eeeeeeeeee
Let me show it with one pic:

Let me show it with one pic:

Download Easyflint and make dropping gravel onto torches a thing of the past.
This data pack lets you craft 1 gravel into 1 flint.
I went looking for a pack like this and didn’t find one that didn’t mess with the 1:1 ratio, so I just made my own.
Easyflint is very lightweight in size. It’s essentially just the recipe and the hidden advancement that makes it show up in the recipe book.
No need to unzip the file or do anything really, just drop it right into the `datapacks` folder for your world or server, and you’re good to go. If you’re using the mod rather than the datapack, place it in your `mods` folder instead.
Have fun,
-kk iris
## **🔄 Easy Trapped Chest** ✨
Tired of that misclick a **Trapped Chest** instead of a regular one? Say **goodbye to confusion** forever!

**Easy Trapped Chest** is a **minimalist & vanilla-friendly** 🍃 resource pack that solves this problem with **elegance and clarity** 🎯. It **visually reworks** 🎨 the classic texture to make it **instantly recognizable** 👀, saving you from **accidental redstone signals** ⚡ and **unwanted attention** 🙈!
—
### **✨ What’s Different?**
* **🔴 BOLD RED BAND:** The sneaky strip is now a **vibrant, high-contrast red warning line**! Impossible to miss!
* **🛡️ True to Vanilla:** Blends **seamlessly** with Minecraft’s original style. It feels **like it was always meant to be this way**!
* **⚡ Instant Recognition:** In a **dark cave**, a **cluttered base**, or a **complex redstone circuit** — the **danger (or genius!)** is now **obvious**!
—
### **📥 Installation & Compatibility**
1. **Download** the `Easy_Trapped_Chest.zip` 📦 file.
2. **Place it** in your Minecraft `resourcepacks` 📁 folder.
3. **Activate it** in the game’s Resource Pack menu!
4. **Works like a charm** 🔮 with **all recent versions** (1.6.1+) and **plays nicely** with most other packs!
—
**🌟 Transform a subtle hazard into a clear tool. Download Easy Trapped Chest today and bring **brilliant clarity** to your world! 🎉**
# Tschipcraft’s Dynamic Lights
> Server-side dynamic lighting for 1.17-26.1x
>
>
> For heavily modded setups, modpacks, as well as for playing on external servers, I recommend [LambDynamicLights](https://modrinth.com/project/yBW8D80W) or similar **client-side** mods instead.
> [-> For details, check this wiki page](https://github.com/Tschipcraft/dynamiclights/wiki/Tschipcraft%27s-Dynamic-Lights-vs.-LambDynamicLights-%26-others).
## 💡 Features
This data pack/mod brings dynamic lighting to Minecraft without any client-side requirements. Supported entities and items (like torches, glowstone, or enchanted gear), held or worn by players, mobs, or placed in item frames, will emit light using the [light block](https://minecraft.wiki/w/Light_(block)) added in Snapshot 21w13a.
* [**50+ supported vanilla items**](https://github.com/Tschipcraft/dynamiclights/wiki/Supported-Items) out of the box
* **Multiple light levels**: 3, 6, 9, 12, and 15
* **Water-sensitive behavior** with sounds for some items
* **Enchanted items** glow by default (light level 6), with special cases for Fire Aspect, Riptide, Channeling (light level 9)
* **Amethyst-trimmed armor** emits light
* **Mobs, falling blocks, and display entities** can emit light if carrying a supported item
* ~~**Curios API support** for modded inventory slots~~ See issue [#76](https://github.com/Tschipcraft/dynamiclights/issues/76)
Since this project is completely server-side, players joining a server with Dynamic Lights installed will not need to install anything on their end for it to work! However, you can still use the mod version on the client for single-player worlds only. Joining a server that does not have Dynamic Lights installed will have no effect.
[-> For a complete list of supported items & entities, and available settings, take a look at the wiki <-](https://github.com/Tschipcraft/dynamiclights/wiki)
## ℹ️ Limitations
Since this is a data pack at its core, there are some limitations compared to other purely modded solutions.
– Dynamic Lights may stutter while moving around. This project solely relies on vanilla light blocks, which are restricted to the block grid. Smooth transitions between blocks are not feasibleLimitations (click to expand)
– This pack currently uses marker entities to keep track of dynamic light positions. If these entities are cleared by you or plugins like [EntityTrackerFixer](https://www.spigotmc.org/resources/entitytrackerfixer-1-13-1-20-6-support-optimize-your-server.114924/), light blocks will be left behind. See issue [#25](https://github.com/Tschipcraft/dynamiclights/issues/25)
– Vanilla light blocks are unfortunately immovable by pistons and block explosion damage. This can cause some redstone contraptions to malfunction. Please report any issues, I try to prevent common cases. See e.g. fixed issues [#51](https://github.com/Tschipcraft/dynamiclights/issues/51), [#15](https://github.com/Tschipcraft/dynamiclights/issues/15), [#12](https://github.com/Tschipcraft/dynamiclights/issues/12), [#10](https://github.com/Tschipcraft/dynamiclights/issues/10)
– In Minecraft 1.21.4 and below, dynamic light updates will always trigger block updates. This could cause floating blocks affected by gravity, like sand or gravel, to fall
– Some shader packs that ignore the vanilla lightmap, such as [Rethinking Voxels](https://modrinth.com/project/kmwfVOoi), will not display the dynamic lights. See issue [#59](https://github.com/Tschipcraft/dynamiclights/issues/59)
– Dynamic Lights cannot function in 1×1 block spaces occupied by non-solid blocks, as there is simply no space for placing light blocks. See issues [#39](https://github.com/Tschipcraft/dynamiclights/issues/39) and [#43](https://github.com/Tschipcraft/dynamiclights/issues/43)
– Dynamic Lights per player operate globally. [See a detailed explanation here](https://github.com/Tschipcraft/dynamiclights/issues/3#issuecomment-1450437262)
## 🔧 Installation & Use
Install either as:
* **Data Pack [DP]** ➜ Place `.zip` in your world’s `datapacks` folder
* **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI
To manage settings, reset, or uninstall the pack, use `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`.
## 🧩 Compatibility
**Forge** is only natively supported until Minecraft 1.21.5.
This data pack follows the [Smithed](https://wiki.smithed.dev/conventions/) and essential [MC Datapacks Discord Server](https://mc-datapacks.github.io/en/conventions/index.html) Conventions to ensure data pack compatibility.
## 🔗 External Links
## 🤝 Partner Offers
Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)
*Dye leather horse armor only where it is meant to be dyed!*
### Something isn’t quite right!
Has suiting up your prized horse in leather horse armor ever caught your eye as queer? Something is dreadfully off with leather horse armor in Minecraft. Unlike the player armor, the colored details of leather horse armor get dyed! Dyed fixes this mistake so your horses can wear their leather armor with pride!
### What is wrong?
Originally an exclusive feature of Pocket Edition, when ported to Java Edition the leather horse armor textures were flattened into a single texture, causing both the colored details and monochrome base texture to be dyed. As well, any code that would have allowed for a separate overlay was lost, meaning this was not as simple to fix as adding a texture. You may think that because this already existed with the leather armor for the player, how could it have possibly gone awry for the leather horse armor? Such remains a mystery!
### Give your horses some love!
Dyed cleaves the leather horse armor texture in two once again and fixes the model code to dye only the base texture! The item model for the leather horse armor is also replaced to fix the dyeing for the item as well!
Please note that this bug has finally been fixed in Minecraft 1.21.11, so while Dyed will still work, it is now unnecessary! It will no longer be marked as compatible starting with 1.21.11.
### Get the goods!
You can find releases of Dyed on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Dyed supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!
[Modrinth]: https://modrinth.com/mod/dyed
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/dyed
[GitHub]: https://github.com/yurisuika/dyed
[wiki]: https://github.com/yurisuika/dyed/wiki
[bug report]: https://github.com/yurisuika/dyed/issues
[discussions]: https://github.com/yurisuika/dyed/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H
# Just a dot crosshair.
Works on any 1.6.1+ verison of Minecraft.
– **ENG**: White stupid hamsters are a popular meme from TikTok that includes a series of pictures of hamsters making funny faces. This resource pack includes a picture of one of them.
– **RU**: белые тупые хомяки – популярный мем из тиктока который включает в себя серию из картинок где хомяки корчат смешные рожи, этот ресурспак включает в себя изображение одного из них
[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)
A cute anime-style inventory texture pack featuring a doggie girl theme. This pack redesigns the Minecraft inventory GUI with an adorable dog-girl aesthetic, creating a clean and cozy anime vibe while keeping the interface simple and easy to use.
