Elmo Totem of Undying

Hey there! If you’re a fan of Minecraft and Sesame Street, then you’re going to love this texture pack! This pack replaces the texture of the totem of undying with everyone’s favorite furry red monster – Elmo! Once you’ve installed the texture pack, you’ll notice that every time you use the totem of undying, it will now be replaced by Elmo’s smiling face. It’s a fun and quirky addition to the game that adds a bit of personality to your Minecraft experience. The Elmo totem of undying texture pack is perfect for players who want to add a bit of whimsy to their Minecraft world. It’s a great way to inject some lightheartedness into a game that can sometimes feel a bit intense. So why not give it a try? Install the texture pack and see what it’s like to have Elmo on your side in Minecraft!

NOTE: Does not need Optifine or CIT Resewn

Ellen Joe ZZZ Tittle Background

Replaces the default Minecraft main menu background with Ellen Joe from Zenless Zone Zero.

This resource pack changes the vanilla panorama background to a high-resolution Ellen Joe image, giving the main menu a more modern and stylized look while keeping the original UI fully intact and readable.

It’s a simple visual-only change, designed for players who want a different start screen without modifying gameplay or interface elements.

Includes:

* Custom main menu panorama background
* High-resolution Ellen Joe artwork
* Seamless integration with the default UI
* No mods required (standard resource pack)

No other textures or features are changed.

eeeeeeeeee

Let me show it with one pic:
![eee.png](https://s2.loli.net/2022/08/09/KGhpD6XVa7bCjBe.png)

Easyflint

Download Easyflint and make dropping gravel onto torches a thing of the past.

This data pack lets you craft 1 gravel into 1 flint.

I went looking for a pack like this and didn’t find one that didn’t mess with the 1:1 ratio, so I just made my own.

Easyflint is very lightweight in size. It’s essentially just the recipe and the hidden advancement that makes it show up in the recipe book.

No need to unzip the file or do anything really, just drop it right into the `datapacks` folder for your world or server, and you’re good to go. If you’re using the mod rather than the datapack, place it in your `mods` folder instead.

Have fun,

-kk iris

Easy Trapped Chest

## **🔄 Easy Trapped Chest** ✨

Tired of that misclick a **Trapped Chest** instead of a regular one? Say **goodbye to confusion** forever!

![Preview](https://cdn.modrinth.com/data/cached_images/98c7e7edab64ad59f41dab2b44492d9611d37092_0.webp)

**Easy Trapped Chest** is a **minimalist & vanilla-friendly** 🍃 resource pack that solves this problem with **elegance and clarity** 🎯. It **visually reworks** 🎨 the classic texture to make it **instantly recognizable** 👀, saving you from **accidental redstone signals** ⚡ and **unwanted attention** 🙈!

### **✨ What’s Different?**

* **🔴 BOLD RED BAND:** The sneaky strip is now a **vibrant, high-contrast red warning line**! Impossible to miss!
* **🛡️ True to Vanilla:** Blends **seamlessly** with Minecraft’s original style. It feels **like it was always meant to be this way**!
* **⚡ Instant Recognition:** In a **dark cave**, a **cluttered base**, or a **complex redstone circuit** — the **danger (or genius!)** is now **obvious**!

### **📥 Installation & Compatibility**

1. **Download** the `Easy_Trapped_Chest.zip` 📦 file.
2. **Place it** in your Minecraft `resourcepacks` 📁 folder.
3. **Activate it** in the game’s Resource Pack menu!
4. **Works like a charm** 🔮 with **all recent versions** (1.6.1+) and **plays nicely** with most other packs!

**🌟 Transform a subtle hazard into a clear tool. Download Easy Trapped Chest today and bring **brilliant clarity** to your world! 🎉**

Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More)

 

Faithful fancy fashion features for fuzzy folk.

 

Support me and my mods

 

 

Created due to a lack of the Tails mod for 1.16, Ears is a mod that adds ears, snouts, tails, horns, wings, and more to the player. Eventually, it also became a complete lightweight open source 1.9 skin backport for many old versions, which works even if you aren’t using its special features.

