ZenXArch’s Zombie Apocalypse

## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.

“Download the mod on modrinth”

Github link

https://github.com/offbeat-stuff/zombies

How the data driven system works

The mod adds a dynamic registry like for enchantments

Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)

My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai

What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect

Installation

Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+

## What about the apocalypse?

This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.

Certain things I want to implement over long period:

– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)

Certain things I want to implement right now:

– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces

## Didn’t you make a similiar mod ?

Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)

## So what went wrong with the old mod ?

Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.

It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.

One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.

## So No config this time?

Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.

## So this is a all zombies mod.

Maybe, maybe not. I am open to ideas.

## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~

Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.

Damage Vignette

This mod adds a vignette (similiar to world border) when on low health.

![Example vignette](https://cdn.modrinth.com/data/OKwD6aB1/images/03151a286f0b8173c2101492f7cfa047bf4d2344.png)

The vignette scales with health.

## Future plans
– add an api to control player vignette using server side
– smooth vignette (no instant change in vignette alpha)
– Add vignette based on danger (like air,health)
– Add pulsating effect on really low health
– Configurable texture
– Add directional pulse (like in zombie games)

Feel free to request / give ideas on discord or codeberg.
I am very likely to implement them (if I can).

## Credits
– The mod is based on [damage vignette](https://modrinth.com/mod/damagevignette) mod.

## Backports
– Similiar mods are available for previous versions, so you can go and use those.
– I have ported the above mentioned mod to 1.21.1 (for fabric), you can get it at https://github.com/offbeat-stuff/DamageVignette

Zent PvP and SMP

Best SMP + PvP Texture Pack | Default Edit
Creator: Battlezent
⭐ Overview

This pack is a fully custom default edit designed to give you a clean, optimized, and visually appealing experience for both SMP gameplay and PvP combat.
Every texture, detail, and tweak was made exclusively by Battlezent, ensuring a unique style with no reused assets.

🔥 Features
🎯 PvP Improvements

Clean & sharp sword models for better visibility

Reduced fire and particles for clearer duels

Optimized armor and item textures

Clear hit particles and improved critical effects

🌿 SMP Enhancements

Slightly improved blocks while keeping the classic default feel

Better item clarity for survival progression

Smooth UI elements for crafting, inventory, and menus

🎨 Visual Style

Faithful to vanilla but noticeably cleaner

Soft color adjustments for a more modern look

Consistent art direction — all made by Battlezent

⚙️ Performance

Lightweight and FPS-friendly

Great for low-end and high-end PCs

Works smoothly on most versions (adjust as needed)

Suggestions and feedback are welcome!

ZenRTP

# ZenRTP

A lightweight random teleport plugin for **Paper** servers. Pick a ring around a center point, find a safe surface, and teleport players there—with cooldowns, costs, optional per-world rules, and messages you can edit.

**Requirements:** Paper **1.21.x** (API `1.21`), **Java 21**.
ZenRTP is built for Paper servers; Spigot-only servers are not supported.

## Features

– **Random location** in a configurable distance band from `center-x` / `center-z`, with per-world overrides.
– **Safety checks:** configurable “unsafe” blocks (lava, fire, cactus, etc.), air at feet/head, solid ground, and Y bounds (`min-y` / `max-y`).
– **Sky visibility (Overworld only):** optional clear column to build height. **Nether and End ignore this**—there is no sky there.
– **Teleport delay** with a **chat countdown** (e.g. 3, 2, 1); movement can cancel the pending RTP if enabled.
– **Cooldowns**, optional **daily limits**, and **costs** (hunger, XP, money via Vault).
– **World blacklist / whitelist**, **spawn avoidance**, **avoid nearby players**, **chunk preloading** around the destination.
– **Titles and sounds** (configurable); **messages** in `messages.yml` (MiniMessage or legacy `&` codes).

## Installation

1. Download the latest ZenRTP jar file from the “Versions” page.
2. Place it in your server’s `plugins` folder.
3. Start or restart the server.
4. Edit `plugins/ZenRTP/config.yml` and `plugins/ZenRTP/messages.yml` as needed, then run **`/zenrtp reload`** (or restart).

