ZickZack Light Blue
# ZickZack Light Blue


This is a resourcepack that mimics the texturepack used by BastiGHG in early 2026. The pack comes with custom skyboxes, updated hud & hotbar, custom XP Level color Requires [Polytone] and everything is made configurable using ResPackOpts
## Texture changes
– GUI hearts and armour are light blue
– Golden carrots as food bar
– Optifine/Skyboxify Custom Sky (light blue night sky, blue day sky (double sun & artifacts fixed)
> **NOTE about custom SkyBoxes:** You need to install a mod in order to make the custom skyboxes work, I recommend Skyboxify for this. If you are using Optifine, the pack should just also work fine!
> **NOTE about the configuration Screen:** You need to install a mod in order to make configuration screen work, the mod is called ResPackOpts!
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### Resourcepack Support
For any questions or problems with the resource pack, please contact me on Discord!
**PLEASE** do not ask for support in the BastiGHG Discord or in his Twitch Chat!

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## **DISCLAIMER:**
> I am not BastiGHG, this is a community made resourcepack! This resourcepack is not approved by or associated with BastiGHG in any way! Some textures are not available to me, so I can’t include them!
Zhylon Core
# Zhylon Core – The Backbone of All Zhylon Plugins
**Zhylon Core is a minimalistic dependency plugin that serves as the shared foundation for all plugins in the Zhylon ecosystem.**
It does **not provide any direct features, commands, or visible functionality** for players or server administrators. Instead, it acts as the **technical backbone** that ensures consistency, stability, and modularity across all *Zhylon* modules.
This plugin includes utility classes, shared APIs, configuration handling, and other internal systems that other Zhylon plugins rely on to function properly.
⚠️ If you’re using any Zhylon plugin, **Zhylon Core** is required. Without it, dependent plugins may not start or work correctly.
️**What’s Inside
Shared utility and helper classes**
– Base configuration system
– Common event listeners or API interfaces
– Unified logging & exception handling
– Version check & compatibility management
– Optional: automatic service registration/hooks
**Why a Core Plugin?**
Large plugin systems benefit from a modular structure. Instead of bundling the same logic into every plugin, **Zhylon Core centralizes common code**, reducing redundancy and improving maintainability. It also allows for faster updates and better integration across plugins in the Zhylon suite.
**What Zhylon Core is not**
– ❌ It does not add gameplay features
– ❌ It does not include any commands
– ❌ It does not do anything on its own
It’s designed to run silently in the background – doing the invisible work that makes everything else possible.
**✅ Do not remove this plugin**
Zhylon Core is required for all official Zhylon modules to function. If you’re using a plugin that lists Zhylon Core as a dependency, make sure it stays installed.
Zhylon CombatLock
# Zhylon CombatLock
### Modern, Lightweight PvP Combat Plugin for Minecraft Paper Servers
**Zhylon CombatLock** is a powerful and efficient PvP combat system designed specifically for Minecraft Paper servers. Instead of merely tracking combat events, it actively locks players into combat to prevent unfair escapes, restrict certain actions, and ensure a fair and challenging PvP experience. Whether you’re running a hardcore PvP server or simply want to stop combat dodging, **Zhylon CombatLock** delivers with style, flexibility, and performance.
### ✅ Key Features:
– ⚔️ Automatically locks players into combat when taking real PvP damage
– ⏳ Displays an individual, visible combat timer in the action bar
– 🛑 Blocks specific commands while players are locked in combat
– 💀 Instantly punishes players who disconnect during combat by causing death and inventory drop
– ⚙️ Clean, easy-to-use configuration file with full control over timing and settings
– 🔌 Minimal external dependencies — only requires **ZhylonCore**, the backbone of all Zhylon plugins
*📦 Requires ZhylonCore to run.*
### 🛠️ Plugin Commands & Permissions:
– /combatlock — Toggle combat lock bypass (Permission: combatlock.toggle-bypass)
– /combatlock-check [player] — Check if a player is in combat lock (combatlock.check)
– /combatlock-reload — Reload plugin configuration (combatlock.reload)
– /combatlock-timeout — Set combat lock timeout (combatlock.timeout)
– /combatlock-toggle — Enable or disable combat lock globally (combatlock.toggle)
Permissions are defaulted to server operators (op) for control.
