Dithering3D

# 🎨 Dithering3D – Surface-Stable Fractal Dithering

![Minecraft](https://img.shields.io/badge/Minecraft-1.8.9_*_1.21%2B-62B47A?style=for-the-badge)
![OptiFine](https://img.shields.io/badge/OptiFine-All_Versions-2577D0?style=for-the-badge)
![Iris](https://img.shields.io/badge/Iris-1.2.0%2B-9B59B6?style=for-the-badge)
![License](https://img.shields.io/badge/License-MPL_2.0-E67E22?style=for-the-badge)

## 🖼️ Screenshots

![Dithering3D Preview](https://media.forgecdn.net/attachments/1454/997/2026-01-07_03-01-52-jpg.jpg)

## ✨ A Revolutionary Visual Experience

Transform your Minecraft world with **Surface-Stable Fractal Dithering** — a groundbreaking rendering technique where dither dots **stick to 3D surfaces** instead of the screen, creating a unique manga/comic book aesthetic that feels alive.

> 🎬 *Based on the innovative work by Rune Skovbo Johansen* — **Watch the explainer video**

## 🖼️ What Makes This Shader Special?

### 📌 **Surface-Stable Dots**
Unlike traditional dithering where patterns “swim” on screen, Dither3D anchors each dot to the actual 3D surface. Walk around blocks, and the dots stay perfectly attached!

### 🔄 **Fractal Scaling Magic**
As you move closer or farther from surfaces, dots dynamically split or merge to maintain **constant screen-space density**. It’s mesmerizing to watch!

### 🎨 **Three Color Modes**

| Mode | Description |
|:—-:|:————|
| **Grayscale** | Classic black & white dithering — clean, minimalist, timeless |
| **RGB** | Each color channel gets its own dot layer — vibrant and unique |
| **CMYK Halftone** | Authentic newspaper/comic print simulation with rotated dot angles |

## ⚡ Features at a Glance

| Feature | Description |
|:——–|:————|
| 🎯 **Precision Dithering** | SVD-based frequency analysis for mathematically perfect dot placement |
| 🌀 **Anti-Stretch Technology** | Anisotropic smoothing keeps dots circular even on oblique surfaces |
| 🎥 **Camera Stable** | Radial compensation prevents dot swimming during camera rotation |
| ⚙️ **Highly Configurable** | 10+ parameters to fine-tune your perfect look |
| 🚀 **Performance Optimized** | Efficient 3D texture sampling for smooth gameplay |
| 📱 **Universal Compatibility** | Works with OptiFine AND Iris on virtually any Minecraft version |

## 🎛️ Customization Options

Fine-tune every aspect of the dithering effect with our intuitive in-game sliders:

### 🔧 Dither Settings
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Dot Scale** | 2 – 10 | Control overall dot size (exponential) |
| **Size Variability** | 0 – 1 | 0 = Bayer pattern, 1 = Halftone style |
| **Dot Contrast** | 0 – 2 | Sharpen or soften dot edges |
| **Stretch Smooth** | 0 – 2 | Combat stretched dots on angled surfaces |

### 💡 Input Controls
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Exposure** | 0 – 5 | Brightness multiplier |
| **Offset** | -1 to 1 | Brightness offset adjustment |

### 🎮 Additional Options
– **Inverse Dots** — Flip dot colors for a negative effect
– **Radial Compensation** — Stabilize during camera rotation *(recommended!)*
– **Quantize Layers** — Prevent dot morphing for a more “classic” look
– **Debug Mode** — Visualize fractal layers for development

## 📦 Installation

### For OptiFine Users
1. Download and extract the shader pack
2. Place the `shaders` folder in `.minecraft/shaderpacks/`
3. Launch Minecraft → Options → Video Settings → Shaders
4. Select **Dithering3D** and enjoy!

### For Iris Users (Fabric/Quilt)
1. Install Iris Shaders mod (1.2.0+)
2. Download and extract the shader pack
3. Place the `shaders` folder in `.minecraft/shaderpacks/`
4. Press **O** in-game to open shader menu
5. Select **Dithering3D**

> 💡 **Tip:** Press `F3 + T` to quickly reload shaders after making changes!

