Loyal Items

Simple datapack to protect your items from despawning after 5 minutes from the character death. No more worrying that your equipment and resources will disappear while you spend too long attempting to find the place where the fatal damage parted you.
#
This datapack works unnoticeably and leaves no consequences after its removal. It doesn’t contain any ticking or even loading functions, so by itself it won’t affect Minecraft performance in any way.
If you want, you can enable feedback with the number of protected items using this command:
`/tag @s add get_feedback`

If you have a mod, plugin or datapack that automatically clears dropped items, you can exclude the protected items by tag `protected_from_despawn`.

LoTAS

> # This project is currently not actively being developed!
>If you want to TAS Minecraft versions 1.20.3-1.20.6 and 1.21+, check [LoTAS-Light](https://modrinth.com/mod/lotas-light),
>which will be easier to maintain, while we focus on developing [TASmod](https://modrinth.com/mod/tasmod).
>For more information and plans, read this announcement: [Future of Mineraft TAS tools](https://gist.github.com/ScribbleTAS/43b18e8a92a111e92bf4bb0d9cf49e99)

# LoTAS
Used for creating non-playback, Low optimization Tool-Assisted Speedruns (LoTAS).
You essentially play through your route in slow motion while using a recording program such as [OBS](https://obsproject.com) to capture yourself playing the game. Later you speed up the video footage and edit your attempts into a final video, then speed up the video footage.

LoTAS is a collection of tools commonly used for TASing, with a big focus on RNG manipulation.

## Tools
– *Tickrate Changer*: Used for slowing down the game speed
– *Savestates*: Used for creating backups of your world, basically quick save/quick load
– *Drop Manipulation*: Manipulates mob drops to always drop the best items
– *Dragon Manipulation*: Manipulates the dragon phases
– *Item Duplication (Dupemod)*: Replicates the duping bug from vanilla, without the need to close the game.
– *Spawn Manipulation*: Spawn entities at a certain location.
– *AI Manipulation*: Let entities pathfind to a certain place

*and more…*
## Bugs / Feature Requests
We won’t accept any feature-requests at this time, as well as bug reports.

If you need help with setting up LoTAS then join this [Discord](https://discord.gg/minecraft-tas-373166430478401555)

## Compatibility
LoTAS has compatibility issues with the following mods/programs:
– *ReplayMod*: Game Crashes in Replay Viewer and Replays behave weirdly, when recording in low tickrates
– *Optifabric+Optifine*: Game Crashes on startup -> Use Sodium and Iris
– *Feather*: Feather have their own dubious forge version, which breaks everything.
– *Speedruning Mods*: LoTAS changes a lot of things in the world saving code to make savestates possible. Coincidentally, speedrunning mods do the same, making them incompatible. We are not supporting them, since LoTAS is not supposed to be used with speedrunning mods in the first place.

## Translations
Credits:
Simplified Chinese: [RayXu6](https://github.com/Naruyoko), Proofreading by normalzombie
Japanese: [Naruyoko](https://github.com/Naruyoko)
Korean: Sidite
French: azulamazigh

# FAQ
## How do I start?
– Most of LoTAS is accessible via the in-game pause menu.
– The main menu has a “configuration” button
– Pressing F6 opens an in game HUD, where you can display various information onscreen.

## Can I disable the potion in the hotbar?
No, we do not provide that feature. We want to prevent cheating with our mod and this is our compromise for making it not too annoying. Please live with it and support our fight against cheaters.

## Can this mod record and play back inputs?
No, it can not. This mod was specifically made to not allow for that, hence the “non-playback” in the description. For a playback mod, check [TASmod](https://github.com/MinecraftTAS/TASmod).

## How do I use item duplication?
This differs if you are on versions below 1.12.2 (Forge) or versions higher than 1.14.4 (Fabric)

### 1.14.4-1.20.1
1. Open the pause menu and click in the top left **Save Items**
2. Throw item(s) on the ground
3. Open the pause menu and click in the top left **Load Items**
4. An item should spawn *in your inventory*

### 1.8.9-1.12.2
1. Throw the item(s) you want to duplicate on the ground
2. Open the pause menu and click in the top left **Save Items**
3. Pick up the item(s)
4. Open the pause menu and click in the top left **Load Items**
5. An item should spawn *on the ground*

## Where is the video upspeeder?
This feature that was a minor desaster…
We decided to remove it, because video editors like [Shotcut](https://shotcut.org) are much better, provide more functionality and happen to work as intended.

