Wavetrack
**WaveTrack Plugin**
***Open-source project for the AsianF4rmer Network and DataThorn Technologies family.***
A Spigot/Bukkit plugin for Minecraft 1.8 that allows developers to play preconfigured sound tracks to players using a single command instead of multiple `/playsound` commands.
**Features**
– **Track-based Sound System**: Create reusable sound tracks with multiple sounds
– **Delay Support**: Add delays between sounds in a track (measured in ticks, 20 ticks = 1 second)
– **Nearby Player Support**: Optionally play sounds to nearby players at a reduced volume
– **Category Organization**: Organize tracks into categories for better management
– **In-game Configuration**: Create and edit tracks using commands without editing config files
– **YAML Configuration**: All tracks are saved to `config.yml` for easy manual editing
– **Tab Completion**: Full tab completion support with common Minecraft 1.8 sounds
– **Permission System**: Granular permissions for different command actions
**Commands**
All commands start with `/wavetrack` (alias: `/wt`)
**Playing Tracks**
“`
/wavetrack play
“`
Plays a track to the specified player. If the track has `nearby-players` enabled, nearby players will also hear the sounds at a reduced volume.
**Creating Tracks**
“`
/wavetrack create
“`
Creates a new empty track in the specified category.
**Deleting Tracks**
“`
/wavetrack delete“`
Permanently deletes a track.
**Adding Sounds**
“`
/wavetrack addsound [volume] [pitch] [delay]
“`
Adds a sound to a track.
– `sound`: The Minecraft sound name (e.g., `random.levelup`, `mob.villager.yes`)
– `volume`: Sound volume (default: 1.0)
– `pitch`: Sound pitch (default: 1.0)
– `delay`: Delay in ticks before playing this sound (default: 0)
**Removing Sounds**
“`
/wavetrack removesound
“`
Removes a sound from a track by its index. Use `/wavetrack info` to see indices.
**Editing Sounds**
“`
/wavetrack editsound
“`
Edit a specific property of an existing sound in a track.
– `index`: The sound index (use `/wavetrack info` to see indices)
– `property`: One of `sound`, `volume`, `pitch`, `delay`
– `value`: The new value for the property
**Examples:**
“`
/wavetrack editsound mytrack 0 volume 0.5
/wavetrack editsound mytrack 1 sound random.levelup
/wavetrack editsound mytrack 2 delay 20
“`
**Clearing All Sounds**
“`
/wavetrack clearsounds“`
Removes all sounds from a track (keeps track settings).
**Renaming Tracks**
“`
/wavetrack rename
“`
Renames an existing track.
**Copying Tracks**
“`
/wavetrack copy [newcategory]
“`
Creates a copy of a track with a new name. Optionally place it in a different category.
**Moving Tracks to a Different Category**
“`
/wavetrack move
“`
Moves a track to a different category.
**Configuring Nearby Players**
“`
/wavetrack setnearby
“`
Enable or disable playing the track to nearby players.
“`
/wavetrack setradius
“`
Set the radius (in blocks) for nearby player detection.
“`
/wavetrack setvolumemultiplier
“`
Set the volume multiplier for nearby players (0.0 to 1.0).
**Viewing Track Info**
“`
/wavetrack info“`
Shows detailed information about a track including all sounds and settings.
**Listing Tracks**
“`
/wavetrack list [category]
“`
Lists all tracks, optionally filtered by category.
**Reloading Configuration**
“`
/wavetrack reload
“`
Reloads the configuration file without restarting the server.
**Permissions**
| Permission | Description | Default |
|————|————-|———|
| `wavetrack.*` | All WaveTrack permissions | op |
| `wavetrack.play` | Play tracks to players | op |
| `wavetrack.create` | Create new tracks | op |
| `wavetrack.edit` | Edit existing tracks (add/remove sounds, change settings) | op |
| `wavetrack.delete` | Delete tracks | op |
| `wavetrack.list` | List tracks and view track info | op |
| `wavetrack.reload` | Reload plugin configuration | op |
**Configuration**
The plugin automatically generates a `config.yml` file with example tracks:
“`yaml
**Default settings for sounds (used when not specified)**
defaults:
volume: 1.0
pitch: 1.0
delay: 0
nearby-players: false
nearby-radius: 10
nearby-volume-multiplier: 0.5
**Tracks organized by category**
tracks:
examples:
level-up:
nearby-players: true
nearby-radius: 15
nearby-volume-multiplier: 0.4
sounds:
– sound: random.levelup
volume: 1.0
pitch: 1.0
delay: 0
– sound: random.orb
volume: 0.8
pitch: 1.2
delay: 5
rare-drop:
nearby-players: true
nearby-radius: 20
nearby-volume-multiplier: 0.3
sounds:
– sound: random.levelup
volume: 1.0
pitch: 0.8
delay: 0
– sound: fireworks.blast
volume: 1.0
pitch: 1.0
delay: 5
– sound: fireworks.twinkle
volume: 0.8
pitch: 1.2
delay: 15
“`
**Minecraft 1.8 Sound Reference**
Below is a complete list of all available sounds in Minecraft 1.8. Use these exact names when adding sounds to tracks.
