🗿QuiltGoSlightlyFasterLol🗿

Replaces KnotClassDelegate.getRawClassByteArray with a version that uses libdeflate so it goes slightly faster lmao.

Supported platforms:
* aarch64-linux-gnu
* aarch64-macos-none
* i386-linux-gnu
* i386-windows-gnu
* powerpc64le-linux-gnu
* x86_64-linux-gnu
* x86_64-macos-none
* x86_64-windows-gnu

Quieter Pistons

Reduces the noise produced by Pistons and Sticky Pistons, without affecting other sounds.

Version **1.9 and above** supports changing sounds using json files, decreasing file sizes and increasing performance.

Versions **below 1.9** use the only way to do this, a quieter sound replacement and might require a game restart.


Mute Pistons
Click here or on the image above for the Mute version

**You might also want to use:**

|[![Quieter Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/9ceac66ed47273378ac263a432d4254938080b2b.png)](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)|[![Mute Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/ccfef63948d14ccf83da7ece681a70d2ff838343.png)](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[![Old Water](https://cdn.modrinth.com/data/cached_images/1b1994e448bfaa2fdd6151914c7399c544542656.png)](https://modrinth.com/resourcepack/old-water)|[![Old Bedrock](https://cdn.modrinth.com/data/cached_images/a55b4e5f09807330765f97171d2f6221e8a356b5_0.webp)](https://modrinth.com/resourcepack/old-bedrock)|[![New Bedrock](https://cdn.modrinth.com/data/cached_images/03cbeab1a95d2a9d4710b68d522031bba5fb3d69_0.webp)](https://modrinth.com/resourcepack/new-bedrock)|[![Vanilla Hearts HUD](https://cdn.modrinth.com/data/cached_images/10bb8f272918f8777c6af0bfe70ad575be6f0fa6.gif)](https://modrinth.com/resourcepack/vanilla-hearts)|[![Vanilla Hunger HUD](https://cdn.modrinth.com/data/cached_images/1336a6f717600e59b291fbbe5d48c67715e6a61f.png)](https://modrinth.com/resourcepack/vanilla-hunger)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Vanilla Hearts HUD](https://modrinth.com/resourcepack/vanilla-hearts)|[Vanilla Hunger HUD](https://modrinth.com/resourcepack/vanilla-hunger)

PvP particles

Most particles will have a yellow background. The only exceptions are :
– Strength (orange)
– Slowness (greenish)
– Regeneration (red)
– Weakness (dark greenish)
– Luck (green)
– Fire resistance (orange)
– Water breathing (green)
– Swiftness (flashy green)
– Poison (greenish)

Every other potion effect are yellow tints.

PvP Crosshair

[

![PVP CROSSHAIR](https://cdn.modrinth.com/data/cached_images/8c21e27c156a6603b832c5f4a3254de11a1a824a.png)
![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)
](https://modrinth.com/resourcepack/pvp-crosshair-bba)

[

![Discord Button](https://tr7zw.github.io/uikit/social_buttons_icon/Discord-Button-64.png)](https://discord.gg/FVH3GaMHJz)
[![Modrinth Button](https://tr7zw.github.io/uikit/social_buttons_icon/Modrinth-Button-64.png)](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[![Ko-fi Button](https://tr7zw.github.io/uikit/social_buttons_icon/Kofi-Button-64.png)
](https://ko-fi.com/titan1um)

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)

**This resource pack improves the current crosshair and the block breaking animation for PvP!**

# 📥Installation:
This ressource pack improves the current crosshair and the block breaking animation for PvP! The pack is *made for* **all versions and snapshots between 1.6 and 26.1.1**.

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)

# ✨Features:
Improves the current crosshair and the block breaking animation for PvP -> replaces them with a super assistive and useful crosshair and a loading bar block breaking animation!

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)

# 🛠️Versioning:
This ressource pack uses the following versioning system:
– **Base pack:** standard versioning + Minecraft version
– -> *e.g.* **v1.0-1.21.8, v2.4-v1.21.11,…**

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)

Credits:

Thanks to all the resource packs and their authors, who either licensed their projects under the MIT license or allowed me to use their resource packs!
– [PvP Crosshair](https://modrinth.com/resourcepack/pvp-crosshair)
– [Loading Bar Breaking Animation Pack](https://modrinth.com/resourcepack/loading-bar-breaking-animation-1.8.9-version)

Without these projects and their authors, PvP Crosshair & BBA Pack would not have been possible to make. **Special thanks!**

# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this resourcepack. Thank you so much!!!