# DockBridge
Velocity plugin to auto-register Docker-backed servers (e.g., Limbo) and check for updates on Modrinth.
## Features
– Auto-discovery: Containers with label `net.uebliche.dockbridge.autoregister=true` are registered as Velocity servers. Host from container name, port from label `net.uebliche.dockbridge.server_port` (fallback: first exposed port, else 25565).
– Name collisions: Default `suffix` → append short container id (`basename-abcdef`). Alternative `overwrite` → keep basename, last writer wins.
– `/dockbridge` command (permission `dockbridge.command`): Shows label filter, duplicate strategy, last scan stats, and registered servers (no sensitive data).
– Modrinth update check on proxy start; login hint for players with permission `dockbridge.update.notify`.
## Installation
1) Download the latest DockBridge release from Modrinth (jar file).
2) Place the jar into your Velocity `plugins/` folder.
3) (Optional) If Velocity runs in Docker, mount `/var/run/docker.sock` into the Velocity container so DockBridge can discover containers.
4) Start Velocity. On first start, the config file `dockbridge.conf` is created in the Velocity data folder; adjust settings and restart.
5) Permissions:
– `dockbridge.command` for `/dockbridge`
– `dockbridge.update.notify` for update hints on login
## Configuration
`dockbridge.conf` (created in the Velocity data folder on first start):
“`
docker.endpoint=unix:///var/run/docker.sock
docker.poll_interval_seconds=30
filters.proxy_group=default
docker.autoregister.label_key=net.uebliche.dockbridge.autoregister
docker.autoregister.label_value=true
docker.autoregister.name_label=net.uebliche.dockbridge.server_name
docker.autoregister.port_label=net.uebliche.dockbridge.server_port
docker.autoregister.duplicate_strategy=suffix # suffix | overwrite
“`
## Docker labels (example)
“`
net.uebliche.dockbridge.autoregister=true
net.uebliche.dockbridge.server_name=limbo
net.uebliche.dockbridge.server_port=30000
“`
## Local testing
### Gradle run
“`
./gradlew runVelocity
“`
Downloads Velocity, builds the plugin (shadowJar), and starts the proxy with the plugin loaded.
### Docker Compose (Limbo set)
“`
docker compose up –build # or: docker compose -f docker-compose.limbo.yml up –build
“`
Includes three Limbo backends (ports 30000/30001/30002) and Velocity on host port 26678. Velocity runs via `runVelocity` inside the container and mounts your sources/config.
## Commands & permissions
– `/dockbridge` (permission `dockbridge.command`): Status and registered servers.
– Update hint on login: permission `dockbridge.update.notify`.
## Troubleshooting
– No servers registered?
– Ensure your containers have the label `net.uebliche.dockbridge.autoregister=true` and a valid `net.uebliche.dockbridge.server_port`.
– Make sure Velocity can reach Docker: mount `/var/run/docker.sock` (or set `docker.endpoint` to a reachable TCP endpoint).
– Check `/dockbridge` output for last scan count and registered servers.
– Port mismatch or forwarding errors?
– Verify the Limbo (or other backend) port matches the label and the server properties.
– For Velocity forwarding, ensure forwarding secret/mode match on both ends.
– Duplicate names?
– Default strategy is `suffix`. Switch to `overwrite` via `docker.autoregister.duplicate_strategy` if you want last-writer-wins.
## Build
“`
./gradlew build
“`
Produces the shaded jar at `build/libs/DockBridge-
## Contributing
– Fork & PRs welcome. Keep code comments minimal but purposeful.
– Default Java 21, Gradle Kotlin DSL, Velocity API 3.4.0-SNAPSHOT for run task; 3.1.1 for compileOnly/annotationProcessor.
– Run `./gradlew build` before submitting; Docker-based tests are optional.
## **Have you ever been annoyed by that one Player who kept fishing you in PvP?**
##
### This Pack fixes that!
Other than every other Pack doing this, this Pack doesn’t completely remove the Fishing Bobber, it just makes it see-through so you still can see the bobber but it isn’t as annoying as normally.
**Fishing Bobber on Screen**

**Fishing Bobber on Ground**
