PixelMine | Smooth Operator

This resource pack is clean simple with chunky details and subtle fine details and highlights.

It is meant to be a 3D version of my own art style, but in keep with in the Vanilla style and colours so it still “feels” like minecraft, just a bit better 🙂

-Kalvin

PipeBlocker

# PipeBlocker

### A mod that protects against [BleedingPipe](https://blog.mmpa.info/posts/bleeding-pipe) by filtering ObjectInputStream

For more info, visit https://blog.mmpa.info/posts/bleeding-pipe.

Pink background

![logo](https://cdn.modrinth.com/data/cached_images/5862573e35a6797c96da0bc1b998ac27fc0a21ca.png)

When equiped the Carved Pumpkin is pink. Great for using as a “green” screen for UI screenshots.

This pack was originally made for [Colourful containers](https://modrinth.com/resourcepack/colourful-containers-gui) (by [Kingybu](https://modrinth.com/user/Kingybu)), but also works with every other resourcepack that changes the UI (Some examples: [Recolourful Containers GUI + HUD](https://modrinth.com/resourcepack/recolourful-containers-gui), [BeagleNF404’s UI Pack](https://modrinth.com/resourcepack/beaglenf404s-ui-pack), [Shrimp’s Immersive Interfaces](https://modrinth.com/resourcepack/shrimps-immersive-interfaces), …)

Colourful containers and other custom GUI packs rarely use pink in their UI, which is why pink was chosen.

**Ingame usage**
1. Set GUI size to 3x
2. Put on the Carved Pumpkin block
3. Open any GUI
4. Take a screenshot using your preferred method
5. import the screenshot into Photoshop (Or another prefered software like Paint.net)

PC Gamer Cow

It is the cow from the PC Gamer Demo! But with a slightly modified logo and it uses the new cow texture from 1.14

OSRKM

**Картины для всех, даром, и пусть никто не уйдёт обиженный!**
– RU: Дело было вечером, делать было нечего… Вот и решил сделать ресурспак с оригинальными и слегка изменёнными вариантами картин в высоком разрешении, пару картин пришлось переделывать вручную. Версия для бедрока в [Телеге](https://t.me/OSRKM)
> В данный момент веду поиск вариаций в высоком разрешении таких картин как:
> 1. Baroque
> 2. Bouquet
> 3. Sunflowers
> 4. Cavebird
> 5. Fern

**Paintings for everybody, free, and nobody will go away unsatisfied!**
– ENG: It was evening, there was nothing to do… So I decided to make a resource pack with original and slightly modified versions of the paintings in high resolution, a couple of the paintings had to be redone manually. Version for bedrock in [Telegram](https://t.me/OSRKM)
> Currently searching for high resolution variations of such paintings as:
> 1. Baroque
> 2. Bouquet
> 3. Sunflowers
> 4. Cavebird
> 5. Fern

![ ](https://cdn.modrinth.com/data/cached_images/429127215e528850f9274a70c667cc71dda7088a.jpeg)

Ornithe Standard Libraries

Ornithe Standard Libraries (OSL) provides tools for modding with Ornithe.

## Libraries

### Core API

The Core API provides common utilities used by other modules, such as an events system and registries.

### Branding API

This module patches the title screen with mod loader information in 16w05a and below, emulating what you would see in 16w05b and above. This is done by parsing the run args for the `versionType` option.

### Config API

The Config API provides a framework for building and storing mod configs.

### Entrypoints API

The Entrypoints API allows mod developers to submit entrypoints that are called before the game is initialized.

### Keybinds API

The keybinds API provides events for registering keybinds.

### Lifecycle Events API

The Lifecycle Events API provides events to track the lifecycle of the Minecraft client and server.

### Networking API

The Networking API provides a framework for client-server communication.

### Resource Loader API

The Resource Loader API allows mods to load their own resources into the game.

## Information for developers

Our [Ploceus gradle plugin](https://github.com/OrnitheMC/ploceus) provides helper methods for adding OSL dependencies to your projects:

“`groovy
dependencies {

ploceus.dependOsl(‘0.17.1’)
}
“`

You can also add dependencies on individual OSL modules:

“`groovy
dependencies {

ploceus.dependOslModule(‘0.17.1’, ‘core’)
ploceus.dependOslModule(‘0.17.1’, ‘entrypoints’)
}
“`

Ore Outlines Revamped

# SUPPORTS LITERALLY EVERY SINGLE VERSION FROM ALPHA 1.2.2 TO 1.21.8
this is not a joke lol it actually works on every version that has texture/resource packs

on versions from 1.8 to 1.20.1 ignore the “incompatible made for a newer version” warning

there’s no way for me to get rid of that warning but it does work on those versions

![ores on grass](https://cdn.modrinth.com/data/SWSauWGl/images/0b797db39653e97f53b770e1afd4cdd85ac67477.png)

really simple pack that just adds outlines on the ores. ik its been done a billion times but i did it again lol

![Pixelart showing off the textures.](https://cdn.modrinth.com/data/cached_images/b07c20fa07b6504cfe11003d3951bdacecee3144.png)

the ore is like compacted so it doesn’t touch the outlines to make it not blend together

![Ores in a cave](https://cdn.modrinth.com/data/SWSauWGl/images/0a120142b7070f14c1e95be0ad4dc1cda4213c30.png)
![Ores in a cave](https://cdn.modrinth.com/data/SWSauWGl/images/d4fe03ae5504763ebf293f42da69aed164e9a343.png)

Ore Visible

## A resource pack that makes spotting ores in dark caves much easier.

![1](https://cdn.modrinth.com/data/cached_images/9aebd9d3eb5136ebde7ba74bfc51b92a083575cf.webp)

### [My other projects](https://modrinth.com/user/Scroutop)

Optimised PVP Textures

This resource pack enhances Minecraft PvP by introducing cleaner, sharper, and more optimized textures designed for competitive gameplay. Weapons, tools, armor, and GUI elements have been refined to improve visibility, reduce visual noise, and help players react faster in intense combat situations. Perfect for players who want a smoother and more focused PvP experience without altering the core style of the game.

NyaPack 🤺 Minimal Armor

![armor](https://cdn.modrinth.com/data/cached_images/5fbd0e32fe1bc7d031fa215cd572ef904d7fb92d.gif)


**NyaPack 🦋** is a resource pack that lets you show off your skin even more!
Armor becomes more like **accessories** or **situational outfits**, helping you customize your appearance without covering your character entirely.

✨ **Features:**

– **Emissives** and **animations** support in newer versions, all **without additional mods**
– Support for the new **copper armor**
– Versions **without emissive** and **without animations** are also available for those who prefer a simpler look

Give your skin more personality and style! 🦋