Name Tag Backport

## Description

This datapack/mod backports the name tag recipe added to the game in 26.1 Snapshot 2.

![preview](https://cdn.modrinth.com/data/cached_images/4feb028f0a531c40b552f593a61ee5d3b3824fdc.gif)

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)

Mouse Wheelie

“Small” Minecraft Fabric mod featuring inventory utilities like scrolling, sorting and auto refilling of items.

_No mouses were harmed in the making of this mod._

## Main Features

| Feature | Description | How? | Availability |
|———————–|—————————————————————————-|———————————————–|———————————————————-|
| Inventory scrolling | Scroll over stacks in inventories to move them around | Scroll over stacks | Everywhere |
| Depositing/Restocking | Move all items that already exist in another inventory | Hold space and left click | Everywhere |
| Inventory sorting | Sort items in inventories by name, quantity or creative order | Press middle mouse button | Everywhere (faster if on server¹, creative since 1.19.3) |
| Scroll through tabs | Scroll through tabs and pages in the creative inventory or recipe book | Scroll over tabs/pages | Everywhere |
| Auto refill | Automatically refills used up tools, foods and the like from the inventory | Use something up | Everywhere |
| Tool picking | Pick the correct tools for the focused block | Press middle mouse button when holding a tool | Everywhere |
| Quick crafing/trading | Right click on recipes in the recipe book or trades to instant trade | Read to the left 🙂 | Everywhere |
| Armor swapping | Quickly swap equivalent armor pieces | Right-click while having the item in hotbar | Up to 1.19.4, later built in to Vanilla |

Additionally, clicks and scrolling in the inventory will change behavior when pressing the following modifier keys:
Shift: Applies the action to the full stack instead of single items
Ctrl: Applies the action to all items of the same type
Alt: Drops the item instead of moving it

Basically all the actions are rebindable in the controls menu.

¹: Works on singleplayer or on servers if the mod is installed on the server as well.

## Configuration

Lots of stuff is configurable.

To open the config screen you’ll need to install [Mod Menu](https://modrinth.com/project/mOgUt4GM).

Alternatively, you can edit the config file `mousewheelie.hjson` in the config folder after the first launch.
Changes will only be applied after a restart when editing the config file.

## Translation status

[![Translation status](https://weblate.siphalor.de/widgets/mouse-wheelie/-/lang/multi-auto.svg)](https://weblate.siphalor.de/engage/mouse-wheelie/)

Contribute or improve translations [here](https://weblate.siphalor.de/engage/mouse-wheelie).

## Notes for Server Operators

A bunch of the features in this mod are rightfully considered cheating.
See [here](https://github.com/Siphalor/mouse-wheelie/blob/master/SERVER_OPERATORS.md) for information on how to prevent this.

More Mobs

# Tschipcraft’s More Mobs


> A server-side data pack/mod for 1.14x-26.1x

YouTube showcase


## Features

Mobs have new variants through custom heads or through unused vanilla mobs! This pack uses **over 85 custom player heads** that can be obtained and placed in your world. Spiders also turn upside down when hanging from ceilings.

**Supported Entities:**
Zombies, Husks, Drowned, Skeletons, Strays, Wither Skeletons, Mooshrooms, Piglins, Pillagers, Evokers and Vindicators

This data pack/mod is completely server-side, but can also be installed on the client for singleplayer worlds! No resource pack needed!

[-> For all added heads and available settings, take a look at the wiki <-](https://github.com/Tschipcraft/more_mobs/wiki) ## Installation Install either as: * **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder * **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI To manage settings, reset, or uninstall the pack, use `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. ## Compatibility Tested with [Rare Mobs (PMC)](https://www.planetminecraft.com/data-pack/rare-mobs-5186029/) and [Mob Captains](https://modrinth.com/datapack/mob-captains).

**Forge** is only natively supported until Minecraft 1.21.5.

This data pack follows the [Smithed](https://wiki.smithed.dev/conventions/) and essential [MC Datapacks Discord Server](https://mc-datapacks.github.io/en/conventions/index.html) Conventions to ensure data pack compatibility.

## Current issues

> Issue:
>
> Currently incompatible with [Special Mobs](https://modrinth.com/datapack/special-mobs) – [see #7](https://github.com/Tschipcraft/more_mobs/issues/7). This will be fixed in a future release.