## Commands

| Command | Description |
| ———————— | ———————————————————————– |
| `/rtp` | Random teleport in the **world you are currently in**. |
| `/rtp ` | Random teleport in the named world (you must be allowed in that world). |
| `/rtpo ` | Teleport **another player** in their current world. |
| `/rtpo ` | Teleport another player to a random spot in the given world. |
| `/zenrtp reload` | Reload `config.yml` and `messages.yml`. |

## Permissions

| Permission | Default | Purpose |
| ———————— | ———– | ————————————————————————————————————————— |
| `zenrtp.use` | `true` | Use `/rtp`. |
| `zenrtp.rtp.` | _(not set)_ | Allow RTP **into** the world named `` (e.g. `zenrtp.rtp.world_nether`). Grant per world via your permissions plugin. |
| `zenrtp.others` | `op` | Use `/rtpo`. |
| `zenrtp.admin` | `op` | Use `/zenrtp reload`. |
| `zenrtp.bypass.cooldown` | `op` | Ignore cooldown. |
| `zenrtp.bypass.cost` | `op` | Ignore hunger/XP/money costs (unless `require-costs` is `true` in config). |
| `zenrtp.bypass.daily` | `op` | Ignore the daily RTP limit. |

If a player lacks `zenrtp.rtp.` for a world, they cannot RTP there, even if `/rtp` is allowed.

## Optional plugins

| Plugin | Role |
| —————— | ———————————————————————————– |
| Vault | Money cost (`currency-cost`) when configured. |
| **PlaceholderAPI** | Present if you use placeholders elsewhere; ZenRTP does not require it for core RTP. |

## Configuration (overview)

Main file: **`plugins/ZenRTP/config.yml`**.

– **Distance & area:** `min-distance`, `max-distance`, `center-x`, `center-z`.
– **Height:** `min-y`, `max-y` (per-world under `per-world-settings` if needed).
– **Safety:** `safe-location-check`, `unsafe-blocks` (Bukkit material names), `require-sky-visibility` _(Overworld only)_.
– **Worlds:** `world-blacklist`, `world-whitelist` (empty whitelist = all worlds except blacklist).
– **Flow:** `teleport-delay`, `cancel-on-move`, `max-attempts`, `preload-chunks`, `preload-radius`.
– **Spawn / players:** `spawn-radius`, `avoid-near-players`, `avoid-player-radius`.
– **Limits & costs:** `cooldown`, `daily-limit`, `hunger-cost`, `xp-cost`, `currency-cost`, `require-costs`.
– **Feedback:** `enable-sounds`, title timings, effect durations, `log-teleports`.

All options are documented with comments in the default `config.yml` shipped with the jar.

## Messages

Edit **`plugins/ZenRTP/messages.yml`** to change chat text, prefixes, and placeholders. After a reload, changes apply without a full restart.

## Building from source

“`bash
git clone https://github.com/maybeizen/zenrtp.git
cd ZenRTP
./gradlew shadowJar
“`

The plugin jar is produced under `build/libs/` (name includes the version from `plugin.yml`).

ZenoDuels

## ⚔️ ZenoDuels – Clean Duel System

A straightforward duel plugin that actually works well. Challenge players, fight in dedicated arenas, and let the plugin handle the rest.

## 🎮 What it does

Players can challenge each other with `/duel `. The challenged player gets clickable accept/deny buttons in chat. Once accepted, both players teleport to the arena, fight until someone dies, and the winner gets configurable time to collect items before everyone returns to their original spots.

The arena automatically resets after each duel, so you don’t have to worry about cleanup.

## ✨ Key features

– 💬 Simple `/duel` command system
– 🖱️ Clickable chat responses (no typing commands)
– 🎯 Custom gamemode support (nodebuff, crystal, sumo, etc.)
– 🔄 Automatic arena restoration
– ⏰ Configurable winner collection time
– 🎨 Fully customizable messages
– ⚙️ Easy admin setup

## 🤔 Why use this?

Most duel plugins are either overcomplicated or missing basic features. This one focuses on doing duels right – clean interface, reliable teleportation, and automatic cleanup. Perfect for PvP servers that want organized 1v1s without the hassle.

