Compost
*Create compost based on what you toss into a composter!*
### Get more than just bone meal!
Compost modifies the vanilla composter to allow you to change what compost you get out of it! With version 3.x, the composter now uses a vanilla styled loot table for generating compost, offering the vast configurability that loot tables make possible. Simply create a data pack with a `compost:composter` loot table to use your own configuration!
You can make some items renewable that should be but are not, create deep interactions with different compostables for a complex and realistic compost, or simply make the compost give a modded compost item. The choice is yours!
### Let the world change your compost!
Compost supports using origin-based conditions in your loot table. You can have compost that generates only under certain light levels, elevations, biomes, dimensions, and more! Have a mod that adds an origin-based condition such as one that checks if it is snowing? Compost can use that to determine what compost is created, allowing nature to play a distinct role the composting process.
### Grow compost based on what compostables you add to it!
Compost adds a loot condition for matching what compostables have been used on the composter, so what you put in can determine what you get out! Want a chance of getting apple seeds when you compost apples? How about modded mulch when you compost saplings? Compost gives you the ability to do such and more!
Please note that the default compost loot table is designed to showcase Compost’s compostable matching condition to make bone meal available for villager farmers. You may also find mushrooms growing in your compost when the composter is rained upon in game versions that support the necessary conditions.
### Get the goods!
You can find releases of Compost on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Compost supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!
[Modrinth]: https://modrinth.com/mod/compost
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/compost
[GitHub]: https://github.com/yurisuika/compost
[wiki]: https://github.com/yurisuika/compost/wiki
[bug report]: https://github.com/yurisuika/compost/issues
[discussions]: https://github.com/yurisuika/compost/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H
Companion bats

# Related mods
You can download the Gimme bundles! mod to make the bat pick up items for you with bundles.
# Introduction
*Have you ever dreamt of having a perfect sidekick?*
*Did you ever find your minecraft pets a bit … underwhelming?*
If so, get ready for your next adventure, because you are about to meet … **the companion bat**!
# How to obtain
To obtain a companion bat you will need to **feed a regular bat some pumpkin pie**.
# Characteristics
## Pocket bat
When tamed the companion bat will be added to your inventory as an item, this item can be used later to summon your new sidekick.
When summoned the bat will give the player a special flute to recall it back.
When in danger the companion bat will teleport automatically into the player’s inventory, as long as its flute is still present.
*Image: Companion Bat and Bat Flute.*

## Leveling system
The companion bat initially starts weak but gets stronger by leveling up.
The bat can obtain experience by attacking mobs.
*Image: Gui showing bat level and stats.*

You can also train your Companion Bat by feeding it the rare **Pie o’ Enchanting** whch can be found in treasure chests.
## Item pick up
You can give a bundle to the companion bat by placing it in the bundle slot (the third slot in the image right above here).
When given a bundle the bat can pick up items from the ground and store them in said bundle.
When the player is nearby the bat will automatically transfer its items to the owner’s inventory.
## Bat equipments
There are currently 9 companion bats equipments and 6 accessories.
These equipments can be found in treasure chests across the various dimensions.
Each equipment grants a class that gives bat an unique set of abilities.
Accessories grant a single ability; most of these accessories possess an unique ability.
*Image: Gui showing all companion bats items*

## Appearance
Each armor changes the bat appearance!
*Image: A Companion bat wearing an Inferno Suit*

## Classes
A class is granted to the companion bat by the equipment that it is wearing at the moment.
Classes have levels too, each level can grant a special ability to the bat.
All classes at max level grant a permanent unique ability to the bat.
*Each class has an hint on where to find them on its tooltip! Check them out on REI / JEI.*
Here’s a list of all the available classes:
### Inferno
– has increased attack
– burns enemies
– has fire resistance
### Vampire
– heals from damage inflicted to the enemies
– has increased armor
### Looter
– has a huge speed bonus
– obtains a Looting enchantment that scales with levels, up to Looting IV
– will grant the luck effect to the owner when nearby
### Knight
– armor is greatly increased
– has a chance to completely block attacks
– is the perfect starting class
### Alchemist
– can buff the owner and everyone around by throwing potions
– buffs get stronger with levels ranging from a simple speed boost to strenght and regeneration
– can heal and support its owner in emergency situations
### Duelist
– has a chance to completely block attacks
– blocked attacks will reflect a portion of the original damage back to the attacker
– has a combo attack that gets stronger over time in prolonged fights
– at the end of the combo the bat releases the stored energy to strike all the nearby enemies
### Ninja
– has increased attack
– can sneak attack enemies, when behind them, greatly increasing the damage dealt
– can teleport behind enemies
– when an enemy is killed it can instantly teleport to the next target
### Mummy
– applles the Slowness effect on-hit
– applles the Weakness effect on-hit
– applies the Wither effect on-hit
### Destroyer
– has increased armor
– can throw Dynamite to its enemies inflicting massive area damage without damaging blocks
## FAQ
**Is there a Forge version?**
Currently, the Companion Bats mod exclusively supports the Fabric modloader.
**How do you open the bat GUI / inventory?**
You can open the bat’s GUI in 5 simple steps:
– Make sure to have the Bat Item or the Bat Flute on your hotbar
– Close the player inventory if it’s open
– Select the Bat Item or the Bat Flute with the scroll wheel or the keyboard
– If you have the Bat Flute recall your bat by using the flute
– Shift-right click the Bat item (like using a flint and steel while sneaking)
## Discord
You can discuss, suggest new features and get previews of my mods on my Discord server!
## Special thanks to
AtomicStryker for developing the Pet Bats mod which inspired this whole mod.
**The fabric community** for making the development of this mod possibile.