Elmo Totem of Undying

Hey there! If you’re a fan of Minecraft and Sesame Street, then you’re going to love this texture pack! This pack replaces the texture of the totem of undying with everyone’s favorite furry red monster – Elmo! Once you’ve installed the texture pack, you’ll notice that every time you use the totem of undying, it will now be replaced by Elmo’s smiling face. It’s a fun and quirky addition to the game that adds a bit of personality to your Minecraft experience. The Elmo totem of undying texture pack is perfect for players who want to add a bit of whimsy to their Minecraft world. It’s a great way to inject some lightheartedness into a game that can sometimes feel a bit intense. So why not give it a try? Install the texture pack and see what it’s like to have Elmo on your side in Minecraft!

NOTE: Does not need Optifine or CIT Resewn

Easyflint

Download Easyflint and make dropping gravel onto torches a thing of the past.

This data pack lets you craft 1 gravel into 1 flint.

I went looking for a pack like this and didn’t find one that didn’t mess with the 1:1 ratio, so I just made my own.

Easyflint is very lightweight in size. It’s essentially just the recipe and the hidden advancement that makes it show up in the recipe book.

No need to unzip the file or do anything really, just drop it right into the `datapacks` folder for your world or server, and you’re good to go. If you’re using the mod rather than the datapack, place it in your `mods` folder instead.

Have fun,

-kk iris

Easy Trapped Chest

## **🔄 Easy Trapped Chest** ✨

Tired of that misclick a **Trapped Chest** instead of a regular one? Say **goodbye to confusion** forever!

![Preview](https://cdn.modrinth.com/data/cached_images/98c7e7edab64ad59f41dab2b44492d9611d37092_0.webp)

**Easy Trapped Chest** is a **minimalist & vanilla-friendly** 🍃 resource pack that solves this problem with **elegance and clarity** 🎯. It **visually reworks** 🎨 the classic texture to make it **instantly recognizable** 👀, saving you from **accidental redstone signals** ⚡ and **unwanted attention** 🙈!

### **✨ What’s Different?**

* **🔴 BOLD RED BAND:** The sneaky strip is now a **vibrant, high-contrast red warning line**! Impossible to miss!
* **🛡️ True to Vanilla:** Blends **seamlessly** with Minecraft’s original style. It feels **like it was always meant to be this way**!
* **⚡ Instant Recognition:** In a **dark cave**, a **cluttered base**, or a **complex redstone circuit** — the **danger (or genius!)** is now **obvious**!

### **📥 Installation & Compatibility**

1. **Download** the `Easy_Trapped_Chest.zip` 📦 file.
2. **Place it** in your Minecraft `resourcepacks` 📁 folder.
3. **Activate it** in the game’s Resource Pack menu!
4. **Works like a charm** 🔮 with **all recent versions** (1.6.1+) and **plays nicely** with most other packs!

**🌟 Transform a subtle hazard into a clear tool. Download Easy Trapped Chest today and bring **brilliant clarity** to your world! 🎉**

Dyed

*Dye leather horse armor only where it is meant to be dyed!*

### Something isn’t quite right!
Has suiting up your prized horse in leather horse armor ever caught your eye as queer? Something is dreadfully off with leather horse armor in Minecraft. Unlike the player armor, the colored details of leather horse armor get dyed! Dyed fixes this mistake so your horses can wear their leather armor with pride!

### What is wrong?
Originally an exclusive feature of Pocket Edition, when ported to Java Edition the leather horse armor textures were flattened into a single texture, causing both the colored details and monochrome base texture to be dyed. As well, any code that would have allowed for a separate overlay was lost, meaning this was not as simple to fix as adding a texture. You may think that because this already existed with the leather armor for the player, how could it have possibly gone awry for the leather horse armor? Such remains a mystery!

### Give your horses some love!
Dyed cleaves the leather horse armor texture in two once again and fixes the model code to dye only the base texture! The item model for the leather horse armor is also replaced to fix the dyeing for the item as well!

Please note that this bug has finally been fixed in Minecraft 1.21.11, so while Dyed will still work, it is now unnecessary! It will no longer be marked as compatible starting with 1.21.11.

