UnknownCommand
This plugin changes the unknown command message!
Config.yml:
“`yml
messages:
message1: §c§lHey! §7The command §c
message2: §7doesn’t exist!
command:
show: true
“`
This plugin changes the unknown command message!
Config.yml:
“`yml
messages:
message1: §c§lHey! §7The command §c
message2: §7doesn’t exist!
command:
show: true
“`
TZP Extra Mod Compat, Add new textures to mobs (zombies) so you feel more according to [Tissou’s Zombie Pack](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20) Style.
### Mod Compatibility:
– [Sully’s Mod](https://modrinth.com/mod/sullysmod)
– [Mo’ Zombies Wave](https://modrinth.com/mod/mo-zombies-wave)
– [Mob Variants](https://modrinth.com/mod/fryc-mob-variants)
– [Majrusz’s Progressive Difficulty](https://modrinth.com/mod/majruszs-progressive-difficulty)
### Before (left), after (right)


## What is Tulip?
Tulip is a lightweight and easy-to-use config library for Minecraft that simplifies the process of saving and loading data to and from config files. With its simple API, Tulip allows you to easily manage your mod’s config settings. Whether you’re a beginner or an experienced modder, Tulip’s intuitive design means that it is easy to handle things like saving and loading data all while the mod handles errors for you.
You can use this mod to add configurations to your mods. To clarify, this mod isn’t for making config screens (where other config libraries do so), this library is for handling saving and loading. You will have to create your own config screen class to handle actually dealing with your mod’s data.
## Well, where do I find a source to learn how to use this library?
I’ve made a GitHub wiki page that explains every step in the process of using Tulip, as well as setting up a simple config screen along with it. You can find it [here](https://github.com/TimeCubed/tulip-config-manager/wiki).
## IMPORTANT
Please note that most likely older versions of Tulip are broken and should be considered broken even if they aren’t. If you’re a mod creator and would like to use Tulip, please be sure to download the latest version of Tulip.
## Potential Future Additions
– Quick config screen creation
– JSON config files
– Automatic class serialization and deserialization
This is a smallish mod that adds some useful blocks. The name TubeStuff is no longer temporary 😛
The mod doesn’t require RedPower or BuildCraft, but it’s much more useful with them. Also, there’s no recipe for the buffer if you have neither of them.
## Buffer

This block allows you to transfer items between pipes and tubes easily. It also combines stacks of items together to reduce lag.
You can fill it with items with pipes or tubes, or even manually, just like a chest.
If you put a wooden pipe, gold pipe, or basic logistics pipe next to the buffer, it will output one stack of items into the pipe every few seconds (depending on the number of empty slots – 5 seconds when empty, 0.5 seconds when full).
If you put a filter next to it, with the input side facing the buffer, it will output a redstone signal to pulse the filter at the same rate it sends items into pipes.
## Automatic Crafting Table MkII