**Ambient**
– `ambient.cave.cave` – Cave ambient sounds
– `ambient.weather.rain` – Rain sound
– `ambient.weather.thunder` – Thunder sound
**Damage**
– `damage.fallbig` – Large fall damage
– `damage.fallsmall` – Small fall damage
– `damage.hit` – Hit sound
– `damage.hurtflesh` – Flesh hurt sound
**Dig (Block Breaking)**
– `dig.cloth` – Breaking cloth/wool
– `dig.glass` – Breaking glass
– `dig.grass` – Breaking grass
– `dig.gravel` – Breaking gravel
– `dig.sand` – Breaking sand
– `dig.snow` – Breaking snow
– `dig.stone` – Breaking stone
– `dig.wood` – Breaking wood
**Fire**
– `fire.fire` – Fire burning
– `fire.ignite` – Ignite/flint and steel
***Fireworks***
– `fireworks.blast` – Firework explosion
– `fireworks.blast_far` – Distant firework explosion
– `fireworks.largeBlast` – Large firework explosion
– `fireworks.largeBlast_far` – Distant large firework explosion
– `fireworks.launch` – Firework launch
– `fireworks.twinkle` – Firework twinkle
– `fireworks.twinkle_far` – Distant firework twinkle
***Liquid***
– `liquid.lava` – Lava ambient
– `liquid.lavapop` – Lava pop
– `liquid.splash` – Splash sound
– `liquid.swim` – Swimming
– `liquid.water` – Water ambient
***Minecart***
– `minecart.base` – Minecart rolling
– `minecart.inside` – Inside minecart
***Mob Sounds***
| Category | Sounds |
|———-|——–|
| **Bat** | `mob.bat.death`, `mob.bat.hurt`, `mob.bat.idle`, `mob.bat.loop`, `mob.bat.takeoff` |
| **Blaze** | `mob.blaze.breathe`, `mob.blaze.death`, `mob.blaze.hit` |
| **Cat** | `mob.cat.hiss`, `mob.cat.hitt`, `mob.cat.meow`, `mob.cat.purr`, `mob.cat.purreow` |
| **Chicken** | `mob.chicken.hurt`, `mob.chicken.plop`, `mob.chicken.say`, `mob.chicken.step` |
| **Cow** | `mob.cow.hurt`, `mob.cow.say`, `mob.cow.step` |
| **Creeper** | `mob.creeper.death`, `mob.creeper.say` |
| **Ender Dragon** | `mob.enderdragon.end`, `mob.enderdragon.growl`, `mob.enderdragon.hit`, `mob.enderdragon.wings` |
| **Enderman** | `mob.endermen.death`, `mob.endermen.hit`, `mob.endermen.idle`, `mob.endermen.portal`, `mob.endermen.scream`, `mob.endermen.stare` |
| **Ghast** | `mob.ghast.affectionate_scream`, `mob.ghast.charge`, `mob.ghast.death`, `mob.ghast.fireball`, `mob.ghast.moan`, `mob.ghast.scream` |
| **Guardian** | `mob.guardian.attack`, `mob.guardian.curse`, `mob.guardian.death`, `mob.guardian.elder.death`, `mob.guardian.elder.hit`, `mob.guardian.elder.idle`, `mob.guardian.flop`, `mob.guardian.hit`, `mob.guardian.idle`, `mob.guardian.land.death`, `mob.guardian.land.hit`, `mob.guardian.land.idle` |
| **Horse** | `mob.horse.angry`, `mob.horse.armor`, `mob.horse.breathe`, `mob.horse.death`, `mob.horse.gallop`, `mob.horse.hit`, `mob.horse.idle`, `mob.horse.jump`, `mob.horse.land`, `mob.horse.leather`, `mob.horse.soft`, `mob.horse.wood` |
| **Donkey** | `mob.horse.donkey.angry`, `mob.horse.donkey.death`, `mob.horse.donkey.hit`, `mob.horse.donkey.idle` |
| **Skeleton Horse** | `mob.horse.skeleton.death`, `mob.horse.skeleton.hit`, `mob.horse.skeleton.idle` |
| **Zombie Horse** | `mob.horse.zombie.death`, `mob.horse.zombie.hit`, `mob.horse.zombie.idle` |
| **Iron Golem** | `mob.irongolem.death`, `mob.irongolem.hit`, `mob.irongolem.throw`, `mob.irongolem.walk` |
| **Magma Cube** | `mob.magmacube.big`, `mob.magmacube.jump`, `mob.magmacube.small` |
| **Pig** | `mob.pig.death`, `mob.pig.say`, `mob.pig.step` |
| **Rabbit** | `mob.rabbit.death`, `mob.rabbit.hurt`, `mob.rabbit.idle`, `mob.rabbit.hop` |
| **Sheep** | `mob.sheep.say`, `mob.sheep.shear`, `mob.sheep.step` |
| **Silverfish** | `mob.silverfish.hit`, `mob.silverfish.kill`, `mob.silverfish.say`, `mob.silverfish.step` |
