DockBridge

# DockBridge

Velocity plugin to auto-register Docker-backed servers (e.g., Limbo) and check for updates on Modrinth.

## Features
– Auto-discovery: Containers with label `net.uebliche.dockbridge.autoregister=true` are registered as Velocity servers. Host from container name, port from label `net.uebliche.dockbridge.server_port` (fallback: first exposed port, else 25565).
– Name collisions: Default `suffix` → append short container id (`basename-abcdef`). Alternative `overwrite` → keep basename, last writer wins.
– `/dockbridge` command (permission `dockbridge.command`): Shows label filter, duplicate strategy, last scan stats, and registered servers (no sensitive data).
– Modrinth update check on proxy start; login hint for players with permission `dockbridge.update.notify`.

## Installation
1) Download the latest DockBridge release from Modrinth (jar file).
2) Place the jar into your Velocity `plugins/` folder.
3) (Optional) If Velocity runs in Docker, mount `/var/run/docker.sock` into the Velocity container so DockBridge can discover containers.
4) Start Velocity. On first start, the config file `dockbridge.conf` is created in the Velocity data folder; adjust settings and restart.
5) Permissions:
– `dockbridge.command` for `/dockbridge`
– `dockbridge.update.notify` for update hints on login

## Configuration
`dockbridge.conf` (created in the Velocity data folder on first start):
“`
docker.endpoint=unix:///var/run/docker.sock
docker.poll_interval_seconds=30
filters.proxy_group=default
docker.autoregister.label_key=net.uebliche.dockbridge.autoregister
docker.autoregister.label_value=true
docker.autoregister.name_label=net.uebliche.dockbridge.server_name
docker.autoregister.port_label=net.uebliche.dockbridge.server_port
docker.autoregister.duplicate_strategy=suffix # suffix | overwrite
“`

## Docker labels (example)
“`
net.uebliche.dockbridge.autoregister=true
net.uebliche.dockbridge.server_name=limbo
net.uebliche.dockbridge.server_port=30000
“`


## Local testing
### Gradle run
“`
./gradlew runVelocity
“`
Downloads Velocity, builds the plugin (shadowJar), and starts the proxy with the plugin loaded.

### Docker Compose (Limbo set)
“`
docker compose up –build # or: docker compose -f docker-compose.limbo.yml up –build
“`
Includes three Limbo backends (ports 30000/30001/30002) and Velocity on host port 26678. Velocity runs via `runVelocity` inside the container and mounts your sources/config.

## Commands & permissions
– `/dockbridge` (permission `dockbridge.command`): Status and registered servers.
– Update hint on login: permission `dockbridge.update.notify`.

## Troubleshooting
– No servers registered?
– Ensure your containers have the label `net.uebliche.dockbridge.autoregister=true` and a valid `net.uebliche.dockbridge.server_port`.
– Make sure Velocity can reach Docker: mount `/var/run/docker.sock` (or set `docker.endpoint` to a reachable TCP endpoint).
– Check `/dockbridge` output for last scan count and registered servers.
– Port mismatch or forwarding errors?
– Verify the Limbo (or other backend) port matches the label and the server properties.
– For Velocity forwarding, ensure forwarding secret/mode match on both ends.
– Duplicate names?
– Default strategy is `suffix`. Switch to `overwrite` via `docker.autoregister.duplicate_strategy` if you want last-writer-wins.


## Build
“`
./gradlew build
“`
Produces the shaded jar at `build/libs/DockBridge-.jar`.

## Contributing
– Fork & PRs welcome. Keep code comments minimal but purposeful.
– Default Java 21, Gradle Kotlin DSL, Velocity API 3.4.0-SNAPSHOT for run task; 3.1.1 for compileOnly/annotationProcessor.
– Run `./gradlew build` before submitting; Docker-based tests are optional.

Dithering3D

# 🎨 Dithering3D – Surface-Stable Fractal Dithering

![Minecraft](https://img.shields.io/badge/Minecraft-1.8.9_*_1.21%2B-62B47A?style=for-the-badge)
![OptiFine](https://img.shields.io/badge/OptiFine-All_Versions-2577D0?style=for-the-badge)
![Iris](https://img.shields.io/badge/Iris-1.2.0%2B-9B59B6?style=for-the-badge)
![License](https://img.shields.io/badge/License-MPL_2.0-E67E22?style=for-the-badge)

## 🖼️ Screenshots

![Dithering3D Preview](https://media.forgecdn.net/attachments/1454/997/2026-01-07_03-01-52-jpg.jpg)

## ✨ A Revolutionary Visual Experience

Transform your Minecraft world with **Surface-Stable Fractal Dithering** — a groundbreaking rendering technique where dither dots **stick to 3D surfaces** instead of the screen, creating a unique manga/comic book aesthetic that feels alive.

