EntityManager

# 🧿 EntityManager

**EntityManager** is a high-performance, lightweight solution for server administrators who need absolute authority over entity spawning and presence. Whether you are optimizing a modern high-traffic Spigot server or maintaining a nostalgic **Alpha/Beta Replica** environment, this plugin provides the scalpel you need to dissect and control your world’s entity population.

### ✨ Key Features

* 🔄 **Dual-Mode Filtering**
Toggle between **Whitelist** (allow only specific types) and **Blacklist** (block unwanted intruders) with a single config switch.
* 🧹 **Smart Global Cleanup**
Automated background tasks periodically sweep your worlds to remove prohibited entities, keeping your MSPT low and your TPS high.
* 🏹 **Comprehensive Control**
Manage everything from classic mobs to technical entities:
* **Hostile & Passive Mobs** (Zombies, Cows, etc.)
* **Projectiles** (Arrows, Fireballs, Snowballs)
* **Utility Entities** (Armor Stands, Dropped Items, XP Orbs)
* ⚡ **Live Hot-Reloading**
Modify your `whitelist.yml` or `blacklist.yml` and run `/entitymanager reload` to see changes instantly—**no server restart required.**
* 📜 **Legacy & Modern Support**
Engineered for broad compatibility, making it a perfect fit for custom “Old-School” Replica setups and modern forks alike.

### 🛠️ Strategic Use Cases

* **Performance Tuning:** Stop entity-cramming and lag-inducing mob farms before they start.
* **Clean Hubs & Lobbies:** Automatically keep your spawn areas free of stray projectiles, dropped trash, or unwanted mobs.
* **Minigame Balancing:** Disable specific projectiles or item drops in sensitive arena environments.
* **Nostalgic Accuracy:** Fine-tune your Alpha/Beta Replica server by filtering out entities that don’t belong in that specific era.

### 📂 Commands & Permissions

| Command | Description | Permission |
| :— | :— | :— |
| `/entitymanager` | Shows plugin status and current mode. | *None* |
| `/entitymanager reload` | Reloads all configurations and lists. | `entitymanager.reload` |

### 🚀 Installation
1. Drop the `EntityManager.jar` into your `/plugins` folder.
2. Restart or load the plugin to generate the default configs.
3. Define your entities in `whitelist.yml` or `blacklist.yml` using standard Bukkit/Spigot names (e.g., `CREEPER`, `ARROW`, `ITEM_DROP`).
4. **Enjoy a cleaner, faster server!**

Поэма Края. Переклад на русский стих

Переклад Поэмы Края на русский стих, выполнен Иоганном Искандером, 2026.
Автор оригинала — Юлиан Гоф.

Против версии Кириченко ничего не имею, но я внезапно и твёрдо захотел иначе — так за три-четыре свободных вечера я написал свою, идя верно по строкам, без сокращений.

Текст можно найти на сайте Стихи.ру в открытом доступе.

Ресурспак можно распространять с упоминанием авторства как моего, так и Гофа — только бесплатно и открыто, без извлечения прибыли.

Ender Storage

These chests link together based on matching color patterns. All chests with the same color buttons share an inventory. Ender bags can be color coded to access chests as well giving you a portable solution to the question “How do I access the stuff at my base when I am not there?”

EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are three types of storage, EnderChest, EnderPouch and EnderTank.

EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.

EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.

EnderTanks work on the same principal of EnderChests but store liquids.

Using a diamond on the latch of an Ender Chest will move it to a seperate network for the player that used the diamond. This allows each player to have acceess to all 4096 frequencies without conflicting in SMP

We are partnered with [CreeperHost](https://www.creeperhost.net/partner/covers1624vpp)! Use promo code `covers1624vpp` at checkout for 15% off your first month
![](https://covers1624.net/covers1624vpp.png)

End Portal Frame Fix

Information

I changed a couple pixels so end portal frame fronts and backs are distinguishable.
Never build a portal wrong again!

Versions

This is designed to work in any version with end portal frames in it, but I’ve only tested a handful of versions.

