Styled Chat

![Logo](https://i.imgur.com/QxkDhm0.png)
# Styled Chat
It’s a simple mod that allows server owners to change how their chat looks!

It adds support for modern chat formatting supported by Minecraft,
but ignored by many chat mods/plugins.

It’s also compatible with any mods using Placeholder API.

It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)

*This mod works only on Fabric Mod Loader and compatible!*

If you have any questions, you can ask them on my Discord

Also check out my other mods and project, as you might find them useful!

![Example image](https://i.imgur.com/HPSMaS8.png)
![Example image2](https://i.imgur.com/mSWzIV4.png)

## Commands (and permissions):
– `/styledchat` – Main command (`styledchat.main`, available by default)
– `/styledchat reload` – Reloads configuration and styles (requires `styledchat.reload`)
– `/styledchat set ` – Changes personal ‘s style of to (requires `styledchat.set`)
– `/styledchat get ` – Sends ‘s style of (requires `styledchat.get`)
– `/styledchat clear ` – Clears ‘s style of (requires `styledchat.clear`)

## Configuration:
You can find config file in `./config/styled-chat.json`.
Formatting uses Simplified Text Format.
It supports usage of placeholders from Placeholder API.
Additionally, every message type has few own local variables.

“`json5
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
// Enables parsing of links in chat
“parse_links”: true,
// Enables markdown
“markdown”: true,
// Enables support for legacy (&x) codes in chat (only when typed by player)
“legacy_formatting”: false,
// Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
“formatting_from_other_mods”: false
},
“chat_preview”: {
// Sends full message (entire formatting surrounding it) in chat preview
“send_full_message”: false,
// Require chat preview for formatting, disabling it otherwise
“require_for_formatting”: false
},
“auto_completion”: {
// Enables autocompletion for tags (for example , )
“tags”: false,
// Enables autocompletion for tag aliases (for example , )
“tag_aliases”: false,
// Enables autocompletion for emoticons (for example :pos:, :item:)
“emoticons”: false
},
// Default style settings
“default”: {
// Display name (local variables: ${default}, ${name})
“display_name”: “${default}”,
// Style of messages
“message_formats”: {
// Chat message style (local variables: ${player}, ${message})
“chat”: “<${player}> ${message}”,
// Join message (local variables: ${player})
“joined_the_game”: ““,
// Join message after name change (local variables: ${player}, ${old_name})
“joined_after_name_change”: ““,
// Join message for players joining for first time (local variables: ${player})
“joined_for_first_time”: ““,
// Player leaving server (local variables: ${player})
“left_game”: ““,
// Player death message (local variables: ${player}, ${default_message})
“base_death”: “${default_message}”,
// Finishing advancement task (local variables: ${player}, ${advancement})
“advancement_task”: ““,
// Finishing advancement challenge (local variables: ${player}, ${advancement})
“advancement_challenge”: ““,
// Finishing advancement goal (local variables: ${player}, ${advancement})
“advancement_goal”: ““,
// Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
“sent_private_message”: ““,
// Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
“received_private_message”: ““,
// Output of /say command (local variables: ${player}, ${message})
“say_command”: “[${player}] ${message}”,
// Output of /me command (local variables: ${player}, ${message})
“me_command”: ““,
// Death message send when player’s pet dies (local variables: ${default_message}, ${pet})
“pet_death”: “${default_message}”
},
// Style of link (local variables: ${link}, ${url})
“link_style”: “${link}”,
// Style of spoilers (local variables: ${spoiler})
“spoiler_style”: “${spoiler}”,
// Spoiler symbol used in spoiler style
“spoiler_symbol”: “▌”,
// Formatting accessible to players
“formatting”: {
// “formatting tag”: true/false
“dark_red”: true,
“green”: true,
“underline”: true,
“dark_green”: true,
“black”: true,
“yellow”: true,
“bold”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“blue”: true,
“white”: true,
“dark_aqua”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true
},
// List of emoticons accessible to players (:name: in chat). Supports placeholders
“emoticons”: {
// “name”: “value”
“potion”: “🧪”,
“item”: “[%player:equipment_slot mainhand%]”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“pos”: “%player:pos_x% %player:pos_y% %player:pos_z%”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”,
// Since 2.2.1+1.20.1 you can also import from files, using this syntax.
“$emojibase:builtin:joypixels”: “${emoji}”,
// value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
// Format looks like this $TYPE:SOURCE:PATH
// TYPE is “emojibase” for Emojibase.dev shorthand, “cldr” for Unicode cldr-json annotation
// or “default” for same style as this file (excluding imports)
// SOURCE points what type of storage it is, where PATH targets the file
// “builtin” loads it from json bundled with mod (“joypixels” or “emojibase”)
// “from_file” loads it from file relative to config dir (for example “emoji.json” points to “[SERVER]/config/emoji.json)

