Zero Two
This is a gui pack of the 24EP anime series called darling in the franxx
i hope you like it!
This Gui Pack also adds menu audio
### ADDS
buttons
panorama overlay
menu music
## ScreenShots
### V2

### V1

Zero Particles
This time I present you “Zero Particles” Pack.
its is a simple particles texture pack
which reduces particles in Minecraft.
modified and recreate the particles.
Changes in particles are
materials are:-
1]No Blocks Particles
2]Readable Enchantments
3]Minecraft Font
4]Generic Particles
5]All Particles
This pack is supported both single player world and multiplayer servers.
version supported
form- 1.16 TO Latest version
make sure you check the file version before downloading the pack
all versions have separate files
Enjoy the “Zero Particles” Pack.
THANKS FOR DOWNLOADING.
Zero Inventory Problems – ZIP Backpacks
# Zero Inventory Problems – ZIP Backpacks
Zero Inventory Problems is a plugin for Spigot based Minecraft Servers that adds backpacks to store there overfully inventorys.
### Features
* Plug & Play
* Highly configurable config
* Support for Spigot based servers 1.19.* (only tested on spigot)
### Requirements
– Java 17 or higher
– Spigot and (probably) any other fork of Spigot (1.19.* or higher)
### Installation
2. Download [Zero Inventory Problems](https://www.curseforge.com/minecraft/bukkit-plugins/zero-inventory-problems/files)
3. Put both in your *plugins* directory
4. Start your server and [configure](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Config) Zero Inventory Problems to your liking
Still having trouble getting Zero Inventory Problems to run check out our [common issues](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Common-Issues).
Zero G TNT
**Zero G TNT** is a datapack that removes gravity from primed TNT, making it float, drift, and behave unpredictably. This enables zero-G TNT cannons and related physics breaking builds.
**Features**
– Removes gravity from all primed TNT
– TNT will drift in a straight line when given motion (e.g. from another explosion)
**Design Goals**
– Minimal other changes to vanilla behavior
– Easy to integrate to integrate into existing worlds and servers
**Eperimental Mode 2**
An optional experimental mode can be enabled within the datapack. Navigate to the info page through the chat menu in game, and click where it says to toggle mode.
This does changes how the datapack works in the following ways.
– TNT is now normal again, affected by gravity
– Instead you can craft and use a separate Zero G TNT item
⚠️ Warning: Mode 2 is unstable, and may cause unexpected behavior or damage the world. Fixes may be implemented at a future date.
Zero Fog Lightweight
# Zero Fog Lightweight Pack by Ownix
🌫️ **Zero Fog Lightweight Pack** is a sleek Minecraft **texture pack** designed to remove fog and enhance visibility while keeping your game smooth and lightweight.
⚡ Optimized for performance, giving you a clear and crisp view of your world.
🌄 Perfect for builders, explorers, and PvP players who want unobstructed sightlines.
🎮 Minimal impact on FPS, making it ideal for low-end and high-end systems alike.
## Features
– 🌟 Removes fog for clear, crisp visuals
– 👀 Improves long-distance visibility
– ⚡ Lightweight and performance-friendly
—
**🎨 Design & Branding:**
Designed by **Ownix Studio**
Zeppy Tube’s Official Texture Pack
# Zeppy Tube’s Official Texture Pack
This pack was created by me, Zeppy Tube, because I wanted to change some little stuff in the game (changes shown below), because I didn’t want multiple texture packs to do little stuff, so I just made my own to change it all.
I never planned on releasing this, however after getting a few request for a release, I’m finally officially releasing this, enjoy 😀
# Changes to the game:
– -Replaced “Honey comb” name with “Wax”.
– -Replaced “Target” name with “Target block”.
– -Replaced “You died” text screen to “GAME OVER” in blue text.
– -Replaced any “{player} fell off of a/some {climbable object}” chat death message with “{player} fell off of a/some {climbable object} (Are you dumb?)”.
– -Replaced splash text “Made by Jeb!” with “Made by Jeb (And Hatsune Miku)!”.
– -Added verious different splash texts (refer to change logs or look in the file splashes.txt)
– -Changed Turtle texture to Carl bot from discord (Texture may be messed up).
– -Changed Diamond sword texture to Master sword from Legend of Zelda (Shadow is reversed).
– -Changed Redstone dust texture to have my PFP on it (Zeppy Tube pfp character).
– -Removed map in item frame texture from the map.
– -Changed chainmail armor with Rina Tennoji school uniform+Rina board.
– -Changed chainmail helment texture to Rina board.