## 🎨 Preset Profiles

Choose from pre-configured profiles for instant results:

| Profile | Color Mode | Dot Scale | Best For |
|:——-:|:———-:|:———:|:———|
| 🟢 **LOW** | Grayscale | 4.0 | Performance, retro feel |
| 🟡 **MEDIUM** | Grayscale | 5.0 | Balanced experience |
| 🟠 **HIGH** | RGB | 5.0 | Colorful, artistic |
| 🔴 **ULTRA** | CMYK | 6.0 | Maximum visual impact |

## 🌟 Perfect For

| 📸 Screenshot enthusiasts | Create unique, artistic captures |
|:————————:|:——————————–|
| 🎬 **Content creators** | Stand out with a distinctive visual style |
| 🎮 **Retro lovers** | Relive the charm of 1-bit graphics |
| 🎨 **Artists** | Manga, comic book, and newspaper aesthetics |
| 🧪 **Tech enthusiasts** | Experience cutting-edge rendering techniques |

## ❓ FAQ

**Q: Does this work with other shaders?**
> Dithering3D is a standalone shader pack. Combining with other shaders may cause conflicts.

**Q: Why do some surfaces look different?**
> The sky and some special effects may appear different as surface-stable dithering reveals flat geometry.

**Q: Performance impact?**
> Moderate. The 3D texture sampling is optimized but more demanding than vanilla rendering. Most GPUs handle it smoothly.

**Q: Can I use this in my modpack?**
> Yes! Under MPL-2.0 license. Credit appreciated.

## 🔬 The Science Behind It

Dithering3D uses **Singular Value Decomposition (SVD)** to analyze UV coordinate derivatives in real-time, determining the exact frequency and direction of surface textures. This mathematical approach enables:

“`
✅ Perfectly uniform dot density regardless of distance
✅ Seamless fractal transitions between detail levels
✅ Circular dots even on extremely angled surfaces
✅ Rotation-stable patterns that don’t “swim”
“`

## 📚 Credits & Resources

| Resource | Link |
|:———|:—–|
| 🔗 **Original Algorithm** | Rune Skovbo Johansen |
| 🎥 **Technique Explanation** | YouTube Video |
| 💬 **Technical Discussion** | FAQ Thread |

## 📄 License

“`
Mozilla Public License 2.0 (MPL-2.0)
“`

🎨 Transform your world. Experience Dithering3D. 🎨

If you enjoy this shader, consider leaving a ⭐ and sharing this shader page !

Discord Statusbot

Features:

1. Bot status is synchronized with the server.

2. The bot shows how many players are online and what their names are in its status.
![Statusbot Preview](https://i.imgur.com/svPbNhX.gif)

3. Configuration file for localization and other settings.

4. The bot can send DMs or send messages in server channels.
![Message Demo](https://i.imgur.com/eQU2ocK.gif)

5. From version 20.0 you can make the bot send and update a fully configurable embed. (Spigot has PlaceholderAPI support)

![Embed](https://cdn.modrinth.com/data/G9ZpI0bU/images/3c8f5720179490837c2163ce1b6a74aae65ca30f.png)

Note that some information and features may differ depending on the mod loader you use. I’m trying to get them all synced, but it’s still going to take some time.

————
For more detailed information and an installation guide, see the wiki.

Questions, feature requests or bugs? Create an issue on Github or join my Discord server!

Dirt Tools and Armor

![mod logo](https://cdn.modrinth.com/data/cached_images/71694e90a9ae2e449ae4f6831df38176ad765747.png)

Dirt Tools and Armor mod is a joke mod that adds armor, weapons, and tools made of dirt to the game. Of course, they are as powerful as diamond ones! With this mod, any of your survival will turn into a YouTube show in the style of «NOOB vs. PRO». Enjoy the dirt!

## New content

The entire content of the mod is nine new items located in vanilla creative tabs, Tools and Combat. Each item is craftable in survival mode. All the crafts are intuitive, similar to iron, golden or diamond items.

Stats (durability, damage, etc) of dirt items are equal to diamond ones.

### Combat

– Dirt Sword
– Dirt Helmet
– Dirt Chestplate
– Dirt Leggings
– Dirt Boots

### Tools

– Dirt Shovel
– Dirt Hoe
– Dirt Axe
– Dirt Pickaxe

## Credits

– Hummel009 (idea, code, textures, translations);
– Kenddie (textures);
– Elenath (translations).

