Squareful
SquarePattern: More square texture. Remove the ambiguity of a large number of arc pixels in the vanilla version.Including GUI no longer has rounded corners.
Texture of automatic combination but no mods are required, neither need optfine.A large number of texture combination can be achieved in the vanilla version.Almost all double slabs have unique textures.
Energy display for redstone wire. The orientation and type of these blocks can be seen on any side: dropper, dispenser, hopper, piston and sticky piston.On any surface it can be seen whether the furnace is burning or not. Note block instruments and pitch display.
xali’s Potions – Addon
This project is fan made and not directly related to any of xali’s works. Xali owns all the rights to “xali’s Potions”
Click the banner below to download original “xali’s Potions”. Original file is required for this pack to operate correctly!
[](https://www.modrinth.com/resourcepack/xalis-potion)
^ Click it ^
Resource packs must be installed in the following order:

### **1.21.5+** Updating the pack to 1.21.5+ right now is not possible due to [this Minecraft bug](https://report.bugs.mojang.com/servicedesk/customer/portal/2/MC-305269). As soon as this issue is fixed, I’ll update the pack to the next supported version
—
**ATTENTION!**
You are **required** to install any mod that can work with custom CIT resource packs for the pack to be able to operate: [Optifine](https://optifine.net/home), [CIT Resewn](https://modrinth.com/mod/cit-resewn), [Forge CIT](https://www.curseforge.com/minecraft/mc-mods/forge-cit), [CIT Reforged](https://www.curseforge.com/minecraft/mc-mods/cit-reforged), [[CIT] CustomItemTextures](https://modrinth.com/mod/cit), etc. The pack should work on any Minecraft version with any mentioned mods. Ignore the “Incompatible” warning.
The purpose of this pack is to provide additional mod support to “xali’s Potions”. This pack does not include any textures that are already included in “xali’s Potions” and only adds those which are missing. This pack probably won’t be updated with any more additional mods in the future because it was made just for our own personal experience that I decided to share.
Mods supported by this pack:
– Nether’s Exoticism
– Kobolds
– Undergarden
– Alex’s Mobs
– Upgrade Aquatic
– Removed Content Revival
– Phantasm
—
All the art is done by HASKO, pack assembled by DedMaxim99
HASKO [VK page](https://vk.com/hasko_arts)
Anybody is free to use this pack anywhere. Just do not rename the pack, please.
Contact me (DedMaxim99):
My [YouTube channel](https://www.youtube.com/channel/UCrMHx89X71br0aDlzwsLDHQ)
My [Twitch channel](https://www.twitch.tv/dedmaxim99)
My [VK page](https://vk.com/id728112150)
My [Telegram](https://t.me/DedMaxim99)
Xadok’s Megas

# Xadok’s megas adds new megas to Cobblemon
I focus on making completely new models or high quality edits to ensure each mega feels different from its base form.
### CURRENT MEGAS ADDED:
**Click for crafting recipes**
Articuno

Zapdos

Moltres

Haxorus

Hypno

Krookodile

Heliolisk

Luxray

Octillery

Serperior

Flygon

Liepard

Crobat

### IN QUE:
– Vaporeon
– Jolteon
– Flareon
– Espeon
– Umbreon
– Leafeon
– Glaceon
– Sylveon
– Purugly
REQUIRES Cobblemon: Mega Showdown!
Whether or not this is compatible with other mega datapacks I do not know.
Datapacks must go into the datapacks folder and resourcepacks folder of your mod folder, aswell as the datapacks folder of your world folder (found inside the saves folder in your mod folder)
Stat sheet: https://docs.google.com/document/d/1hkhxG2tpjF5fwD9AE4lDgJOVAol6441mfsggq17b5Ws/edit?usp=sharing
This datapack is brand new and is still being worked on, please join the discord to report any bugs, suggest new megas to be added, suggest stats/abilites to be changed, and more
https://discord.gg/hmYJj9W9Gv
Donate through Ko-fi if you would like to support me in making this project!
https://ko-fi.com/xadok
You can add this to any modpack.
If you use any of my original models as a base, please give credit to me
X Ray (no cheats)
## X Ray
Mod/Datapack that removes stone and other blocks to keep ores visible. Also works in the nether.
X-Ray is a powerful mod that radically changes the way you explore the world of Minecraft. It allows you to see through ordinary blocks, highlighting valuable resources, structures, and objects.
To use it, you need to take a filled map in any hand.

