Wayland Fix

*Note: if you do not use Linux, this mod is not for you*

“[Wayland](https://wayland.freedesktop.org/) is a replacement for the X11 window system protocol and architecture with the aim to be easier to develop, extend, and maintain.”

With the increasing popularity of Wayland compositors on Linux, including several desktop environments switching to Wayland by default, application support for Wayland makes the Linux desktop experience all the better.

While Minecraft does run under XWayland, features like per-monitor HiDPI scaling do not function. If you experience problems related to XWayland, this mod is for you.

# Requirements

A Wayland-supported system GLFW installation and the following JVM flag is required:
“`
-Dorg.lwjgl.glfw.libname=/usr/lib/libglfw.so
“`

To install the proper GLFW on Arch Linux, run:
“`sh
sudo pacman -S glfw-wayland
“`

# Motivation

I wrote this mod after using [Sway WM](https://swaywm.org/) with a HiDPI display. All XWayland applications look blurry, so it is not an option. The community solution was to [patch the system glfw](https://github.com/Admicos/minecraft-wayland), but I’d rather not do that.

# Bug Reports

If you continue to experience problems with Minecraft on Wayland after installing this mod, file a bug report [on the issue tracker](https://github.com/StackDoubleFlow/MCWaylandFix/issues) if it hasn’t already been reported.

Wawla – What Are We Looking At

This mod is an addon for Waila/Hwyla. It gathers a lot of additional information about the game and presents it using the information display HUD. This mod requires Hwyla or Waila, along with Bookshelf.

NOTE: This mod requires other mods to run properly!

Features include

Notice: If you are using older versions of the mods, some features may not be available, and some additional features may not be documented. This page only maintains info on the latest versions.

Like the mod and want to support me?

[![Nodecraft sponsor banner](https://assets.blamejared.com/nodecraft/darkhax.jpg)](https://nodecraft.com/r/darkhax)

**This project is sponsored by Nodecraft. Use code [DARKHAX](https://nodecraft.com/r/darkhax) for 30% off your first month of service!**

Wavetrack

**WaveTrack Plugin**
***Open-source project for the AsianF4rmer Network and DataThorn Technologies family.***

A Spigot/Bukkit plugin for Minecraft 1.8 that allows developers to play preconfigured sound tracks to players using a single command instead of multiple `/playsound` commands.

**Features**

– **Track-based Sound System**: Create reusable sound tracks with multiple sounds
– **Delay Support**: Add delays between sounds in a track (measured in ticks, 20 ticks = 1 second)
– **Nearby Player Support**: Optionally play sounds to nearby players at a reduced volume
– **Category Organization**: Organize tracks into categories for better management
– **In-game Configuration**: Create and edit tracks using commands without editing config files
– **YAML Configuration**: All tracks are saved to `config.yml` for easy manual editing
– **Tab Completion**: Full tab completion support with common Minecraft 1.8 sounds
– **Permission System**: Granular permissions for different command actions

**Commands**

All commands start with `/wavetrack` (alias: `/wt`)

**Playing Tracks**
“`
/wavetrack play “`
Plays a track to the specified player. If the track has `nearby-players` enabled, nearby players will also hear the sounds at a reduced volume.

**Creating Tracks**
“`
/wavetrack create
“`
Creates a new empty track in the specified category.

**Deleting Tracks**
“`
/wavetrack delete“`
Permanently deletes a track.

**Adding Sounds**
“`
/wavetrack addsound [volume] [pitch] [delay]
“`
Adds a sound to a track.
– `sound`: The Minecraft sound name (e.g., `random.levelup`, `mob.villager.yes`)
– `volume`: Sound volume (default: 1.0)
– `pitch`: Sound pitch (default: 1.0)
– `delay`: Delay in ticks before playing this sound (default: 0)

**Removing Sounds**
“`
/wavetrack removesound
“`
Removes a sound from a track by its index. Use `/wavetrack info` to see indices.

