Villagers Speak

![Discord](https://img.shields.io/discord/1388641212977909881?style=for-the-badge&logo=discord&logoColor=%23ffffff&label=EliteCord&labelColor=FF399F&color=FF8132&link=https%3A%2F%2Felte.uk%2Fdiscord)

# What does this resource pack do?

This resource pack changes the villager “Hrrrrmmm” sounds to be more verbal ones, **such as:**
– _”**Get outa my village steve I wont tell you again**”_
– _”**Get away from me stinky**”_
– _”**Ahhh, why’d you kill me**”_

– **And more!**

# Additional information,

The villagers **do not swear** or say any **_rude_** language and all the **voices still sound like villagers** and not humans.

# Credits

We (**_ELTE Studios_**), **developed** and **made** this pack using the **Butterium** modpack for the **best optimisation, smoothness and QOL**, you can **download it on modrinth [here](https://modrinth.com/modpack/butterium)**.

# Villager house

![Villager house](https://cdn.modrinth.com/data/cached_images/db4931917c233066c2123655b30c49e3802fd7b6.png)

Vignette Removed

Vignette is an effect that darkens the corners of the screen.
So I made this quick resource pack removing the Vignette Effect, enjoy.

Vignette is most noticable in dark spaces or in The Nether, and it can be annoying.

(This resource pack will also remove the red world border tint!)

Click the link below to be taken to a comparison shot where you can see the difference between having vignette on vs off, and vice versa.

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8027fbc2-e30b-11ea-bf88-a15b6c7adf9a

![https://www.bisecthosting.com/partners/custom-banners/8fbca32c-d963-4b25-b54b-baf6a21b10a7.webp](https://www.bisecthosting.com/partners/custom-banners/8fbca32c-d963-4b25-b54b-baf6a21b10a7.webp)
Link: http://bisect.thenexusproject.net/

![Vignette Comparison](https://i.imgur.com/O4j2o17.png)
### ↑ (This is an overexaggerated comparison, but it shows what the resourcepack does.) ↑

vHubs

# vHubs

![GitHub release (latest by date)](https://img.shields.io/github/v/release/szymon-off/vHubs) ![Modrinth Downloads](https://img.shields.io/modrinth/dt/sd3UszWw?logo=modrinth&color=%2300AF5C) ![GitHub issues](https://img.shields.io/github/issues/szymon-off/vHubs) ![GitHub](https://img.shields.io/github/license/szymon-off/vHubs) ![GitHub last commit](https://img.shields.io/github/last-commit/szymon-off/vHubs)

vHubs is a lightweight, configurable Velocity plugin for managing hub servers and hub behaviour across your proxy network. It focuses on easy setup, flexible hub definitions, and useful convenience commands to streamline player flow on large networks.

## Features

– Hub server management: define one or more hub servers. Allows for randomized server selection.
– Simple commands for staff and users to teleport to hubs.
– Permission-based control for fine-grained access.

## Quick start

1. Drop `vHubs-VERSION.jar` into your Velocity `plugins` folder.
2. Start or restart your Velocity proxy to generate the default config.
3. Edit `plugins/vhubs/config.yml` to add your hubs and preferences.

## Installing

1. Place `vHubs-VERSION.jar` into your Velocity `plugins` folder.
2. Start or restart your Velocity proxy.
3. Edit the generated configuration file (`plugins/vhubs/config.yml`) to suit your preferences.

Once installed and configured, vHubs will automatically handle hub commands behavior according to your config.

Permission nodes are configurable in your permission manager of choice.

## Why vHubs?

– Purpose-built for Velocity: simple, stable, and focused on proxy-side hub logic.
– Quick setup: install, edit a small YAML, and you’re ready.
– Community-friendly: open to feedback and contributions.

## Contributing

Contributions are welcome. Good first steps:
– Open issues to report bugs or propose features.
– Submit pull requests with clear descriptions and tests where possible.
– Follow repository code style and include a changelog entry for larger changes.