Having issues?

Report it on the Github issue tracker so I know I need to fix something 😀

This tweak not for you?

Check out my other projects, I might have something you didn’t know you needed! 😀

Eating Animations Quark Compatibility

**Bundle Texture Pack Compat** [**Eating Animations More Mod Compatibility (NEO/FORGE/FABRIC)**](https://modrinth.com/resourcepack/eating-animation-more-mod-compatibility)

### Eating Animations More Mod Compatibility

**Add compatibility for mods with [Eating animation(NEO/FORGE)](https://modrinth.com/mod/eating-animations) & [(FABRIC)](https://modrinth.com/mod/eating-animation)**

### Mod Compatibility & Fixes:
– [**Quark**](https://modrinth.com/mod/quark)
– [**Quark Delight**](https://www.curseforge.com/minecraft/mc-mods/quark-delight)

![c](https://cdn.modrinth.com/data/cached_images/cb0d363f302b299ef64dffd50fd461dd88b2e59a.png)

Eating Animations More Mod Compatibility [FORGE/FABRIC]

Add compatibility for mods with [Eating animation(Fabric)](https://modrinth.com/mod/eating-animation)/[Eating Animations(Forge)](https://modrinth.com/mod/eating-animations) and fix some errors that [Eating Animations+](https://www.curseforge.com/minecraft/texture-packs/eating-animations)

### Mod Compatibility & Fixes:
– [**Aether**](https://modrinth.com/mod/aether)
– [**Aether Delight**](https://modrinth.com/mod/the-aethers-delight)
– [**Aether: Redux**](https://modrinth.com/mod/the-aether-redux)
– [**Artifacts Delight**](https://modrinth.com/mod/artifacts-delight)
– [**Bosses of Mass Destruction**](https://modrinth.com/mod/bosses-of-mass-destruction) & [**Forge**](https://modrinth.com/mod/bosses-of-mass-destruction-forge)
– [**Born in Chaos**](https://www.curseforge.com/minecraft/mc-mods/born-in-chaos)
– **Born in Chaos Delight** (from [**Compat Delight**](https://modrinth.com/mod/compat-delight))
– [**Call of Yucatán**](https://modrinth.com/mod/call-of-yucutan)
– [**Caverns & Chasms**](https://modrinth.com/mod/caverns-and-chasms)
– [**Critters n’ Crawlers**](https://modrinth.com/mod/critters-n-crawlers)
– [**Ender’s Delight**](https://modrinth.com/mod/enders-delight)
– [**Drop the Meat**](https://modrinth.com/mod/dropthemeat) [_(Combine with Eating Animations+)_](https://www.curseforge.com/minecraft/texture-packs/eating-animations)
– [**Farmer´s Delight**](https://modrinth.com/mod/farmers-delight)
– [**Fungi Stew**](https://www.curseforge.com/minecraft/mc-mods/fungi-stew)
– [**Fungus Stew**](https://modrinth.com/mod/fungus-stew)
– [**Golden Delicacies**](https://modrinth.com/mod/golden-delicacies)
– [**Inka**](https://modrinth.com/mod/inka)
– [**Jaden’s Nether Expansion**](https://modrinth.com/mod/jadens-nether-expansion)
– [**Legionary**](https://modrinth.com/mod/legionary)
– [**[Let’s Do] Beachparty**](https://modrinth.com/mod/lets-do-beachparty)
– [**[Let’s Do] Meadow**](https://modrinth.com/mod/lets-do-meadow)
– [**Loot & Explore (More RPG Content)**](https://modrinth.com/mod/loot-n-explore) & [**(LNE Add-Ons)**](https://modrinth.com/user/Fichte)
– [**Minecraft**](https://www.minecraft.net/) (Small Details)
– [**Mineral Delight**](https://modrinth.com/mod/mineral-delight-port)
– [**Nether´s Delight**](https://modrinth.com/mod/nethers-delight) & [**Fabric**](https://modrinth.com/mod/nethers-delight-refabricated)
– [**Ocean´s Delight**](https://modrinth.com/mod/oceans-delight)
– [**Quark**](https://modrinth.com/mod/quark)
– [**Quark Delight**](https://www.curseforge.com/minecraft/mc-mods/quark-delight)
– [**Queen Cats & Dogs**](https://modrinth.com/mod/queen-cats-dogs)
– [**Slimy Stuff**](https://www.curseforge.com/minecraft/mc-mods/slimy-stuff)
– [**Supplementaries**](https://modrinth.com/mod/supplementaries) [_(Combine with Eating Animations+)_](https://www.curseforge.com/minecraft/texture-packs/eating-animations)
– [**Rotten Creatures**](https://modrinth.com/mod/rottencreatures)
– [**Twilight Forest**](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest) [_(Combine with Twilight Forest: JAPPA Pack_](https://www.curseforge.com/minecraft/texture-packs/twilight-forest-jappa-pack) _&_ [_Eating Animations+)_](https://www.curseforge.com/minecraft/texture-packs/eating-animations)
– [**Twilight’s Flavor & Delight**](https://modrinth.com/mod/twilight-delight) [_(Combine with Eating Animations+)_](https://www.curseforge.com/minecraft/texture-packs/eating-animations)
– [**Twilight Forest Artifacts**](https://modrinth.com/mod/twilight-forest-artifacts)
– [**Vanilla Cookbook**](https://modrinth.com/mod/vanillacookbook) [_(Combine with Eating Animations+)_](https://www.curseforge.com/minecraft/texture-packs/eating-animations)
– [**Victus**](https://modrinth.com/mod/victus)
– [**YUNG’s Cave Biomes**](https://modrinth.com/mod/yungs-cave-biomes)