## Why is there no multiplayer?
This mod wasn’t developed with multiplayer in mind. The plan was to add it later but this turned out to be *very* tedious. Multiplayer support is/was planned in [LoTAS 3.0](https://github.com/MinecraftTAS/LoTAS/tree/dev-3.0.0)

Lombina: April Fools

The Lombina: April Fools Logo

# Lombina: April Fools | لومبينا: اڤريل فول‌س

**What does this project add? / Apa yang ditambahkan dalam projek ini?**
– This project adds translations for all April Fools versions starting from 15w14a in Malay, Malay (Jawi), as well as languages included in the “[Lombina: Englishlah & Melayunya](https://modrinth.com/resourcepack/lombina-englishlah-melayunya)” language pack (for the April Fools 2024 pack and beyond).
Pek ini menambah terjemahan untuk semua versi April Fools bermula dari 15w14a dalam bahasa Melayu (Rumi dan Jawi), dan juga bahasa-bahasa yang disertakan dalam pek bahasa “[Lombina: Englishlah & Melayunya](https://modrinth.com/resourcepack/lombina-englishlah-melayunya)” (untuk versi April Fools 2024 dan seterusnya).

**Why “Lombina”? / Kenapa “Lombina”?**
– The direct translation of “Mine” and “Craft” is “**Lomb**ong” dan “**Bina**” respectively. That is then merged into “Lombina”. And that name kind of fits as a name for this series of “joke” packs. [Thanks Ahmad!](https://imgur.com/a/lombina-idea-xvWXUYX)
Terjemahan “Mine” dan “Craft” secara terus ialah “**Lomb**ong” dan “**Bina**”. Kedua perkataan tersebut kemudian digabung menjadi “Lombina”. Dan nama itu agak sesuai untuk koleksi pek “lawak” ini. [Terima kasih Ahmad!](https://imgur.com/a/lombina-idea-xvWXUYX)


**Available Versions / Versi Tersedia**

| April Fools | Version Name | Support | Bahasa Melayu
(Rumi Malay) | بهاس ملايو
(Jawi Malay) | [Englishlah & Melayunya](https://modrinth.com/resourcepack/lombina-englishlah-melayunya)
Joke Pack | Download |
| :—: | :—: | :—: | :—: | :—: | :—: | :—: |
| 2015 | [15w14a](https://minecraft.wiki/w/Java_Edition_15w14a) | Full | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=15w14a)
v1.0 |
| 2016 | [1.RV-Pre1](https://minecraft.wiki/w/Java_Edition_1.RV-Pre1) | Full | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=1.RV-Pre1)
v1.0 |
| 2019 | [3D Shareware v1.34](https://minecraft.wiki/w/Java_Edition_3D_Shareware_v1.34) | Fullᶜ | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=3D-Shareware-v1.34)
v1.0 |
| 2020 | [20w14∞](https://minecraft.wiki/w/Java_Edition_20w14%E2%88%9E) | Full | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=20w14infinite)
v1.0 |
| 2022 | [22w13oneBlockAtATime](https://minecraft.wiki/w/Java_Edition_22w13oneBlockAtATime) | Full | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=22w13oneblockatatime)
v1.0 |
| 2023 | [23w13a_or_b](https://minecraft.wiki/w/Java_Edition_23w13a_or_b) | Full | ✔️ | ✔️ | ❌ᵇ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=23w13a_or_b)
v1.0 |
| 2024 | [24w14potato](https://minecraft.wiki/w/Java_Edition_24w14potato) | Partialᵃ | ✔️ | ✔️ | ✔️ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=24w14potato)
v1.0 |
| 2025 | [25w14craftmine](https://minecraft.wiki/w/Java_Edition_25w14craftmine) | Full | ✔️ | ✔️ | ✔️ | [⬇️](https://modrinth.com/resourcepack/lombina-april-fools/versions?g=25w14craftmine)
v1.0 |
– a = Does not include translation for the “potato poem”
– b = Pack does not (really) support versions prior to 1.20 (aka April Fools 2024 version)
– c = Some strings are hardcoded and cannot be translated into Malay

Resource Pack Installation Guide

Resource Pack Pairing

Resource pack list for the pairing

– Lombina: April Fools
– This pack
Pek yang ini
– Lombina: Englishlah & Melayulah
– Enables the joke language options, also adds it’s own splash texts set. For version 24w14potato and above only.
Mendayakan pilihan bahasa lawak, juga menambah set teks tampilannya tersendiri. Untuk versi 24w14potato dan ke atas sahaja.
– JawiCraft Language Pack
– Enables the Jawi Malay language option, also adds it’s own splash texts set. Recommended for versions 23w13a_or_b and below only.
Mendayakan pilihan tulisan Jawi, juga menambah set teks tampilannya tersendiri. Disarankan untuk versi 23w13a_or_b dan ke bawah sahaja.
– BetterMalay Language Pack
– Improves the Malay translations, also adds it’s own splash texts set. Recommended for versions 23w13a_or_b and below only.
Menambah baik terjemahan Bahasa Melayu Rumi, juga menambah set teks tampilannya tersendiri. Disarankan untuk versi 23w13a_or_b dan ke bawah sahaja.