## Building from Source

Prerequisites: Java 17+, Maven.

“`bash
git clone https://github.com/szymon-off/vHubs.git
cd vHubs
mvn clean package
“`

The built jar will be in the `target` directory.

## Support

For help or to report issues, please use the [GitHub Issues page](https://github.com/szymon-off/vHubs/issues)
or join our [Discord server](https://discord.gg/your-invite-link).

## License

vHubs is licensed under the GPLv3 License. See the [LICENSE](LICENSE.md) file for details.

VHS Shader

**English version:**

VHS Shader — Play Minecraft Like It’s on an Old VHS Tape 📼

Transforms your Minecraft into a retro VHS camera recording. RGB color split, tape wobble, scanlines, random tracking glitches, color bleed, warm yellow tint, heavy grain and head switching artifact at the bottom — everything you’d expect from a dusty old VHS tape found in the attic.

**Features:**
– RGB color split like deteriorating tape
– Horizontal tape wobble distortion
– CRT scanlines
– Random tracking glitch lines
– Horizontal color bleed
– Warm yellow-green VHS tint
– Heavy 24fps film grain
– Head switching artifact at the bottom of the screen
– Brightness flicker like power fluctuation
– Camera lens vignette

Compatible with Minecraft 1.0–1.21.x via OptiFine or Iris.

Subscribe so you don’t miss any updates! If you have questions or need support, join our Discord.

**Русская версия:**

VHS Shader — Играй в Майнкрафт как на старой VHS кассете 📼

Превращает твой Майнкрафт в запись на ретро VHS камеру. Расползание RGB каналов, дрожание ленты, сканлайны, случайные глитчи трекинга, размытие цветов, тёплый жёлтый тинт, тяжёлое зерно и артефакт переключения головки внизу экрана — всё как на пыльной кассете найденной на чердаке.

**Возможности:**
– Расползание RGB каналов как на изношенной ленте
– Горизонтальное дрожание ленты
– CRT сканлайны
– Случайные полосы трекинга
– Горизонтальное размытие цветов
– Тёплый жёлто-зелёный VHS тинт
– Тяжёлое зерно на 24 fps
– Артефакт переключения головки внизу экрана
– Мигание яркости как перепады питания
– Виньетка объектива камеры

Совместимо с Minecraft 1.0–1.21.x через OptiFine или Iris.

Подписывайтесь, чтобы не пропустить обновления! Если есть вопросы — заходите в Discord за поддержкой.

velostat

This plugin provides a lightweight HTTP API that exports the real-time status of all Velocity backend servers in JSON format.
Exported fields are fully configurable via `plugins/velostat/config.yml`, allowing safe public exposure.

The game version is for all versions supported by Velocity 3.4.0-SNAPSHOT as it is added to the proxy server only. The game version must be specified and is specified, but see the [Server compatibility](https://docs.papermc.io/velocity/server-compatibility/) for details.
– – –
# Installation
1. Download the latest release of the plugin
2. Put `velostat-x.x.jar` in /plugins directory of velocity

