(HARD) All-White Textures! (Joel’s 2022 Challenge)
Have you ever played Minecraft® and thought “hey, this is too many colors”?
No? Well… just _pretend_ like you did?
Because here and now, I present…
# THE ALL-WHITE CHALLENGE PACK!
I created this pack originally back in 2022 for 1.19 for a friend of mine to ~~suffer~~ **_enjoy his gameplay_** in!
But, you may say, “1.19? Who still plays in 1.19 when 1.21.5 is available and 1.21.6 is already announced!?”, well, I have a treat for you..
# **THIS PACK IS AVAILABLE FOR *EVERY* MINECRAFT® VERSION!**
_[Available in Easy (no GUI changes)](https://modrinth.com/resourcepack/all-white-2022-joel-challenge-pack-easy) and Hard (all textures changed)_
*Every single major version…*
– 1.21.5? You can use this pack!
– Beta 1.4? Still works!
– Alpha v1.2.2? I don’t know why, BUT IT WORKS!

*Even EVERY SINGLE DEV VERSION IS SUPPORTED*
– 22w44a? Yup, got it.
– 11w50a? Sure.
– Beta 1.6 Test Build 3? You’re crazy, but the pack works!

*Want to play your favorite “special” version? You can do it!*
– Combat Test 7b? This pack supports it!
– 2020’s 20w14infinite? Of course!
– 2013’s 2.0? Yup! (the Pink Wither looks better than ever)

*It even supports versions that don’t support Texture Packs, such as Infdev!*
*(Note: To play with this pack in versions before Alpha v1.2.2, you’ll need to manually modify your .jar file.)*
# So what are you waiting for?
Dive into the exciting, mind-boggling, seen-on-TV (not really), incredibly playable **world of**_… white._ Can you beat Minecraft® with no colors?
## Limitations
This pack isn’t perfect. In vanilla Minecraft®, you cannot change the water texture, and some foliage colors are hardcoded. In older versions, even less can be changed, therefore, this pack technically isn’t ***all*** white, but—especially in more modern versions—it is *mostly* white, as much as the game allows.
Additionally, the Modrinth API (as of writing this on 25.04.25), does not contain all versions of Minecraft®. This has resulted in me having to use some workarounds and marking a few versions wrongly. For example, v0.18 is marked as supporting *c0.30_01c*, when it actually supports *0.28_01*, *0.29*, *0.29_01*, *0.29_02*, *0.30 (Creative, 1900 Re-upload)*, *0.30 (Creative, Launcher Renew)*, and *0.30 (Survival, 1858 Re-upload)*.
If Modrinth adds these missing versions to their API, this notice shall disappear and the wrongly marked versions will be fixed.
For the time being, **the supported Minecraft® versions can be found in the description/changelog of every pack version, as well as its README.TXT**.
## License & Credits
_Concept and implementation of this texture pack © 2022–2026 PetByte. Minecraft® and all associated assets are © 2009–2026 Mojang Studios and Microsoft. This pack is not affiliated with or endorsed by Mojang Studios or Microsoft._
_Licensed under **CC-BY-ND 4.0**. You may use this pack for personal use, streaming, and content creation (monetized or not), but you **must credit PetByte**. Redistribution and modification are **not allowed**._
_For business inquiries, collaborations, or similar matters, please contact [email protected]. For issues related to this pack, please contact [email protected]. For anything else, feel free to leave a comment._
(EASY) All-White Textures! (Joel’s 2022 Challenge)
Have you ever played Minecraft® and thought “hey, this is too many colors”?
No? Well… just _pretend_ like you did?
Because here and now, I present…
# THE ALL-WHITE CHALLENGE PACK!
I created this pack originally back in 2022 for 1.19 for a friend of mine to ~~suffer~~ **_enjoy his gameplay_** in!
But, you may say, “1.19? Who still plays in 1.19 when 1.21.5 is available and 1.21.6 is already announced!?”, well, I have a treat for you..
# **THIS PACK IS AVAILABLE FOR *EVERY* MINECRAFT® VERSION!**
_Available in Easy (no GUI changes) and [Hard (all textures changed)](https://modrinth.com/resourcepack/all-white-2022-joel-challenge-pack-hard)_
*Every single major version…*
– 1.21.5? You can use this pack!
– Beta 1.4? Still works!
– Alpha v1.2.2? I don’t know why, BUT IT WORKS!