**Editing Sounds**
“`
/wavetrack editsound
“`
Edit a specific property of an existing sound in a track.
– `index`: The sound index (use `/wavetrack info` to see indices)
– `property`: One of `sound`, `volume`, `pitch`, `delay`
– `value`: The new value for the property

**Examples:**
“`
/wavetrack editsound mytrack 0 volume 0.5
/wavetrack editsound mytrack 1 sound random.levelup
/wavetrack editsound mytrack 2 delay 20
“`

**Clearing All Sounds**
“`
/wavetrack clearsounds“`
Removes all sounds from a track (keeps track settings).

**Renaming Tracks**
“`
/wavetrack rename
“`
Renames an existing track.

**Copying Tracks**
“`
/wavetrack copy [newcategory]
“`
Creates a copy of a track with a new name. Optionally place it in a different category.

**Moving Tracks to a Different Category**
“`
/wavetrack move
“`
Moves a track to a different category.

**Configuring Nearby Players**
“`
/wavetrack setnearby “`
Enable or disable playing the track to nearby players.

“`
/wavetrack setradius
“`
Set the radius (in blocks) for nearby player detection.

“`
/wavetrack setvolumemultiplier
“`
Set the volume multiplier for nearby players (0.0 to 1.0).

**Viewing Track Info**
“`
/wavetrack info“`
Shows detailed information about a track including all sounds and settings.

**Listing Tracks**
“`
/wavetrack list [category]
“`
Lists all tracks, optionally filtered by category.

**Reloading Configuration**
“`
/wavetrack reload
“`
Reloads the configuration file without restarting the server.

**Permissions**

| Permission | Description | Default |
|————|————-|———|
| `wavetrack.*` | All WaveTrack permissions | op |
| `wavetrack.play` | Play tracks to players | op |
| `wavetrack.create` | Create new tracks | op |
| `wavetrack.edit` | Edit existing tracks (add/remove sounds, change settings) | op |
| `wavetrack.delete` | Delete tracks | op |
| `wavetrack.list` | List tracks and view track info | op |
| `wavetrack.reload` | Reload plugin configuration | op |

**Configuration**

The plugin automatically generates a `config.yml` file with example tracks:

“`yaml
**Default settings for sounds (used when not specified)**
defaults:
volume: 1.0
pitch: 1.0
delay: 0
nearby-players: false
nearby-radius: 10
nearby-volume-multiplier: 0.5

**Tracks organized by category**
tracks:
examples:
level-up:
nearby-players: true
nearby-radius: 15
nearby-volume-multiplier: 0.4
sounds:
– sound: random.levelup
volume: 1.0
pitch: 1.0
delay: 0
– sound: random.orb
volume: 0.8
pitch: 1.2
delay: 5
rare-drop:
nearby-players: true
nearby-radius: 20
nearby-volume-multiplier: 0.3
sounds:
– sound: random.levelup
volume: 1.0
pitch: 0.8
delay: 0
– sound: fireworks.blast
volume: 1.0
pitch: 1.0
delay: 5
– sound: fireworks.twinkle
volume: 0.8
pitch: 1.2
delay: 15
“`

**Minecraft 1.8 Sound Reference**

Below is a complete list of all available sounds in Minecraft 1.8. Use these exact names when adding sounds to tracks.

**Ambient**
– `ambient.cave.cave` – Cave ambient sounds
– `ambient.weather.rain` – Rain sound
– `ambient.weather.thunder` – Thunder sound

**Damage**
– `damage.fallbig` – Large fall damage
– `damage.fallsmall` – Small fall damage
– `damage.hit` – Hit sound
– `damage.hurtflesh` – Flesh hurt sound

**Dig (Block Breaking)**
– `dig.cloth` – Breaking cloth/wool
– `dig.glass` – Breaking glass
– `dig.grass` – Breaking grass
– `dig.gravel` – Breaking gravel
– `dig.sand` – Breaking sand
– `dig.snow` – Breaking snow
– `dig.stone` – Breaking stone
– `dig.wood` – Breaking wood

**Fire**
– `fire.fire` – Fire burning
– `fire.ignite` – Ignite/flint and steel

***Fireworks***
– `fireworks.blast` – Firework explosion
– `fireworks.blast_far` – Distant firework explosion
– `fireworks.largeBlast` – Large firework explosion
– `fireworks.largeBlast_far` – Distant large firework explosion
– `fireworks.launch` – Firework launch
– `fireworks.twinkle` – Firework twinkle
– `fireworks.twinkle_far` – Distant firework twinkle