– Untuk JawiCraft dan BetterMalay, susunan kedua pack ini boleh diubah bergantung kepada set teks tampilan/splash text mana yang ingin digunakan. Dan kebanyakan teks tampilan yang disertakan dalam JawiCraft hanya boleh dipaparkan dengan betul jika pilihan bahasa Melayu bertulisan Jawi dipilih dalam permainan (`بهاس ملايو (مليسيا)`).


Lombina: April Fools Modrinth Page

Check out other MCEM packs! / Jom tengok pek MCEM lainnya!

Lombina: Englishlah & Melayunya Modrinth Page
Lombina: Edisi Movie Modrinth Page
JawiCraft Language Pack Project Page
BetterMalay Language Pack Project Page
ModdedMalay Translation Pack Modrinth Page
Senjata Melayu Project Page
Busana Melayu Project Page
Senjata + Busana Melayu CIT Project Page
Peranggu Pahlawan Mod Modrinth Page

**Credits / Penghargaan**

| Credits / Penghargaan | Contributors / Penyumbang |
| :– | :– |
| Compiler
Penyusun | Muhammad Nuruddin (NuruddinPlays) |
| Translator
Penterjemah | Muhammad Nuruddin (NuruddinPlays)
Ahmad Ali Karim (EmpAhmadK) |


The Minecraft: Edisi Melayu Logo

**Sebuah Projek Koleksi Pek Sumber Minecraft Bertemakan Melayu
A Malay-themed Minecraft Resource Pack Collection Project
سبواه ڤروجيک کوليکسي ڤيک سومبر ماءينکرف‌ت برتيماکن ملايو**

Official MCEM Website
Official MCEM Wiki

MCEM's Twitter/X
MCEM's Discord Server
NuruddinPlays' Redirect Site

LoginPhaseProxy

**LoginPhaseProxy** is a somewhat “*simple*” Velocity Plugin that allows you to proxy the LoginPluginMessagePacket from backend server to the player and LoginPluginResponsePacket from the player to the backend server. This is useful for modded backend servers that rely on Login Plugin Message communication to work, such as [AutoModpack](https://github.com/Skidamek/AutoModpack).

> Disclaimer: This plugin is in early development and may contain bugs and performance issues. Use it at your own risk.

## 🔁 When to use

| Author(s) | Mod |
|—————————————–|——————————————————————————–|
| [Skidam](https://github.com/Skidamek) | [AutoModpack](https://github.com/Skidamek/AutoModpack) (Fabric/Forge/Neoforge) |

> You’re welcome to suggest new use cases via [Issue](https://github.com/caiostoduto/LoginPhaseProxy/issues/new/choose) or [Pull Request](https://github.com/caiostoduto/LoginPhaseProxy/pulls)!

## ❓ What does it solve (detailed)

![Sequence Diagram](https://github.com/caiostoduto/LoginPhaseProxy/raw/main/docs/sequence_diagram_original.png)

Normal Setup ⦁ Made in Figma

On a normal Velocity setup, when a player connects to the proxy, they go through the (P ↔ V) Login Phase, exchanging packets with the Velocity until the proxy sends a Server Login Success Packet, completing the (P ↔ V) Login Phase and triggering the backend connection process. The backend server then goes through its own (V ↔ B) Login Phase, where it may send Login Plugin Message Packets to the Velocity, and they can’t be forwarded to the player, because the (P ↔ V) Login Phase is already complete, so Velocity reponds them with an empty data Login Plugin Response Packet, as it doesn’t know how to handle them. This is a problem for modded backend servers that rely on Login Plugin Message communication to work, such as [AutoModpack](https://github.com/Skidamek/AutoModpack), as they won’t be able to send the necessary data to the player during the Login Phase, and the player won’t be able to join the backend server. This plugin tries to solve this issue by proxying the Login Plugin Message communication between the player and the backend server, allowing modded backend servers to work with Velocity without any issues.