*Even EVERY SINGLE DEV VERSION IS SUPPORTED*
– 22w44a? Yup, got it.
– 11w50a? Sure.
– Beta 1.6 Test Build 3? You’re crazy, but the pack works!

*Want to play your favorite “special” version? You can do it!*
– Combat Test 7b? This pack supports it!
– 2020’s 20w14infinite? Of course!
– 2013’s 2.0? Yup! (the Pink Wither looks better than ever)

*It even supports versions that don’t support Texture Packs, such as Infdev!*
*(Note: To play with this pack in versions before Alpha v1.2.2, you’ll need to manually modify your .jar file.)*
# So what are you waiting for?
Dive into the exciting, mind-boggling, seen-on-TV (not really), incredibly playable **world of**_… white._ Can you beat Minecraft® with no colors?
## Limitations
This pack isn’t perfect. In vanilla Minecraft®, you cannot change the water texture, and some foliage colors are hardcoded. In older versions, even less can be changed, therefore, this pack technically isn’t ***all*** white, but—especially in more modern versions—it is *mostly* white, as much as the game allows.
Additionally, the Modrinth API (as of writing this on 25.04.25), does not contain all versions of Minecraft®. This has resulted in me having to use some workarounds and marking a few versions wrongly. For example, v0.18 is marked as supporting *c0.30_01c*, when it actually supports *0.28_01*, *0.29*, *0.29_01*, *0.29_02*, *0.30 (Creative, 1900 Re-upload)*, *0.30 (Creative, Launcher Renew)*, and *0.30 (Survival, 1858 Re-upload)*.
If Modrinth adds these missing versions to their API, this notice shall disappear and the wrongly marked versions will be fixed.
For the time being, **the supported Minecraft® versions can be found in the description/changelog of every pack version, as well as its README.TXT**.
## License & Credits
_Concept and implementation of this texture pack © 2022–2026 PetByte. Minecraft® and all associated assets are © 2009–2026 Mojang Studios and Microsoft. This pack is not affiliated with or endorsed by Mojang Studios or Microsoft._
_Licensed under **CC-BY-ND 4.0**. You may use this pack for personal use, streaming, and content creation (monetized or not), but you **must credit PetByte**. Redistribution and modification are **not allowed**._
_For business inquiries, collaborations, or similar matters, please contact [email protected]. For issues related to this pack, please contact [email protected]. For anything else, feel free to leave a comment._
Agenta
# Agenta
A authserver and skin fix for legacy versions of minecraft.
# Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: `–add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED`
1. As a mod: The same Jar will run on forge, bukkit and Risugami’s modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar)
3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}`
4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01)
# JVM/Congig settings
Non of these are needed to launch Agenta. The available contexts are
“*” => ALL
“static” => When Agenta is launched as the main class with the expectation of chainloading another class manually.
“config” => Only appears in the config file.
| Context |
property |
Argument |
description |
| * |
agenta.assets.fml |
-Dagenta.assets.fml={value} |
A link to an archive Agenta should forward legacy forge download requests to |
| * |
agenta.assets.index |
-Dagenta.assets.index={value} |
The URL for the asset index Agenta should use as a base |
| * |
agenta.assets.routing |
-Dagenta.assets.routing=true |
Should agenta reroute requests the mojang’s asset servers? (default: “true”) |
| * |
agenta.assets.url |
-Dagenta.assets.url={value} |
The URL for the resource server Agenta should pull assets from |
* |
agenta.prt.color |
-Dagenta.prt.color=false |
Pass the value ‘false’ to disable colour printing. |
