Raised
*Take control of the position of your GUI and fix the broken hotbar selection texture!*
### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!
Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!
### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!
Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!
Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!
### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!
### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!
[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H
Rail Recipe Rebalance

## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.
Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!
There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!
Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **[Copper Rails](https://modrinth.com/mod/copperrails)**
> – **[Create](https://modrinth.com/mod/create)**
*If you would like to request a mod to be supported, DM me at* **palm1**!
## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **[Linkart](https://modrinth.com/mod/linkart-refabricated)** – Link your minecarts together!
> – **[Fast Minecart](https://modrinth.com/mod/fast-minecart)** – Double the speed of minecarts!
### Client and Server
> – **[Copper Rails](https://modrinth.com/mod/copperrails)** – Adds two new rail types in the vanilla style!
> – **[Create](https://modrinth.com/mod/create)** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!
## You May Also Like
[
](https://modrinth.com/datapack/planked-chests)
[
](https://modrinth.com/datapack/backported-shelves)
Rabbit Shield
# Rabbit Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a rabbit theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Red](https://modrinth.com/project/red-shield)
🗿QuiltGoSlightlyFasterLol🗿
Replaces KnotClassDelegate.getRawClassByteArray with a version that uses libdeflate so it goes slightly faster lmao.
Supported platforms:
* aarch64-linux-gnu
* aarch64-macos-none
* i386-linux-gnu
* i386-windows-gnu
* powerpc64le-linux-gnu
* x86_64-linux-gnu
* x86_64-macos-none
* x86_64-windows-gnu
Qube Pack
This resource pack gives some blocks more volume, while maintaining the original texture of the block.
QDAA
Implements really simple antialiasing via *super-sampling*, also known as SSAA.
## Huh?
Antialiasing is often implemented via “FXAA”, “TAA”, “MSAA”, etc. All of these methods are approximations, but they’re very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.
Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It’s also the easiest to implement.

For example, if you’re playing in a 1280×720 window, then QDAA will render the game at *2560×1440* instead, and then resize it to 1280×720 before it’s drawn to the screen.
This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.
Notably, due to how this works, **QDAA can even antialias GUIs**, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.
## Versions
2.0 is an xplat redesign of QDAA based on the old “Simple” version, which works on 1.21.1+. Historically, QDAA is available in both “Simple” and “Configurable” versions, which are v1.1 and v1.2 due to having no foresight.
### Simple
Really basic implementation of just the AA. ~~Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions.~~ Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.
**Note**: 1.16 and earlier only [*sorta*](https://blob.jortage.com/blobs/7/3d4/73d4a6b5e2bb3172856992ccddbdf281b17105075ad07be9f4919d75dea913d9a4f7249196e40ef061a653354dd617942f9897668e07dad5bd497f65c3bcceb9) work. Only 1.18 and higher is supported.
### Configurable
More “full-fledged” mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won’t receive updates, I regret it.
Pyrite



## About
Pyrite helps to fill out your block palette when building with various vanilla blocks! Looking to build with coloured blocks? Try out new Stained Planks, Dyed Lamps or Dyed Bricks in all the dye colours and more! Looking to flex your wealth? Try out Cut, Chiseled and Pillar variants of all the various resource blocks! Best of all, these variants (depending on the block) can include stairs, slabs, fences, fence gates, walls, wall gates, trapdoors, pressure plates, buttons – everything you need to decorate as _you_ want.
For more info, check out the [wiki](https://moddedmc.wiki/en/project/pyrite/docs)!
## Features