When you right click this you will see four main area. At the top, the input (9×5). At the bottom, your inventory. At the left, a 3×3 recipe area, and a single slot at the right which is the output. Here’s how to use it:
* Set the recipe in the recipe area. Nothing will appear in the output slot, that’s normal.
* Put items into the input area by connecting tubes (or pipes) to any side. Regulators may be useful here. Each side (and the bottom) has its own row of the input area.
* Place a filter or transposer above the crafting table facing down. Apply a redstone signal to this to extract the crafted item. Another will be crafted almost instantly, if the ingredients are available.
* If the recipe produces a container item, such as buckets (when water buckets are used in the recipe), they will go to the last, red-shaded row of the input area. They can be extracted from the bottom. Note that if this is full, container items will be destroyed!
New feature not shown in the above screenshot: There is a button that toggles between 1 and 64. When it’s set to 1 (the default), no items will be crafted unless the output slot is empty. When it’s set to 64, items will be crafted until the output slot is full.
They can also be rotated with a RP2 screwdriver, Buildcraft-compatible wrench (including Crescent Hammers and OmniWrenches), IC2 wrench or stone hoe.
The “C” button (not shown in the screenshot) clears the recipe.
The “OD” button (not shown in the screenshot) is for ore-dictionary support. After entering a recipe that uses the ore dictionary – for example, 9 copper ingots – click the OD button, and the ingots will start flashing between all the available types of copper ingots. In this mode you can make copper blocks from any 9 copper ingots, even if they aren’t all of the same type. If you edit the recipe it will stop flashing.
If you have NEI, you can click the “?” button next to a recipe while the ACT2 GUI is open to select that recipe.
## Black Hole Chest
It’s a chest that holds infinite items. Simple, really.
Note that you can’t navigate to pages that don’t exist. In particular, you can’t go to a new blank page unless the previous page is full. Also, when it unloads, it will compact its contents so there are no empty slots until the end.
Disabled by default due to potential OPness – see the config to enable. Even if not enabled in the config, it can be spawned by /give, creative mode, TMI or NEI.
If these chests lag too much in fancy mode, you can force them to use the fast mode graphics in the client’s config (tubestuff.enableBHCAnim=false). You can also disable the black particles (tubestuff.enableBHCParticles=false). (Note: If you get lots of fast-moving white/grey particles, that’s a graphical glitch where they aren’t clipped to the inside of the chest; see below)
## Incinerator
Connects to pipes or tubes, and permanently destroys any items that enter it – like a lava pit, but easier to use and with no risk of spontaneous combustion.
## Duplicator
This acts like a chest that always has a certain item in it. You can pull an infinite amount of this item out of the chest with wooden pipes or transposers/filters/etc, a certain number at a time.
There is no way to legitimately get this block, and only ops can place it in SMP, for obvious reasons. Intended for things like admin-built dungeons where you want to never run out of reward items.
Right click to open the GUI (again, you must be an op except in singleplayer) and put in the item you want to spawn. The number of items in the GUI is the maximum number of items that will be spawned at a time (eg with one pulse of a filter). Remember wooden pipes and transposers will still only spawn one item at a time.
## Retrievulator
This block is the “automated retriever robot” that BrickedKeyboard suggested.
World texture is temporary. Any texture pack makers want to give me a better one? I really have no idea what this machine should look like…
The side with the bigger hole is the input. It should be touching the output side of a retriever from RedPower. If it’s touching any other block, or nothing, it won’t do anything.
The side with the smaller hole is the output. It should be touching any inventory, such as a chest or ACT2.
You can use a filter instead of a retriever, which usually isn’t very useful.
Make sure your retriever is in “non-slider” mode!
The inventory has three areas – the “R” (retriever) area, the “T” (target) area, and that single lonely slot on the right that you won’t need to touch (items go here temporarily on their way to the output inventory).
* The T area should contain the items you want to keep in the output inventory. In this example, it will be kept filled with 63 grass blocks and 63 smoothstone.
* The R area should contain at least one of each item in the T grid, and should match its layout. If that last sentence was confusing, the picture should show what I mean.
The retrievulator will move items between the R grid and the retriever, and apply redstone pulses to the retreiver, to keep the inventory stocked with the specified items. If the inventory already contains the correct items, it will spawn a “retriever jammer”, which has no other uses, and place it the retriever to stop it from accepting any more items.
Walking over a retriever jammer will destroy it instead of picking it up.
Retrievulators can be rotated with either RedPower screwdriver. As of 51.0.0, they can also be rotated with a Buildcraft wrench, IC2 wrench or stone hoe. As of 52.2.0, any BC-compatible wrench will also work, such as TE crescent hammers and OmniWrenches.
The retrievulator will emit pulses more slowly if it hasn’t successfully retrieved any items in a while. The minimum speed is 20 seconds per pulse. (new in 49.3.0)
Note: The T area now (as of 49.2.0) uses fake items, similar to Logistics Pipes. You can set it to request up to 127 of an item, even non-stackable items: Right click to add items, and left click to subtract items; hold shift to add/remove 10 items at a time. If you click with either button on an empty slot, you will set that slot to a copy of the stack you’re holding.
Note: If the R grid and the retriever both contain an item in the same square, the retrievulator will not function. If neither contain an item, but the T grid does contain an item in that square, the retrievulator also will not function.
## Block Breaker
When you put a tool in, this will break the block in front of it.
It acts like a player breaking a block, so it takes time and uses durability.
## Liquid Duplicator, Liquid Disposer
Liquid versions of the duplicator and incinerator.
For the liquid duplicator, you should put a liquid container item in the slot – eg a filled bucket or IC2 cell.
## Online Player Detector
Turns green and emits a redstone signal when the player who placed it is online. Useful for servers which require you to turn off your machines when you’re offline.
## Storage Blocks

They work like the vanilla metal blocks.
There is also a charcoal storage block that looks identical to the coal one.
There is a config option to disable all of these at once, and another option to disable the vanilla storage blocks (coal, charcoal and redstone).
Nikolite and redstone blocks must be placed on top of another block or they will fall.
As of Minecraft 1.5, redstone blocks are now powered redstone blocks, made by crafting vanilla redstone blocks with sand.
As of Minecraft 1.6, coal blocks are now coal brick blocks, made by crafting vanilla coal blocks with stone bricks.
(Original description from [the Minecraft Forums](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers))
## Archival notice
**This mod is abandoned and has been uploaded for archival purposes. It was originally created by [immibis](http://immibis.com/mcmoddl/). It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.**