> 🎬 *Based on the innovative work by Rune Skovbo Johansen* — **Watch the explainer video**

## 🖼️ What Makes This Shader Special?

### 📌 **Surface-Stable Dots**
Unlike traditional dithering where patterns “swim” on screen, Dither3D anchors each dot to the actual 3D surface. Walk around blocks, and the dots stay perfectly attached!

### 🔄 **Fractal Scaling Magic**
As you move closer or farther from surfaces, dots dynamically split or merge to maintain **constant screen-space density**. It’s mesmerizing to watch!

### 🎨 **Three Color Modes**

| Mode | Description |
|:—-:|:————|
| **Grayscale** | Classic black & white dithering — clean, minimalist, timeless |
| **RGB** | Each color channel gets its own dot layer — vibrant and unique |
| **CMYK Halftone** | Authentic newspaper/comic print simulation with rotated dot angles |

## ⚡ Features at a Glance

| Feature | Description |
|:——–|:————|
| 🎯 **Precision Dithering** | SVD-based frequency analysis for mathematically perfect dot placement |
| 🌀 **Anti-Stretch Technology** | Anisotropic smoothing keeps dots circular even on oblique surfaces |
| 🎥 **Camera Stable** | Radial compensation prevents dot swimming during camera rotation |
| ⚙️ **Highly Configurable** | 10+ parameters to fine-tune your perfect look |
| 🚀 **Performance Optimized** | Efficient 3D texture sampling for smooth gameplay |
| 📱 **Universal Compatibility** | Works with OptiFine AND Iris on virtually any Minecraft version |

## 🎛️ Customization Options

Fine-tune every aspect of the dithering effect with our intuitive in-game sliders:

### 🔧 Dither Settings
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Dot Scale** | 2 – 10 | Control overall dot size (exponential) |
| **Size Variability** | 0 – 1 | 0 = Bayer pattern, 1 = Halftone style |
| **Dot Contrast** | 0 – 2 | Sharpen or soften dot edges |
| **Stretch Smooth** | 0 – 2 | Combat stretched dots on angled surfaces |

### 💡 Input Controls
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Exposure** | 0 – 5 | Brightness multiplier |
| **Offset** | -1 to 1 | Brightness offset adjustment |

### 🎮 Additional Options
– **Inverse Dots** — Flip dot colors for a negative effect
– **Radial Compensation** — Stabilize during camera rotation *(recommended!)*
– **Quantize Layers** — Prevent dot morphing for a more “classic” look
– **Debug Mode** — Visualize fractal layers for development

## 📦 Installation

### For OptiFine Users
1. Download and extract the shader pack
2. Place the `shaders` folder in `.minecraft/shaderpacks/`
3. Launch Minecraft → Options → Video Settings → Shaders
4. Select **Dithering3D** and enjoy!

### For Iris Users (Fabric/Quilt)
1. Install Iris Shaders mod (1.2.0+)
2. Download and extract the shader pack
3. Place the `shaders` folder in `.minecraft/shaderpacks/`
4. Press **O** in-game to open shader menu
5. Select **Dithering3D**

> 💡 **Tip:** Press `F3 + T` to quickly reload shaders after making changes!

## 🎨 Preset Profiles

Choose from pre-configured profiles for instant results:

| Profile | Color Mode | Dot Scale | Best For |
|:——-:|:———-:|:———:|:———|
| 🟢 **LOW** | Grayscale | 4.0 | Performance, retro feel |
| 🟡 **MEDIUM** | Grayscale | 5.0 | Balanced experience |
| 🟠 **HIGH** | RGB | 5.0 | Colorful, artistic |
| 🔴 **ULTRA** | CMYK | 6.0 | Maximum visual impact |

## 🌟 Perfect For

| 📸 Screenshot enthusiasts | Create unique, artistic captures |
|:————————:|:——————————–|
| 🎬 **Content creators** | Stand out with a distinctive visual style |
| 🎮 **Retro lovers** | Relive the charm of 1-bit graphics |
| 🎨 **Artists** | Manga, comic book, and newspaper aesthetics |
| 🧪 **Tech enthusiasts** | Experience cutting-edge rendering techniques |

## ❓ FAQ

**Q: Does this work with other shaders?**
> Dithering3D is a standalone shader pack. Combining with other shaders may cause conflicts.

