Truly Small Items
### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!
### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the [Jotform](https://form.jotform.com/260524716060046)!
### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!
In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest
Shorty Swords
Shortened Sword are Just Built Different! Aren’t they look hot?
Texture-pack makes swords a bit shorter. Supports almost **EVERY** ever existed Minecraft Version.
shea’s simple Totem x bare bones
# shea’s simple Totem x bare bones
## what does this pack does
### it takes Totems and cleans it up
This pack does not include any bare bones textures
**Bare Bones is required for the intended look**
disclaimer if you use this pack make sure to place this pack above bare Bones in your resource pack list for it to use its own instead of bare bones
i recomend using other shader and resource packs like [bliss](https://github.com/X0nk/Bliss-Shader) to improve looks but that is optional
**you can showcase this if you want just dont redistrabute it**
Red Creepers
Are you tired of not seeing a creeper in the middle of a grass field? Just use this pack for more contrast between the creeper and the blocks around it.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.0) is for [Fresh Animations](https://modrinth.com/project/50dA9Sha) and is not suitable for Vanilla Minecraft.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.1) is for Vanilla Minecraft and is not suitable for [Fresh Animations](https://modrinth.com/project/50dA9Sha).
🗿QuiltGoSlightlyFasterLol🗿
Replaces KnotClassDelegate.getRawClassByteArray with a version that uses libdeflate so it goes slightly faster lmao.
Supported platforms:
* aarch64-linux-gnu
* aarch64-macos-none
* i386-linux-gnu
* i386-windows-gnu
* powerpc64le-linux-gnu
* x86_64-linux-gnu
* x86_64-macos-none
* x86_64-windows-gnu
PvP particles
Most particles will have a yellow background. The only exceptions are :
– Strength (orange)
– Slowness (greenish)
– Regeneration (red)
– Weakness (dark greenish)
– Luck (green)
– Fire resistance (orange)
– Water breathing (green)
– Swiftness (flashy green)
– Poison (greenish)
Every other potion effect are yellow tints.
PvP Crosshair
[

](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[
](https://discord.gg/FVH3GaMHJz)
[](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[](https://ko-fi.com/titan1um)

**This resource pack improves the current crosshair and the block breaking animation for PvP!**
# 📥Installation:
This ressource pack improves the current crosshair and the block breaking animation for PvP! The pack is *made for* **all versions and snapshots between 1.6 and 26.1.1**.

# ✨Features:
Improves the current crosshair and the block breaking animation for PvP -> replaces them with a super assistive and useful crosshair and a loading bar block breaking animation!

# 🛠️Versioning:
This ressource pack uses the following versioning system:
– **Base pack:** standard versioning + Minecraft version
– -> *e.g.* **v1.0-1.21.8, v2.4-v1.21.11,…**

Credits:
Thanks to all the resource packs and their authors, who either licensed their projects under the MIT license or allowed me to use their resource packs!
– [PvP Crosshair](https://modrinth.com/resourcepack/pvp-crosshair)
– [Loading Bar Breaking Animation Pack](https://modrinth.com/resourcepack/loading-bar-breaking-animation-1.8.9-version)
Without these projects and their authors, PvP Crosshair & BBA Pack would not have been possible to make. **Special thanks!**
# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this resourcepack. Thank you so much!!!
You can also try my other projects [here](https://modrinth.com/user/Titan1um) or the projects me and Polr made [here](https://modrinth.com/organization/titan1um-x-polr)! 😀

Ornithe Standard Libraries
Ornithe Standard Libraries (OSL) provides tools for modding with Ornithe.
## Libraries
### Core API
The Core API provides common utilities used by other modules, such as an events system and registries.
### Branding API
This module patches the title screen with mod loader information in 16w05a and below, emulating what you would see in 16w05b and above. This is done by parsing the run args for the `versionType` option.
### Config API
The Config API provides a framework for building and storing mod configs.
### Entrypoints API
The Entrypoints API allows mod developers to submit entrypoints that are called before the game is initialized.
### Keybinds API
The keybinds API provides events for registering keybinds.
### Lifecycle Events API
The Lifecycle Events API provides events to track the lifecycle of the Minecraft client and server.
### Networking API
The Networking API provides a framework for client-server communication.
### Resource Loader API
The Resource Loader API allows mods to load their own resources into the game.
## Information for developers
Our [Ploceus gradle plugin](https://github.com/OrnitheMC/ploceus) provides helper methods for adding OSL dependencies to your projects:
“`groovy
dependencies {
…
ploceus.dependOsl(‘0.17.1’)
}
“`
You can also add dependencies on individual OSL modules:
“`groovy
dependencies {
…
ploceus.dependOslModule(‘0.17.1’, ‘core’)
ploceus.dependOslModule(‘0.17.1’, ‘entrypoints’)
}
“`
Omnilook
# Omnilook
_A simple freelook/perspective mod for Minecraft._
Omnilook implements a small utility function for your player camera, which lets you rotate which way the third-person camera faces independent of your player’s head movement. This lets you take fancy cinematic shots or aim your cursor in a specific direction while not having to be locked to looking in that direction too!
## Version Support
Omnilook will support pretty much any and every mod loader and version of Minecraft you can think of. The table for this is kind of big, so please see [the GitHub readme](https://github.com/rhysdh540/Omnilook#version-support) for the full thing.
## Why Omnilook?
Omnilook is not the first mod to do this. Here’s why you should try it out:
– **It’s lightweight.** Unlike other mods, Omnilook is small and lightweight in about every way possible. It depends on other mods minimally, doesn’t interrupt your game in the slightest, and the mod jar weighs in at far under 100 kilobytes.
– **It’s compatible.** Omnilook will *just work* anywhere you put it. It uses as few injections as possible to get the job done, and often uses mod loaders’ events and APIs to make sure it functions well with other mods.
– …that’s about it for now.
## Configuration
Omnilook at its core is a pretty simple mod, so there aren’t too many configuration options right now. Besides the activation key binding (by default bound to the grave key, `), the one other option to configure is if pressing it toggles the effect, or if holding it keeps it activated.
## Issues?
See me on [GitHub](https://github.com/rhysdh540/Omnilook/issues). I’d love to help!
NyaPack 🤺 Minimal Armor

**NyaPack 🦋** is a resource pack that lets you show off your skin even more!
Armor becomes more like **accessories** or **situational outfits**, helping you customize your appearance without covering your character entirely.
✨ **Features:**
– **Emissives** and **animations** support in newer versions, all **without additional mods**
– Support for the new **copper armor**
– Versions **without emissive** and **without animations** are also available for those who prefer a simpler look
Give your skin more personality and style! 🦋