_1,364 blocks and counting…_
– Stained Planks, in every colour of dye (and more!)
– This includes stained wood slabs, stairs, fences, fence gates, pressure plates, doors, crafting tables, ladders, signs, and buttons as well!
– Dyed Bricks, in every colour of dye (and more!)
– This includes dyed brick slabs, stairs, and walls!
– Resource Block Variants, letting you more easily decorate with riches!
– Iron, Gold, Emerald, Diamond, Netherite, Quartz, Amethyst, Lapis, and Copper Blocks now have consistent block variations, including: Cut Blocks/Stairs/Slabs, Bricks, Chiseled, Pillar, Smooth, Bars, Doors, Trapdoors, Pressure Plates, and Buttons.
– Wall Gates, because your walls deserve matching gates just like your fences have!
– This includes wall gates for every vanilla wall type.
– Terracotta Bricks, which come in all dye colours.
– This includes dyed brick slabs, stairs, and walls!
– Dyed Torches, perfect for just a little bit of colour.
– Torch Levers, to hide redstone in plain sight.
– New Glass blocks! Framed Glass acts as an ornate glass variant, and Switchable Glass will become opaque when provided with redstone power.
– Framed Glass also has a pane variant, and Stained Framed Glass and Glass Pane variants.
– New Nether Bricks, including Charred Nether Bricks and Blue Nether Bricks.
– New Stone Brick Variants, including Smooth Stone and Cobblestone sets.
– Grass Turf, for detailing your lawns.
– This includes grass, podzol, mycelium, and dirt path slabs, stairs, and carpets as well!
– Slab and Stairs for Concrete blocks.
– Crafting Tables for all vanilla wood types.
– Nostalgic Features
– Roses, of a variety of new colours.
– Classic cobblestone, grass, gravel, and more.
– Glowing Obsidian from Pocket Edition.
– Locked Chests from Beta 1.4.
## Installation
Pyrite is a client and server mod for Fabric and NeoForge 1.21.1 and 1.21.10. Its dependencies are listed below.
### Dependencies
– [Fabric API](https://modrinth.com/mod/fabric-api) is required on Fabric Loader.
– [EMI](https://modrinth.com/mod/emi) or [EIV](https://modrinth.com/mod/eiv) is recommended to view crafting recipes.
## Mod Compatibility
Pyrite adds additional content when the following mods are installed.
– [The Aether](https://modrinth.com/mod/aether): Skyroot Crafting Tables, and Wall Gates for all Aether wall blocks.
– [Columns](https://modrinth.com/mod/columns): Columns for all Pyrite wall blocks.
– [More Chest Variants](https://modrinth.com/mod/more-chest-variants-lieonlion): Chest variants for all Pyrite wood types.
## FAQ
– Will this mod be ported to other versions/loaders?
– The mod actively supports the latest version of Minecraft (currently 1.21.11), and the current modding version, 1.21.1. I do not currently have time to manage backports to older versions or any other loaders.
## License
[](https://github.com/cassiancc/pyrite/blob/main/LICENSE.txt)
Pyrite’s code is available under the open source MIT License. Note that this means you are required to attribute the mod if you use any content from it in your own projects.
## Credits
Pyrite is inspired by mods like [Quark](https://quarkmod.net), [Stoneworks](https://modrinth.com/mod/stoneworks), and [Charm](https://modrinth.com/mod/charm) that expand on Minecraft’s block palette.
Many textures are adapted from and inspired by vanilla Minecraft and removed features of such. These textures belong to Mojang.
PvP particles
Most particles will have a yellow background. The only exceptions are :
– Strength (orange)
– Slowness (greenish)
– Regeneration (red)
– Weakness (dark greenish)
– Luck (green)
– Fire resistance (orange)
– Water breathing (green)
– Swiftness (flashy green)
– Poison (greenish)
Every other potion effect are yellow tints.
PvP Crosshair
[

](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[
](https://discord.gg/FVH3GaMHJz)
[](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[](https://ko-fi.com/titan1um)

**This resource pack improves the current crosshair and the block breaking animation for PvP!**
# 📥Installation:
This ressource pack improves the current crosshair and the block breaking animation for PvP! The pack is *made for* **all versions and snapshots between 1.6 and 26.1.1**.

# ✨Features:
Improves the current crosshair and the block breaking animation for PvP -> replaces them with a super assistive and useful crosshair and a loading bar block breaking animation!

# 🛠️Versioning:
This ressource pack uses the following versioning system:
– **Base pack:** standard versioning + Minecraft version
– -> *e.g.* **v1.0-1.21.8, v2.4-v1.21.11,…**

Credits:
Thanks to all the resource packs and their authors, who either licensed their projects under the MIT license or allowed me to use their resource packs!
– [PvP Crosshair](https://modrinth.com/resourcepack/pvp-crosshair)
– [Loading Bar Breaking Animation Pack](https://modrinth.com/resourcepack/loading-bar-breaking-animation-1.8.9-version)
Without these projects and their authors, PvP Crosshair & BBA Pack would not have been possible to make. **Special thanks!**
# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this resourcepack. Thank you so much!!!
You can also try my other projects [here](https://modrinth.com/user/Titan1um) or the projects me and Polr made [here](https://modrinth.com/organization/titan1um-x-polr)! 😀

TOTEM PSX MONEY
3d money totem psx (with sound)