}
},
// List of styles with some requirements, applied from top do bottom
“styles”: [
{
// A requirement of style to apply to player
“require”: {
“type”: “…”,
// See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
},
/* Rest is the same as in “default” field, except all fields are fully optional */
}
]
}
“`

## In chat formatting
If player has a required permissions (`styledchat.format.[tag_name]`, where `[tagname]` is Text Parser tag), then they can use Simplified Text tags from within their chat.
Additionally, you can enable markdown and legacy (&X) formatting in the config

## Example config
“`json
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
“legacy_formatting”: true,
“parse_links”: true,
“markdown”: true,
“formatting_from_other_mods”: true
},
“chat_preview”: {
“send_full_message”: false,
“require_for_formatting”: false
},
“auto_completion”: {
“tags”: false,
“tag_aliases”: false,
“emoticons”: true
},
“default”: {
“display_name”: “${vanillaDisplayName}”,
“message_formats”: {
“chat”: “${player} » ${message}”,
“joined_the_game”: “ “,
“joined_after_name_change”: “ “,
“joined_for_first_time”: ““,
“left_game”: “ “,
“base_death”: “ ${default_message}”,
“advancement_task”: ““,
“advancement_challenge”: ““,
“advancement_goal”: ““,
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“sent_private_message”: “[PM → ${receiver}] » ${message}”,
“received_private_message”: “[PM ← ${sender}] » ${message}”,
“say_command”: “[${player}] ${message}”,
“me_command”: “* ${player} ${message}”,
“pet_death”: “Oh no! ${default_message}”
},
“link_style”: “${link}”,
“spoiler_style”: “${spoiler}”,
“spoiler_symbol”: “▌”,
“formatting”: {
“dark_red”: true,
“underline”: true,
“yellow”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“white”: true,
“pos”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true,
“st”: true,
“b”: true,
“item”: true,
“green”: true,
“dark_green”: true,
“black”: true,
“i”: true,
“bold”: true,
“blue”: true,
“dark_aqua”: true
},
“emoticons”: {
“potion”: “🧪”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”
}
},
“styles”: [
{
“require”: {
“type”: “permission”,
“permission”: “group.admin”,
“operator”: 4
},
“display_name”: “[Admin] ${vanillaDisplayName}“,
“message_formats”: {
“chat”: “${player} » ${message}”,
“base_death”: “”
},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.default”
},
“display_name”: “[Player] ${vanillaDisplayName}“,
“message_formats”: {},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.vip”,
“operator”: 3
},
“message_formats”: {},
“formatting”: {},
“emoticons”: {
“potato”: “Potato”
}
}
]
}
“`

Structures

![banner](https://www.curseforge.com/minecraft/mc-mods/geckos)

***

![banner](https://media.forgecdn.net/attachments/1421/910/2025-12-11_22-42-37-min-1-png.png)

## About:

Structures is a datapack that adds new structures to your world!

The added structures not only look great (well, as good as I can make them :D) but also add depth to the game. Instead of just random and meaningless structures, the goal is to make the world feel richer and more immersive.

## Notes:

This datapack has been released as a mod, which means you can use it on Neoforge, Forge, Fabric, and Quilt modloaders. Across a wide range of versions.

The mod is still under active development (not abandoned). Keep in mind: I can add, remove, or change anything about the structures!

Stringer Things

Based on a concept in a video by PhoenixSC, Stringer Things aims to properly bring string tools to minecraft! Finally, now I don’t have to raid an armour boss on an ender-wither-guardian to get that silk touch pick!