This completes the process!
– – –
# Config reference
| Setting name | Description | Default |
|:—————————|:———————————————————————————–|:——–|
| `api.port` | The port number for the internal HTTP server to listen on. | `8080` |
| `ping.interval_seconds` | The interval (in seconds) at which the plugin pings sub-servers to collect status. | `10` |
| `export.server.name` | Whether to include the server name (defined in Velocity) in the JSON output. | `true` |
| `export.server.address` | Whether to include the server address in the JSON output. | `true` |
| `export.server.status` | Whether to include the online/offline status in the JSON output. | `true` |
| `export.server.motd` | Whether to include the server’s MOTD (Message of the Day) in the JSON output. | `true` |
| `export.server.players` | Whether to include player counts (online/max) in the JSON output. | `true` |
| `export.server.version` | Whether to include the game version name and protocol version in the JSON output. | `true` |
| `export.server.updated_at` | Whether to include the last update timestamp in the JSON output. | `true` |
– – –
# Example Json output
Accessing `http://:/status` will return data with a `Content-Type: application/json`.
### FULL data
“`json
{
“lobby”: {
“name”: “lobby”,
“address”: “127.0.0.1:25565”,
“online”: true,
“motd”: “Welcome to the Lobby!”,
“players”: {
“online”: 12,
“max”: 100
},
“version”: {
“name”: “Paper 1.21.1”,
“protocol”: 767
},
“updated_at”: 1704681000000
},
“survival”: {
“name”: “survival”,
“address”: “127.0.0.1:25566”,
“online”: false,
“motd”: null,
“players”: {
“online”: 0,
“max”: 0
},
“version”: null,
“updated_at”: 1704681000000
}
}
“`
### Configured data
“`json
{
“lobby”: {
“name”: “lobby”,
“online”: true,
“motd”: “Welcome to the Lobby!”,
“players”: {
“online”: 12,
“max”: 100
},
“updated_at”: 1704681000000
},
“survival”: {
“name”: “survival”,
“online”: false,
“motd”: null,
“players”: {
“online”: 0,
“max”: 0
},
“updated_at”: 1704681000000
}
}

“`
## Field Description

### Root Object

| Field | Type | Description |
|———–|———|——————————————–|
| `servers` | `array` | List of servers defined in `velocity.toml` |

### Server Object

| Field | Type | Description |
|:————:|:———:|:——————————————————————|
| `name` | `string` | Server name defined in `[servers]` section of `velocity.toml` |
| `address` | `string` | Server address (`host:port`) |
| `online` | `boolean` | Whether the server responded to a ping |
| `motd` | `string` | Server MOTD (may contain legacy color codes) |
| `players` | `object` | Player information (only present if enabled and server is online) |
| `version` | `object` | Minecraft version information |
| `updated_at` | `number` | Last update timestamp(UNIX time) |

### Players Object

| Field | Type | Description |
|:——–:|:——–:|———————————-|
| `online` | `number` | Current number of online players |
| `max` | `number` | Maximum player capacity |

### Version Object

| Field | Type | Description |
|:———-:|:——–:|————————————-|
| `name` | `string` | Version name reported by the server |
| `protocol` | `number` | Minecraft protocol version |

## Notes

* Fields may be **omitted** depending on `config.yml` settings.
* If a server is offline, only `name`, `address`, and `online` are guaranteed.
* This API is intended for **internal dashboards, status pages, or monitoring tools**.
# Issue and question
If the plugin does not work properly, try deleting `config.yml`.
Problems and questions feature request [here]([https://github.com/stellarcielo/velostat/issues).

Velodicord

[![Modrinth Version](https://img.shields.io/modrinth/v/FVtm4KDD?logo=modrinth&color=1bd768)![Modrinth Downloads](https://img.shields.io/modrinth/dt/FVtm4KDD?logo=modrinth&color=1bd768)![Modrinth Game Versions](https://img.shields.io/modrinth/game-versions/FVtm4KDD?logo=modrinth&color=1bd768)](https://modrinth.com/plugin/velodicord)
[![Discord](https://img.shields.io/discord/1241236305741090836?logo=discord&color=5765f2)](https://discord.gg/352Cdy8MjV)
[![Static Badge](https://img.shields.io/badge/litlink-Nekozuki0509-9594f9)](https://lit.link/nekozuki0509)

[![Static Badge](https://img.shields.io/badge/github-Fabdicord-blue?logo=github)](https://github.com/Nekozuki0509/Fabdicord)
[![Static Badge](https://img.shields.io/badge/github-V4S4J-blue?logo=github)](https://github.com/Nekozuki0509/V4S4J)