Detailed Hearts


# Detailed Hearts

**Hi!**

This pack changes GUI hearts icons to more detailed, visible or just different!
I also added colorful ping icons, shaded armor icons and different attack indicator.




**Hope you like it!**


© 2020 Daggsy ∘ CC-BY-NC-ND

Darker Bedrock

This texture pack darkens the bedrock texture, giving it a deeper, more immersive and moody appearance.

Dark (he)arts

![Title](https://cdn.modrinth.com/data/cached_images/3646a09af3da45a7f467cc8b208df2c77acb595c.png)
![Description](https://cdn.modrinth.com/data/cached_images/1cfbe2caba4f21c4bbfde1616672968ecb755fcc.png)
![The default heart of the resource pack.](https://cdn.modrinth.com/data/cached_images/8efdacef31288b86bd3d3eb8f24d7fb165405e8b.png)

Horror, realistic, simple

danlib

a lib for my mods and extends vanilla for future mods like keeping block guis open no matter what block calls them and tag based pois are planned it does nothing diffrent from vanilla thats visable to users other then guis it uses mixins to do this altering base class passivly

Customizable Player Models

## Customizable Player Models
Create a custom avatar using the built-in editor.
![Creating a hat in the editor](https://media.forgecdn.net/attachments/337/167/2021-01-30_12.png)
The models are stored in unused space on your Minecraft Skin, or as a Gist on GitHub.
Upload the exported image file as your skin to load the custom model.
Browse uploaded models on the Models Website.

The additional parts can have custom textures, higher resolution skins can be used (Steve skin from Soartex Fanver – Vanilla)
Parts of the normal player model can be hidden or moved around.
![Examples](https://raw.githubusercontent.com/tom5454/CustomPlayerModels/master/examples.png)
You can even make parts of your skin “glow” like a glow squid.
![Glow](https://media.forgecdn.net/attachments/337/173/2021-01-30_12.png)
Plugin for Bukkit/Spigot servers for changing skins ingame (not required): https://github.com/tom5454/CustomPlayerModels/releases

CTM SpeedrunIGT Integration

### Note: Has a dependency on the SpeedRunIGT mod

## CTM SpeedrunIGT Integration
category files go in `.minecraft/speedrunigt/ctm-srigt-integration` folder (file names do not matter, it will try to parse anything in the folder)

**if it doesn’t work at first, make sure the right category is selected in SpeedRunIGT**

### category file specification
– line 1: category id
– line 2: category display name
– all following lines: criteria for completion
1. block identifier
2. (optional, 1.7-1.12 only) block data value
– used for wool colors, etc
3. x, y, z position
– if the spec for a category file is broken, an error will be thrown in the logs with a hopefully helpful description of what went wrong

example 1 (targeted at 1.8.9):
“`
spellbound_caves
Spellbound Caves
wool -477 106 608
wool 1 -478 106 608
wool 2 -479 106 608
wool 3 -480 106 608
wool 4 -481 106 608
wool 5 -482 106 608
wool 6 -483 106 608
wool 7 -484 106 608
wool 8 -485 106 608
wool 9 -486 106 608
wool 10 -487 106 608
wool 11 -488 106 608
wool 12 -489 106 608
wool 13 -490 106 608
wool 14 -491 106 608
wool 15 -492 106 608
iron_block -493 106 608
gold_block -494 106 608
diamond_block -495 106 608
“`
in this example, the optional `minecraft:` namespace is omitted

example 2 (targeted at 1.19.4):
“`
take_the_stairs
Take the Stairs
minecraft:yellow_stained_glass -48 -59 63
“`
since this example is for post-1.12, there are no data values

if you have any issue or questions, my discord username is `tildejustin`
have fun running ^-^

ctLib

# ctLib

This is a mod/plugin library for Bukkit/Spigot/Paper/Folia and fork.Also supproted Fabric and Velocity.

#### You need run it in at least Java11

It provides some simple APIs for storing data and other operations.

### Supported:
– Folia
– Paper/Purpur
– Bukkit/Spigot
– Fabric
– Quilt
– Forge
– NeoForge
– NukkitX

### API:
– mysql(Only plugin)
– sqlite
– chat prefix
– simple yaml editor(For non-Bukkit series)
– simple json editor
– network API

### Future plan:
– add more database
– more things…
## How to use
If you are a player or a server manger,you just download it and copy to `mods` or `plugins` floder.

If you are a developer,you can get more informations form github