## ✨ How it works (detailed)

~~Basically black magic 🪄🔮~~. It uses [Java Reflection](https://www.oracle.com/technical-resources/articles/java/javareflection.html) to access the internal Velocity classes [ProxyServer](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java) -> [ConnectionManager](https://github.com/PaperMC/Velocity/blob/dev/3.0.0/proxy/src/main/java/com/velocitypowered/proxy/network/ConnectionManager.java)[[1]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/VelocityChannelInitializer.java) to override the serverChannelInitializer[[2]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/FrontendChannelInitializer.java) and backendChannelInitializer[[3]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/BackendChannelInitializer.java), so it can intercept the Velocity communication with the player (P <-> V)[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) and backend server (V <-> S)[[5]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/BackendInterceptor.java), respectively.

![Sequence Diagram](https://github.com/caiostoduto/LoginPhaseProxy/raw/main/docs/sequence_diagram_plugin.png)

Plugin Implementation ⦁ Made in Figma

With that, our plugin watches the Login Phase player connection until it sees a SetCompressionPacket(5) (optionally) and ServerLoginSuccessPacket(6), adding them to a buffer instead of sending them to the player and synthetically sends a loginAcknowledgedPacket(7) to the Velocity pipeline, tricking it into thinking the Login Phase is complete and starting the backend connection process. To make sure the Velocity doesn’t mess the packet interception and sending process, our plugin removes stealthly (so that it doesn’t trigger it’s handlerRemoved lifecycle[[6]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/utils/StealthPipeline.java)) the handlers from the Velocity serverChannel pipeline[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) that were added after the Login Phase to Config Phase transition ([MinecraftCompressorAndLengthEncoder](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressorAndLengthEncoder.java#L33) and [MinecraftCompressDecoder](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java#L34), others are removed naturally afterwards). Also, our plugin adds the [MinecraftVarintLengthEncoder](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftVarintLengthEncoder.java#L33)[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) back (was removed at the transition) and sets the [MinecraftDecoder](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java#L34) state to StateRegistry.LOGIN[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) so the packets are properly encoded and decoded.

If the backend server sends a LoginPluginMessagePacket(10) during its Login Phase, our plugin will intercept it and send it to the player(11), and if the player sends a LoginPluginResponsePacket(12), our plugin will intercept it and send it to the backend server(13). This way, we can effectively proxy the LoginPluginMessagePacket and LoginPluginResponsePacket between the player and the backend server, allowing modded backend servers to work with Velocity without any issues. Then, when the backend server ends the Login Phase sending the ServerLoginSuccessPacket(15), our plugin will flush the buffered packets to the player, completing the Login Phase and allowing the player to join the backend server as normal. Afterwards, if the user sends a LoginAcknowledgedPacket (clientProtocolVersion >= ProtocolVersion.MINECRAFT_1_20_2)(16) after the Login Phase is complete, our plugin will simply ignore it, as it is not expected to be sent by the player at that point. Finally, the plugin will restore the [MinecraftDecoder](https://github.com/PaperMC/Velocity/blob/ad8de4361c9d6e93b818d3381e85b14e0c90ad05/proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java#L34) state to its previous state (Config Phase).

So, yeah, *basically black magic* 🪄🔮. Yayyyy!

## 🙏 Acknowledgements

– [Skidam](https://github.com/Skidamek), who inspired me to create this plugin!
– [lucas-gcp](https://github.com/lucas-gcp), who supported me and helped with testing!

Log Cleaner

A lightweight mod that cleans old, unused log files.

The best thing is that this mod keeps files not based on creation date, but the most recent access (of any kind) to the file, so logs that are still being accessed for whatever reason are not removed unwillingly.

It works both client-side only and server-side only, and works in every Minecraft version.

By default, it will clean logs that haven’t been used in more than 14 days, so there’s plenty of time in case you ever need them for debugging, but you can configure it to any amount of days you want.