# Velodicord
## [JAPANESE/日本語](https://github.com/Nekozuki2009/Velodicord?tab=readme-ov-file#velodicord)
## Description
This is a plugin for velocity, which allows you to share chat between discord and minecraft, Japanese language version of it, start/stop velocity server notification, player move in/out/server move notification, player death notification, player progress achievement notification, player command execution notification, server move by /server name, current coordinates notification to discord by /pos, current player notification by /player (can also be done from discord). player’s progress, player’s command execution, server move by /server name, /pos notification to discord of current coordinates, /player notification of current players (from discord as well), etc.
> **Notification of player death, player progress, player command execution, /pos notification to discord of current coordinates, and [Fabdicord](https://modrinth.com/project/fabdicord) is also needed on the fabric server side**
## TODO
1. Create a discord bot
– Required permissions
– Bot
– Privileged Gateway Intents
– PRESENCE INTENT
– SERVER MEMBERS INTENT
– MESSAGE CONTENT INTENT
– OAuth2
– OAuth2 URL Generator
– SCOPES
– applications.commands
– bot
– BOT PERMISSIONS
– Administer
1. Put this plugin in the plugins folder of velocity server and restart
1. Edit plugins/Velodicord/config.json
1. let’s enjoy!
## config file
“`
{
“_bcomment_” : “discordbotのtoken”,
“BotToken” : “aaaaaa”,
“_mcomment_” : “discordのメインチャンネルID”,
“MainChannelID” : “000000”,
“_pmcomment_” : “discordのプラグインメッセージチャンネルID”,
“PMChannelID” : “000000”,
“_lcomment_” : “マイクラサーバーのログ**フォーラム**チャンネルID(オプション)”,
“LogChannelID” : “000000”,
“_ncomment_” : “discordの入退出などの通知チャンネルID(オプション)”,
“NoticeChannelID” : “000000”,
“_pocomment_” : “discordのPOSチャンネルID(オプション)”,
“PosChannelID” : “000000”,
“_cccomment_” : “discordのコマンドチャンネルID(オプション)”,
“CommandChannelID” : “000000”,
“_vcomment_” : “VOICEVOXのタイプ CPU : 1 DirectML : 2 CUDA : 3”,
“VOICEVOX-type” : “1”,
“_dcomment_” : “デフォルトの読み上げの声のID”,
“DefaultSpeakerID” : “3”,
“_crcomment_” : “管理者コマンドを実行できるロールID”,
“CommandRoleID” : “aaaaaa”
}
“`
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/U7U213BUNP)

VelocityWelcomeX

**VelocityWelcome
Overview**

VelocityWelcome is a comprehensive Minecraft server welcome system that works across both Velocity proxy and Bukkit/Spigot servers. It provides customizable, colorful welcome messages while eliminating the default vanilla join and quit messages for a cleaner, more professional server experience.

**Features**

Custom Welcome Messages: Display personalized, randomized welcome messages when players join your network

Player Join Counter: Show players their unique join number (e.g., “#42”) to create a sense of community and history

No Vanilla Messages: Automatically suppresses the default Minecraft join/quit messages

Network-Wide Support: Works seamlessly between Velocity proxy and all connected Bukkit/Spigot servers

Fully Customizable: Change colors, message formats, and welcome text through a simple configuration

Persistent Player Data: Maintains player join rankings across server restarts

**Why Choose VelocityWelcome?**

Clean Server Experience

VelocityWelcome completely eliminates the standard Minecraft join and quit notifications that can clutter your chat, especially on busy servers. Only your custom welcome messages will be displayed, giving your server a professional and polished feel.

Enhanced First Impressions

First impressions matter. When new players join your server, they’ll be greeted with a colorful, personalized welcome message that stands out from the standard Minecraft experience. This small touch can significantly improve how players perceive your server’s quality.

Community Building

The unique join counter feature shows players their position in your server’s history (e.g., “Welcome PlayerName! (#137)”). This creates a sense of belonging and community, making players feel like they’re part of something established and significant.

Network Efficiency

VelocityWelcome is designed specifically for proxy-based server networks. It efficiently communicates between your Velocity proxy and backend servers to ensure consistent behavior and prevent duplicate welcome messages when players move between servers in your network.

