+)
Forest: Broken Clocks weight 2 -> 1 (1.21.6+)
Frozen Peaks: Stand Tall weight 2 -> 1 (1.18+)
Grove: Lilypad weight 2 -> 1 (1.21.6+)
Lush Caves:
* ~~_Aerie weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Firebugs weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Labyrinthine weight 1 -> 2 (1.19-1.21.5)_~~
* ~~_Left To Bloom weight 2 -> 1 (1.18-1.18.2)_~~
* ~~_Left To Bloom weight 4 -> 2 (1.19-1.21.5)_~~
* O’s Piano weight 2 -> 1 (1.21.6+)
Jungle: Bromeliad weight 3 -> 1 (1.20+)
Meadow: One More Day weight 2 -> 1 (1.18+)
Old Growth Taiga:
* Aerie weight 1 -> 3 (1.19+)
* Firebugs weight 1 -> 3 (1.19+)
* Labyrinthine weight 1 -> 3 (1.19+)
Sparse Jungle: Bromeliad weight 2 -> 1 (1.20+)
Stony Peaks:
* Eld Unknown weight 2 -> 1 (1.21+)
* Stand Tall weight 2 -> 1 (1.18+)
Versioning scheme
The version name consists of the minimum supported stable Minecraft: Java Edition version followed by the iteration of the resource pack for that version of Minecraft: Java Edition. If there is no supported stable Minecraft: Java Edition version, then the minimum supported Minecraft: Java Edition version is used instead.
For example, version 1.16.2 v1 means that it is the first iteration of the resource pack to support at least Minecraft: Java Edition version 1.16.2. Meanwhile, version 21w39a v2 means that it is the second iteration of the resource pack to support at least Minecraft: Java Edition version 21w39a.
The maximum supported Minecraft: Java Edition version is specified in the changelog of the respective version of the resource pack.
Raw Blocks | Smeltery and Blasting
# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!
Raised
*Take control of the position of your GUI and fix the broken hotbar selection texture!*
### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!
Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!
### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!
Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!
Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!
### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!
### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!
[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H
Rail Recipe Rebalance

## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.
Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!
There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!
Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **[Copper Rails](https://modrinth.com/mod/copperrails)**
> – **[Create](https://modrinth.com/mod/create)**
*If you would like to request a mod to be supported, DM me at* **palm1**!
## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **[Linkart](https://modrinth.com/mod/linkart-refabricated)** – Link your minecarts together!
> – **[Fast Minecart](https://modrinth.com/mod/fast-minecart)** – Double the speed of minecarts!
### Client and Server
> – **[Copper Rails](https://modrinth.com/mod/copperrails)** – Adds two new rail types in the vanilla style!
> – **[Create](https://modrinth.com/mod/create)** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!
## You May Also Like
[
](https://modrinth.com/datapack/planked-chests)
[
](https://modrinth.com/datapack/backported-shelves)