## Usage
The mod is activated automatically and requires no additional settings. However, if you want to temporarily disable the mod, use the command “`/trigger bizcub.x_ray.t“`. Information about the mod’s current status will then appear in the chat.
## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)
Wynn Dark Pack (Wynncraft)
Note at the very top – PLEASE tell me if this thing breaks. Also please tell me if you’re using my resource pack for something or modifying it, it’s not required or anything but it’s cool to know. my discord is `endernon`.
# About
This is a resource pack that
– Makes the game’s GUIs dark purple themed
– Changes some GUI layouts to be more functional
– And also supports some wynntils menus (WIP)
The aim of this pack was to add a missing dark theme to Wynncraft after Rekindled dropped since I hadn’t seen anyone else make one, but now it also includes what I consider to be extremely useful GUI changes, like a better hotbar, and also guis with less clutter and more simplicity.
**NOTE – if some stuff is missing or is in the wrong place (e.g. the coordinates in top right are gone and the class select menu is wonky), press F3+T once to reload all textures. This is due to a bug from ImmediatelyFast.**
**ANOTHER NOTE – You will need to figure out some way of loading this resource pack above the Wynncraft resource pack.**
# Special thanks to
– Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
– zatzou (for helping me with the resource pack crc metadata uncorrupter)
– People on the Wynncraft discord for being top 10 haters in my dms
Wooden and Stone Type Tools

