Zombie To Player Head
This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.
## Recipe:

Zombie Proof Doors

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.
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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie plague virus

[]([https://discord.gg/wJxqmfRqaN](https://discord.gg/NeQWTETTbj))
[](https://ko-fi.com/kiwikcz)
# 📖 Description
**Dificulty**
In easy an infected zombie will appear every 100 zombies
in normal 1 in every 50
on hard 1 every 10 zombies
**mechanics**
The zombie with the ability to infect you when it hits you will give you the zombie infection that appears in the effect bar. You have 7 days in Minecraft to obtain the cure before turning into a full zombie. The recipe for the cure is in the new Great Library of the Plains Villagers, or in books you can find in the Dungeons.
**Effects**
On the first day, you won’t show any symptoms.
On the second day, you’ll have a fever and be hungry.
On the third day, you’ll get sunburned and it will take longer to break blocks.
On the fourth day, you won’t be able to break blocks anymore.
**Complete Zombification**
Complete Zombification if you didn’t obtain the cure before becoming a zombie. You’ll lose control of your body and can only observe your zombie self. You can only cure yourself with the recipe you formulated beforehand. If your zombie dies, you can’t respawn.

Zombie Illagers +Fresh Animations
# 📖 About
Adds zombie illager textures to zombie villagers holding a specific illager weapon. Now with Fresh Animations!
## 📝 Features
This pack adds zombie illager textures when zombie villagers are holding either an iron axe (for vindicators), a crossbow (for pillagers), a totem of undying (for evokers), a bow (for illusioners), a glass bottle (for witches) or a bundle (for wandering traders?).
## ❗Important Info
Entity Texture Feautures (ETF), Entity Model Features (EMF) and Fresh Animations are required for this recourcepack to work correctly!
Do not forget to activate the recourcepack in options!
If you are using another villager/illager recourcepack, do not worry! More optional support packs for some of these packs will come soon!
### ℹ️ Extra Info
This resource pack gives life to your world—especially if you’re using datapacks!
I hope this pack encourages datapack creators to pick the undead illager theme for their builds!
[<- Regular Zombie Illagers Recource Pack](https://modrinth.com/project/vjOtmmGd)
Support packs:
[Bare Bones](https://modrinth.com/project/R0lukkxm)
Zombie Horses From Abandoned Villages
**This mod/datapack makes Zombie Horses spawn in the animal pens or stables of Zombie Villages.**
While Skeleton Horses were made obtainable in 1.9, Zombie Horses werent so lucky. They have been an unused mob ever since they were added. By making them able to be found naturally in the world in a fitting environment that makes sence also gives a reason to search for abandoned villages that were previously also not very useful
**Additionally within these villages, Zombie Horses can spawn as Normal types, Babies or ridden by Zombie Villagers with enchanted iron gear.**

**They can also be ridden by the player and have been made to not dismount from them underwater to match the skeleton horse behaviour**
Zombie Horse Texture Backport
A backport of the zombie horse texture from the Mounts of Mayhem drop, compatible with almost every Minecraft version.
Zombie Horse Spawn

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Horse Spawn is a minimalistic mod which allows zombie horses to spawn with a zombie riding it. Whenever a zombie spawns, it has a chance to be spawned as a rider. You can configure it to only spawn on the surface and if it should burn in daylight.
You may also be interested in Giant Spawn or Skeleton Horse Spawn.
Configurable: ( how do I configure? )
chanceSurfaceZombieHasHorse (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is riding a horse.
shouldBurnZombieHorsesInDaylight (default = true): If enabled, burns zombie horses when daylight shines upon them.
onlySpawnZombieHorsesOnSurface (default = true): If enabled, a zombie horse with rider will only spawn on the surface.
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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie Drops OP Loot
The Zombie is OP datapack upgrades zombies in Minecraft to become powerful and highly rewarding enemies. When defeated, zombies can drop overpowered items, enchanted gear, or rare resources, turning simple mob fights into valuable opportunities.
This datapack adds a fun risk-and-reward mechanic to survival mode while keeping vanilla gameplay mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic survival runs.
Features
Zombies drop OP items and rare loot
Enchanted tools, weapons, and armor included
Makes nighttime and cave exploration more exciting
Boosts survival progression speed
Compatible with vanilla mechanics
Works in singleplayer and multiplayer
Life Series – Zombie ApocyLife
**Zombie ApocyLife** is a custom Life Series gamemode where eliminated players respawn at night.
This datapack requires the Life Series mod by Mat0u5: https://modrinth.com/mod/life-series
It also works well with my Zombie Hearts resourcepack: https://modrinth.com/resourcepack/life-series-zombie-hearts
# How It Works
At nightfall (time=13000), the datapack will attempt to respawn any eliminated players.
If there are no eliminated players online, or if the eliminated players have already been respawned, it will not attempt a respawn.
Their goal is to kill as much people as possible to get more Zombies. They are instructed to ignore previous alliances and not to harm other Zombies.
# Setup Instructions
1 – Make sure you have the Life Series mod installed and the gamerule doDaylightCycle is set to true.
You can pause the daylight cycle before playing, but do not pause it at 13000.
2 – Choose a location where you want your zombies to respawn and run:
“`
/function zombieapocylife:setrevivepoint
“`
3 – To verify the revive point location, run:
“`
/function zombieapocylife:checkrevivepoint
“`
4 – If you want to move the revive point, first remove the old one:
“`
/function zombieapocylife:removerevivepoint
“`
Note: Only one revive point should exist. If multiple exist, removerevivepoint will remove all of them, allowing you to start fresh.
# Manual Respawn
If you want to manually trigger a respawn, run:
“`
/function zombieapocylife:revive
“`
This will revive all currently eliminated players that aren’t already Zombies.
# Respawn Details
– Zombies will spawn with their old inventories.
– Default health is 20 HP (10 hearts).
– There isn’t a built-in way to change this, but you can adjust it yourself using command blocks.
Zombey Totem
A small handcrafted resource pack that changes the Totem of Undying into a 3D Zombey Model. If you have any ideas or suggestions for additional changes, please let me know