***Liquid***
– `liquid.lava` – Lava ambient
– `liquid.lavapop` – Lava pop
– `liquid.splash` – Splash sound
– `liquid.swim` – Swimming
– `liquid.water` – Water ambient

***Minecart***
– `minecart.base` – Minecart rolling
– `minecart.inside` – Inside minecart

***Mob Sounds***
| Category | Sounds |
|———-|——–|
| **Bat** | `mob.bat.death`, `mob.bat.hurt`, `mob.bat.idle`, `mob.bat.loop`, `mob.bat.takeoff` |
| **Blaze** | `mob.blaze.breathe`, `mob.blaze.death`, `mob.blaze.hit` |
| **Cat** | `mob.cat.hiss`, `mob.cat.hitt`, `mob.cat.meow`, `mob.cat.purr`, `mob.cat.purreow` |
| **Chicken** | `mob.chicken.hurt`, `mob.chicken.plop`, `mob.chicken.say`, `mob.chicken.step` |
| **Cow** | `mob.cow.hurt`, `mob.cow.say`, `mob.cow.step` |
| **Creeper** | `mob.creeper.death`, `mob.creeper.say` |
| **Ender Dragon** | `mob.enderdragon.end`, `mob.enderdragon.growl`, `mob.enderdragon.hit`, `mob.enderdragon.wings` |
| **Enderman** | `mob.endermen.death`, `mob.endermen.hit`, `mob.endermen.idle`, `mob.endermen.portal`, `mob.endermen.scream`, `mob.endermen.stare` |
| **Ghast** | `mob.ghast.affectionate_scream`, `mob.ghast.charge`, `mob.ghast.death`, `mob.ghast.fireball`, `mob.ghast.moan`, `mob.ghast.scream` |
| **Guardian** | `mob.guardian.attack`, `mob.guardian.curse`, `mob.guardian.death`, `mob.guardian.elder.death`, `mob.guardian.elder.hit`, `mob.guardian.elder.idle`, `mob.guardian.flop`, `mob.guardian.hit`, `mob.guardian.idle`, `mob.guardian.land.death`, `mob.guardian.land.hit`, `mob.guardian.land.idle` |
| **Horse** | `mob.horse.angry`, `mob.horse.armor`, `mob.horse.breathe`, `mob.horse.death`, `mob.horse.gallop`, `mob.horse.hit`, `mob.horse.idle`, `mob.horse.jump`, `mob.horse.land`, `mob.horse.leather`, `mob.horse.soft`, `mob.horse.wood` |
| **Donkey** | `mob.horse.donkey.angry`, `mob.horse.donkey.death`, `mob.horse.donkey.hit`, `mob.horse.donkey.idle` |
| **Skeleton Horse** | `mob.horse.skeleton.death`, `mob.horse.skeleton.hit`, `mob.horse.skeleton.idle` |
| **Zombie Horse** | `mob.horse.zombie.death`, `mob.horse.zombie.hit`, `mob.horse.zombie.idle` |
| **Iron Golem** | `mob.irongolem.death`, `mob.irongolem.hit`, `mob.irongolem.throw`, `mob.irongolem.walk` |
| **Magma Cube** | `mob.magmacube.big`, `mob.magmacube.jump`, `mob.magmacube.small` |
| **Pig** | `mob.pig.death`, `mob.pig.say`, `mob.pig.step` |
| **Rabbit** | `mob.rabbit.death`, `mob.rabbit.hurt`, `mob.rabbit.idle`, `mob.rabbit.hop` |
| **Sheep** | `mob.sheep.say`, `mob.sheep.shear`, `mob.sheep.step` |
| **Silverfish** | `mob.silverfish.hit`, `mob.silverfish.kill`, `mob.silverfish.say`, `mob.silverfish.step` |
| **Skeleton** | `mob.skeleton.death`, `mob.skeleton.hurt`, `mob.skeleton.say`, `mob.skeleton.step` |
| **Slime** | `mob.slime.attack`, `mob.slime.big`, `mob.slime.small` |
| **Spider** | `mob.spider.death`, `mob.spider.say`, `mob.spider.step` |
| **Villager** | `mob.villager.death`, `mob.villager.haggle`, `mob.villager.hit`, `mob.villager.idle`, `mob.villager.no`, `mob.villager.yes` |
| **Wither** | `mob.wither.death`, `mob.wither.hurt`, `mob.wither.idle`, `mob.wither.shoot`, `mob.wither.spawn` |
| **Wolf** | `mob.wolf.bark`, `mob.wolf.death`, `mob.wolf.growl`, `mob.wolf.howl`, `mob.wolf.hurt`, `mob.wolf.panting`, `mob.wolf.shake`, `mob.wolf.step`, `mob.wolf.whine` |
| **Zombie** | `mob.zombie.death`, `mob.zombie.hurt`, `mob.zombie.infect`, `mob.zombie.metal`, `mob.zombie.remedy`, `mob.zombie.say`, `mob.zombie.step`, `mob.zombie.unfect`, `mob.zombie.wood`, `mob.zombie.woodbreak` |
| **Zombie Pigman** | `mob.zombiepig.zpig`, `mob.zombiepig.zpigangry`, `mob.zombiepig.zpigdeath`, `mob.zombiepig.zpighurt` |