Set your arena points, create some gamemodes, and you’re done. No complex configuration needed. 🚀

## 🎯 Perfect For

PvP servers, practice servers, tournament hosting, and community servers wanting organized, fair dueling with automatic arena cleanup.

## 🎮 DISCORD
Join our discord if you have any questions or problems related the plugin: [__Join Our Discord__](https://discord.gg/pVbSPXg3uG) here you can make friends, talk and watch for updates. Maybe you can win some giveways or some packs of mine.

Zenless Radio

# Zenless Radio 📻
The go-to resource pack for Zenless Zone Zero Music! Inspired by [Puff Radio](https://modrinth.com/project/YLcccJCk).

This resource pack is meant to replace all Minecraft music with music from Zenless Zone Zero. Made by ZZZ fans for ZZZ fans! All music is especially curated to fit the proper environments in game for seamless immersion!

This resource pack is support mainly on 1.21.x & 1.20.x as of writing but you may find success on older (and future) versions as well.

All music is sourced from https://downloads.khinsider.com/

# LighterWise Pack 🧡🔦
If you’re a fan of ZZZ and LighterWise, consider checking out [LighterWise Pack](https://modrinth.com/project/t06gpLHc)

🏳️‍🌈

ZenithHome

# 🏠 ZenithHome v1.0 — Initial Release

## ✨ Features
– Set, delete & teleport to personal homes
– Interactive GUI to view all homes (`/homes`)
– Fully configurable messages with & color codes
– Unlimited custom rank support via config.yml
– Per-player YAML storage (no database needed)
– In-memory caching for zero-lag performance

### 📋 Commands
– `/sethome ` — Save a home
– `/delhome ` — Delete a home
– `/home ` — Teleport to a home
– `/homes` — Open the homes GUI

## 🔐 Permissions
– `zenithhome.limit.` — Custom rank-based home limits
– Default: 2 homes, fully configurable

### 📌 Requirements
– Java 17+
– Spigot / Paper 1.20+
#

Zenith Skys

# 🌌 Zenith Skys | Remake Edition

**Zenith Skys** is a premium visual overhaul designed to transform your Minecraft horizon. This Remake version focuses on high-fidelity textures and atmospheric depth, providing a “cool” and immersive look for day and night.

### ✨ Features
* **Dynamic Day & Night:** Textures for both day and night cycles.
* **Skyboxify Support:** Fully optimized for the **Skyboxify mod** to ensure seamless sky rendering.
* **Competitive Ready:** Specifically tuned for **Bedwars** and **Skyblock** designed to look stunning without distracting you during intense PvP or building sessions.
* **Clean Remake:** Upgraded to be compatible with new Minecraft versions compared to the original version.

### 🛠️ Compatibility
To see the custom sky, you **must** use the following:
**Skyboxify Mod** – [Download here](https://modrinth.com/mod/skyboxify)

ZenGUI

ZenGUI is a custom red-themed GUI texture pack made to give Minecraft a cleaner and more modern feel. Every menu, button, and interface element is designed with a smooth red style that looks great while still feeling simple and comfortable to use.
This pack is perfect for players who like minimal yet stylish visuals for PvP, survival, or everyday gameplay. The dark and red color combination gives Minecraft a fresh look without changing the original vibe too much.
Made with attention to detail by Zensiyoo.

Zenex PVP pack

A PvP texture/resource pack to help you get better at pvp. Some of the features are listed below.
– Low Fire
– Smaller Particles
– Smaller shield
– And other stuff for PvP

This is done so you can get better in pvp.

You may not:
– Modify or redistribute this pack without permission
– Use any assets in other packs
– Use this pack for commercial purposes

Credit must be given to the original creator Foxi.

Zenex PvP Pack © 2026 by Foxi is licensed under CC BY-NC-ND 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/![Logo](https://cdn.modrinth.com/data/cached_images/5538214eb6b2cac7870d7fe95766ca15f3affd35.png)