#
For any issues, join my discord server and report it in “#submit-a-ticket” and I’ll maybe fix it
Zephyr Starlight
⚠️ Disclaimer: This shaderpack is an early work-in-progress so bugs, missing features and performance issues are to be expected.
## Features
* Accurate ray-geometry intersection
* Path traced diffuse, reflections and sun shadows
* Temporal anti-aliasing and upsampling
* Normal & specular mapping support
* Physically based sky rendering
* Hillaire multi-scattering approximation
* Sparse irradiance cache for diffuse multi-bounce approximation
* Reflection motion vector calculation (no TAA ghosting on reflections)
* Spatiotemporal denoising
* Camera effects: motion blur & depth of field
* Post-processing: auto exposure & chromatic aberration
## Compatibility / Mod Support
* GPUs: NVIDIA, AMD
* Minecraft – version 1.21 and above
* Iris – version 1.8.0 and above
* Optifine – not supported
* Distant Horizons/Voxy – not supported (planned)
* OrthoCamera – supported but still broken in a few cases
* macOS – not supported
## Performance Tips
* Sample count: This directly affects the quality of the lighting. Higher sample counts show less noise and more detailed lighting/reflections at the cost of performance. Keep this at 1 for the best performance.
* Diffuse Lighting > Denoising Passes: The amount of passes used for diffuse lighting denoising. Even though not as high as sample count, this has a performance impact too. You can still get decent lighting with just 6 passes most of the time, but a pass count of 8 is recommended for the best lighting. You can set this to 0 if you’re fine with the noise.
* If you are in a completely closed room with no outdoor light entering it, set Shadow Samples to 0. This will disable sunlight.
* Irradiance Cache > Update Interval: The maximum amount of frames that are allowed to pass between updates of the same part of the irradiance cache. Lower values cost more performance, but result in more responsive lighting and less noise in reflections.
Zeph’s EggHunt
# Zeph’s EggHunt
Give your player’s an activity to do this Easter! An Easter Egg hunt built for Nexo so you get real Egg Models for players to hunt. Hide eggs around your world for players to find, or let the server scatter them automatically near players as they explore. Both modes work at the same time.
## How It Works
### Event Eggs (Admin Hidden)
Use a placement wand to hide Nexo furniture eggs around your world. Every player can find and claim each egg once. Once someone collects an egg, it changes to a “claimed” look just for them.
### Random Eggs (Player Spawning)
Every few minutes, each online player has a chance of an egg popping up somewhere nearby. A chime plays when it spawns, and optional particles and ambient sounds pulse to help players track it down. If nobody grabs it, it despawns after a timeout.
### The Wand
You get a blaze rod wand via `/egghunt wand`. Right-click a block to place an egg facing your direction. Left-click to cycle tiers — there’s also a **Random** option that rolls a weighted tier each time you place. Sneak + right-click removes the nearest egg.
### Tiers and Visual Variety
Set up as many tiers as you want. Each tier can have multiple Nexo furniture IDs, so you get visual variety while sharing the same reward pool. The plugin picks one randomly when placing.
### Rewards
Rewards are just strings in the config. No nested YAML, no type declarations:
“`yaml
– “diamond 5”
– “golden_apple 1 &eShiny Apple”
– “cmd: eco give {player} 500”
“`
Equal chance per line. Want one to show up more? Add it twice.
### Action Bar
Action bar shows the collection process. Action bar shows up in the world set by the config. By default, it’s set to “event” if you plan to hide the eggs in an event world. You can change it to “world” to make the action bar show up in the main world. Collecting a random egg shows a quick one-shot confirmation. Both are configurable.
### Stats and Leaderboard
Event eggs and random eggs are tracked separately. Players can check their own stats with `/egghunt stats`, and the leaderboard shows top collectors across both modes. Top hunters are announced when the event ends.
### PlaceholderAPI
Optional — everything works without it. But if you have PlaceholderAPI, you get placeholders for player counts, event status, leaderboard positions, and more. Useful for scoreboards, tab, holograms, or whatever you’re running.