### Get the goods!
You can find releases of Dyed on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!

Dyed supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!

Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/dyed
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/dyed
[GitHub]: https://github.com/yurisuika/dyed
[wiki]: https://github.com/yurisuika/dyed/wiki
[bug report]: https://github.com/yurisuika/dyed/issues
[discussions]: https://github.com/yurisuika/dyed/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Dragon Movement Fix

# Dragon Movement Fix
## About
Dragon Movement Fix is a Minecraft datapack to fix [MC-272431](https://bugs.mojang.com/browse/MC-272431), a bug introduced in 1.14 snapshot 19w08b where a typo in the Ender Dragon’s vertical movement code causes erratic behavior from the Ender Dragon, such as slowly gliding down to perch instead of diving to the central bedrock podium. This works on literally every version of the game that has this bug, including the snapshot the bug first appeared in, due to the pack’s simplistic implementation.

If you’ve ever fought the dragon in an older version like 1.12 or 1.13, you might know what I’m talking about.

Patches out one-cycling and other strategies that rely on [MC-272431](https://bugs.mojang.com/browse/MC-272431).

Questions/Issues? Post them in my discord as they are more likely to get seen there. Find it on the sidebar.

### Dependencies
– [Fabric API](https://modrinth.com/mod/fabric-api) (Fabric/Quilt mod only)
– A newer version of Minecraft (Forge Mod version only, specific required version unknown)

## To Modpack Creators:

I permit the use of this datapack/mod in your modpacks. You can include it in modpacks without the need to ask me about it. However, notifying me if it is being included in your modpack would be nice.

## To Developers

You may depend on, make mods (somehow) for, and help contribute to this project. However, if you wish to publish this project elsewhere/post a fork of this project, I would like if you asked me for permission beforehand. Note: contributions that would cause me to drop support for one or more game versions will not get accepted.

## To Content Creators/Streamers

I am completely fine with, and even encourage, creating of content with this project. If you do, it would be very appreciated if you would please credit this project and link to this page if you use this in your content/stream.

## Notes
– This datapack isn’t perfect, and has some issues related to the dragon’s vertical velocity, most of which aren’t fixable without heavily altering the pack and causing it to drop support for older versions of Minecraft (there’s already [Customizable Dragon AI](https://modrinth.com/datapack/customizable-dragon-ai) that has a lot of the issues fixed, along with a bunch more features, but only supporting 1.20.3 and newer), for example explosions will cause the dragon to launch 10x as high as it would normally, for one tick only, before going back to a normal-ish amount of knockback.

### Trivia
Some fun facts about this project!

– Funny thing, I probably won’t ever have to make a change to how the pack works in order to support a version because it doesn’t use any commands that Mojang are going to change in a way that breaks the pack in the forseeable future. The only reason this pack would need to be updated is to fix a bug or add something.
– Which means v1.1.5 is likely the last version of this pack until Mojang does something somehow to break this pack which is likely going to be never.
– This project was created AFTER my other similar project, [Customizable Dragon AI](https://modrinth.com/datapack/customizable-dragon-ai), despite this being uploaded BEFORE it.

1.15 Dragon Hitbox Fix

Fixes the dragon hitboxes being rendered wrong in 1.15.x.

In these versions the position of the dragons hitbox was calculated wrong, causing it to render 2x as far from 0 0 0 as the dragons actual position. This mod fixes that with a simple mixin.

The mod works for versions 19w41a – 20w14infinite. This includes all 1.15.x releases.

Dot Crosshair

# Just a dot crosshair.
Works on any 1.6.1+ verison of Minecraft.

Doodle Hamster Reaction Totem of Undying

– **ENG**: White stupid hamsters are a popular meme from TikTok that includes a series of pictures of hamsters making funny faces. This resource pack includes a picture of one of them.