## External Links


CurseForge logo


PlanetMinecraft logo



## Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)



Mojang Black Background

# Mojang Black Background
Changes white background in mojang loading screen to black
Minecraft 1.14 and newer

OptiFine is required to work! [optifine.net](https://optifine.net/home)

## Minecraft 1.16+
![Mojang Black 1.16+](https://cdn.modrinth.com/data/tR3rs1bf/images/2edb8a02dabbdb6a1030bc77ac92e729a0febf2b.jpeg)

## Minecraft 1.14 – 1.15
![Mojang Old Logo Black](https://cdn.modrinth.com/data/tR3rs1bf/images/14744f165b90586f70308cb229b01f45138dd0d1.png)

The resurcepack is also available on [CurseForge](https://www.curseforge.com/minecraft/texture-packs/mojang-black-background)

Mod Remapping API

# Mod Remapping API

Remaps non-Fabric mods made for a different environment (by default obfuscated) to the current runtime mappings.
Provides hooks to expand the remapping process from other mods.

This mod doesn’t depend on a specific Minecraft version and should work on any version that Fabric Loader can launch.

### Mods depending on this API:
– [Fabricated Legacy Forge](https://modrinth.com/mod/fabricated-forge)
– [Apron](https://modrinth.com/mod/Apron)
– [Fabricated-Rift](https://modrinth.com/mod/fabricated-rift)

## Credits
### Most of the original code of the mod remapper
– paulevsGitch’s mod BetaLoader

Mod Loading Screen

# Mod Loading Screen

An advanced loading screen with the loading progress of mods. It works on all Minecraft versions, as it doesn’t even require Minecraft. Its only requirement is Fabric Loader 0.12.0 or later or Quilt Loader (specific versions of Quilt support are unknown). Do note that if you run this mod on a game other than Minecraft, the loading screen may not close itself.

## Agent

Mod Loading Screen provides a Java agent, which allows opening the loading screen before even the mod loader itself loads. This feature is primarily targeted at modpack developers who want to make a seamless loading experience. The agent can be used by passing `-javaagent:mod-loading-screen-1.0.4.jar` as a JVM argument. If the agent is used, the loading screen should *not* be installed as a mod.

## API

To depend on the API, use the Modrinth Maven. The API should be JiJed, and doing so will not include Mod Loading Screen inside your mod (it will only include the API, which is only a few kilobytes). The API is designed to have both forwards and backwards binary compatibility with future Mod Loading Screen versions. An API is provided for checking which API calls will return stubs and which ones are real.

“`gradle
repositories {
exclusiveContent {
forRepository {
maven {
name = “Modrinth”
url = “https://api.modrinth.com/maven”
}
}
filter {
includeGroup(“maven.modrinth”)
}
}
}

dependencies {
// implementation, not modImplementation!
include(implementation(“maven.modrinth:mod-loading-screen:1.0.4:api”))
}
“`

The API has two top-level classes: `LoadingScreenApi` and `AvailableFeatures`. Full javadocs are available for both classes.

Mo Glass

# Mo Glass

A Minecraft mod that adds glass stairs and glass slabs to the game, including stained and tinted glass variants, while maintaining all of the seamless transparency and translucency that makes vanilla Minecraft’s glass blocks look so great.

![A Minecraft house with its roof made out of glass stairs, powered by the Mo Glass mod](https://img.wimods.net/modrinth.com/mod/mo-glass?to=https://user-images.githubusercontent.com/10100202/69939492-ab78a480-14e8-11ea-8aa7-c351657b334b.jpg)

## Features

– Glass Slabs!
– Glass Stairs!
– Stained Glass Slabs! (since v1.3)
– Stained Glass Stairs! (since v1.3)
– Tinted Glass Slabs! (since v1.6)
– Tinted Glass Stairs! (since v1.6)
– Working Transparency! (see below)
– Working Translucency! (for tinted glass)
– Compatible with the Translucent Glass mod! (since Mo Glass v1.10, Translucent Glass v0.2)

## Seamless Transparency

Both the stairs and the slabs are see-through in the same way as vanilla glass blocks. You can place multiple stairs, slabs and full blocks next to each other and they will look like a single piece of glass.

![](https://user-images.githubusercontent.com/10100202/69958444-821e3f80-150d-11ea-8f89-b241c66a8849.jpg)

## Working Translucency

Slabs and stairs made from tinted glass will block light if you place them without any air gaps, or let the light through if there is a gap.

![](https://user-images.githubusercontent.com/10100202/145865191-04baa767-39f8-445d-8ea1-7e08619bb975.jpg)

## Why aren’t these blocks part of vanilla Minecraft?

Before I started making this mod, I always thought that Mojang just forgot about these blocks, or that they were too lazy to add them. But now that I’ve added these blocks myself and spent many hours to get the transparency to work, I think I finally understand why Mojang didn’t bother. Minecraft’s stairs are surprisingly complex blocks and they were never meant to be made transparent. Slabs might be easy enough, but I think if Mojang added those then people wouldn’t stop asking for the stairs. And glass stairs are an absolute nightmare to make.