You can also try my other projects [here](https://modrinth.com/user/Titan1um) or the projects me and Polr made [here](https://modrinth.com/organization/titan1um-x-polr)! 😀

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_05.png)

Pride Pack Legacy

# Pridepack Legacy

![Modrinth Downloads](https://img.shields.io/modrinth/dt/i41V4GAy?logo=modrinth&label=Modrinth%20downloads&color=%231bd96a&style=for-the-badge) ![GitHub Downloads (all assets, all releases)](https://img.shields.io/github/downloads/pridecraft-studios/pridepack-legacy/total?style=for-the-badge&logo=github&label=Github%20Downloads) ![GitHub commit activity](https://img.shields.io/github/commit-activity/t/pridecraft-studios/pridepack-legacy?style=for-the-badge&logo=github)

This is Pride Pack Legacy, a Resource Pack made by [Pridecraft Studios](https://pridecraft.gay). It comes with many LGBT Pride additions, such as paintings, beds, mobs and Main Menu changes. This version of the pack specifically targets legacy versions of the game.

## Donate

You can support the developers of Pridecraft Studios by donating on Patreon

[![patreon](https://github.com/intergrav/devins-badges/blob/v3/assets/cozy/donate/patreon-plural_64h.png?raw=true)](https://donate.pridecraft.gay)

## Screenshots

![Pridepack Legacy Banner](https://cdn.modrinth.com/data/i41V4GAy/images/aa4795fdd581afe91b55729e7608f87e147ca3bc.png)

![The Lie – A screenshot of a cake with Pridepack Legacy’s textures](https://cdn.modrinth.com/data/i41V4GAy/images/507c8af6ef85d7882547ae34a1436985808868d8.png)

![Bedroom – A screenshot of a bedroom with Pridepack Legacy’s textures](https://cdn.modrinth.com/data/i41V4GAy/images/89380abdc38615fb7d982a42221a938c61c02fea.png)

![Gallery – A screenshot with some of the paintings present in Pridepack](https://cdn.modrinth.com/data/i41V4GAy/images/61149dab92692ea06f674e5df508eb18cf6b684c.png)

## Who

Pridecraft Studios is a collective modding group that creates resource packs, tooling, and our flagship mod, Joy. Our team of volunteers strive to create prideful content for the diverse Minecraft community <3. We target both Java and Bedrock editions, hoping to create memorable experiences for you. ## Other Downloads [![Download on Modrinth](https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/compact-minimal/available/modrinth_46h.png)](https://modrinth.com/project/pridepack-legacy) [![Check out the GitHub](https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/compact-minimal/available/github_46h.png)](https://git.pridecraft.gay/pridepack-legacy) ## Socials [![Join our Discord](https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/compact/social/discord-plural_46h.png)](https://discord.pridecraft.gay) [![Chat with us on Mastodon](https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/compact/social/mastodon-plural_46h.png)](https://tech.lgbt/@pridecraft) [![Watch us on Youtube](https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/compact/social/youtube-plural_46h.png)](https://youtube.com/@pridecraftstudios) [![Chat with us on Bluesky](https://badger-api-staging.worldwidepixel.ca/compact?gradientStart=00A5E4&gradientEnd=0076B1&lineOne=Chat%20with%20us%20on&lineTwo=Bluesky&colourOne=FFFFFF&colourTwo=FFFFFF&iconUrl=https://raw.githubusercontent.com/OzzyCzech/bluesky-icon/main/dist/bluesky-icon.white.png)](https://bsky.app/profile/pridecraft.gay) [![Check out our Instagram](https://badger-api-staging.worldwidepixel.ca/compact?gradientStart=BA5353&gradientEnd=61003D&lineOne=Check%20out%20our&lineTwo=Instagram&colourOne=FFFFFF&colourTwo=FFF&iconUrl=https://uxwing.com/wp-content/themes/uxwing/download/brands-and-social-media/instagram-white-icon.png)](https://instagram.com/pridecraftstudios)

Pridepack by Pridecraft Studios is licensed under CC BY-SA 4.0

Ornithe Standard Libraries

Ornithe Standard Libraries (OSL) provides tools for modding with Ornithe.

## Libraries

### Core API

The Core API provides common utilities used by other modules, such as an events system and registries.

### Branding API

This module patches the title screen with mod loader information in 16w05a and below, emulating what you would see in 16w05b and above. This is done by parsing the run args for the `versionType` option.

### Config API

The Config API provides a framework for building and storing mod configs.

### Entrypoints API

The Entrypoints API allows mod developers to submit entrypoints that are called before the game is initialized.

### Keybinds API

The keybinds API provides events for registering keybinds.

### Lifecycle Events API

The Lifecycle Events API provides events to track the lifecycle of the Minecraft client and server.

### Networking API

The Networking API provides a framework for client-server communication.

### Resource Loader API

The Resource Loader API allows mods to load their own resources into the game.