| Placeholder | What it returns |
|—|—|
| `%egghunt_collected%` | Player’s total eggs |
| `%egghunt_event_collected%` | Player’s event eggs |
| `%egghunt_random_collected%` | Player’s random eggs |
| `%egghunt_total%` | Server-wide total collected |
| `%egghunt_active%` | Whether the event is running |
| `%egghunt_rank%` | Player’s leaderboard position |
| `%egghunt_top_1_name%` | #1 collector’s name |
| `%egghunt_top_1_count%` | #1 collector’s count |
## Commands
| Command | Permission | What it does |
|—|—|—|
| `/egghunt stats` | `egghunt.stats` | Your personal stats breakdown |
| `/egghunt leaderboard` | `egghunt.leaderboard` | Top collectors |
| `/egghunt start` | `egghunt.admin` | Start the event |
| `/egghunt stop` | `egghunt.admin` | End the event, show results |
| `/egghunt wand` | `egghunt.admin` | Get the placement wand |
| `/egghunt clear [admin|player|all]` | `egghunt.admin` | Remove eggs by mode |
| `/egghunt cleanup` | `egghunt.admin` | Clean up orphaned entities |
| `/egghunt reload` | `egghunt.admin` | Reload config |
| `/egghunt status` | `egghunt.admin` | Event info at a glance |
| `/egghunt debugspawn` | `egghunt.admin` | Force-spawn a test egg nearby |
| `/egghunt reindex` | `egghunt.admin` | Re-link entity IDs after chunk issues |
## Permissions
| Permission | Default | Description |
|—|—|—|
| `egghunt.admin` | op | All admin commands |
| `egghunt.collect` | true | Collect eggs |
| `egghunt.stats` | true | View personal stats |
| `egghunt.leaderboard` | true | View leaderboard |
## Requirements
– **Paper 1.21.4+** (not Spigot — uses Paper APIs)
– **Java 21**
– **[Nexo](https://nexomc.com/)** for the egg furniture models
– **[ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/)** for per-player visuals
**Optional:** [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/) for scoreboards, tab, holograms, etc.
## Egg Models
This plugin doesn’t include any models — you’ll need Nexo furniture items set up for your eggs. The ones we use on Cobble & Commons are from MCModels and work great out of the box:
[**Easter Egg Collection on MCModels**](https://mcmodels.net/profile/orders/c6483ef6-aaf1-48df-9fa2-9cb45986544b)
Highly recommended if you want a polished look without building your own. Just drop them into your Nexo config and match the furniture IDs in the EggHunt config.
## Try It Live
Want to see it in action before setting it up? Come check it out on **Cobble & Commons** — the server where this plugin was built and tested. We run seasonal egg hunts with both modes active.
**Server Address:** `mc.cobblecommons.com`
AntiXRay
# 🛡️ zepAntiXRay — Hide Ores from X-Ray Cheaters
**Anti XRay** protects your server from players using X-Ray resource packs or hacked clients to locate ores. Ores are hidden **server-side** and only revealed when a player is close enough or has direct line of sight.
—
## ✨ Features
– **Hides ores server-side** — Diamond, Emerald, Gold, Iron, Redstone, Lapis, Ancient Debris and more
– **No client mod required** — works completely server-side
– **Lightweight** — minimal performance impact on your server
– **Simple & focused** — does exactly one thing, and does it well
—
## ⚙️ How it works
Ore blocks are **replaced with stone** in the chunk data before being sent to the client. They are only revealed when a player is **close enough**, preventing any X-Ray cheater from spotting them at a distance.
—
## 📋 Requirements
| | |
|—|—|
| **Minecraft** | 1.7.x-1.21.x |
| **Server Software** | Paper, Purpur, Folia, Bukkit, Spigot |
| **Java** | 21+ |
| **ProtocolLib** | Please use the Newst Version |
—
## ⚠️ Limitations
> This plugin is focused **solely on hiding ores**. It does not include any additional anti-cheat features beyond X-Ray protection.
ZenyFast
# ⚡ ZenyFast — Resourcepack Speed Optimizer
Tired of staring at a loading screen every time you join a server with a heavy resourcepack?
**ZenyFast** is a lightweight client-side mod designed to dramatically reduce resourcepack
loading times — so you spend less time waiting and more time playing.
—
## ✨ Features
⚡ **Faster Resourcepack Loading** — Significantly cuts down loading time for heavy resourcepacks
🎒 **Optimized for Large Packs** — The bigger the pack, the more you’ll notice the difference
🔧 **Zero Configuration** — Install and forget. No setup needed
🪶 **Lightweight** — Minimal performance impact on your game
🖥️ **Client-Side Only** — Works on any server, no server-side installation required
—
## 📦 Installation
1. Download the `.jar` file from the files tab
2. Drop it into your `.minecraft/mods/` folder
3. Launch the game — that’s it!
> 💡 **Tip:** Pair with **Remove Reloading Screen Mod** for the best experience!
—
## 🔗 Compatibility
– ✅ Fabric
– ✅ Minecraft 1.21+
—
## 💬 Support & Community
Have questions or feedback? Join our Discord community!
👉 [Zenyland Discord](https://discord.zenyland.com)