**Q: Why do some surfaces look different?**
> The sky and some special effects may appear different as surface-stable dithering reveals flat geometry.

**Q: Performance impact?**
> Moderate. The 3D texture sampling is optimized but more demanding than vanilla rendering. Most GPUs handle it smoothly.

**Q: Can I use this in my modpack?**
> Yes! Under MPL-2.0 license. Credit appreciated.

## 🔬 The Science Behind It

Dithering3D uses **Singular Value Decomposition (SVD)** to analyze UV coordinate derivatives in real-time, determining the exact frequency and direction of surface textures. This mathematical approach enables:

“`
✅ Perfectly uniform dot density regardless of distance
✅ Seamless fractal transitions between detail levels
✅ Circular dots even on extremely angled surfaces
✅ Rotation-stable patterns that don’t “swim”
“`

## 📚 Credits & Resources

| Resource | Link |
|:———|:—–|
| 🔗 **Original Algorithm** | Rune Skovbo Johansen |
| 🎥 **Technique Explanation** | YouTube Video |
| 💬 **Technical Discussion** | FAQ Thread |

## 📄 License

“`
Mozilla Public License 2.0 (MPL-2.0)
“`

🎨 Transform your world. Experience Dithering3D. 🎨

If you enjoy this shader, consider leaving a ⭐ and sharing this shader page !

Discord Statusbot

Features:

1. Bot status is synchronized with the server.

2. The bot shows how many players are online and what their names are in its status.
![Statusbot Preview](https://i.imgur.com/svPbNhX.gif)

3. Configuration file for localization and other settings.

4. The bot can send DMs or send messages in server channels.
![Message Demo](https://i.imgur.com/eQU2ocK.gif)

5. From version 20.0 you can make the bot send and update a fully configurable embed. (Spigot has PlaceholderAPI support)

![Embed](https://cdn.modrinth.com/data/G9ZpI0bU/images/3c8f5720179490837c2163ce1b6a74aae65ca30f.png)

Note that some information and features may differ depending on the mod loader you use. I’m trying to get them all synced, but it’s still going to take some time.

————
For more detailed information and an installation guide, see the wiki.

Questions, feature requests or bugs? Create an issue on Github or join my Discord server!

Detailed Hearts


# Detailed Hearts

**Hi!**

This pack changes GUI hearts icons to more detailed, visible or just different!
I also added colorful ping icons, shaded armor icons and different attack indicator.




**Hope you like it!**


© 2020 Daggsy ∘ CC-BY-NC-ND

Darker Bedrock

This texture pack darkens the bedrock texture, giving it a deeper, more immersive and moody appearance.

Dark (he)arts

![Title](https://cdn.modrinth.com/data/cached_images/3646a09af3da45a7f467cc8b208df2c77acb595c.png)
![Description](https://cdn.modrinth.com/data/cached_images/1cfbe2caba4f21c4bbfde1616672968ecb755fcc.png)
![The default heart of the resource pack.](https://cdn.modrinth.com/data/cached_images/8efdacef31288b86bd3d3eb8f24d7fb165405e8b.png)

Horror, realistic, simple

danlib

a lib for my mods and extends vanilla for future mods like keeping block guis open no matter what block calls them and tag based pois are planned it does nothing diffrent from vanilla thats visable to users other then guis it uses mixins to do this altering base class passivly

ctLib

# ctLib

This is a mod/plugin library for Bukkit/Spigot/Paper/Folia and fork.Also supproted Fabric and Velocity.

#### You need run it in at least Java11

It provides some simple APIs for storing data and other operations.

### Supported:
– Folia
– Paper/Purpur
– Bukkit/Spigot
– Fabric
– Quilt
– Forge
– NeoForge
– NukkitX

### API:
– mysql(Only plugin)
– sqlite
– chat prefix
– simple yaml editor(For non-Bukkit series)
– simple json editor
– network API

### Future plan:
– add more database
– more things…
## How to use
If you are a player or a server manger,you just download it and copy to `mods` or `plugins` floder.

If you are a developer,you can get more informations form github

CRT Monochrome Shaderpack

# CRT Monochrome Shaderpack

> *”End of Line.”*

**CRT Monochrome Shaderpack** is a lightweight GLSL shader pack for Minecraft Java Edition (Iris/OptiFine) that replicates the high-contrast, phosphor-display aesthetic of early 80s computing.

It replaces standard rendering with a strict two-tone wireframe/threshold visualization, simulating a monochromatic CRT monitor inside the game.