 

Ears has a more vanilla-faithful appearance than Tails, with a lot of 2D regions but a few 3D ones too. There are a wide variety of possible configurations and it can all be customized.

 

Configure your skin at The Manipulator (click here)

 

Why use Ears instead of Tails? Because Ears is easy to port to other versions, based on a multi-version abstraction allowing the mod to even run in web browsers. The Tails mod has wonderful 3D models and animations, but it’s a burden to update it to any version due to its large rendering system and all the data syncing code, causing it to be tightly coupled with the version of the game and mod loader it was designed for. Ears stores all data as pixels in the player’s skin.

 

However, Ears requires you to draw your own additions, and does not come with easy recolorable prefabs like Tails. Additionally, unlike CPM or Figura, Ears has a limited number of customization options. (Note that if you have a simple idea, I may add it. Open an issue on GitHub or hop in Discord.) Ears offers a good middle-ground that will work in almost any version you wish to play. It also does not and never will use external servers, just Mojang’s skin server, so there’s no concerns about a third-party server going down (be it temporarily or for good).

 

Why use Ears instead of other skin fixes? Ears provides a lot of new features to customize your skin, and is a much more lightweight patch with no usage of third-party servers and is completely open source. Additionally, Ears backports translucent secondary layer support to 1.8 and 1.7.

 

Come discuss this mod and any of my others on Discord or Matrix, or send me an email.

Dynamic Lights

# Tschipcraft’s Dynamic Lights


> Server-side dynamic lighting for 1.17-26.1x

> Note:
>
> For heavily modded setups, modpacks, as well as for playing on external servers, I recommend [LambDynamicLights](https://modrinth.com/project/yBW8D80W) or similar **client-side** mods instead.
> [-> For details, check this wiki page](https://github.com/Tschipcraft/dynamiclights/wiki/Tschipcraft%27s-Dynamic-Lights-vs.-LambDynamicLights-%26-others).

## 💡 Features

This data pack/mod brings dynamic lighting to Minecraft without any client-side requirements. Supported entities and items (like torches, glowstone, or enchanted gear), held or worn by players, mobs, or placed in item frames, will emit light using the [light block](https://minecraft.wiki/w/Light_(block)) added in Snapshot 21w13a.

* [**50+ supported vanilla items**](https://github.com/Tschipcraft/dynamiclights/wiki/Supported-Items) out of the box
* **Multiple light levels**: 3, 6, 9, 12, and 15
* **Water-sensitive behavior** with sounds for some items
* **Enchanted items** glow by default (light level 6), with special cases for Fire Aspect, Riptide, Channeling (light level 9)
* **Amethyst-trimmed armor** emits light
* **Mobs, falling blocks, and display entities** can emit light if carrying a supported item
* ~~**Curios API support** for modded inventory slots~~ See issue [#76](https://github.com/Tschipcraft/dynamiclights/issues/76)

Since this project is completely server-side, players joining a server with Dynamic Lights installed will not need to install anything on their end for it to work! However, you can still use the mod version on the client for single-player worlds only. Joining a server that does not have Dynamic Lights installed will have no effect.

[-> For a complete list of supported items & entities, and available settings, take a look at the wiki <-](https://github.com/Tschipcraft/dynamiclights/wiki) ## ℹ️ Limitations Since this is a data pack at its core, there are some limitations compared to other purely modded solutions.

