ZombieSMP
**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.
**_Features:_**
– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.
**_To set up:_**
1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.
ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.
ZombiesInfection
# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.
## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)
`n * 20` – means that the entered number will be multiplied by 20.
– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)
## **Important clarification, the effects are given 1 time!!**
config.yml
“`yaml
config_version: 2
# Enable debug mode (output additional messages to the console)
debug: false
# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true
# Number of times the effect will be applied
effect-will-applied-after: 5
# Delay in server ticks before executing the first repeat (n * 20)
delay: 5
# Period in server ticks for task repetition (n * 20)
period: 5
# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10
# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30
# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s ”
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`
Zombies Slow You
## Hey, how come no one made this kind of datapack yet?
### _Or is it just that I didn’t search well enough..?_
Basically, once a zombie hits you, your Movement Speed attribute will be multiplied by 0.25 (equivalent to Slowness V) and
– _for versions 1.21 and above:_ Multiplies your Jump Strength attribute by 0.
– _for versions below 1.21:_ Jump Boost 128.
for 1.5 seconds
If you don’t like these values, you can configure it by going to
– _1.21+: zombies_slow/data/zombies_slow/function/zombie_hit.mcfunction_
– _Below 1.21: zombies_slow/data/zombies_slow/functions/zombie_hit.mcfunction_
Zombies Revamped
If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.
## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:
✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!
## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.
## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.
Zombies Remade

Zombies Remade Remakes the Texture of the Zombie to a more Modren one
and with more Actions and more Stuff with what the Zombie can be
Discamer This does not Change the other Zombie textures like Husk and Drowned only the Normal Zombie for now i remove this Discamer if i do end up adding them
Also dont worry about the Pack saying it Might not Work Because it should Work
also i made this because no one else did
Zombies Powerups
Call of Duty Zombies powerups in Minecraft!
# MC I Zombies Powerups

Powerups provide benefits to the players that have various effects on them and the mobs. These benefits range from healing the durability of every single item in player’s inventories to killing most hostile mobs.
– Carpenter
Heals every durable item to be full durability in a player’s inventory
– Nuke
Burns and heavily weakens mobs and kills them when 5 seconds has passed
– Max Ammo
Set the count of every item to be the highest the limit for the item allows for in a player’s inventory
– Max Armour
Heals only items in a player’s armour slot to be full durability
– Instakill
Makes mobs 1-hit that last for 60 seconds
Zombies Evolved
**The data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tag/v2.0.0) is REQUIRED to be installed for Zombies Evolved to function as expected. Please click on the link to download it.**
## 🟧 About
Zombies Evolved is a data pack that seeks to provide players with a uniquely arduous challenge while also maintaining Minecraft’s beloved feel and freedom. Each zombie variant added is intended to bring along new mechanics and a refreshing ambience of horror.
## 🟧 Features
The data pack is a work in progress. But every release that finds its way here has been tested and is completely functional, just not feature-complete. As of the current version, there are **three evolved zombies added to the game**. Although you can read about them in the spoiler below, why not consider going in blind?
Evolved Zombies
These custom mobs can be easily experimented with by using their dedicated spawn eggs. To obtain a spawn egg, type `/function zombies_evolved:_item/__spawn_egg/give/_`. Of course, replace “” with the type of evolved zombie that you want to spawn.
**Jacky** – Jackies are characterized by carved pumpkins, impish chuckles, and a distinct whininess. Try not to let them touch you! With a tendency to pilfer the weapons and armor of nearby friends and foes, they can be a rather mischievous variant of zombie. Each new piece of equipment lights them up like a lantern. Despite their innate greediness, postmortem, they do well in returning what they steal. 3 out of 100 zombies spawn as a jacky.
**Shrieker** – The terror of the caves, the embodiment of horror, the shrieker takes the warden anywhere you and your pickaxe go. Be careful about how you whack it, or you might be in for a lot more trouble than you started out with. 1 out of 50 underground zombies spawn as a shrieker.
**Stalac** – Named after what they emulate, stalacs are opportunistic predators that lay strewn across the ceilings of dripstone caves. Be sure to get the drop on them, before they get the drop on you. Roughly 1 out of 5 zombies that spawn in dripstone caves spawn as a stalac. You can spawn a hanging stalac by right clicking the underside of most blocks with its spawn egg.
Specific elements of the data pack can be configured in the settings, accessible by the command `/function zombies_evolved:_settings/show/_`.
## 🟧 Installation
The Zombies Evolved data pack should be installed like any other data pack.
That entails dragging the entire pack (the ZIP) into the `datapacks` folder of a world.
Additionally, Zombies Evolved requires the data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tags/v2.0.0) to be installed along with it.
## 🟧 Distribution & Modification & Media
If you’re going to do anything with my data pack that is apart from simply playing with it, please give credit where credit is due. This includes distributing, modifying, recording footage of, or streaming my data pack. I’ve spent countless hours on it (including the upcoming features that aren’t yet visible in the release version!). Please note the project is under the GNU General Public License v3.0.
## 🟧 Credit
Thank You
[nphhpn](https://www.planetminecraft.com/member/nphhpn/) & [Cloud Wolf](https://linktr.ee/CloudWolfMC) for their contributions to entity-hit-matching tech.
[pea_sh0ter](https://www.planetminecraft.com/member/pea_sh0ter/) for coming up with the main premise of the stalac.
ZombieMonarch
This is a Minecraft Bukkit/Spigot plugin that introduces a special mob called the “Zombie Monarch.”
At night, zombies have a configurable chance to spawn as a “Zombie Monarch” with a custom name and enchanted diamond armor.
If a spawner has a diamond block above it, it can spawn a Zombie Monarch at night instead of the usual mob.
When a Zombie Monarch drops below half health, it summons a configurable number of zombies and skeletons with iron armor.
The Zombie Monarch can explode if a player (especially one holding a shield) comes close, after a warning and a short delay.
A boss bar is shown to nearby players when a Zombie Monarch is present.
When the Zombie Monarch dies, all mobs it summoned are killed (if enabled in config).
All features and parameters (spawn chance, armor, explosion, messages, etc.) are configurable in the config.yml file.
ZombieApocalypseSSS