***Note Blocks***
– `note.bass` – Bass note
– `note.bassattack` – Bass attack
– `note.bd` – Bass drum
– `note.harp` – Harp note
– `note.hat` – Hi-hat
– `note.pling` – Pling note
– `note.snare` – Snare drum

***Portal***
– `portal.portal` – Portal ambient
– `portal.travel` – Portal travel
– `portal.trigger` – Portal activation

***Random***
– `random.anvil_break` – Anvil break
– `random.anvil_land` – Anvil land
– `random.anvil_use` – Anvil use
– `random.bow` – Bow shoot
– `random.bowhit` – Arrow hit
– `random.break` – Item break
– `random.burp` – Burp
– `random.chestclosed` – Chest close
– `random.chestopen` – Chest open
– `random.click` – Click
– `random.door_close` – Door close
– `random.door_open` – Door open
– `random.drink` – Drinking
– `random.eat` – Eating
– `random.explode` – Explosion
– `random.fizz` – Fizz/extinguish
– `random.fuse` – TNT fuse
– `random.glass` – Glass break
– `random.levelup` – Level up
– `random.orb` – Experience orb
– `random.pop` – Item pop
– `random.splash` – Splash
– `random.successful_hit` – Successful hit
– `random.toast` – Toast/achievement
– `random.wood_click` – Wood click

***Records (Music Discs)***
– `records.11`, `records.13`, `records.blocks`, `records.cat`, `records.chirp`
– `records.far`, `records.mall`, `records.mellohi`, `records.stal`, `records.strad`
– `records.wait`, `records.ward`

***Step (Walking)***
– `step.cloth` – Walking on cloth/wool
– `step.grass` – Walking on grass
– `step.gravel` – Walking on gravel
– `step.ladder` – Climbing ladder
– `step.sand` – Walking on sand
– `step.snow` – Walking on snow
– `step.stone` – Walking on stone
– `step.wood` – Walking on wood

**Tile**
– `tile.piston.in` – Piston retract
– `tile.piston.out` – Piston extend

**Example Usage**

***Creating a Victory Track***
“`
/wavetrack create victory events
/wavetrack addsound victory random.levelup 1.0 1.0 0
/wavetrack addsound victory fireworks.blast 1.0 1.2 10
/wavetrack addsound victory fireworks.twinkle 0.8 1.0 20
/wavetrack setnearby victory true
/wavetrack setradius victory 25
/wavetrack setvolumemultiplier victory 0.3
“`

***Playing the Track***
“`
/wavetrack play victory PlayerName
“`

***Testing a Track on Yourself***
“`
/wavetrack play victory YourName
“`

***License***

This plugin is provided as-is for use on Minecraft servers by the DataThorn Technologies family. Modifications to the content of this plugin are prohibited. Attempts to profit from this plugin without granted permission from the DataThorn Technologies family or the AsianF4rmer Network will be answered with legal action.