Technical Excellence

VelocityWelcome is built with performance in mind:

Lightweight with minimal resource usage

Uses efficient plugin messaging channels

Thread-safe concurrent collections for player tracking

Early-priority event handling to prevent conflicts with other plugins

**Setup and Installation**

**Prerequisites**

Velocity proxy server (latest version recommended)

Bukkit/Spigot/Paper servers (latest version recommended)

Installation Steps

**Download the Plugin Files**

VelocityWelcome.jar (for Velocity proxy)

VelocityWelcomeBukkit.jar (for each Bukkit/Spigot server)

Both from here.

**Install on Velocity**

Place VelocityWelcome.jar in your Velocity plugins folder

Restart your proxy server

A default configuration will be generated

**Install on Backend Servers**

Place VelocityWelcomeBukkit.jar in the plugins folder of each backend server

Restart each server

No additional configuration needed on backend servers

**
Configuration (Optional)**

Edit the config.json file in the VelocityWelcome folder

Customize welcome messages, colors, and other options

Save changes and use /velocity reload to apply

Configuration
The plugin creates a simple JSON configuration file with the following options:

VelocityShield

# VelocityShield 🛡️

A powerful VPN detection plugin for Velocity proxy servers that helps protect your network from unwanted VPN connections.

[![License](https://img.shields.io/github/license/jackh54/velocityshield)](LICENSE)
[![Java](https://img.shields.io/badge/Java-17-orange.svg)](https://www.oracle.com/java/)
[![Velocity](https://img.shields.io/badge/Velocity-3.4.0-blue.svg)](https://www.velocitypowered.com/)

## Features ✨

– **Dual VPN Detection**: Uses both proxycheck.io and ip-api.com for reliable VPN detection
– **Smart Fallback System**: Automatically switches between services if one fails
– **Efficient Caching**: Reduces API requests with configurable cache duration
– **Whitelist System**: Easily manage trusted IPs
– **Detailed Logging**: Track VPN detection events with timestamps
– **Modern Text Formatting**: Beautiful messages using Adventure’s text components
– **Permission System**: Control access to commands and bypasses
– **Configurable**: Highly customizable through config.yml

## Installation 📥

1. Download the latest release from the [Releases](https://modrinth.com/plugin/velocityshield/versions) page
2. Place the JAR file in your Velocity server’s `plugins` directory
3. Start or restart your Velocity server
4. Configure the plugin in `plugins/velocityshield/config.yml`

## Configuration ⚙️

“`yaml
# API Configuration
proxycheck-api-key: “YOUR_PROXYCHECK_API_KEY”

# VPN Detection Settings
use-proxycheck-as-primary: true
enable-fallback-service: true
allow-join-on-api-failure: true

# Cache Settings
enable-cache: true
cache-duration: 10
cache-time-unit: “SECONDS” # Options: SECONDS, MINUTES, HOURS, DAYS

# Debug Settings
enable-debug: false
“`

## Commands 🎮

| Command | Description | Permission |
|———|————-|————|
| `/velocityshield` or `/vshield` | Reload the plugin configuration | `velocityshield.reload` |
| `/vshieldwhitelist` or `/vshieldwl` | Manage whitelisted IPs | `velocityshield.whitelist` |

### Whitelist Commands
– `/vshieldwhitelist add ` – Add an IP to the whitelist
– `/vshieldwhitelist remove ` – Remove an IP from the whitelist

## Permissions 🔑

| Permission | Description |
|————|————-|
| `velocityshield.reload` | Allows reloading the plugin configuration |
| `velocityshield.whitelist` | Allows managing the IP whitelist |
| `velocityshield.bypass` | Allows bypassing VPN detection |

## API Integration 🤝

VelocityShield uses two VPN detection services:

1. **proxycheck.io** (Primary)
– Requires API key
– More accurate detection
– Higher rate limits with API key

2. **ip-api.com** (Fallback)
– Free to use
– No API key required
– Lower rate limits