The Items
==================

This mod adds 5 new tools to the game:

    1. String pickaxe

      As seen on TVtm

    2. String axe

      For cutting wood

    3. String shovel

      It digs dirt

    4. String hoe

      For the completionist

    5. String sword

      It goes swoooosh

    6. String Mace

      It goes yeeeeeeet

and 1 new armour item:

    7. String boots

      When equipped, allows the player to wal through cobwebs unhindered

All of these items come with built-in silk touch (because it’s string, of course) and can be used to harvest the respective blocks they work on. They also work as regular tools, but they’re not very sturdy. They are still made out of string after all.

This is a version one of the mod, based on a concept I probably shouldn’t be this excited for. Will I expand on it in the future? …Maybe. Maybe. If this mod gains traction, who knows. Some new stringy ideas might find their way out of my head and into the code of this silly mod.

So! Why not try it? And join us all in asking

![](https://cdn-raw.modrinth.com/data/3bbkaIXw/images/929bbb99c378a7eae066a45fbb66713f0e93cb93.png “”)

Stonecuttable Smooth Stone

# What does this do?
This Datapack lets you use a stonecutter with stone/cobblestone to make smooth stone, and smooth stone slabs! That’s it basically.
![Smooth Stone](https://cdn.modrinth.com/data/cached_images/e5671b1c2110f9e93cf215c74d2c6a07da723071_0.webp)

STONEBORN UI Overhaul

STONEBORN is a simple and unique UI overhaul inspired by fantasy media. Easy on the eyes, lightly ornamented and stylistically cohesive, it should suit any playthrough, whether vanilla or modded.

 

It’s dangerous out there, so take STONEBORN on your next adventure!

Check out other STONEBORN packs:


 

IMPORTANT TERMS ON REHOSTING AND COMPATIBILITY WITH OTHER MODS:

 

Developer Notes:

 

Support me on other platforms & join the discord!:

 

 

Stone Rooms

My social networks

## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**

**You can see screenshots of the rooms by going to the Gallery section**

## Useful Сommands🔧

– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**

– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**

Update Log⚒️

### Update V1.2:

* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**


![Stone Rooms Logo](https://cdn.modrinth.com/data/cached_images/fcee3a88814610eca090e56308cced07e85079a5.png)

Stillagers

I created a datapack which helps with villager lag in trading halls.

If you name tag a villager with “Stillager” or “stillager” they will stop moving and path finding altogether. This is done by setting the “NoAI” tag of the villager to 1. This typically eliminates restocks, so I have a function to manually restock all trades at 8:00 AM and 2:00 PM. This is mostly consistent with vanilla behavior, villagers restock twice a day at slightly random times, but their 4 phases of the day (work, gather, wander, and sleep) can be divided into 4 segments which is the logic behind the restock times.

If you want to disable this, you tag the villager with “Moveager” or “moveager” and the name disappears and their AI is restored.

This is particularly useful for trading halls where villagers are locked in 1×1 spaces. In my test world where I have a trading hall with ~150 villagers, it took the tps from 15 to 20, the MSPT from ~65 to ~50, and the FPS to ~30 to ~60 (where I have it capped). This has tremendous lag reduction impacts without the headache of doing double-carpet tricks, and is completely optional so villagers in mob farms or those that are naturally spawned are completely unaffected; this is opt-in.

The only mobs impacted by this are villagers. If you name another mob “Stillager” or “Moveager” it will be unaffected.

Special thanks to the VanillaTweaks team; this was made using their “SilenceMe” and “Track Raw Statistics” datapacks as templates.

This is my first datapack, so feedback is welcome.

The Steve Series Pack

**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_

**How to make the best Darkness entity:**

summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.

Standard Day Counter

# Minecraft’s unOfficial Day Counter
This datapack provides a configurable in-game Day Counter to Minecraft.

Every morning, it displays the current day in the title, subtitle, or actionbar, depending on the selected settings.

With the day number display, it also display additional information, this includes the official Minecraft splash messages, the personal day counter for each player, and the number of days until the next full moon, depending on the selected settings.

To learn the basic commands of this datapack, the operator should use the following command:
“`
/function day_counter:help
“`

This data pack belongs to the Minecraft unOfficial Project.


# License

This project is licensed under the GNU Lesser General Public License v2.1. You may use, modify, and redistribute it under the terms of the LGPL v2.1.

This software is provided “as is”, without warranty of any kind. See the LICENSE file or https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt for full license text.