| **Skeleton** | `mob.skeleton.death`, `mob.skeleton.hurt`, `mob.skeleton.say`, `mob.skeleton.step` |
| **Slime** | `mob.slime.attack`, `mob.slime.big`, `mob.slime.small` |
| **Spider** | `mob.spider.death`, `mob.spider.say`, `mob.spider.step` |
| **Villager** | `mob.villager.death`, `mob.villager.haggle`, `mob.villager.hit`, `mob.villager.idle`, `mob.villager.no`, `mob.villager.yes` |
| **Wither** | `mob.wither.death`, `mob.wither.hurt`, `mob.wither.idle`, `mob.wither.shoot`, `mob.wither.spawn` |
| **Wolf** | `mob.wolf.bark`, `mob.wolf.death`, `mob.wolf.growl`, `mob.wolf.howl`, `mob.wolf.hurt`, `mob.wolf.panting`, `mob.wolf.shake`, `mob.wolf.step`, `mob.wolf.whine` |
| **Zombie** | `mob.zombie.death`, `mob.zombie.hurt`, `mob.zombie.infect`, `mob.zombie.metal`, `mob.zombie.remedy`, `mob.zombie.say`, `mob.zombie.step`, `mob.zombie.unfect`, `mob.zombie.wood`, `mob.zombie.woodbreak` |
| **Zombie Pigman** | `mob.zombiepig.zpig`, `mob.zombiepig.zpigangry`, `mob.zombiepig.zpigdeath`, `mob.zombiepig.zpighurt` |
***Note Blocks***
– `note.bass` – Bass note
– `note.bassattack` – Bass attack
– `note.bd` – Bass drum
– `note.harp` – Harp note
– `note.hat` – Hi-hat
– `note.pling` – Pling note
– `note.snare` – Snare drum
***Portal***
– `portal.portal` – Portal ambient
– `portal.travel` – Portal travel
– `portal.trigger` – Portal activation
***Random***
– `random.anvil_break` – Anvil break
– `random.anvil_land` – Anvil land
– `random.anvil_use` – Anvil use
– `random.bow` – Bow shoot
– `random.bowhit` – Arrow hit
– `random.break` – Item break
– `random.burp` – Burp
– `random.chestclosed` – Chest close
– `random.chestopen` – Chest open
– `random.click` – Click
– `random.door_close` – Door close
– `random.door_open` – Door open
– `random.drink` – Drinking
– `random.eat` – Eating
– `random.explode` – Explosion
– `random.fizz` – Fizz/extinguish
– `random.fuse` – TNT fuse
– `random.glass` – Glass break
– `random.levelup` – Level up
– `random.orb` – Experience orb
– `random.pop` – Item pop
– `random.splash` – Splash
– `random.successful_hit` – Successful hit
– `random.toast` – Toast/achievement
– `random.wood_click` – Wood click
***Records (Music Discs)***
– `records.11`, `records.13`, `records.blocks`, `records.cat`, `records.chirp`
– `records.far`, `records.mall`, `records.mellohi`, `records.stal`, `records.strad`
– `records.wait`, `records.ward`
***Step (Walking)***
– `step.cloth` – Walking on cloth/wool
– `step.grass` – Walking on grass
– `step.gravel` – Walking on gravel
– `step.ladder` – Climbing ladder
– `step.sand` – Walking on sand
– `step.snow` – Walking on snow
– `step.stone` – Walking on stone
– `step.wood` – Walking on wood
**Tile**
– `tile.piston.in` – Piston retract
– `tile.piston.out` – Piston extend
**Example Usage**
***Creating a Victory Track***
“`
/wavetrack create victory events
/wavetrack addsound victory random.levelup 1.0 1.0 0
/wavetrack addsound victory fireworks.blast 1.0 1.2 10
/wavetrack addsound victory fireworks.twinkle 0.8 1.0 20
/wavetrack setnearby victory true
/wavetrack setradius victory 25
/wavetrack setvolumemultiplier victory 0.3
“`
***Playing the Track***
“`
/wavetrack play victory PlayerName
“`
***Testing a Track on Yourself***
“`
/wavetrack play victory YourName
“`
***License***
This plugin is provided as-is for use on Minecraft servers by the DataThorn Technologies family. Modifications to the content of this plugin are prohibited. Attempts to profit from this plugin without granted permission from the DataThorn Technologies family or the AsianF4rmer Network will be answered with legal action.