## Performance Optimization 🚀

– **Caching**: Reduces API requests by caching results
– **Rate Limiting**: Prevents API service overload
– **Async Processing**: Non-blocking VPN checks
– **Efficient Cleanup**: Automatic cache maintenance

## Support 💬

– Create an issue for bug reports or feature requests
– Join our [Discord server](https://discord.gg/CzJvE4G5cU) for community support

## Credits

– [Velocity](https://www.velocitypowered.com/) – The proxy server
– [proxycheck.io](https://proxycheck.io/) – Primary VPN detection service
– [ip-api.com](https://ip-api.com/) – Fallback VPN detection service
– [Adventure](https://docs.advntr.dev/) – Text formatting library

Made with ❤️ by [PandaDevv](https://github.com/jackh54)

*This plugin uses [bStats](https://bstats.org/plugin/velocity/VelocityShield/25843)*

VelocityReport

[![image](https://i.imgur.com/46IouRo.png)](https://github.com/Syrent/VelocityReport)
[![image](https://i.imgur.com/J9wNr1T.png)](https://modrinth.com/plugin/velocityvanish)
[![image](https://i.imgur.com/I5r8RZg.png)](https://modrinth.com/plugin/enhancedvelocity)
[![image](https://i.imgur.com/B4jL8Hr.png)](https://discord.gg/SW3NeujBmh)

## Easy to install
There isn’t that many usable Report plugin out there and there is an almost zero usable report plugin for Velocity networks. VelocityReport also supports multiple platforms like Spigot, Paper, Purpur, etc… as a back-end server.
## Feature packed
Everything you want and need from a report plugin for your Minecraft server is right here! There are a lot of features like BookGUI, different report stages, rewards, RGB/gradient/component messages, custom report reasons, and much more…
Also, there is a bunch of API methods and events that you can use to create addons for the plugin and add new features.
## Quality support
You’re able to [join our Discord](https://discord.gg/VZk2XU3kFg) and get help very quickly, up to instantly.
## Up to date
The plugin is not abandoned. It is constantly getting updated to fix reported bugs and get new optimizations that can help it run as smoothly as possible, whilst still doing what you want it to do.
## Multiple database types
You can use MySQL and SQLite as your database type.
## High performance
Unlike other plugins where “high performance” often means your CPU usage will be high, VelocityReport has an async database update that means there is no lag spike and high thread loads on your server.

VelocityPlayerListQuery

# VelocityPlayerListQuery

A Velocity plugin that shows current players in the server list.

Inspired by .

## Configuration options

| option | default | description |
| ————————– | ————- | —————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————– |
| `playerListMode` | `”REPLACE”` | Configure how players are shown in the player list.

|
| `serverListEntryFormat` | `”%1$s”` | Configure how players are shown in the server list.

|
| `maxListEntries` | `16` | Configure how many players are shown in the server list. `<= 0` for unlimited (for backwards compatibility). | | `replaceOnlinePlayerCount` | `false` | Should the online player count be replaced with the number of players currently connected to Velocity? Useful when using `ping-passthrough = "all"`. | | `replaceMaxPlayerCount` | `false` | Should the maximum player count be replaced with the Velocity configured amount? Useful when using `ping-passthrough = "all"`. | | `fillMissingVersionInfo` | `false` | Should the version information be replaced with what is set in `versionProtocol` and `versionName`, when no version is detected? Useful when the backend server/s is/are unavailable or still starting. |
| `replaceVersionInfo` | `false` | Should the version information always be replaced with what is set in `versionProtocol` and `versionName`? Extends `fillMissingVersionInfo`. Useful when using `ping-passthrough = “all”`. |
| `versionProtocol` | `4` (= 1.7.2) | The protocol number to be set. You can find all available protocol versions at . Used by `fillMissingVersionInfo` and `replaceVersionInfo`. |
| `versionName` | `”Velocity”` | The version name to be set. Used by `fillMissingVersionInfo` and `replaceVersionInfo`. |