## 🖥️ Visual Style

### The “P1″ Phosphor Aesthetic
By default, the pack utilizes the **”P1 Apple Green” (#33FF33)** color scheme, mimicking the high-persistence green phosphor monitors of the Apple II era. The world is rendered as a stark contrast between illuminated geometry and a pure black void.

### CRT Emulation
The pack includes a fully procedural CRT post-processing stack:
– **Screen Curvature:** subtle geometric distortion to mimic a curved glass tube.
– **Scanlines:** Horizontal beam lines that scroll slowly with time.
– **Chromatic Aberration:** Slight RGB channel separation at the screen edges.
– **Vignette:** darkening at the corners to simulate tube depth.

## ⚙️ Technical Features

– **Depth-Based Rendering:** Uses Sobel Edge Detection and luminance thresholding on the depth buffer to generate outlines and solids.
– **Optimization Friendly:** Extremely low GPU overhead. Disables standard lighting, shadows, and PBR calculations.
– **”Hall of Mirrors” Fix:** Includes a custom Sky Shader module that forces a depth buffer clear. This prevents the “smearing” artifacts common when using optimization mods (like Radon/Sodium) that disable vanilla sky rendering.
– **Driver Support:** Compatible with both NVIDIA and AMD GPUs (OpenGL 3.0+).

## 🎛️ Configuration

While the default is Green, the pack is fully configurable via the **Shader Options** menu in-game.

### RGB Color Channels
You can manually mix the phosphor color using 0-255 sliders.
– **Classic Amber:** R: 255, G: 176, B: 0
– **Macintosh White:** R: 229, G: 251, B: 255
– **Neon Purple:** R: 214, G: 3, B: 220

### World Settings
– **Contrast Threshold:** Controls the sensitivity of the edge detector (higher = darker world, lower = more noise).
– **Void Distance:** Sets the strict cutoff distance where the grid fades into black.
– **CRT Effects:** Sliders to adjust or disable Curvature, Scanline Intensity, and Aberration.

## ⚠️ Known Issues & Troubleshooting

### The “Hall of Mirrors” (Smearing) Effect
If you see the screen “smearing” or trails following your movement, your Depth Buffer is not being cleared correctly.
– **The Cause:** This usually happens with high-performance custom clients or mods that disable the vanilla sky rendering to save FPS. Without the sky pass, the command to clear the previous frame’s depth data is never sent.
– **The Fix:**
1. Ensure **Sky Rendering** is enabled in your client settings.
2. If you are a developer using a custom rendering engine, ensure the depth buffer bit is cleared at the start of the frame.

### Items appear as “Blobs” or lack detail
If hand items look like solid blocks of color:
– Adjust the **Contrast Threshold** in the shader options.
– Lowering the threshold will make the detector more sensitive to smaller depth changes, revealing more detail on close-up objects.

## 📥 Installation

1. Download the `.zip` file.
2. Place it into your `.minecraft/shaderpacks` folder.
3. Launch the game using **Iris** or **OptiFine**.
4. Select **CRT Monochrome Shaderpack** from the Shader list.

*Note: For the best experience, ensure “Render Regions” is enabled if using OptiFine.*

## 📣 Streaming & Content Creation
If you feature this shader pack in a stream or video, please provide credit by linking to the official project page or mentioning **h1ggsk**. I’d love to see what you create with it!

## 📦 Modpack Policy
– **Permission Granted:** You are free to include the `CRT Monochrome Shaderpack` in modpacks hosted on **CurseForge** or **Modrinth**.
– **Requirement:** The modpack must use the official project dependency/link so that downloads are tracked through the original source.
– **Prohibited:** You may not re-upload the shader pack as a standalone file or host it on third-party “mirror” sites.

## 📄 License

**Copyright © 2026 h1ggsk. All Rights Reserved.**

This software is the intellectual property of **h1ggsk**.

1. **Non-Redistribution:** You may not re-upload, mirror, or redistribute this shader pack as a standalone project.
2. **Modification:** You may modify the code for **personal use only**. You may not distribute modified versions of the code (“forks”) without explicit written permission from the author.
3. **Modpack Exception:** Use in curated modpacks is permitted under the conditions outlined in the “Modpack Policy” above.

CRSS Resource Pack

# CRSS Resource Pack

This was the resource pack used in CRSS’ modpack, which has a panorama of the spawn area in ROP.

## CRSS Resource Pack is no longer being updated

I don’t really see a reason to keep updating this resource pack as the modpack is also discontinued.

![The pack applied in 1.8.9](https://cdn.modrinth.com/data/cached_images/84f6348ce59731fcb57e5761b6da10b551149029.png)

CRSS by Blryface is marked with CC0 1.0