WardSS
# WardSS 1.4
## Description:
A powerful Minecraft plugin for managing staff controls (ScreenShare) with advanced features.
## Features:
freeze_system:
– command: “/ss ”
description: “Freeze a player for screening”
– automatic_teleport: “Moves staff and player to a predefined location”
– custom_titles: “Display titles/subtitles when a player is frozen/unfrozen”
– automatic_return: “Player is returned to their original location after unfreeze”
## Private_chat:
– “Exclusive chat between staff and frozen players”
– “Customizable message format”
– “Invisible to other players”
## Report_system:
– command: “/ssreport ”
description: “Report a player for staff review”
– command: “/reportlist”
permission: “wardss.report”
description: “View the list of all reported players”
– “Staff notified when a report is sent”
– “Configurable report broadcasts”
– “Customizable report message format”
– “Improved tab completions for /ssreport ”
## Protections:
– “Block commands for frozen players”
– “Notify staff on command attempts”
– “Automatic ban if a player disconnects during screening”
– “Staff bypass mode for unrestricted movement”
## Commands:
– “/ss – Freeze/unfreeze a player”
– “/ss setlocation – Set teleport location for screenings”
– “/ss bypass – Toggle bypass mode for staff”
– “/ssreport – Report a player for staff review”
– “/reportlist – View all reported players”
permissions:
– “wardss.use – Use the /ss command”
– “wardss.notify – Receive notifications”
– “wardss.bypass – Use bypass mode”
– “wardss.setlocation – Set screening teleport location”
– “wardss.report – Access /reportlist command”
## Configuration:
messages:
– prefix: “&7[&c&lWardSS&7]”
– staff-freeze: “&aYou have frozen %player% for screening!”
– player-frozen: “&cYou have been frozen by %staff%!”
– staff-unfreeze: “&aYou have unfrozen %player%!”
– player-unfrozen: “&aThe screening is over, you have been unfrozen!”
– frozen-title: “&c&lYOU HAVE BEEN FROZEN”
– frozen-subtitle: “&7Do not disconnect or you will be banned!”
– unfrozen-title: “&a&lYOU HAVE BEEN UNFROZEN”
– unfrozen-subtitle: “&7Thank you for your cooperation!”
– no-permission: “&cYou don’t have permission!”
– player-not-found: “&cPlayer not found!”
– already-frozen: “&cThis player is already frozen!”
– not-frozen: “&cThis player is not frozen!”
– teleport-set: “&aThe teleport position has been set!”
– teleport-not-set: “&cThe teleport position has not been set!”
– teleport-usage: “&cUsage: /ss ”
– report-sent: “&aReport sent successfully!”
– report-received: “&7You have received a new report”
– report-broadcast: “&7New report: &c%report%”
– report-submitted: “&7Report submitted by &c%player%”
– bypass-active: “&aBypass mode activated”
– bypass-inactive: “&cBypass mode deactivated”
– private-chat-format: “&8[&cSS&8] &7%player%: &f%message%”
– player-quit: “&c%player% disconnected during screening!”
– command-blocked: “&cYou cannot use commands while frozen!”
– command-attempt: “&c%player% attempted to use command: %command%”
### settings:
– notify-staff: true
– prevent-commands: true
– prevent-movement: true
– prevent-interaction: true
– prevent-damage: true
– title-fade-in: 10
– title-stay: 100
– title-fade-out: 10
## Installation:
– “Download the JAR from the releases section”
– “Place it in your server’s plugins folder”
– “Restart the server”
– “Configure config.yml as needed”
– “Set the teleport location with /ss setlocation”
## Requirements:
– “Bukkit/Spigot Server 1.8+”
– “Java 8 or higher”
– “Properly configured permissions”
## Additional_notes:
– “Ensure permissions are correctly set in your permissions plugin”
– “Recommended: Set teleport location in a secure, enclosed area”
– “Check for updates regularly for new features and fixes”
## License: “All Rights Reserved – No part of this plugin, including source code and resources, may be used, copied, modified, or redistributed without the explicit permission of the author.”