– **RU**: белые тупые хомяки – популярный мем из тиктока который включает в себя серию из картинок где хомяки корчат смешные рожи, этот ресурспак включает в себя изображение одного из них

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

Doggie Girl Inventory

A cute anime-style inventory texture pack featuring a doggie girl theme. This pack redesigns the Minecraft inventory GUI with an adorable dog-girl aesthetic, creating a clean and cozy anime vibe while keeping the interface simple and easy to use.

DockBridge

# DockBridge

Velocity plugin to auto-register Docker-backed servers (e.g., Limbo) and check for updates on Modrinth.

## Features
– Auto-discovery: Containers with label `net.uebliche.dockbridge.autoregister=true` are registered as Velocity servers. Host from container name, port from label `net.uebliche.dockbridge.server_port` (fallback: first exposed port, else 25565).
– Name collisions: Default `suffix` → append short container id (`basename-abcdef`). Alternative `overwrite` → keep basename, last writer wins.
– `/dockbridge` command (permission `dockbridge.command`): Shows label filter, duplicate strategy, last scan stats, and registered servers (no sensitive data).
– Modrinth update check on proxy start; login hint for players with permission `dockbridge.update.notify`.

## Installation
1) Download the latest DockBridge release from Modrinth (jar file).
2) Place the jar into your Velocity `plugins/` folder.
3) (Optional) If Velocity runs in Docker, mount `/var/run/docker.sock` into the Velocity container so DockBridge can discover containers.
4) Start Velocity. On first start, the config file `dockbridge.conf` is created in the Velocity data folder; adjust settings and restart.
5) Permissions:
– `dockbridge.command` for `/dockbridge`
– `dockbridge.update.notify` for update hints on login

## Configuration
`dockbridge.conf` (created in the Velocity data folder on first start):
“`
docker.endpoint=unix:///var/run/docker.sock
docker.poll_interval_seconds=30
filters.proxy_group=default
docker.autoregister.label_key=net.uebliche.dockbridge.autoregister
docker.autoregister.label_value=true
docker.autoregister.name_label=net.uebliche.dockbridge.server_name
docker.autoregister.port_label=net.uebliche.dockbridge.server_port
docker.autoregister.duplicate_strategy=suffix # suffix | overwrite
“`

## Docker labels (example)
“`
net.uebliche.dockbridge.autoregister=true
net.uebliche.dockbridge.server_name=limbo
net.uebliche.dockbridge.server_port=30000
“`


## Local testing
### Gradle run
“`
./gradlew runVelocity
“`
Downloads Velocity, builds the plugin (shadowJar), and starts the proxy with the plugin loaded.

### Docker Compose (Limbo set)
“`
docker compose up –build # or: docker compose -f docker-compose.limbo.yml up –build
“`
Includes three Limbo backends (ports 30000/30001/30002) and Velocity on host port 26678. Velocity runs via `runVelocity` inside the container and mounts your sources/config.

## Commands & permissions
– `/dockbridge` (permission `dockbridge.command`): Status and registered servers.
– Update hint on login: permission `dockbridge.update.notify`.

## Troubleshooting
– No servers registered?
– Ensure your containers have the label `net.uebliche.dockbridge.autoregister=true` and a valid `net.uebliche.dockbridge.server_port`.
– Make sure Velocity can reach Docker: mount `/var/run/docker.sock` (or set `docker.endpoint` to a reachable TCP endpoint).
– Check `/dockbridge` output for last scan count and registered servers.
– Port mismatch or forwarding errors?
– Verify the Limbo (or other backend) port matches the label and the server properties.
– For Velocity forwarding, ensure forwarding secret/mode match on both ends.
– Duplicate names?
– Default strategy is `suffix`. Switch to `overwrite` via `docker.autoregister.duplicate_strategy` if you want last-writer-wins.


## Build
“`
./gradlew build
“`
Produces the shaded jar at `build/libs/DockBridge-.jar`.

## Contributing
– Fork & PRs welcome. Keep code comments minimal but purposeful.
– Default Java 21, Gradle Kotlin DSL, Velocity API 3.4.0-SNAPSHOT for run task; 3.1.1 for compileOnly/annotationProcessor.
– Run `./gradlew build` before submitting; Docker-based tests are optional.