**Wooden and Stone Type Tools** lets you have wooden tools of all wood types and stone tools of many different stone types by renaming then in an anvil.
# Additions and Changes
* Adds many new textures for wooden and stone tools
* Default names for all wooden tools have been changed to “Oak [tool]”
* The default texture for all wooden tools have been changed to appear more oak-ish to reflect this name change
# How to Use
Place a wooden or stone tool inside an anvil and rename it to one of the following:
Wooden Tool Names
* Spruce [tool]
* Birch [tool]
* Jungle [tool]
* Acacia [tool]
* Dark Oak [tool]
* Mangrove [tool]
* Cherry [tool]
* Pale Oak [tool]
* Bamboo [tool]
* Crimson [tool]
* Warped [tool]
Stone Tool Names
* Deepslate [tool]
* Blackstone [tool]
* Sandstone [tool]
* Red Sandstone [tool]
* Granite [tool]
* Diorite [tool]
* Andesite [tool]
* Tuff [tool]
* Prismarine [tool]
Check out the gallery to see examples of each wood and stone type.
# Different Languages!
I saw that the model .json files allowed for a list of different strings to produce the same result, meaning I could add support for different languages. Open the list below to see the 100+ languages besides American English that you can use this resource pack in. If you’d like to correct any translations (because I am *confident* that I botched at least one of these) or provide your own for any languages not on this list, contact me at [email protected] or click [here.](https://crowdin.com/project/minecraft)
Supported Languages
* العربية (Arabic)
* Azərbaycanca (Azerbaijani)
* Boarisch (Bavarian)
* Беларуская кірыліца (Cyrillic Belarusian)
* Biełaruskaja łacinka (Latin Belarusian)
* Български (Bulgarian)
* Brezhoneg (Breton)
* Braobans (Brabantian)
* Català (Catalan)
* Čeština (Czech)
* Чӑвашла (Chuvash)
* Cymraeg (Welsh)
* Dansk (Danish)
* Deitsch (Austrian German)
* Schwiizerdütsch (Swiss German)
* Deutsch (German)
* Ελληνικά (Greek)
* Australian English
* British English
* Canadian English
* New Zealand English
* Pirate Speak
* ɥsᴉꞁᵷuƎ uʍoᗡ ǝpᴉsd∩
* Anglish (Modern English minus loanwords)
* Shakespearean English (Early Modern English)
* Esperanto (Constructed language created by L. L. Zamenhof)
* Español argentino (Argentine Spanish)
* Español chileno (Chilean Spanish)
* Español ecuatoriano (Ecuadorian Spanish)
* Español (European Spanish)
* Español mexicano (Mexican Spanish)
* Español uruguayo (Uruguayan Spanish)
* Español venezolano (Venezuelan Spanish)
* Andalûh (Andalusian)
* Eesti keel (Estonian)
* Euskara (Basque)
* فارسی (Persian)
* Suomi (Finnish)
* Filipino (hulaan ang wika)
* Français canadien (Canadian French)
* Français de Suisse (Swiss French)
* Français (Metropolitan French)
* Furlan (Friulian)
* Gaeilge (Irish)
* Galego (Galician)
* Galo (Gallo)
* Галицка (Halychian)
* ʻŌlelo Hawaiʻi (Hawaiian)
* עִברִית (Hebrew)
* हिंदी (Hindi)
* Høgnorsk (High Norwegian)
* Hrvatski (Croatian)
* Magyar (Hungarian)
* Հայերեն (Armenian)
* Bahasa Indonesia (Indonesian)
* Íslenska (Icelandic)
* Italiano (Italian)
* 日本語 (Japanese)
* la .lojban. (Lojban, constructed language)
* ქართული (Georgian)
* Қазақша (Kazakh)
* 한국어 (Korean)
* Kölsch/Ripoarisch (Kölsch/Ripuarian)
* Kernewek (Cornish)
* Кыргызча (Kyrgyz)
* Latina (Latin)
* Lëtzebuergesch (Luxembourgish)
* LOLCAT
* Lietuvių (Lithuanian)
* Latviešu (Latvian)
* 文言 (Literary Chinese)
* Монгол (Mongolian)
* Bahasa Melayu (Malay, Latin script)
* Malti (Maltese)
* Mēxikatlahtōlli (Nahuatl)
* Vlaams (Flemish Dutch)
* Nederlands (Dutch)
* Norsk nynorsk (Nynorsk Norwegian)
* Norsk bokmål (Bokmål Norwegian)
* Övdalska (Elfdalian)
* Polski (Polish)
* Ngiiwa (Popoloca)
* Português brasileiro (Brazilian Portuguese)
* Português (European Portuguese)
* Cántabru/Montañés (Cantabrian)
* Bahasa Indonesia edjaän lama (Pre-reform spelling Indonesian)
* Quenya (Constructed language created by J. R. R. Tolkien)
* Română (Romanian)
* Русскій дореформенный (Pre-revolutionary Russian)
* Русский (Russian)
* Руснацькый (Rusyn)
* Сахалыы (Yakut)
* Davvisámegiella (Northern Sámi)
* Slovenčina (Slovak)
* Slovenščina (Slovenian)
* Shqip (Albanian)
* Svenska (Swedish)
* Säggs’sch (Upper Saxon German)
* Ślōnski (Silesian)
* ไทย (Thai)
* Tagalog (hulaan ang wika)
* tlhIngan Hol (Klingon, constructed language created by Marc Okrand)
* toki pona (Constructed language created by Sonja Lang)
* Türkçe (Turkish)
* Татарча (Tatar)
* Bats’i k’op (Tzotzil)
* Українська (Ukrainian)
* O’zbekcha (Uzbek)
* Català valencià (Valencian)
* Tiếng Việt (Vietnamese)
* Viossa (Constructed language created by [the conlangs subreddit](https://www.reddit.com/r/conlangs/))
* Võro kiil (Voro)
* 简体中文 (Simplified Chinese)
* 繁體中文香港 (Traditional Chinese, Hong Kong)
* 繁體中文台灣 (Traditional Chinese, Taiwan)
* بهاس ملايو (Jawi Malay)
Winterglide’s Extra Animations [Cobblemon]
This Resource pack reworks the animations of the following cobblemon pokemons:
– Emolga
– Clodsire
If you put this ResourcePack in the datapack folder of your world you’ll be able to put Emolga on your shoulder 🙂
WingAuth