### ⚙️ Configuration Highlights:
– enabled: Enable or disable the plugin globally (default: true)
– combatlock-enabled: Enable or disable the combat lock feature (default: true)
– combatlock-timeout: Duration in seconds before combat lock expires (default: 10)
– combatlock-bypass-enabled: Allow bypassing combat lock (default: false)
Full configuration allows you to tailor combat behavior exactly to your server’s PvP rules.
### 🛠️ Setup Instructions:
1. Download ZhylonCombatLock.jar and ZhylonCore.jar
2. Place both files into your server’s /plugins/ folder
3. Restart or reload your server
4. Customize the config.yml inside /plugins/ZhylonCombatLock/ to fit your server’s rules
5. Enjoy a fair and balanced PvP combat system right out of the box!
Zhu Yuan Totem
This resource pack replaces the traditional Totem of Undying texture with a custom design inspired by **Zhu Yuan from Zenless Zone Zero**. Instead of the default Minecraft totem, players will see Zhu Yuan represented in a clean, stylized texture that fits seamlessly within the game’s art style. This pack is purely cosmetic and does not alter gameplay mechanics, making it perfect for fans of Zenless Zone Zero who want to add a touch of personality and character flair to their Minecraft experience.
Zhonya’s Totem
Changes the Totem of Undying texture and sound to a hourglass inspired by Zhonya’s from League of Legends.
zHomes








zHomes is a modern, fast and fully-configurable homes plugin for Spigot/Paper/Purpur/PufferFish servers. It focuses on simplicity, speed and customization so server owners can give players a familiar — but powerful — teleportation experience.
Some features:
– Create, delete and list homes
– Admin tools for managing and converting homes
– PlaceholderAPI support for message placeholders
– MiniPlaceholders support for minimessage placeholders
– Vault support for economy/command-costs
– GriefPrevention and WorldGuard integration for region checks
– Teleport warmup and safe-teleport checks
– Configurable commands, messages and permissions
– 100% configurable menus
– Uses SQL (H2/SQLite/MariaDB/MySQL) for storage (no local data/ directory)
Maintained by yL3oft. This project is free and open-source.
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Requirements
– Java 17+ (check release notes for exact JDK requirement)
– Paper, Spigot or a compatible fork
Installation
1. Download the latest JAR from Releases / Modrinth / Hangar / Spigot.
2. Place the JAR in your server’s `plugins/` folder.
3. Start the server once to generate config files (src/main/resources/config.yml defaults).
4. You’re done!
Quick test
– As a player: `/sethome home1` then `/home home1`
– As an admin: `/zhomes reload`
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Admin
– `/zhomes info` — Shows plugin info and stats.
– `/zhomes reload` — Reloads plugin configuration and messages.
– `/zhomes version ` — Checks the plugin version and updates if `` is specified.
– `/zhomes nearhomes [radius] <-u -h >` — Check for homes near a location (your location by default). Admins can specify a user and home to check near that home.
– `/zhomes parse ` – Parse a string with Plugin Placeholders & PlaceholderAPI placeholders for a specific player.
– `/zhomes export` — Export all homes to a .json.gz file in the plugin folder.
– `/zhomes import ` — Import homes from a .json.gz file exported by `/zhomes export`.
– `/zhomes converter ` — Inline converter tool to import homes from other plugins (example: `/zhomes converter ultimatehomes`). See detailed converter docs: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
Player / Home commands
– `/sethome [name]` — Create a home (default name if omitted).
– `/delhome [name]` — Delete a home. Admins can use `/delhome `.
– `/home [name]` — Teleport to a home. Admins can use `/home `.
– `/homes [player]` — List homes. Admins can use `/homes `.
– `/home rename [oldName] [newName]` — Rename a home
Notes
– Command costs and vault integration require Vault to be installed.
– Some commands have admin-only variants (see Permissions below).
Full command list and usage: https://docs.yleoft.me/zhomes/commands-and-permissions
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Below are the permission nodes and their default intent as defined in the plugin configuration (zHomes/config.yml). Use your permissions plugin to grant or deny these.
Command permissions
– zhomes.command.main — Main command (True by default)
– zhomes.command.main.help — Help SubCommand (Only OP by default)
– zhomes.command.main.version — Version SubCommand (True by default)
– zhomes.command.main.info — Info SubCommand (Only OP by default)
– zhomes.command.main.reload — Reload SubCommand (Only OP by default)
– zhomes.command.main.nearhomes – Nearhomes SubCommand (Only OP by default)
– zhomes.command.main.parse — Parse SubCommand (Only OP by default)
– zhomes.command.main.converter — Converter SubCommand (Only OP by default)
– zhomes.command.main.importexport — Import & Export SubCommand (Only OP by default)
– zhomes.command.sethome — `/sethome` (True by default)
– zhomes.command.delhome — `/delhome` (True by default)
– zhomes.command.delhome.others — `/delhome ` (Only OP by default)
– zhomes.command.homes — `/homes` (True by default)
– zhomes.command.homes.others — `/homes ` (Only OP by default)
– zhomes.command.home — `/home` (True by default)
– zhomes.command.home.others — `/home ` (Only OP by default)
– zhomes.command.home.rename — `/home rename` (True by default)
Bypass / misc permissions (as defined in config.yml)
– zhomes.bypass.limit — Bypass home limits (Only OP by default)
– zhomes.bypass.dimensionalteleportation — Bypass dimension restriction (Only OP by default)
– zhomes.bypass.safeteleport — Bypass safe-teleport checking (False by default)
– zhomes.bypass.warmup — Bypass teleport warmup (Only OP by default)
– %command_permission%.bypass.command-cost — Bypass command-cost (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
– %command_permission%.bypass.command-cooldown — Bypass commands cooldown (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
If you want to see the authoritative defaults and change them, open src/main/resources/config.yml in the repo or check the live docs: https://docs.yleoft.me/zhomes/commands-and-permissions
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zHomes contains an inline converter to import homes from well-known plugins. The converter runs in-chat (not a GUI). See full converter details here: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
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Supported integrations:
– PlaceholderAPI — Message placeholders supported & custom placeholders provided by zHomes.
– MiniPlaceholders – MiniMessage placeholders supported for advanced message formatting & custom placeholders provided by zHomes.
– Vault — for economy-based command-costs.
– GriefPrevention — region checks integration.
– WorldGuard — region and flag checks.
– MiniMessage — advanced message formatting.
– bStats — anonymous metrics (configurable).
Enable or disable integrations from config and ensure the third-party plugins are installed on the server when you expect integration behavior.
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If you find zHomes helpful or need assistance:
– Discord: https://discord.gg/yCdhVDgn4K
– Issues: https://github.com/yL3oft/zHomes/issues
– Docs: https://docs.yleoft.me/zhomes
Support the project by starring the repo and joining the Discord!
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ZhengSZ’s Wonderland
[1.21.x]ZhengSZ的奇境 版本1.0.0 “青兰道场”
[1.21.x]ZhengSZ’s Wonderland v1.0.0 “BlueOrchid”
这个作品共有1个结构、14座建筑和2种地牢。
This work consists of 1 structure, 14 buildings and 2 types of dungeons.
你可以输入以下指令快速查询这个结构的坐标。
You can enter the following instructions to quickly query the coordinates of this structure.
**/locate structure zhengsz:blue_orchid**
这是以我为名的自定义结构数据包。我想把我的作品制作成可以游玩和冒险的数据包。
This is a custom structure datapack named after me. I wanna turn my work into a datapack where people can play and go on adventures.
第一个版本,也就是这个数据包的第一个结构以“青兰”为名。
The first version, that is, the first structure of this data package is named “Blue Orchid”.
这个结构以中国的道教建筑群为灵感,并以原版游戏中的兰花为主题。
This structure is inspired by the Taoist architectural complexes in China and is themed around the orchids in the original game.
我设计了一个风格古朴,规模收敛的古典中式建筑群。
I designed a classical Chinese architectural complex with a simple and elegant style and a compact scale.
同时我还以中国的古墓为灵感,设计了他的地下地牢,也就是这个数据包的冒险要素。
At the same time, I drew inspiration from Chinese ancient tombs and designed its underground dungeon, which is the adventure element of this data package.
未来我会添加更多结构和地牢,还请多多关注。
In the future, I will add more structures and dungeons. Please subscribe if you like.
希望你玩得愉快!
Hope you have a good time!
我的视频主页:
[[bilibili.com] :” ZhengSZ想教你中式” (Project Manager)](https://space.bilibili.com/253560280)
zHead

zHead is a swift and intuitive plugin enabling you to access thousands of custom Minecraft skulls with distinctive designs. This user-friendly skulls plugin opens the door to creative design possibilities, significantly improving your builds’ quality and offering creative liberty to both you and your players.
Should you seek additional methods to make your builds stand out with ease, zHead is the perfect solution!
Credit: https://minecraft-heads.com/
## Commands:
– **/zhead** (aliases: /head, /zhd) – `zhead.use` – Display commands
– **/zhead reload** – `zhead.reload` – Reload configuration files
– **/zhead info** – `zhead.info` – Get head information
– **/zhead give [] []** – `zhead.give` – Give a head
– **/zhead search ** – `zhead.search` – Search heads
– **/zhead random [] []** – `zhead.random` – Give a random head
– **/playerhead ** – `zhead.player.head` – Give a player’s head
## Inventory Permissions:
– `zhead.miscellaneous`
– `zhead.plants`
– `zhead.monsters`
– `zhead.humanoid`
– `zhead.humans`
– `zhead.food.drinks`
– `zhead.decoration`
– `zhead.blocks`
– `zhead.animals`
– `zhead.alphabet`
– `zhead.refresh`
## Placeholders:
– **%zhead_count%** – Displays the total number of heads
– **%zhead_count_format%** – Displays the total number of heads with a format
– **%zhead_category_count_%** – Displays the total number of heads for a category
– **%zhead_category_count_format_%** – Displays the total number of heads for a category with a format
**API**: https://github.com/Maxlego08/zHead?tab=readme-ov-file#api

## We would like to extend our heartfelt thanks to Minecraft-Heads.com for providing their API, which has been an invaluable source of all the data used in our project.
ZhaoZizhengs Subway
This MOD added some track. There are Car plant track,platform track,Speed-changing track…
Then,we have the lift:ladder and vertical lift
How to use them?,please visit https://b23.tv/ctk9RGd to watch the tutorial video.
Next one.
It’s a route map.
right click to open it(It like a paper),there are some route,but if u don’t creat a new route,please,creat a route.
How to creat a new?
find a Route editor (His icon is like an excel spreadsheet)(:
right click
Now u opened a UI
1. find “edit”or”creat”
2. click it
3. Enter the name,Station,and the coulor(Hex)
Then you can watch the video to get more info
萌猫语
Do u know the LOLCAT language? i made a Chinese version!
Causing many words to have spelling errors and pinyin
Taking Waxed Exposed Cut Copper Stairs as an example:
斑驳的涂蜡切制铜楼梯→班bo的涂辣切制铜楼梯
It can run normally in many versions so I’m too lazy to make any changes ‘-‘
(You still need to make changes on the language selection interface)
只是中文版的萌猫语
实际上它在1.18x~1.21x(好像)都能正常运行,但是我懒得改了0-o
加载了后还需在语言界面更改!