| * |
agenta.prt.debug |
-Dagenta.prt.debug=false |
Should agenta show debug messages? |
| * |
agenta.save.file |
-Dagenta.save.file=saves.json |
When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: “saves.json”) |
| * |
agenta.skin.resize |
-Dagenta.skin.resize=true |
Should agenta try to resize skins from 64×64 to 64×32 for better compatibility? (default: “true”) |
| * |
agenta.skin.merge |
-Dagenta.skin.merge=true |
Should Agenta take multi layered skins and attempt to flatten the layers down? (default: “true”) |
| * |
agenta.skin.cache |
-Dagenta.skin.cache=true |
Should agenta cache skin lookups? (default: “true”) |
| config |
agenta.config.version |
|
The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file |
| static |
agenta.main.class |
-Dagenta.main.class={value} |
The class Agenta should try to load next when running in static/inline mode |
# Fixes
– Skin support for pre 1.7.10 versions
– Cape support for pre 1.7.10 versions
– Sound for versions of the game that predate 1.6
– World savings for certain pre-alpha builds (experimental)
– Forge 1.5.2 being unable to fetch it’s library files (experimental)
# Note
– The same jar will work for almost every version of minecraft that predates Release 1.8
– Any miscellaneous fabric based modloader _should_ be supported.
– NilLoader can load Agenta. (Agenta doesn’t meet the criteria of a [NilLoader mod](https://git.sleeping.town/Nil/NilLoader#:~:text=A%20NilLoader%20mod%20includes%20a%20complete%20copy%20of%20NilLoader%20within%20itself))
– Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod.
– LiteLoader inforces compatibility checks and so can never be fully supported
A Fresh Splash
This resorse pack adds more splash titles!
List of added splashes (commas seperate splashes)
No eating trashcans!
Big Bug!,
Just five minutes…,
May contain latex-infused polyunstaurated fats!,
Sticky stick!,
Why, there are cows!,
Mooo,
Thisisaverylongstringoftextthatyoumayormaynotbeabletoread!,
Mustard,
Minceraft, Not Minecraft!,
“New World”,
Hmmm, what does that button that says “Singleplayer” do?,
:),
Hurry up! What are you staring at me for?,
Mojangsoft!,
Insert text here,
Does not use bistatic radar!,
Me have socks!,
Tnt can explode!,
lllllllllllllllooooooooooooooonnnnnnnnnnnnnnnggggggggggggggg mmmmmeeeeessssssssssaaaaagggggeeeee,
Also try food!,
egg, gge, geg!,
Take eye breaks!,
Are you on a desktop or a laptop?,
java.lang.nullpointerexeption,
Yellow bobbing text!,
Creepier creeper!,
I spent five whole seconds writing this!,
Grrrrr Grrrrr,
Tntntnt!,
3d printer!,
If you type the number keys backwards while holding shift you get “)(*&^%$#@!”!,
Works on Mac, Linux and Windows!,
Use Modrinth for mods and more!,
Rubber Ball!,
PvP and PvE!,
Having fun?,
Minecraft is (usually) fun!,
Pixals!,
Water bucket!
26.1 Panorama

# 26.1 Panorama
This resource pack brings the Tiny Takeover panorama to 13w24a – 1.21.11. The panorama includes a cherry grove biome with the new baby animals like the baby wolf, cow, axolotl, sheep and more.
## How to install
### Prism Launcher / MultiMC (recommended)
1. Open your instance settings (1.6.1 – 1.21.11)
2. Go to Resource Packs, click on Download Packs and search for 26.1 Panorama
3. Select the resource pack and click on Review and confirm
4. Launch your instance and locate the resource packs, it should now be listed
### Minecraft Launcher
1. Download the resource pack
2. Open the folder to where the resource pack was downloaded and copy the file (`26.1 Panorama.zip`)
3. Open Minecraft, locate the Resource Packs (Options > Resource Packs) and click on Open Pack Folder or something similar
4. Paste the file into the resource pack directory
5. Go back to Minecraft and the resource pack should be listed, if not press Done and click Resource Packs again