[
](https://github.com/Elytrium)
# WingAuth
WingAuth is a modern Velocity authentication plugin for offline/hybrid networks.
## How it works
It runs login/register protection before players reach backend servers, using a Limbo-based auth flow.
Designed for server admins who want strong account protection with flexible setup.
## Key features
– Velocity-only architecture (runs the login on a virtual world)
– Session handling and brute-force protection
– Premium/hybrid and Floodgate-compatible scenarios (Bedrock support)
– Configurable messages and behavior
– Database-backed account storage (legacy-compatible migration path)
Windows 8-11 aero busy crosshair
### This resourse pack was ONLY made for
– changing your crosshair
### Features
– Animated
– Customizable (Read file in assets folders)
### Preview of crosshairs (Use dark mode)


Both of those images can be made to be active to be in the pack
if you ever want change your crosshair then un-zip the zip file then go into the last of the assets folders.
Also make sure you didn’t forget to read the file.
(IMPORTANT!)
### IMPORTANT NOTICE :
We will not make versions for this pack before 1.20.2 (Support might be added for 1.20 and 1.20.1)
Wildborne – Worldgen & Data Tweaks

**Designed for the Wildborne Modpack (Coming soon) – This Modded Datapack implements various custom JSON files, functions and other code to change world generation, tags, structures and other various features to enhance the realism, support, or immersion of various vanilla mechanics, as well as modded mechanics!**
## IMPORTANT NOTES – READ FOR AN IDEAL EXPERIENCE:
**This Data Pack is currently a work in progress! Expect new files to be added to the project, & changes to existing ones until the project is fully finished!**
**This pack IS NO LONGER COMPATIBLE WITH JUST VANILLA ALONE!**
**THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!**
**FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!**
**I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes “minecraft:lake” features and “minecraft:freeze_top_layer” features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(**
**Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution**
**For MODDED use, I HIGHLY recommend the Global Packs mod, so that this datapack can apply to EACH new world you create when placed in global_packs -> required_data!**
**Use this pack in combination with the Wildborne – Photorealistic VANILLA Resource Pack (Currently in BETA) for full immersion/realism! Link here:**
[https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack](https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack)
### CURRENTLY IMPLEMENTED FEATURES:
– TASTEFULLY increased Grass, Tall Grass, Fern, Large Fern & Cactus in all world generation in all biomes for increased realism/immersion
– Tags that attempt to add Ocean Ruins to Ocean Explorer Maps (WIP, still iffy at times)
– Tags that add more items to the Lit On Fire mod so that more fire ignition sources can light torches/campfires
– CUSTOM VILLAGER TRADES when combined with the Villager Config mod (WIP, more to be added/implemented – _**NOTE => SOME TRADES MAY BREAK DUE TO MISSING ITEMS FROM OTHER MODS/KUBEJS SCRIPTS DESIGNED FOR THE UPCOMING WILDBORNE MODPACK – USE AT YOUR OWN RISK**_)
– 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! – The Sinkhole Biomes! – Based off a bug that was previously patched out of Minecraft 1.19.3 world generation – I’ve now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! – The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes! (See more in the image gallery)

– Compatibility for Epic Terrain Compatible mod/datapack in a way that smoothly tranistions biomes based on temperature, humidity/vegetation, erosion, continents, and size, while the world also generates 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!
– IMPROVED/NEW FOSSIL STRUCTURES! – These can generate on BOTH the surface of the overworld, AND underground in caves/Sinkhole biomes, with 4 variations of each part of the fossil (Skull, Spine, Tail) – support for modded biomes from Biomes O’ Plenty, YUNG’s Cave Biomes, Regions Unexplored, & Biomes We’ve Gone included! (See more in the image gallery)

### WIP/PLANNED FEATURES:
– Increased/decreased foliage placed features for Vanilla/other mods featured in the upcoming Wildborne Modpack as needed (ie, Biomes O’ Plenty, Regions Unexplored etc)
– MORE Custom Villager Trades using the Villager Config mod for the modpack as needed
– More tag additions/removals as needed for fine tuning items/blocks/mechanics in the upcoming modpack as well
– Minor tweaks to improve vanilla structure generation for compatibility with the new Sinkhole Biomes