PipeBlocker
# PipeBlocker
### A mod that protects against [BleedingPipe](https://blog.mmpa.info/posts/bleeding-pipe) by filtering ObjectInputStream
For more info, visit https://blog.mmpa.info/posts/bleeding-pipe.
# PipeBlocker
### A mod that protects against [BleedingPipe](https://blog.mmpa.info/posts/bleeding-pipe) by filtering ObjectInputStream
For more info, visit https://blog.mmpa.info/posts/bleeding-pipe.

When equiped the Carved Pumpkin is pink. Great for using as a “green” screen for UI screenshots.
This pack was originally made for [Colourful containers](https://modrinth.com/resourcepack/colourful-containers-gui) (by [Kingybu](https://modrinth.com/user/Kingybu)), but also works with every other resourcepack that changes the UI (Some examples: [Recolourful Containers GUI + HUD](https://modrinth.com/resourcepack/recolourful-containers-gui), [BeagleNF404’s UI Pack](https://modrinth.com/resourcepack/beaglenf404s-ui-pack), [Shrimp’s Immersive Interfaces](https://modrinth.com/resourcepack/shrimps-immersive-interfaces), …)
Colourful containers and other custom GUI packs rarely use pink in their UI, which is why pink was chosen.
**Ingame usage**
1. Set GUI size to 3x
2. Put on the Carved Pumpkin block
3. Open any GUI
4. Take a screenshot using your preferred method
5. import the screenshot into Photoshop (Or another prefered software like Paint.net)
It is the cow from the PC Gamer Demo! But with a slightly modified logo and it uses the new cow texture from 1.14
**Картины для всех, даром, и пусть никто не уйдёт обиженный!**
– RU: Дело было вечером, делать было нечего… Вот и решил сделать ресурспак с оригинальными и слегка изменёнными вариантами картин в высоком разрешении, пару картин пришлось переделывать вручную. Версия для бедрока в [Телеге](https://t.me/OSRKM)
> В данный момент веду поиск вариаций в высоком разрешении таких картин как:
> 1. Baroque
> 2. Bouquet
> 3. Sunflowers
> 4. Cavebird
> 5. Fern
**Paintings for everybody, free, and nobody will go away unsatisfied!**
– ENG: It was evening, there was nothing to do… So I decided to make a resource pack with original and slightly modified versions of the paintings in high resolution, a couple of the paintings had to be redone manually. Version for bedrock in [Telegram](https://t.me/OSRKM)
> Currently searching for high resolution variations of such paintings as:
> 1. Baroque
> 2. Bouquet
> 3. Sunflowers
> 4. Cavebird
> 5. Fern

Ornithe Standard Libraries (OSL) provides tools for modding with Ornithe.
## Libraries
### Core API
The Core API provides common utilities used by other modules, such as an events system and registries.
### Branding API
This module patches the title screen with mod loader information in 16w05a and below, emulating what you would see in 16w05b and above. This is done by parsing the run args for the `versionType` option.
### Config API
The Config API provides a framework for building and storing mod configs.
### Entrypoints API
The Entrypoints API allows mod developers to submit entrypoints that are called before the game is initialized.
### Keybinds API
The keybinds API provides events for registering keybinds.
### Lifecycle Events API
The Lifecycle Events API provides events to track the lifecycle of the Minecraft client and server.
### Networking API
The Networking API provides a framework for client-server communication.
### Resource Loader API
The Resource Loader API allows mods to load their own resources into the game.
## Information for developers
Our [Ploceus gradle plugin](https://github.com/OrnitheMC/ploceus) provides helper methods for adding OSL dependencies to your projects:
“`groovy
dependencies {
…
ploceus.dependOsl(‘0.17.1’)
}
“`
You can also add dependencies on individual OSL modules:
“`groovy
dependencies {
…
ploceus.dependOslModule(‘0.17.1’, ‘core’)
ploceus.dependOslModule(‘0.17.1’, ‘entrypoints’)
}
“`
# SUPPORTS LITERALLY EVERY SINGLE VERSION FROM ALPHA 1.2.2 TO 1.21.8
this is not a joke lol it actually works on every version that has texture/resource packs
on versions from 1.8 to 1.20.1 ignore the “incompatible made for a newer version” warning
there’s no way for me to get rid of that warning but it does work on those versions

really simple pack that just adds outlines on the ores. ik its been done a billion times but i did it again lol

the ore is like compacted so it doesn’t touch the outlines to make it not blend together


## A resource pack that makes spotting ores in dark caves much easier.

### [My other projects](https://modrinth.com/user/Scroutop)

**NyaPack 🦋** is a resource pack that lets you show off your skin even more!
Armor becomes more like **accessories** or **situational outfits**, helping you customize your appearance without covering your character entirely.
✨ **Features:**
– **Emissives** and **animations** support in newer versions, all **without additional mods**
– Support for the new **copper armor**
– Versions **without emissive** and **without animations** are also available for those who prefer a simpler look
Give your skin more personality and style! 🦋
challenge yourself in survival or in server by using this pack because every texture you can see will become nothing in the game now
compatible from alpha versions to 1.20.2
No Hotbar, Pretty Straight forward. Idk what this can be useful for tbh. Maybe clear hotbar? Just use idk.
Can I put this in my modpack?
Sure but add the credit. Or just paste the text below
No Hotbar
By Zacgamingpro1234
https://modrinth.com/resourcepack/nohotbar
If you want to redistribute to other websites just tell me and I’ll try.
You can use it in your modpack.
You can use it for personal use.
If you want to modify this resource you must ask me.