![Example](https://cdn.modrinth.com/data/cached_images/4246a2f8c22860748f91bac07c96738a6ea569a9.gif)

## Other mods compatibilities in parts:



## Other resourcepacks compatibilities in parts:

### Specific order (to avoid any type of texture error)
I recommend installing ([Eating Animations+](https://www.curseforge.com/minecraft/texture-packs/eating-animations)) Because this package also corrects some errors in version 1.20.x

![v](https://cdn.modrinth.com/data/cached_images/b2eac7eb020f46f0fbc383fb7b1d19c8700cd29e.png)

### Some Meals Compat with Eat Animation (Including Eatanimations+ 1.10 arrangements)
![c](https://cdn.modrinth.com/data/cached_images/d1e2deee1ea1bba9bd4a9a726b6b4ebbf14d9bae.png)
### This pack adds new compatibilities and fixes things from another pack

Doku’s RPG

**About**:
————
This pack is a continuation of Doku’s RPG,
a texture pack by Doku, it was the initial inspiration for Gerudoku and several other remix packs, Doku’s RPG was discontinued in 2010.

in 2014 Handsome_Dan started a continuation project called Doku RPG: Faithful Continuation,
it had a few items and new blocks, but was discontinued in 2015 due to lack of time,
most of Doku RPG: Faithful Continuation is used within this pack.

the original plan for this continuation was to avoid using anything made for Gerudoku and parts of Dokucraft, however I realized that I would never finish the pack if I didn’t use a few parts from them, the original version of Doku’s RPG didn’t have items or mobs and the task of making nearly 14 years worth of textures all at once was a little too daunting, so I’ve tried to use as few as possible while updating the pack through each version of minecraft and trying to maintain a consistent style.

**Links and Other Information**
——————————
I recommend **Optifine** for full functionality of the pack.

For Fabric I’d recommend the **Fabulously Optimized** modpack for ease of use, or https://lambdaurora.dev/optifine_alternatives/ for a list of Optifine alternatives

Some things will not work without optifine or an alternative,

**Optifine**
– https://www.optifine.net/downloads

**Fabulously Optimized**
– https://modrinth.com/modpack/fabulously-optimized
– https://www.curseforge.com/minecraft/modpacks/fabulously-optimized

——————————

– **[Doku RPG: Faithful Continuation](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/wip-resource-pack/2290911-doku-rpg-faithful-continuation-on-hiatus)**

