Spamton End
This mod makes the end look more like spamton g spamton with Kromer stone, Pipis plants and block, and the NEO WINGS, changes the end portal to spamton and makes the end portal into the deal maker, nows your chance to be a big shot!
This mod makes the end look more like spamton g spamton with Kromer stone, Pipis plants and block, and the NEO WINGS, changes the end portal to spamton and makes the end portal into the deal maker, nows your chance to be a big shot!
Adds a custom frog-related panorama and splash text to the title screen. This is meant to work with the FroggyCraft modpack but it can be used by anyone.
# 介绍
该字体资源包依赖于**Caxton**模组,因此下载该字体资源包前还请挪步Caxton mod页面进行**下载与您Minecraft版本对应的Caxton版本,然后再在游戏内添加当前的字体资源包**!
# Description
This font resource pack relies on the Caxton mod, so before downloading this font resource pack, please visit the Caxton mod page to **download the mod version corresponding to your Minecraft version, and then add the current font resource pack in-game**!
# 展示 Showcase

Texture pack that will improve your Soup PvP by making your items smaller!
(If u need more version my discord @Drimasy1405)
## > **Features**
⛏️ Shorter Pickaxe & Sword Viewmodels!
🔥 Low Fire!
🍎 Smaller Soup
## > **Showcase**


**So No Head?** is a minimalist resource pack that **hides only the helmet model**, allowing player faces and hairstyles to be fully visible while still keeping helmets equipped. Perfect for **skin showcases**, **roleplay**, or **immersive storytelling** without sacrificing protection!
### Features
– **Helmet-only removal** – All other armor remains visible.
– **Unobstructed faces** – Great for creators, social servers, or cinematic use.
– **Lightweight and simple** – Purely visual.
### Compatibility Note
Due to how **armor textures are handled in Minecraft**, this pack will **not work correctly alongside other resource packs that modify armor models or textures**.
### Mod Support
Want support for a specific mod or armor set? Drop a suggestion on **GitHub** or reach out directly!
### Want full invisibility?
Download **🛡️ Hide Armor** to remove all armor visuals, not just helmets.

### Looking for more customization?
Check out **Show Me Your Skin! by enjarai** for advanced personalization options.
This mod allows you to customize individual armor pieces and player appearances, with full server-side support.

👤 So No Head? is © NotToBlame. You are permitted to:
– ✅ Use in modpacks **if downloaded from official sources** (Modrinth, CurseForge)
– ✅ Create and publish **addon packs** (as long as no original files are included)
– ✅ Make **personal edits** (not for redistribution)
You may **not**:
– ❌ Reupload or redistribute this pack or its assets
– ❌ Include original files in your own uploads or forks
– ❌ Use the pack commercially without explicit permission
Read the full license →
This pack adds a subtle and smooth outline to wool, similarly to Outlined Wool
**❓ What’s the difference between this pack and Outlined Wool ?**
_The outlines of this pack have a solid color, while Outlined Wool have multi-colour outlines._
✏️ Made with **Live Texture Editor** by Zee
⬆️ **UPDATES**: supports 26.1 and above, ignore the “_outdated resource pack_” toast when loading
Removes the ugly and noisy pixels from widget buttons and makes highlited widgets green like Bedrock or Barebones.
⚠️ This pack only affects widget buttons and slider buttons
✏️ Created with Live Texture Editor by Zee
💯 Dark Mode coming at 100 downloads


This resourcepack simply modifies Faithful 32x’s font by adding targeted colored shading to the lower parts of its characters, giving the game a more refreshing/visually appealing look! Supports **11,000+** characters, various languages, many symbols and is available for a wide range of game versions!
_**Note:** This pack has various (former) shading styles, check them out in the gallery! Only the latest release style is showcased here._

**All of Faithful 32x’s font is currently supported and shaded, consisting of:**
– **ascii.png**: Most-used characters and some other symbols
– **ascii_sga.png**: Standard Galactic Alphabet used for enchanting
– **asciillager.png**: Secret characters only illagers may understand (pre v16)
– **accented.png**: Versions of letters with accents, diacritics, ligatures and circled numbers/letters
– **nonlatin_european.png**: Accented characters, miscellaneous symbols, some non-european characters, latin script characters
**Beyond that, the latest releases also added:**
– **8,500+** shaded glyphs across 37 unicode pages
– **Extensive** language & symbol support
– **Vanilla fixes** for incorrect glyph widths like for “▚”
– Support for popular servers like **Hypixel** (symbols) and **Wynncraft** (tooltips)

**Q1**: May I use this for my modpack?
**A1**: Feel free to include it in your modpacks on Curseforge and Modrinth! If you are using it as a content creator, giving credit by linking to this project’s page in your content’s description is highly appreciated!
***
**Q2**: What are editions?
**A2**: Editions were used to group game versions, indicated by a letter at the end of the pack’s name, ex.: (C) for Copper Edition, supporting MC 1.18+, including the files shown in the table of editions (gallery). **v10+ no longer uses editions** as there is only one file for MC 1.16+ now.
***
**Q3**: What are shading styles?
**A3**: Shading styles used to provide variety in the font’s appearance. v9.2 needs the Respackopts mod to access all styles (pair with Sinytra Connector if on forge). Standalone versions for each style, ex.: “Rose” (pink tint) are also available, not needing any mods. **v10+ no longer has multiple shading styles** nor needs any mods.
***
**Q4:** How do I tell **Der’s Shaded Font** apart from other shaded fonts?
**A4:** Last time I checked, this one was the only vanilla shaded font that supported anything other than just ascii.png characters (see features section for details). Symbols, accented characters and otherwise special characters with shading are most likely from here as well as any of the exclusive colored shading styles.
***
**Q5**: Why do a few special characters/symbols look double-struck when bold?
**A5**: Those (usually thin) characters appear as double-struck/outline due to Minecraft applying the same bolding method (duplicating and shifting by two pixels) across the board. Resourcepacks are limited in this regard as they cannot adjust said method. It is best to avoid using such characters in “**bold**” for now. Only a handful are affected.
***
Click here for a 16x version! / Submit feedback
> I have drawn the basics, and for now, it’s only in English (unfinished). 
> > I will complete it later.!!
> > Looks really nice, doesn’t it? :)
> > This is the font under nametag, I think it looks really nice.<❤️> :p
Makes the Shadows under Entities Smooth. The closest you can get without shaders and optifine!

VS Vanilla:
