Pehkui

 
This mod allows for most entities to have their size changed, either enlarging or shrinking them.
 
It also provides an API that other mods can make use of to manipulate the size of entities and the time it takes for their size to change.
 
 
The Quilt/Fabric version is the actively supported version and will receive features, updates, and fixes first. The NeoForge and Forge versions are not supported as actively.
 
 
For the ***Quilt/Fabric*** version, the ***most recently released jar*** can be used on: ***1.21, 1.20.6, 1.20.4, 1.20.2, 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, 1.16.5, 1.15.2, and 1.14.4***.
For the ***NeoForge*** version, there are ***separate jars*** for each supported Minecraft version. Those jars are for: ***1.21, 1.20.6, 1.20.4, and 1.20.2***.
For the ***Forge*** version, there are ***separate jars*** for each supported Minecraft version. Those jars are for: ***1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, and 1.16.5***.
 
 
Removing this mod will revert entities back to their normal size. Adding it back in will ***not*** restore their size.
 
 
If you have no mods that add ways to rescale entities, you can modify and view the scale and scaling delay of an entity in-game using the `/scale` command if you have operator permissions:
 
`/scale set []`
`/scale set []`
`/scale (add|subtract|multiply|divide) []`
`/scale (add|subtract|multiply|divide) []`
`/scale get []`
`/scale get []`
`/scale compute []`
`/scale delay set []`
`/scale delay set []`
`/scale delay get []`
`/scale delay get []`
`/scale reset []`
`/scale reset []`
`/scale nbt get []`
 
 
If you want your scale to persist after you respawn, there’s a `/scale` subcommand for that as well:
 
`/scale persist set (true|false) []`
`/scale persist set (true|false) []`
`/scale persist get []`
`/scale persist reset []`
`/scale persist reset []`
 
 
The following scale types are added by default:
 
`pehkui:base`: Generic scale type for easily affecting other scales
`pehkui:width`: Modifies width/length/depth (affected by `pehkui:base`)
`pehkui:height`: Modifies height (affected by `pehkui:base`)
`pehkui:hitbox_width`: Modifies width/length/depth of an entity’s hitbox (affected by `pehkui:width`)
`pehkui:hitbox_height`: Modifies height of an entity’s hitbox (affected by `pehkui:height`)
`pehkui:eye_height`: Modifies height of an entity’s eye position (affected by `pehkui:height`)
`pehkui:model_width`: Modifies width/length/depth of an entity’s model (affected by `pehkui:width`)
`pehkui:model_height`: Modifies height of an entity’s model (affected by `pehkui:height`)
`pehkui:third_person`: Modifies player third person camera distance (affected by `pehkui:height`)
`pehkui:motion`: Modifies movement speed (affected by `pehkui:base`)
`pehkui:step_height`: Modifies step height (e.g. walking up slabs, stairs, snow) (affected by `pehkui:motion`)
`pehkui:view_bobbing`: Modifies view bobbing (affected by `pehkui:motion`)
`pehkui:falling`: Modifies fall damage (affected by `pehkui:motion`)
`pehkui:flight`: Modifies creative mode flight speed
`pehkui:jump_height`: Modifies jump height
`pehkui:visibility`: Modifies distance at which this entity will be targeted by enemies (affected by `pehkui:base`)
`pehkui:reach`: Modifies player reach distance (affected by `pehkui:base`)
`pehkui:block_reach`: Modifies player block reach distance (affected by `pehkui:reach`)
`pehkui:entity_reach`: Modifies player attack reach distance (affected by `pehkui:reach`)
`pehkui:held_item`: Modifies the scale of held items
`pehkui:drops`: Modifies the scale of dropped items (affected by `pehkui:base`)
`pehkui:projectiles`: Modifies the scale of thrown/shot projectiles (affected by `pehkui:base`)
`pehkui:explosions`: Modifies the size of the entity’s explosion (e.g. Creepers, End Crystals) (affected by `pehkui:base`)
`pehkui:attack`: Modifies damage dealt
`pehkui:defense`: Modifies damage taken
`pehkui:knockback`: Modifies knockback dealt
`pehkui:health`: Modifies an entity’s health
`pehkui:mining_speed`: Modifies block breaking speed
`pehkui:attack_speed`: Modifies attack speed

Peace Of Mind Music Disc

This texture pack replaces the music disc “13” and replaces it with the song “Purity” by A$AP Rocky ft. Frank Ocean. This makes it so that the name of the music disc is changed, and the music from that song is played. This music is from the album “Testing,” featuring many different artists, but for Purity, it features Frank Ocean.

Patrix Background New

ENGLISH

## !!!ATTENTION!!!

### !!!There are no panoramas in “Addons”!!!
### Only titles for panoramas!

The author of Patrix Background is the author of Patrix Background New.

Patrix Background – not an official texture pack for Patrix changing the background, logo and loading screen!

РУССКИЙ

## !!!ВНИМАНИЕ!!!

### !!!В “Addons” нету панорам!!!
### Только титулы для панорам!

Автор Patrix Background является автором Patrix Background New.

Patrix Background – не официальный текстур пак для Patrix изменяющий фон, логотип и экран загрузки!

Version: **1.4**

For Minecraft:

1.1 – 1.19.4 rc3-1.20.2

**1.2-1.4 – 1.19.4 rc3-26.1 snapshot 7+**

Addons:
1. **Halloween**
2. **Christhmas**
3. **Realistic**
4. **Halloween Remake**
5. **Simple**
6. **Neon**

### PlanetMinecraft page (Full HD Gallery): https://www.planetminecraft.com/texture-pack/patrix-background/
### Old Modrinth page: https://modrinth.com/resourcepack/patrix-background-no-official

Patch’s Extra Eevees [Cobblemon]

# Welcome to Patch’s Extra Eevees!

This is a mod for Cobblemon that adds in 10 Eeveelutions so there is an Eeveelution for all types. There are also edits to the Eevee species file to allow for these evolutions.

### This project is both a data pack and a resource pack, and needs to be loaded into both locations!

# Features
– 10 extra evolutions for Eevee, that can either be evolved or found naturally in the world
– Movepools include support for egg moves, TMs, and move tutors
– Animations for idle, faint, sleeping, blinking, walking, and swimming/flying (if applicable)
– Normal and Shiny textures
– Cry sounds when they are sent out
– Pokedex functionality; the Eeveelutions should show up as entries 9990 to 9999 under their own regional dex entry.
– To make thematic use of all the available Evolution Stones, Umbreon and Espeon have been modified starting with version 2.0 to evolve with Moon Stones and Sun Stones respectively. If you’d prefer that Umbreon and Espeon retain their original evolution method, please download the NoEVO version.
– Minimap icons (If you use Xaeros Minimap). Note that if you also use E19 – Cobblemon Minimap Icons, this resource pack needs to be ABOVE E19 in order for the icons to show up properly.

# Mod Dependencies, Conflicts, and Integrations

– Requires whatever you need to run Cobblemon, as well as the Cobblemon mod itself
– It should work with mods that add breeding, TMs, and move tutors
– These Eeveelutions use Pokedex entries 9990 to 9999. Mods that use these entries too may cause conflicts.
– The mod was made and tested for the following versions. Use in other versions/setups at your own risk:
– 1.0 – Cobblemon 1.5.2 Fabric and Minecraft 1.20.1
– 2.0 – Cobblemon 1.6.1 Fabric and Minecraft 1.21.1
– 3.0 – Cobblemon 1.7.1 Fabric and Minecraft 1.21.1.

# Feedback

This is my first attempt at Minecraft modding. If you find any bugs or issues with the mod, please leave feedback in the corresponding support thread of the Cobblemon Discord.

# Meet the Eeveelutions!

### —–Antenneon (Bug)—–

**Pokedex**
“`
Antenneon was first documented by an insect scientist studying the Bug type.
An Eevee he was watching for a friend had been morphed by the silvery Venomoth
scales that got stuck in its thick fur.
“`

**Stats**
“`
HP: 110
Attack: 65
Defence: 60
Special Attack: 95
Special Defence: 130
Speed: 65

Ability: Shield Dust
Hidden Ability: Intimidate
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Jungle/Forest Biomes (night only, ultra rare)
– Evolution Method: Trade Evolution (While holding Honey Bottle or Honeycomb)

### —–Battaleon (Fighting)—–

**Pokedex**
“`
Legend has it the first Battaleon was an Eevee that practiced its Double Kick constantly,
doing 100 kicks a day until it awakened its fighting spirit. Battaleon seek out places
of conflict to train.
“`

**Stats**
“`
HP: 65
Attack: 130
Defence: 95
Special Attack: 65
Special Defence: 60
Speed: 110

Ability: Vital Spirit
Hidden Ability: Defiant
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Highlands Biomes (ultra rare), Illager Structures (rare)
– Evolution Method: Move Evolution (Use Double Kick 50 times) — _NOTE: Until they are integrated into Cobblemon, Eevee’s Learnset has been modified to learn Double Kick naturally to accomodate this evolution without needing Egg Move or Move Tutor access._

### —–Bouldeon (Rock)—–

**Pokedex**
“`
Crystal growths on its tail and head are used for defense. Eevee that venture deep
underground are sometimes changed by the latent energies of buried evolution stones,
their skin becoming hard as diamond.
“`

**Stats**
“`
HP: 110
Attack: 95
Defence: 130
Special Attack: 65
Special Defence: 60
Speed: 65

Ability: Solid Rock
Hidden Ability: Rough Skin
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Cave and Deep Dark biomes (ultra rare, or rare if near gemstones)
– Evolution Method: Shiny Stone

### —–Duneon (Ground)—–

**Pokedex**
“`
Eevee who live in dry, desert environments will Dig into the ground during
the day to avoid the heat. The sand escaping their thick fur makes them seem
like a walking sandstorm, which they eventually evolve into.
“`

**Stats**
“`
HP: 130
Attack: 110
Defence: 95
Special Attack: 65
Special Defence: 60
Speed: 65

Ability: Levitate
Hidden Ability: Sand Spit
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Desert, Savanna, and Sandy biomes (ultra rare, or rare at night)
– Evolution Method: Move Evolution (Use Dig 25 times) — _NOTE: Until they are integrated into Cobblemon, Eevee’s Learnset has been modified to learn Dig naturally to accomodate this evolution without needing TM or Move Tutor access._

### —–Kamileon (Normal)—–

**Pokedex**
“`
Some Eevee who reach maturity without evolving lose the ability to evolve
as their unstable DNA settles. They can still temporarily shift their type.
Rarely found in urban environments where there is little adapation.
“`

**Stats**
“`
HP: 130
Attack: 65
Defence: 60
Special Attack: 95
Special Defence: 65
Speed: 110

Ability: Color Change
Hidden Ability: Protean
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Urban biomes (ultra rare)
– Evolution Method: Level 30

### —–Magneon (Steel)—–

**Pokedex**
“`
Eevee that live near deposits of metal can develop magnetic fields of their own,
attracting metal particles from their surroundings. Magneon then roll around in
lava to form the metal into armored skin.
“`

**Stats**
“`
HP: 95
Attack: 65
Defence: 130
Special Attack: 65
Special Defence: 110
Speed: 60

Ability: Oblivious
Hidden Ability: Analytic
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Volcanic biomes (ultra rare, or rare near lava), Cave and Deep Dark biomes near lava (rare)
– Evolution Method: Trade Evolution (While holding Metal Coat)

### —–Mytheon (Dragon)—–

**Pokedex**
“`
Prolonged exposure to mystical scales and intense emotion has been documented
to unlock frightening power in some Eevee. Mytheon tend to make lairs in
isolated locations far from humans.
“`

**Stats**
“`
HP: 65
Attack: 130
Defence: 65
Special Attack: 110
Special Defence: 60
Speed: 95

Ability: Multiscale
Hidden Ability: Rivalry
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Island biomes (ultra rare)
– Evolution Method: Friendship Evolution (While holding Dragon Scale)

### —–Pineon (Flying)—–

**Pokedex**
“`
Pineon cannot truly fly, but instead leap off of peaks and glide to their
destination, using their ears and tail to expertly ride the wind. The tribe
that first discovered Pineon befriended them and trained them as messengers.
“`

**Stats**
“`
HP: 65
Attack: 110
Defence: 95
Special Attack: 65
Special Defence: 60
Speed: 130

Ability: Limber
Hidden Ability: Cloud Nine
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Peak biomes (ultra rare) and Sky Island biomes (rare)
– Evolution Method: Dawn Stone**

### —–Pompeon (Ghost)—–

**Pokedex**
“`
When saturated by the spiritual energy of Dusk Stones, Eevee is known to
evolve into a new form. They are drawn to spooky locations, their bodies a
glowing beacon in the night for wayward spirits.
“`

**Stats**
“`
HP: 95
Attack: 60
Defence: 65
Special Attack: 110
Special Defence: 65
Speed: 130

Ability: Cursed Body
Hidden Ability: Unnerve
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Spooky biomes (ultra rare, night only)
– Evolution Method: Dusk Stone at night**

### —–Quilleon (Poison)—–

**Pokedex**
“`
Known to extract toxins from the mushrooms they eat, Quilleon will
sometimes be found around alchemists. Wild Quilleon are often aggressive,
so trainers are advised to ensure they have a strong bond before evolving.
“`

**Stats**
“`
HP: 65
Attack: 95
Defence: 110
Special Attack: 130
Special Defence: 60
Speed: 65

Ability: Toxic Debris
Hidden Ability: Anger Point
“`

**Spawn Location/Evolution Method**

Spoiler

– Spawn Locations: Swamp and Mushroom biomes (ultra rare) and Swamp Huts (rare)
– Evolution Method: Friendship Evolution (While holding a Red/Brown Mushroom or Crimson/Warped Fungus)

PackCENHeaderFix

# PackCENHeaderFix

There is no longer an error invalid CEN header (bad entry name or comment)

It solves this problem by replacing Java Zip implementation with Apache Commons Compress implementation.

## Example Story

You downloaded a ResourcePack from a RP author. You put it in your RP folder and tried to load it as usual, but you don’t see it in the RP selector.

Instead, Minecraft prints the following error in the log:

![136fae32511da386f54de944925e101fee8c6527.png](https://cdn.modrinth.com/data/7zCj0OEn/images/136fae32511da386f54de944925e101fee8c6527.png)

It doesn’t appear in Mojira, precisely because it’s a bug that only appears under very extreme conditions. I haven’t seen it in the past few years of the game, and only very, very few RP authors have accidentally allowed their RP to be contaminated by this bug.

The cause of this bug is unknown, but it only affects the Java Zip implementation. RPs that experience this bug can still be force-loaded (although you won’t be able to find them in the selector), but I think it’s better to try to fix it.

## About API
It’s intended for use with another mod of mine, which will rely on this one for additional functionality.

If you want to do something with it, my advice is don’t, I don’t want it to behave unexpectedly.

## How to build?
After the clone repository, be sure to use the `./gradlew clean build` command to build,
rather than executing any of them separately.

After the build is completed, a jars folder will be generated in the root directory,
where the final build results will be stored.

## For Modpack
If you comply with the license, you can use it freely for Modpack.

Modpacks that redistribute Minecraft game body (i.e. packages that package the entire Minecraft game including Mod files, Config, ShaderPacks, ResourcePacks, Library and launcher into a whole zip file) are not allowed to use this mod.

## License

This work has a restrictive license in addition to the original license to prevent some unexpected behavior, see 404Setup Public License

Overgrown Flowery GUI

![Overgrown Flowery GUI Banner](https://cdn.modrinth.com/data/IUJGdLaw/images/c11eaf0acd61d4f66442179667a827a3d788d12e.png)
__Become a bit closer to living out your cottagecore dreams using this GUI overhaul!__

This resource pack changes your crafting inventories, armor, health, food bar, menus and more to be filled with vines and flowers. Watch flowers grow from the ground as you get exp and collect flowerpots as you gain armor!

As a fan of the Overgrown Flowery Interface mod for Stardew Valley I wanted to capture that feeling with a Minecraft Resource Pack, thus Overgrown Flowery GUI was born!

As of version 1.2+ we support integration with an ever-growing list of client side and content mods!

Supported Mods

– Advancement Plaques
– AppleSkin
– Backpacked
– Better Anvil
– Colorful Hearts
– Compact Storage
– Cosmetic Armor Reworked
– Crafting Tweaks
– Curios Api
– DynamicPack
– Emi
– Fabric
– Farmer’s Delight
– Forge
– Inventory Profiles next
– Inventory Sorting
– Iron Chests
– Jade
– Just Enough Items
– Just Enough Professions
– Just Enough Resources
– [[Let’s Do] Vinery](https://modrinth.com/project/1DWmBJVA)
– LibGui
– LibIPN
– Litematica
– MaLiLib
– Mod Menu
– NeoForged
– No Chat Reports
– Roughly Enough Items
– RP Renames
– Shipping Bin
– Stardew Fishing
– Tool Belt
– TrashSlot
– Trinkets
– Waystones
– Xaero’s Minimap
– Xaero’s World Map
– Zenith Attributes

Additional Support from Sunshine Hunger

Install the Sunshine Hunger addon for support with even more mods!

– Thirst Was Taken

Note that some of the Mods above like Malilib and LibGui are libraries used by multiple developers, any mods that rely on these libraries should also be supported but not specifically listed.
Keep in mind that any dependent mods may lose support if a breaking change is made in an update.

Want more of Overgrown Flowery GUI? Make sure to check out our modernized addon: Extra Flowery GUI!
If you’re only here for the hotbar, try Overgrown Flowery Hotbar.

![modrinth](https://modrinth.com/user/coolbot100s)
![curseforge](https://www.curseforge.com/members/coolbot100s/projects)
![Planet Minecraft](https://www.planetminecraft.com/collection/146032/all-garden-gals-content/)
![Overgrown Flowery GUI Collection](https://modrinth.com/collection/ua1AmdlB)
![discord](https://discord.gg/qxRVkGDjdJ)
![github](https://github.com/coolbot100s)
![Support us](https://github.com/sponsors/coolbot100s)

![Hotbar Showcase](https://cdn.modrinth.com/data/IUJGdLaw/images/252a451536a1b077ccb7e3dc8671c333fd911f47.png)

Overdetailed Saplings

This resource pack simply replaces models of saplings to those I made. The purpose is to give them block more depth and details, while not getting too far from the original.

The pack doesn’t require to have any mods installed and will work with just vanilla Minecraft 1.14+

Anybody is free to use this pack anywhere. Just do not rename the pack, please.

Contact me:

My YouTube channel

My Twitch channel

My VK page

My Telegram

Overdetailed Enchanting Table

This resource pack simply replaces a model of an Enchanitng Table to the one I made. The purpose is to give this block more depth and details, while not getting too far from the original.

The pack doesn’t require to have any mods installed and will work with just vanilla Minecraft 1.14+

Anybody is free to use this pack anywhere. Just do not rename the pack, please.

Contact me:

My YouTube channel

My Twitch channel

My VK page

My Telegram

Overdetailed: Complete

This resource pack contains content from all the other mine “Overdetailed” packs. The purpose of “Overdetailed” series is to give some blocks more depth and details, while not getting too far from the original to generally improve Minecraft’s visuals.

The pack doesn’t require to have any mods installed and will work with just vanilla Minecraft 1.14+

Anybody is free to use this pack anywhere. Just do not rename the pack, please.

Contact me:

My YouTube channel

My Twitch channel

My VK page

My Telegram

Overdetailed Barrel

This resource pack simply replaces a model of barrel to the one I made. The purpose is to give this block more depth and details, while not getting too far from the original.

The pack doesn’t require to have any mods installed and will work with just vanilla Minecraft 1.14+

Anybody is free to use this pack anywhere. Just do not rename the pack, please.

Contact me:

My YouTube channel

My Twitch channel

My VK page

My Telegram