Truly Small Items
### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!
### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the Jotform!
### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!
In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest
slab back
craft slabs back to blocks
slabs have to be side by side

Skylands over the Sea
# Skylands over the Seas
This is a datapack that changes the overworld generation to be floating islands, with a twist! All of the ocean biomes are generated below you. All caves and underground biomes are generated under the ocean.
# IMPORTANT:
Versions below 3.0.0 of the datapack/mod alter the dimension height. This was added at first to add more breathing room for building on the islands, but I have since removed it in 3.0.0+, as this _**will**_ corrupt worlds when the mod is removed. 3.0.0 does not have this issue. If you are migrating a 2.X.X pack to 1.21.9+, please use version 2.0.4, but note that it will _**not**_ be supported for future versions. I apologize for any inconvenience.
## Also checkout
– Angel Islands a mod that changes the normal overworld to include Aetherial Islands when in deep ocean biomes!
– Aetherial Islands: Clusters Edit an add-on that creates zones where islands will and won’t generate, creating large gaps between island clusters (works for Skylands over the Seas as well!).
– Diabolical Islands a mod that brings the Aetherial Island generation to the Nether!
## Compatibility: Does this work with *insert mod name here*?
If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, it should be compatible, but if you have issues with bodies of water not generating, use the optional dependency, Lithostitched. This is just because of the tricky technique I had to use to make this, along with Minecraft’s weirdness with surface builders. Some issues may need specific compatibility packs made, which I may make in the future.
Skyblock Infinite
# Skyblock Infinite
The next generation of the classic Skyblock we all know and love!
## Infinite Void:
No terrain will generate no matter how far you travel! No world border will stop you from exploring and finding new structures or biomes!
## Note: This uses Custom Terrain Generation, which is not compatible with Minecraft Realms, Bedrock Edition, and some modded clients.
## If you are looking for a compaitble server host, try out BisectHosting.
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## Structure Generation:
All important structures generate floating in the void! Witch Huts, Nether Fortresses, Strongholds, and many more all generate in the empty void.
## Config Menu:
Select how you want islands to generate. You can either pick Seed based islands or the Classic islands.
– Seed: Islands generate based on the biome you are in.
– Classic: The Skyblock island [grid/layout] you all know and love.

There will be more options added to this menu in the future, so keep an eye out.
## How to Install
1. Start creating a new world and click the **More** tab at the top left
2. Click the **”Data Packs”** button
3. Click the **”Open Pack Folder”** button
4. Drag and drop the datapack into the folder
5. Click on the Skyblock Infinite datapack in the **”Available”** list
6. Finish creating your world!
## Join the Community
Join the discord to get help with your Skyblock questions, or just come and hang out with other Skyblockers!
## Island Design Contributers:
– **Doovid:** Jagged Peaks, Swamp, Badlands, Dark Forest
– **PandaX:** Mangrove, Lush Cave, Windswept Gravelly Hills, Desert, Savanna, Birch, Dripstone Cave
– **Porg Collector:** Deep Frozen Ocean
– **Andergamez:** Beach
– **MrAmericanMike:** Mushroom Fields
– **WolfButterCup:** Ice Spikes
SKN’s Loopy Ores
Summary
Vanilla ore textures have always seemed very “contained” in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.
This also functions as a more awesome version of all the “ore outline” resource packs.
I didn’t touch gilded blackstone or ancient debris because they’ve all been pretty cool textures already, and I wouldn’t be changing much. I included them in screenshots in the gallery, but I did not change them.
Images
All Ores Affected
1.19-Latest

1.6-1.8.9

Ingame Screenshots



Shader Preview
Solas

Complementary Reimagined

None

All shaders used are linked in the gallery with their corresponding images.
If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Topsy Fixes: Bare Bones
Summary
My original resource pack, SKN’s Topsy Fixes, now packaged and colored to fit into the Bare Bones resource pack. This is actually the easiest pack, since I already had the model data set from my original resource pack.
Images
Side-by-Side Comparison
Before and after, respectively






Ingame Screenshots


If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Topsy Fixes
Summary
While I was making my Loopy Ores resource pack, I noticed that some ores had some issues with their textures, namely gilded blackstone and all of the deepslate ores. I went on the minecraft forums to report it, but it turns out someone already reported them, and they were marked as working as intended. I think that’s dumb, and I decided to fix them up in the most vanilla way I could.
I admit, this is a very niche project, but if you’ve been bugged by the same problem, I’ve got it all fixed here!
I also have added support for the following mods:
Images
Side-by-Side Comparison
Before and after, respectively






Modded Screenshots

Ingame Screenshots


If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Loopy Ores: Bare Bones
Summary
My Loopy Ores resource pack has been making its rounds, and as I’ve been enjoying playing with the Bare Bones resource pack, I figured I’d make a version of this that’s compatible. nearly every ore-type block is changed. (gilded blackstone and netherite are similar but unaffected, as there is nothing I can significantly do to make them like the ores.)
Images
All Ores Affected

1.8.9 Version

If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Distinguished Tools: Bare Bones
Summary
I’ve liked playing the game with Bare Bones, but I also enjoy the personality of my own pack, SKN’s Distinguished Tools. So, I decided to blend them together and make a variant that fits Bare Bones. It was pretty easy, basically just recolor, make some considerations, and voila.
Images
All Changes

Weapons in Action

If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Distinguished Tools
Summary
Have you ever found the vanilla textures for swords and axes boring? Ever wanted some wooden tools accurate to what you have around you? Look no further than this project here, illustrating personality in every individual tool.
Images
All Textures Affected


If you have any questions, comments, or ideas, please check out the wiki link and post them there.