## Information for developers

Our [Ploceus gradle plugin](https://github.com/OrnitheMC/ploceus) provides helper methods for adding OSL dependencies to your projects:

“`groovy
dependencies {

ploceus.dependOsl(‘0.17.1’)
}
“`

You can also add dependencies on individual OSL modules:

“`groovy
dependencies {

ploceus.dependOslModule(‘0.17.1’, ‘core’)
ploceus.dependOslModule(‘0.17.1’, ‘entrypoints’)
}
“`

Ore Outlines Revamped

# SUPPORTS LITERALLY EVERY SINGLE VERSION FROM ALPHA 1.2.2 TO 1.21.8
this is not a joke lol it actually works on every version that has texture/resource packs

on versions from 1.8 to 1.20.1 ignore the “incompatible made for a newer version” warning

there’s no way for me to get rid of that warning but it does work on those versions

![ores on grass](https://cdn.modrinth.com/data/SWSauWGl/images/0b797db39653e97f53b770e1afd4cdd85ac67477.png)

really simple pack that just adds outlines on the ores. ik its been done a billion times but i did it again lol

![Pixelart showing off the textures.](https://cdn.modrinth.com/data/cached_images/b07c20fa07b6504cfe11003d3951bdacecee3144.png)

the ore is like compacted so it doesn’t touch the outlines to make it not blend together

![Ores in a cave](https://cdn.modrinth.com/data/SWSauWGl/images/0a120142b7070f14c1e95be0ad4dc1cda4213c30.png)
![Ores in a cave](https://cdn.modrinth.com/data/SWSauWGl/images/d4fe03ae5504763ebf293f42da69aed164e9a343.png)

Omnilook

# Omnilook

_A simple freelook/perspective mod for Minecraft._

Omnilook implements a small utility function for your player camera, which lets you rotate which way the third-person camera faces independent of your player’s head movement. This lets you take fancy cinematic shots or aim your cursor in a specific direction while not having to be locked to looking in that direction too!

## Version Support
Omnilook will support pretty much any and every mod loader and version of Minecraft you can think of. The table for this is kind of big, so please see [the GitHub readme](https://github.com/rhysdh540/Omnilook#version-support) for the full thing.

## Why Omnilook?
Omnilook is not the first mod to do this. Here’s why you should try it out:
– **It’s lightweight.** Unlike other mods, Omnilook is small and lightweight in about every way possible. It depends on other mods minimally, doesn’t interrupt your game in the slightest, and the mod jar weighs in at far under 100 kilobytes.
– **It’s compatible.** Omnilook will *just work* anywhere you put it. It uses as few injections as possible to get the job done, and often uses mod loaders’ events and APIs to make sure it functions well with other mods.
– …that’s about it for now.

## Configuration
Omnilook at its core is a pretty simple mod, so there aren’t too many configuration options right now. Besides the activation key binding (by default bound to the grave key, `), the one other option to configure is if pressing it toggles the effect, or if holding it keeps it activated.

## Issues?
See me on [GitHub](https://github.com/rhysdh540/Omnilook/issues). I’d love to help!

NyaPack 🤺 Minimal Armor

![armor](https://cdn.modrinth.com/data/cached_images/5fbd0e32fe1bc7d031fa215cd572ef904d7fb92d.gif)


**NyaPack 🦋** is a resource pack that lets you show off your skin even more!
Armor becomes more like **accessories** or **situational outfits**, helping you customize your appearance without covering your character entirely.

✨ **Features:**

– **Emissives** and **animations** support in newer versions, all **without additional mods**
– Support for the new **copper armor**
– Versions **without emissive** and **without animations** are also available for those who prefer a simpler look

Give your skin more personality and style! 🦋


Nose Goes Definitive

Simply removes the nosepiece from player helmets. Great for those who want their face unobscured! Also fixes two pixels on the side of netherite helmets. [A programmer art variant is also available here](https://modrinth.com/project/nose-goes-definitive-programmer).

This mod is compatible with every version, all the way back to `1.6.1` when resource packs were added. For versions pre-`1.14`, you probably want the [programmer art variant](https://modrinth.com/project/nose-goes-definitive-programmer). In theory, there is no reason it should break with updates, excluding the addition of more armor types or trims.

This is an updated version of [Nose Goes](https://modrinth.com/resourcepack/nose-goes). However, several changes have been made over the original.
– Unique [programmer art variant](https://modrinth.com/project/nose-goes-definitive-programmer)
– Copper helmet support
– Netherite helmet icon changed
– Wild armor trim edited, the only trim which uses the nosepiece
– An edit in the original, above the left and right of the netherite helmet’s face, was reverted

[Miniature](https://modrinth.com/shader/miniature-shader) used for the gallery screenshots.

[Programmer art variant.](https://modrinth.com/project/nose-goes-definitive-programmer) ;D