# ZombieApocalypseSSS
**A full-featured zombie apocalypse survival plugin for Paper 1.21+**
[](https://modrinth.com/plugin/zombieapocalypsesss)
[](https://papermc.io)
[](https://adoptium.net)
[](LICENSE)
*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*
[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)
—
## 📖 Table of Contents
* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits
—
# ✨ Features
## 🧠 Advanced Zombie AI
* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint
* **Feign Death** zombies revive after a delay
* **Breaker AI** — destroy doors and blocks
* **Sun weakness** (burn or slow)
---
## 🎯 Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
| -------- | ---------- | ----- | --------- |
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
---
## 📈 Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
| ----- | ----- | ---------- | --------------- |
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly.
---
## 🧬 Infection System
* 0–100 infection points
* Effects scale with level
* +5 per hit (30% chance)
* Natural decay (~1 point / 30s, faster in safe zones)
---
## 🧠 Psychological Horror (Sanity)
* BossBar display (green → purple)
* Hallucinations, fake sounds, fake messages
* Drains in darkness, near zombies, when alone
⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly.
---
## 🔥 Campfire Safe Zones
* Prevent zombie spawning
* Heal players and reduce infection
* 3 upgrade tiers
* Zombies can destroy them
---
## 🩹 Survival Items
* **Bandage** — stop bleeding
* **Antivirus** — reset infection
* **Adrenaline** — temporary boost with crash
* **Zombie Camo** — ignored by zombies
* **Radio** — locate supply drops
---
## 🌙 Blood Moon
* Random night event (default 5%)
* Increased spawn rate and stronger zombies
* API events available
---
## 📦 Supply Drops
* Random drops near players
* Fully configurable loot table
* Optional coordinate broadcast
⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns.
---
## 🔫 Sentry Turrets
* Auto-target zombies
* Multiple ammo types
* Persistent across restarts
⚠️ **Fixed in 4.4.0:** Data loss issue resolved.
---
## 🌍 World Structures
* Military Checkpoint
* Crashed Plane
* Hospital
* Survivor Camp
* Outpost
✔️ Scale with difficulty
✔️ No ocean spawning
---
## 📖 Survival Guide GUI
* Interactive in-game guide
* Covers all systems and mechanics
---
# 📦 Requirements
| Component | Version |
| ----------- | -------- |
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
---
# 🚀 Installation
1. Download the `.jar`
2. Place it in `plugins/`
3. Start the server
4. Edit configs
5. Use `/zapoc reload`
---
# ⌨️ Commands
| Command | Description |
| ------------------- | ------------- |
| `/zapoc reload` | Reload config |
| `/zapoc summon` | Spawn zombie |
| `/zapoc infect` | Infect player |
| `/zapoc cure` | Cure |
| `/zapoc panic` | Spawn horde |
| `/zapoc bloodmoon` | Toggle event |
| `/zapoc supplydrop` | Force drop |
| `/zapoc stats` | View stats |
---
# 🔐 Permissions
| Permission | Description |
| -------------- | ------------------- |
| `zapoc.admin` | Full access |
| `zapoc.use` | Use features |
| `zapoc.immune` | Immune to infection |
---
# 🔧 Configuration
Config files:
* `config.yml`
* `zombies.yml`
* `items.yml`
* `events.yml`
* `mechanics.yml`
* `turrets.yml`
* `sun-effect.yml`
* `spawn-control.yml`
* `messages_en.yml`
* `messages_vi.yml`
---
# 🔫 CombatGunSSS Integration
👉 https://modrinth.com/plugin/combatgunsss
* 30+ guns
* Full compatibility
* Optional but recommended
---
# 🧩 Developer API
```java
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
```
Events:
* BloodMoonStartEvent
* BloodMoonEndEvent
* SupplyDropEvent
* ZombieInfectEvent
---
# 🔍 Troubleshooting
Zombies not spawning
* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`
Zombies spawning inside Tier 3 campfire zones
* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius
API zombie has wrong / mixed type after spawnZombie()
* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys
Spawn phases not working
* Fixed in 4.4.0
* Update plugin
Sanity system not working
* Fixed in 4.4.0
* Check `mechanics.yml`
Infection not disabling
* Fixed in 4.4.0
Turrets disappearing
* Fixed in 4.4.0
Recipes not showing
* Fixed in 4.3.3
Zombie names broken
* Fixed in 4.3.3
Structures spawning in ocean
* Fixed in 4.3.1+
/reload breaks plugin
* Always restart server
—
# ❓ FAQ
### Does this replace vanilla zombies?
Optional — configurable.
### Does it support multiple worlds?
Yes.
### Is it laggy?
Optimized, but depends on config.
### Can I disable infection?
Yes (`config.yml`).
### Do I need CombatGunSSS?
No, but recommended.
### Does it support Spigot?
No — Paper only.
—
# 📄 Credits
**Author:** Duong2012G
**License:** Apache 2.0
*Open source — contributions welcome.*
ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**