MelonPack

# Welcome to Melonpack

Do you like Melons? Do you like Minecraft texture packs? If so, this pack is for you!
This pack makes most things melon! Melons? MELON! tools? MELON! hotbar? MELON!

FEATURES INCLUDED ARE

# Info/Contact

Click here for discord!

Contact me at “[email protected]” OR “abstractmelon#0115”

We hope you enjoy the Pack:)

WasteLand Emeralds

# WasteLand Emeralds

![icon](https://cdn-raw.modrinth.com/data/Dw3rYw9K/images/46e7d4b5af9cbeba17f9503592173cface8dbeb9.png)

### This resource pack changes the texture of an emerald so that it looks like money

Warm Mojangles

This fontpack changes the color of the default font in Minecraft to be more pleasing to the eye.

To install it, make sure to select it in the resource packs screen and put it on top of other font packs.

# MY OTHER FONTS
– [Marga Font by SourAlien](https://modrinth.com/resourcepack/marga-font-by-souralien)
– [Paramita Font by SourAlien](https://modrinth.com/resourcepack/paramita-font-by-souralien)
– [PP Font](https://modrinth.com/project/pp-font)
– [Anicca Font by SourAlien](https://modrinth.com/resourcepack/anicca-font-by-souralien)
– [Tiny Bold Font](https://modrinth.com/resourcepack/tiny-bold-font)
– [SAS SMALL CAPS FONT](https://modrinth.com/resourcepack/sas-small-caps-font)
– [sas all lowercase font](https://modrinth.com/resourcepack/sas-all-lowercase-font)
– [Samsara Mono by SourAlien](https://modrinth.com/resourcepack/samsara-mono-font-by-souralien)
– [Ostrakon Font by SourAlien](https://modrinth.com/resourcepack/ostrakon-font-by-souralien)
– [Epsilon Font by SourAlien](https://modrinth.com/resourcepack/epsilon-font-by-souralien)
– [Alice Font](https://modrinth.com/resourcepack/alice-font)
– [Sleek DR](https://modrinth.com/resourcepack/sleek-dr)
– [Synesthete’s Dream](https://modrinth.com/resourcepack/synesthetes-dream)
– [HD B&W Font](https://modrinth.com/resourcepack/hd-bw-font)

WardSS

# WardSS 1.4

## Description:
A powerful Minecraft plugin for managing staff controls (ScreenShare) with advanced features.

## Features:
freeze_system:
– command: “/ss
description: “Freeze a player for screening”
– automatic_teleport: “Moves staff and player to a predefined location”
– custom_titles: “Display titles/subtitles when a player is frozen/unfrozen”
– automatic_return: “Player is returned to their original location after unfreeze”

## Private_chat:
– “Exclusive chat between staff and frozen players”
– “Customizable message format”
– “Invisible to other players”

## Report_system:
– command: “/ssreport
description: “Report a player for staff review”
– command: “/reportlist”
permission: “wardss.report”
description: “View the list of all reported players”
– “Staff notified when a report is sent”
– “Configurable report broadcasts”
– “Customizable report message format”
– “Improved tab completions for /ssreport

## Protections:
– “Block commands for frozen players”
– “Notify staff on command attempts”
– “Automatic ban if a player disconnects during screening”
– “Staff bypass mode for unrestricted movement”

## Commands:
– “/ss – Freeze/unfreeze a player”
– “/ss setlocation – Set teleport location for screenings”
– “/ss bypass – Toggle bypass mode for staff”
– “/ssreport – Report a player for staff review”
– “/reportlist – View all reported players”

permissions:
– “wardss.use – Use the /ss command”
– “wardss.notify – Receive notifications”
– “wardss.bypass – Use bypass mode”
– “wardss.setlocation – Set screening teleport location”
– “wardss.report – Access /reportlist command”