– **[Gerudoku Faithful](https://modrinth.com/resourcepack/gerudoku-faithful)**

– **[Gerudoku Genesis](https://www.curseforge.com/minecraft/texture-packs/gerudoku-genesis)**

– **[Proof of Permission](https://imgur.com/a/LNjg4BY)**

**Alternate Textures & Add-on files**
——————————

Alternate Textures & add-on files available on Github:
– **[Doku’s RPG Github](https://github.com/ShadySalesGnome/Doku-s-RPG)**

**Credits**
——————————
Doku, Handsome_Dan, SOM3GUY, Tyken132, Jademalo, Lilyo, Coagulated, Runesmith, Krayloon, Jzus,TDWP_FTW/Forstride, DrZhark, Executive_Hamster, Bloody_Toast, Vamediah, History, Hozz, Richasackboy/Teknician, GameslayerX2, DooDooRoonys, Velimas,

Specific Credits in zip file.

All Dokucraft textures included within this pack were made by Doku for Dokucraft 1.0 to 2.5 between March 2011 and July 2011.

Doemeth’s Simple Armor

**This is my very first texture pack! It features simplified armor for Leather, Iron, Gold, Diamond, and Netherite.**

DockBridge

# DockBridge

Velocity plugin to auto-register Docker-backed servers (e.g., Limbo) and check for updates on Modrinth.

## Features
– Auto-discovery: Containers with label `net.uebliche.dockbridge.autoregister=true` are registered as Velocity servers. Host from container name, port from label `net.uebliche.dockbridge.server_port` (fallback: first exposed port, else 25565).
– Name collisions: Default `suffix` → append short container id (`basename-abcdef`). Alternative `overwrite` → keep basename, last writer wins.
– `/dockbridge` command (permission `dockbridge.command`): Shows label filter, duplicate strategy, last scan stats, and registered servers (no sensitive data).
– Modrinth update check on proxy start; login hint for players with permission `dockbridge.update.notify`.

## Installation
1) Download the latest DockBridge release from Modrinth (jar file).
2) Place the jar into your Velocity `plugins/` folder.
3) (Optional) If Velocity runs in Docker, mount `/var/run/docker.sock` into the Velocity container so DockBridge can discover containers.
4) Start Velocity. On first start, the config file `dockbridge.conf` is created in the Velocity data folder; adjust settings and restart.
5) Permissions:
– `dockbridge.command` for `/dockbridge`
– `dockbridge.update.notify` for update hints on login

## Configuration
`dockbridge.conf` (created in the Velocity data folder on first start):
“`
docker.endpoint=unix:///var/run/docker.sock
docker.poll_interval_seconds=30
filters.proxy_group=default
docker.autoregister.label_key=net.uebliche.dockbridge.autoregister
docker.autoregister.label_value=true
docker.autoregister.name_label=net.uebliche.dockbridge.server_name
docker.autoregister.port_label=net.uebliche.dockbridge.server_port
docker.autoregister.duplicate_strategy=suffix # suffix | overwrite
“`

## Docker labels (example)
“`
net.uebliche.dockbridge.autoregister=true
net.uebliche.dockbridge.server_name=limbo
net.uebliche.dockbridge.server_port=30000
“`


## Local testing
### Gradle run
“`
./gradlew runVelocity
“`
Downloads Velocity, builds the plugin (shadowJar), and starts the proxy with the plugin loaded.

### Docker Compose (Limbo set)
“`
docker compose up –build # or: docker compose -f docker-compose.limbo.yml up –build
“`
Includes three Limbo backends (ports 30000/30001/30002) and Velocity on host port 26678. Velocity runs via `runVelocity` inside the container and mounts your sources/config.

## Commands & permissions
– `/dockbridge` (permission `dockbridge.command`): Status and registered servers.
– Update hint on login: permission `dockbridge.update.notify`.