**True Dark UI [Sophisticated Backpacks](https://modrinth.com/mod/sophisticated-backpacks)**
## Before

## After

Trigger Plugin Introduction
Trigger is a highly compatible trigger plugin, primarily designed to empower server owners to implement functionalities that are otherwise difficult to achieve.
It uses a concise configuration syntax, allowing for complex conditional judgments and action responses based on almost any in-game event.
It boasts powerful version compatibility (since v1.5.0) and also maintains compatibility with many plugin cores and mod APIs.
Currently compatible with: 1.21.X, 1.20.X, 1.19.X, 1.18.X, 1.17.X, 1.16.X, 1.15.X, 1.14.X, 1.13.X, 1.12.X, 1.11.X, 1.10.X, 1.9.X, 1.8.X, 1.7.X, 1.6.X, 1.5.X, 1.4.X, 1.3.X, 1.2.X, 1.1.X, 1.0.X
✨ Core Features
1. Trigger System
Supports over 100 native events: Player movement, block breaking, entity damage, command input, world time changes… Almost any game event can serve as a trigger starting point.
Events can be attached with ANY / ALL modes for fine-grained control over trigger logic.
Triggers can be enabled/disabled and assigned priority to determine execution order.
2. Condition System
Built-in numerous condition placeholders: Player attributes, item information, entity types, world states, timer variables, etc., meeting any judgment requirement.
Supports logical combinations: Build complex conditional expressions using and, or, and parentheses.
Supports regex matching, numerical comparison, string comparison, and negation operations (! or un prefix).
3. Action System
Can execute console commands, player commands (with OP elevation support), send messages (regular, title, action bar), play sounds, display particle effects, and more.
Actions support delayed execution ({wait:seconds} syntax) for timed control.
Fallback actions (un_command) can be specified when conditions are not met.
4. Region System
Supports WorldGuard regions, and also features its own built-in region system. Regions can be dynamic or static, with real-time tracking.
Allows configuration of region-related aspects for customized regional behavior.
5. Group System
Item Groups: Define complex items with NBT, enchantments, and Lore for condition matching or command operations.
Entity Groups: Manage entity types, health, equipment, supporting UUID tracking of members.
Player Groups: Dynamically manage player collections for group permissions or event binding.
Region Groups: Dynamically manage regions, enabling real-time analysis for timely actions and condition processing.
Trigger Groups: Manage multiple triggers simultaneously for easier administration.
Group operations can dynamically add or remove members via commands or trigger actions.
6. Timers & Variables
Timers: Create count-up or countdown timers. Value changes can trigger events. Supports global/private scopes and can be persistent.
Variables: Store any data type (numbers, strings, booleans). Can be read in conditions and support persistence.
Both Timers and Variables support cross-server synchronization (requires BungeeCord configuration).
7. Custom Menus & Containers
Menus: Create custom menu content, similar to ChestCommands, but integrated with triggers for better management.
Containers: Menus can act as containers, either private or public. This solves issues with persistent player data synchronization and allows configuration of item insertion/removal permissions.
8. Custom Commands
Custom Commands: Players can learn how to configure and implement custom command features based on loaded help content. Includes custom command permission node functionality.
9. More Target Selectors
Starting from v2.0.0, 4 new target selectors have been added: @t, @d, @y, @x.
@t – The player or entity the user is looking at.
@d – The nearest entity.
@y – A random entity or mob.
@x – The position the player is looking at.
10. JavaScript Scripting Functionality
Starting from v2.1.0, other plugins can easily register custom conditions and actions for seamless integration with Trigger.
Write complex logic directly in triggers using JavaScript scripts – dynamic judgments, loops, calling server APIs – all within your grasp.
11. Pet System
Starting from v2.1.0, create and nurture exclusive pets that will follow you into battle, learn skills, wear equipment, and even evolve into new forms. Forge unique combat companions!
12. World Editing System
Starting from v2.1.0, create custom worlds like superflat or void without relying on WorldEdit. Use the golden axe to select regions for copy, paste, fill operations, and other standard world editing actions.
13. Data Statistics & Analysis System
Starting from v2.1.0, record detailed player data, from kills to chat messages. The statistics module tracks player behavior comprehensively. Use the /tg stats command to view personal or others’ detailed stats. Supports PlaceholderAPI for real-time data display in scoreboards or menus.
14. Web Management System
Starting from v2.1.0, bring your server into the browser! The web management panel allows real-time viewing of trigger, variable, and timer statuses, toggling triggers on/off, and even calling REST APIs for integration with other systems. Simple configuration, secure and reliable, allowing you to control server dynamics anytime, anywhere.
15. Dependencies
All dependencies for this plugin are optional; it basically requires no other plugins to function.
16. Other Information
From now on, we do not charge any fees. This plugin is designed to solve problems related to unimplementable features. If you encounter someone reposting it and charging a fee, please report them promptly.
Author: 红伞伞白杆杆
This pack makes UI elements of the game semi-transparent, changing the look of the game to be modern and minimalistic.
## With this pack I recommend to install [JEI](https://modrinth.com/mod/jei) and [Blur Fabric](https://modrinth.com/mod/blur-fabric) / [Blur Forge](https://modrinth.com/mod/blur-forge) mods for the ultimate look.
– “JEI” allows UIs to support semi-transparent textures
– “Blur”, well, blurs the background
The pack has extended support for mods. Support for mods is based on 1.20.1 versions of mods.
### Full list of supported mods:
– Aether
– Amendments
– Apotheosis
– Apotheotic Attributes
– Applied Energistics 2
– Aquaculture 2
– Architectury
– Ars Nouveau
– Artifacts
– Athena
– Blue Skies
– Blur
– Bookshelf
– Building Gadgets 2
– Caelus
– ComputerCraft Tweaked
– MrCrayfish’s Furniture Mod
– Charm of Undying
– Corpse
– Cosmetic Armor Reworked
– Crafting Tweaks
– Curios
– Dark Utilities
– Ears
– Elytra Slot
– Farmer’s Delight
– Framework
– Goblin Traders
– Gurard Villagers
– Handcrafted
– Industrial Foregoing
– Iron Chests
– Iron Furnaces
– JEI
– Just Enough Professions
– Just Enough Resources
– Lootr
– Macaw’s Furniture
– Mekanism
– Mekanism Generators
– Mob Grinding Utils
– Moonlight
– Mystical Agriculture
– Nether’s Delight
– Ocean’s Delight
– Oculus
– Optifine
– Patchouli
– Placebo
– Polymorph
– Quark
– Refined Storage
– Refined Storage Addons
– Runelic
– Sophisticated Backpacks
– Sophisticated Core
– Sophisticated Storage
– Structure Gel
– Supplementaries
– Thermal Dynamics
– Thermal Expansion
– Thermal Foundation
– Thermal Innovation
– Titanium
– Trashcans
– Trash Slot
– The Twilight Forest
– Voicechat
– Waystones
—
Anybody is free to use this pack anywhere. Just do not rename the pack, please.
Contact me (DedMaxim99):
My [YouTube channel](https://www.youtube.com/channel/UCrMHx89X71br0aDlzwsLDHQ)
My [Twitch channel](https://www.twitch.tv/dedmaxim99)
My [VK page](https://vk.com/id728112150)
My [Telegram](https://t.me/DedMaxim99)