## Configuration:
messages:
– prefix: “&7[&c&lWardSS&7]”
– staff-freeze: “&aYou have frozen %player% for screening!”
– player-frozen: “&cYou have been frozen by %staff%!”
– staff-unfreeze: “&aYou have unfrozen %player%!”
– player-unfrozen: “&aThe screening is over, you have been unfrozen!”
– frozen-title: “&c&lYOU HAVE BEEN FROZEN”
– frozen-subtitle: “&7Do not disconnect or you will be banned!”
– unfrozen-title: “&a&lYOU HAVE BEEN UNFROZEN”
– unfrozen-subtitle: “&7Thank you for your cooperation!”
– no-permission: “&cYou don’t have permission!”
– player-not-found: “&cPlayer not found!”
– already-frozen: “&cThis player is already frozen!”
– not-frozen: “&cThis player is not frozen!”
– teleport-set: “&aThe teleport position has been set!”
– teleport-not-set: “&cThe teleport position has not been set!”
– teleport-usage: “&cUsage: /ss
– report-sent: “&aReport sent successfully!”
– report-received: “&7You have received a new report”
– report-broadcast: “&7New report: &c%report%”
– report-submitted: “&7Report submitted by &c%player%”
– bypass-active: “&aBypass mode activated”
– bypass-inactive: “&cBypass mode deactivated”
– private-chat-format: “&8[&cSS&8] &7%player%: &f%message%”
– player-quit: “&c%player% disconnected during screening!”
– command-blocked: “&cYou cannot use commands while frozen!”
– command-attempt: “&c%player% attempted to use command: %command%”

### settings:
– notify-staff: true
– prevent-commands: true
– prevent-movement: true
– prevent-interaction: true
– prevent-damage: true
– title-fade-in: 10
– title-stay: 100
– title-fade-out: 10

## Installation:
– “Download the JAR from the releases section”
– “Place it in your server’s plugins folder”
– “Restart the server”
– “Configure config.yml as needed”
– “Set the teleport location with /ss setlocation”

## Requirements:
– “Bukkit/Spigot Server 1.8+”
– “Java 8 or higher”
– “Properly configured permissions”

## Additional_notes:
– “Ensure permissions are correctly set in your permissions plugin”
– “Recommended: Set teleport location in a secure, enclosed area”
– “Check for updates regularly for new features and fixes”

## License: “All Rights Reserved – No part of this plugin, including source code and resources, may be used, copied, modified, or redistributed without the explicit permission of the author.”

Wander 16x

# **Wander 16x** ⛰️
Wander into the unknown with this beautiful retexturing of Minecraft!

## What is it? 🗺️
A blue default styled texture pack made for PVP minigames such as bedwars and skywars!

## What does it contain? 🧭
Retextures the weapons, tools, skybox, health items, armor, GUI, and many blocks. Intended to be used on versions 1.8-1.8.9 and 26.1 with the latest version of the pack!

### Performs best with Optifine 🍃
This pack was made with use of optfine in mind on 1.8, however it is not required.

![Pack by VanillaSpooks](https://cdn.modrinth.com/data/cached_images/3889775c84046107bcbd901afc5eea59206b4b4f.png)

Kid Named Finger Title Screen (Waltuh)

**Changes the Minecraft logo on the title screen (and the menu background) to a stupid shitpost I’ve had in my mind for a while.**

Two versions are available, one for 1.20 and up, and another for 1.19 and under. Make sure you download the correct version.

[![Support us on Ko-fi](https://badges.penpow.dev/badges/donate/kofi-singular/cozy.png)](https://ko-fi.com/nanobuntv)

Special thanks to [Ewan Howell](https://ewanhowell.com) for making the [Blockbench plugin](https://www.blockbench.net/plugins/minecraft_title_generator) that made this possible.

This work is licensed under [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0)

Waliebear 16x BLUE

![ws](https://cdn.modrinth.com/data/cached_images/08aef7478dbdb24105abb6c7566c0a2f0635157a.jpeg)
This 1.16.5 PVP texture pack is built for combat efficiency and performance. 🚀 It boosts FPS while optimizing your visuals for a competitive edge. ⚔️

Key Features:
Short Swords & Axes: Compact models that clear up your screen for better visibility. 🗡️🪓

Dark Mode UI: Sleek dark-gray menus to help you stay focused. 🌑

Glowing Ores: Easier to spot in dark caves. ✨💎

BedWars Ready: Custom textures for beds, resources (Iron, Gold, Diamond, Emerald), and golden apples. 🛏️🍎

Perfect for players who want a clean, high-performance look without the clutter! 🏆