## Troubleshooting
– No servers registered?
– Ensure your containers have the label `net.uebliche.dockbridge.autoregister=true` and a valid `net.uebliche.dockbridge.server_port`.
– Make sure Velocity can reach Docker: mount `/var/run/docker.sock` (or set `docker.endpoint` to a reachable TCP endpoint).
– Check `/dockbridge` output for last scan count and registered servers.
– Port mismatch or forwarding errors?
– Verify the Limbo (or other backend) port matches the label and the server properties.
– For Velocity forwarding, ensure forwarding secret/mode match on both ends.
– Duplicate names?
– Default strategy is `suffix`. Switch to `overwrite` via `docker.autoregister.duplicate_strategy` if you want last-writer-wins.


## Build
“`
./gradlew build
“`
Produces the shaded jar at `build/libs/DockBridge-.jar`.

## Contributing
– Fork & PRs welcome. Keep code comments minimal but purposeful.
– Default Java 21, Gradle Kotlin DSL, Velocity API 3.4.0-SNAPSHOT for run task; 3.1.1 for compileOnly/annotationProcessor.
– Run `./gradlew build` before submitting; Docker-based tests are optional.

Dithering3D

# 🎨 Dithering3D – Surface-Stable Fractal Dithering

![Minecraft](https://img.shields.io/badge/Minecraft-1.8.9_*_1.21%2B-62B47A?style=for-the-badge)
![OptiFine](https://img.shields.io/badge/OptiFine-All_Versions-2577D0?style=for-the-badge)
![Iris](https://img.shields.io/badge/Iris-1.2.0%2B-9B59B6?style=for-the-badge)
![License](https://img.shields.io/badge/License-MPL_2.0-E67E22?style=for-the-badge)

## 🖼️ Screenshots

![Dithering3D Preview](https://media.forgecdn.net/attachments/1454/997/2026-01-07_03-01-52-jpg.jpg)

## ✨ A Revolutionary Visual Experience

Transform your Minecraft world with **Surface-Stable Fractal Dithering** — a groundbreaking rendering technique where dither dots **stick to 3D surfaces** instead of the screen, creating a unique manga/comic book aesthetic that feels alive.

> 🎬 *Based on the innovative work by [Rune Skovbo Johansen](https://github.com/runevision/Dither3D)* — **[Watch the explainer video](https://youtu.be/HPqGaIMVuLs)**

## 🖼️ What Makes This Shader Special?

### 📌 **Surface-Stable Dots**
Unlike traditional dithering where patterns “swim” on screen, Dither3D anchors each dot to the actual 3D surface. Walk around blocks, and the dots stay perfectly attached!

### 🔄 **Fractal Scaling Magic**
As you move closer or farther from surfaces, dots dynamically split or merge to maintain **constant screen-space density**. It’s mesmerizing to watch!

### 🎨 **Three Color Modes**

| Mode | Description |
|:—-:|:————|
| **Grayscale** | Classic black & white dithering — clean, minimalist, timeless |
| **RGB** | Each color channel gets its own dot layer — vibrant and unique |
| **CMYK Halftone** | Authentic newspaper/comic print simulation with rotated dot angles |

## ⚡ Features at a Glance

| Feature | Description |
|:——–|:————|
| 🎯 **Precision Dithering** | SVD-based frequency analysis for mathematically perfect dot placement |
| 🌀 **Anti-Stretch Technology** | Anisotropic smoothing keeps dots circular even on oblique surfaces |
| 🎥 **Camera Stable** | Radial compensation prevents dot swimming during camera rotation |
| ⚙️ **Highly Configurable** | 10+ parameters to fine-tune your perfect look |
| 🚀 **Performance Optimized** | Efficient 3D texture sampling for smooth gameplay |
| 📱 **Universal Compatibility** | Works with OptiFine AND Iris on virtually any Minecraft version |

## 🎛️ Customization Options

Fine-tune every aspect of the dithering effect with our intuitive in-game sliders:

### 🔧 Dither Settings
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Dot Scale** | 2 – 10 | Control overall dot size (exponential) |
| **Size Variability** | 0 – 1 | 0 = Bayer pattern, 1 = Halftone style |
| **Dot Contrast** | 0 – 2 | Sharpen or soften dot edges |
| **Stretch Smooth** | 0 – 2 | Combat stretched dots on angled surfaces |

### 💡 Input Controls
| Parameter | Range | Effect |
|———–|:—–:|——–|
| **Exposure** | 0 – 5 | Brightness multiplier |
| **Offset** | -1 to 1 | Brightness offset adjustment |

### 🎮 Additional Options
– **Inverse Dots** — Flip dot colors for a negative effect
– **Radial Compensation** — Stabilize during camera rotation *(recommended!)*
– **Quantize Layers** — Prevent dot morphing for a more “classic” look
– **Debug Mode** — Visualize fractal layers for development

## 📦 Installation

### For OptiFine Users
1. Download and extract the shader pack
2. Place the `shaders` folder in `.minecraft/shaderpacks/`
3. Launch Minecraft → Options → Video Settings → Shaders
4. Select **Dithering3D** and enjoy!

### For Iris Users (Fabric/Quilt)
1. Install Iris Shaders mod (1.2.0+)
2. Download and extract the shader pack
3. Place the `shaders` folder in `.minecraft/shaderpacks/`
4. Press **O** in-game to open shader menu
5. Select **Dithering3D**

> 💡 **Tip:** Press `F3 + T` to quickly reload shaders after making changes!

## 🎨 Preset Profiles

Choose from pre-configured profiles for instant results:

| Profile | Color Mode | Dot Scale | Best For |
|:——-:|:———-:|:———:|:———|
| 🟢 **LOW** | Grayscale | 4.0 | Performance, retro feel |
| 🟡 **MEDIUM** | Grayscale | 5.0 | Balanced experience |
| 🟠 **HIGH** | RGB | 5.0 | Colorful, artistic |
| 🔴 **ULTRA** | CMYK | 6.0 | Maximum visual impact |

## 🌟 Perfect For

| 📸 Screenshot enthusiasts | Create unique, artistic captures |
|:————————:|:——————————–|
| 🎬 **Content creators** | Stand out with a distinctive visual style |
| 🎮 **Retro lovers** | Relive the charm of 1-bit graphics |
| 🎨 **Artists** | Manga, comic book, and newspaper aesthetics |
| 🧪 **Tech enthusiasts** | Experience cutting-edge rendering techniques |

## ❓ FAQ

**Q: Does this work with other shaders?**
> Dithering3D is a standalone shader pack. Combining with other shaders may cause conflicts.

**Q: Why do some surfaces look different?**
> The sky and some special effects may appear different as surface-stable dithering reveals flat geometry.

**Q: Performance impact?**
> Moderate. The 3D texture sampling is optimized but more demanding than vanilla rendering. Most GPUs handle it smoothly.

**Q: Can I use this in my modpack?**
> Yes! Under MPL-2.0 license. Credit appreciated.

## 🔬 The Science Behind It

Dithering3D uses **Singular Value Decomposition (SVD)** to analyze UV coordinate derivatives in real-time, determining the exact frequency and direction of surface textures. This mathematical approach enables:

“`
✅ Perfectly uniform dot density regardless of distance
✅ Seamless fractal transitions between detail levels
✅ Circular dots even on extremely angled surfaces
✅ Rotation-stable patterns that don’t “swim”
“`

## 📚 Credits & Resources

| Resource | Link |
|:———|:—–|
| 🔗 **Original Algorithm** | [Rune Skovbo Johansen](https://github.com/runevision/Dither3D) |
| 🎥 **Technique Explanation** | [YouTube Video](https://youtu.be/HPqGaIMVuLs) |
| 💬 **Technical Discussion** | [FAQ Thread](https://github.com/runevision/Dither3D/discussions/12) |

## 📄 License

“`
Mozilla Public License 2.0 (MPL-2.0)
“`

🎨 Transform your world. Experience Dithering3D. 🎨

If you enjoy this shader, consider leaving a ⭐ and sharing this shader page !