## Configuration

You can find the mod’s configuration file in `config/logcleaner.json`. There’s two options you can change in there:

– `daysOld`: The number of days a log has to have been unused in order for it to be deleted. Defaults to `14`
– `silent`: If set to `true`, Log Cleaner will not send a message with the amount of deleted log files to the log. Defaults to `false`

Leah’s Conglomerated Resources

Adds trains and signs for the MTR mod from the Lucassian Railway Network

# Trains
– Class 161 | Cehntro | Converted Regional DMU
– Class 215 | Turbulink | Regional Battery-Turbine EMU
– Class 330 | Cehntro | Regional AC EMU + Refurbished Variant
– Class 430 | Cehntro | Regional DC EMU
– Class 431 | Cehntro | Regional DC EMU
– Class 715 | Kyslink G3 | Regional AC EMU
– Class 716 | Kyslink G3 | Metro AC EMU

# Signs
– Lucassian Railways
– Regional Railways
– GAMA

# Other
– Lucassian Language Setting

# Planned
Listed Below is planned content for the pack.
Please note that release dates for each version is not at all confirmed but when I feel that the content for the version I am working is in a good enough state then I am ready to release the next version either immediately or plan a release date two weeks before it gets released for me to start work on the next version or beta test the pack.
## LCR4 | v0.6.0
– Mark 3 Coach
– Flatbed Freight Carriage (64+ Variants)
– Class 67 | Heavy Duty Diesel Freight Locomotive
– Class 90 | High Speed Freight + Passenger AC Locomotive
– Class 159 | Kyslink G2 – Kysluka | Regional DMU
– Class 160 | Kyslink G2 – Kysluka | Regional DMU
– Class 161 Cab
– Class 162 | Cehntro | Converted Metro DMU
– Class 172 | Clipstar | Regional DMU
– Class 173 | Clipstar | Regional DMU
– Class 174 | Clipstar | Regional DMU
– Class 330 Cab
– Class 331 | Cehntro | Commuter AC EMU
– Class 335 | Millenium Sprinter | Commuter AC EMU
– Class 336 | Kyslink G2 – Kysluka | Regional EMU
– Class 341 | Cehntro | Converted Metro AC EMU
– Class 361 | Clipstar | Regional AC EMU
– Class 430 Cab
– Class 431 Cab
– Class ??? | ????? | ???? ?? ???
– Class ??? | ????? | ???? ?? ???
– Class ??? | ????? | ???? ?? ???
– Kyslink G3 Liveries Refresh
– Cehntro Refresh
– Lucassian Language Removal

## Other Planned Content
– Audio Announcements
– Decoration Objects Models
– Official Modpack
– Partnerships for Official Ads on supported trains

# Patreon
Join our patreon to enjoy benefits such as:
– Hybrid Units
– Named Units
– Your very own Named Unit
– Commission a train with the **High Class Member** tier

[Membership](https://www.patreon.com/c/lucasshire/membership)

[Patreon Exclusive Pack (one-time payment)](https://www.patreon.com/lucasshire/shop/lucasshire-railway-resources-patreon-875796)

KLxier PVP [1.9+ GUIFix Pack]

Fixed Player Inventory GUI & Brewing Stand GUI use KLxier PVP main pack in 1.9 and higher Version

KLxier PVP Main Pack: [https://modrinth.com/resourcepack/klpvp/](https://modrinth.com/resourcepack/klpvp)

Killer Head

[![Modrinth Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/project/I7bAUQBi)
[![Discord Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-singular_vector.svg)](https://discord.gg/FVq3j5heAc)

[![Fabric Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/fabric_vector.svg)](https://fabricmc.net/)
[![Quilt Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/quilt_vector.svg)](https://quiltmc.org/)
[![NeoForge Icon](https://raw.githubusercontent.com/Solmeye/Mirror-Anticheat/2b0ed26bc9fd49f2f1c6b8aa289dbb81cd0db956/neoforge.svg)](https://neoforged.net/)
[![Forge Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/forge_vector.svg)](minecraftforge.net)

___

## What’s Killer Head ?
**Killer Head** is a project to drop the killer’s head when his victim dies.

## How it works ?
### Edit player loot table `entities/player.json`
Adds a player head to the death of a player and correlates the characteristics of the killer.

## Complementary
You can also use [Drop Head](https://modrinth.com/project/drop-head).
Here’s [Stackable Heads](https://modrinth.com/project/stackable-heads) which is interesting to use.

## Compatibility
**Killer Head** should work anywhere.

## Support me!
Join my Hardcore Minecraft server: `38.143.19.130:51965`

Keep Inventory Always

## Keep Inventory Always
The mod turns on a game rule that allows you to save your inventory when you die in each world

## How to use
To use the mod, you only need to install it. Now when creating a world, the game rule keepInventory will always be enabled

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)

Just Hotbar

# Just Hotbar
This texture pack changes the hearts and hotbar, making them simpler

![screenshot](https://cdn.modrinth.com/data/cached_images/df0abbfb2e3706f1b5066ada6f51ef258fd3e84c.png)