Limitations (click to expand)

– Dynamic Lights may stutter while moving around. This project solely relies on vanilla light blocks, which are restricted to the block grid. Smooth transitions between blocks are not feasible
– This pack currently uses marker entities to keep track of dynamic light positions. If these entities are cleared by you or plugins like [EntityTrackerFixer](https://www.spigotmc.org/resources/entitytrackerfixer-1-13-1-20-6-support-optimize-your-server.114924/), light blocks will be left behind. See issue [#25](https://github.com/Tschipcraft/dynamiclights/issues/25)
– Vanilla light blocks are unfortunately immovable by pistons and block explosion damage. This can cause some redstone contraptions to malfunction. Please report any issues, I try to prevent common cases. See e.g. fixed issues [#51](https://github.com/Tschipcraft/dynamiclights/issues/51), [#15](https://github.com/Tschipcraft/dynamiclights/issues/15), [#12](https://github.com/Tschipcraft/dynamiclights/issues/12), [#10](https://github.com/Tschipcraft/dynamiclights/issues/10)
– In Minecraft 1.21.4 and below, dynamic light updates will always trigger block updates. This could cause floating blocks affected by gravity, like sand or gravel, to fall
– Some shader packs that ignore the vanilla lightmap, such as [Rethinking Voxels](https://modrinth.com/project/kmwfVOoi), will not display the dynamic lights. See issue [#59](https://github.com/Tschipcraft/dynamiclights/issues/59)
– Dynamic Lights cannot function in 1×1 block spaces occupied by non-solid blocks, as there is simply no space for placing light blocks. See issues [#39](https://github.com/Tschipcraft/dynamiclights/issues/39) and [#43](https://github.com/Tschipcraft/dynamiclights/issues/43)
– Dynamic Lights per player operate globally. [See a detailed explanation here](https://github.com/Tschipcraft/dynamiclights/issues/3#issuecomment-1450437262)

## 🔧 Installation & Use

Install either as:

* **Data Pack [DP]** ➜ Place `.zip` in your world’s `datapacks` folder
* **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI

To manage settings, reset, or uninstall the pack, use `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`.

## 🧩 Compatibility

**Forge** is only natively supported until Minecraft 1.21.5.

This data pack follows the [Smithed](https://wiki.smithed.dev/conventions/) and essential [MC Datapacks Discord Server](https://mc-datapacks.github.io/en/conventions/index.html) Conventions to ensure data pack compatibility.

## 🔗 External Links


CurseForge logo


PlanetMinecraft logo



## 🤝 Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)



Dyed

*Dye leather horse armor only where it is meant to be dyed!*

### Something isn’t quite right!
Has suiting up your prized horse in leather horse armor ever caught your eye as queer? Something is dreadfully off with leather horse armor in Minecraft. Unlike the player armor, the colored details of leather horse armor get dyed! Dyed fixes this mistake so your horses can wear their leather armor with pride!

### What is wrong?
Originally an exclusive feature of Pocket Edition, when ported to Java Edition the leather horse armor textures were flattened into a single texture, causing both the colored details and monochrome base texture to be dyed. As well, any code that would have allowed for a separate overlay was lost, meaning this was not as simple to fix as adding a texture. You may think that because this already existed with the leather armor for the player, how could it have possibly gone awry for the leather horse armor? Such remains a mystery!

### Give your horses some love!
Dyed cleaves the leather horse armor texture in two once again and fixes the model code to dye only the base texture! The item model for the leather horse armor is also replaced to fix the dyeing for the item as well!

Please note that this bug has finally been fixed in Minecraft 1.21.11, so while Dyed will still work, it is now unnecessary! It will no longer be marked as compatible starting with 1.21.11.

### Get the goods!
You can find releases of Dyed on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Dyed supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/dyed
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/dyed
[GitHub]: https://github.com/yurisuika/dyed
[wiki]: https://github.com/yurisuika/dyed/wiki
[bug report]: https://github.com/yurisuika/dyed/issues
[discussions]: https://github.com/yurisuika/dyed/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Dot Crosshair

# Just a dot crosshair.
Works on any 1.6.1+ verison of Minecraft.

Doodle Hamster Reaction Totem of Undying

– **ENG**: White stupid hamsters are a popular meme from TikTok that includes a series of pictures of hamsters making funny faces. This resource pack includes a picture of one of them.

– **RU**: белые тупые хомяки – популярный мем из тиктока который включает в себя серию из картинок где хомяки корчат смешные рожи, этот ресурспак включает в себя изображение одного из них

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)