Stairs can be placed facing North, East, South or West, they can be upside-down or right-side-up, they can be straight or curved in one of four different ways and they have six faces that may or may not be transparent, depending on what block is next to them. But here’s the catch: On each of those six faces, there could be another block of glass stairs that can also be placed facing North, East, South or West, upside-down or right-side-up and either straight or curved in one of four different ways. And then of course, on each of the six faces there could also be a non-transparent block, a regular glass block or a glass slab that is either placed on the bottom half, top half, or is a double slab.

In the end, there are 10800 possible scenarios that need to be accounted for just to calculate transparency of glass stairs. But then you also have to calculate the transparency of glass slabs (810 possible scenarios) and adjust the transparency calculation of regular glass blocks (270 possible scenarios, or 258 more than before).*

That’s a lot of effort just to add two new blocks to the game – and a lot of opportunities for new bugs to sneak in. That, I think, is why Mojang didn’t bother.

*Here’s how I got those numbers: (click to expand)

possible variations of stairs:
pvStairs = 4 * 2 * 5 = 40

possible variations of slabs:
pvSlabs = 3

possible variations of glass blocks:
pvGlass = 1

possible variations of non-transparent blocks:
pvBlocks = 1 (because any variations would be ignored when calculating transparency)

possible combinations combined:
pvAll = pvStairs + pvSlabs + pvGlass + pvBlocks = 40 + 3 + 1 + 1 = 45

possibly transparent faces of a block (including stairs, even though they have more faces):
f = 6

possible scenarios for transparency of stairs:
psStairs = pvAll * f * pvStairs = 45 * 6 * 40 = 10800

possible scenarios for transparency of slabs:
psSlabs = pvAll * f * pvSlabs = 45 * 6 * 3 = 810

possible scenarios for transparency of glass blocks:
psGlass = pvAll * f * pvGlass = 45 * 6 * 1 = 270

possible scenarios for transparency of glass blocks if glass stairs and slabs don’t exist:
psGlassVanilla = (pvGlass + pvBlocks) * f * pvGlass = (1 + 1) * 6 * 1 = 12

## What about connected textures mods?

~~So far, all connected textures mods that I’ve seen only seem to work on full blocks. They don’t generate connected textures for stairs or slabs, which makes using them with Mo Glass impossible.~~

~~It’s not that Mo Glass doesn’t have support for connected textures, it’s that connected textures mods don’t have support for Mo Glass (or any other mod that adds stairs/slabs).~~

~~This might change one day as people make new mods all the time, so do let me know if there is a connected texture mod that supports stairs now. I’d be happy to add the extra texture files needed (if any) to make that work with Mo Glass.~~

This has changed and support for connected textures is currently being worked on. Please be patient.

## Crafting Recipes

Glass Slab: (click to expand)

![glass slab crafting recipe](https://user-images.githubusercontent.com/10100202/69957444-5a2ddc80-150b-11ea-8c8c-e2afc5d72fb7.png)
![glass slab stonecutter recipe](https://user-images.githubusercontent.com/10100202/70445670-2a974b00-1a9c-11ea-9a09-46c304cd167b.png)

Glass Stairs: (click to expand)

![glass stairs crafting recipe](https://user-images.githubusercontent.com/10100202/69957446-5bf7a000-150b-11ea-8e61-d189de63333d.png)
![glass stairs stonecutter recipe](https://user-images.githubusercontent.com/10100202/70445677-2c610e80-1a9c-11ea-8e1b-108863b47124.png)

## Supported Languages

– Chinese (Simplified) (since v1.2)
– Chinese (Traditional) (since v1.2)
– English (US) (since v1.0)
– French (France) (since v1.6)
– German (Germany) (since v1.2)
– Italian (Italy) (since v1.6)
– Japanese (Japan) (since v1.7)
– Oshiwambo (Oshindonga) (since v1.5)
– Oshiwambo (Oshikwanyama) (since v1.5)
– Portuguese (Brazil) (since v1.7)
– Russian (Russia) (since v1.5)
– Spanish (Argentina) (since v1.4)
– Spanish (Chile) (since v1.4)
– Spanish (Ecuador) (since v1.4)
– Spanish (Spain) (since v1.4)
– Spanish (Mexico) (since v1.4)
– Spanish (Uruguay) (since v1.4)
– Spanish (Venezuela) (since v1.4)

Mirror Shield

# Mirror Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a mirror theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
– [Red](https://modrinth.com/project/red-shield)

MineZRoy’s Avontuur – Music Disc

Changes music disc 13 to a very good song about MineZRoy. 100% recommend it!

MI-PBR

A minimal PBR resource pack for the Modern Industrialization mod. Requires a shader supporting “Lab” or “Old/seus” PBR.

This project is still an early work-in-progress so not all blocks are complete.