# What does this resource pack do?
This resource pack **replaces the TNT textures to the grass textures**.
# How do I trick someone into using this pack?
1) **Download the pack**
2) **Change the name** of the .zip file
3) **Change the pack.mcmeta file** and **pack.png** to less _suspicious_ ones.
# Credits
We (**_ELTE Studios_**), **developed** and **made** this pack using the **Butterium** modpack for the **best optimisation, smoothness and QOL**, you can **download it on modrinth [here](https://modrinth.com/modpack/butterium)**.
# pack.png

For as many Minecraft versions as possible, this mod makes the keybindings of usually fixed mappings rebindable. This is a client side mod.
For example, this lets you remap Escape and F3 in-game, even in versions before F3 was made rebindable. Also adds rebinding options for Shift, Control, Alt as well as the digits to navigate the profiling pie chart. Furthermore, backports mappings to earlier game versions, like rebinding F5 or hotbar slot keys.
For versions 1.14 to 1.21, this mod uses [Fabric](https://fabricmc.net/) and requires the [Fabric API](https://modrinth.com/mod/fabric-api) to run.
For versions beta 1.0 to release 1.13, this mod uses [Ornithe](https://ornithemc.net/) with Fabric and requires the [Ornithe Standard Libraries](https://modrinth.com/mod/osl) to run.
A meme resourcepack that replaces the hitting sound with the tf2 hit sound
Even if it says that the pack is outdated, it should work on all versions
You can submit bugs or suggestions [here](https://docs.google.com/forms/d/e/1FAIpQLSeELpo_gqlwn4ftgP_tkB6I-rq6c6nyvs4BM07e89AKy3DI2g/viewform?usp=sf_link)
