VSS|原版风平滑剑

A vanilla-style smooth sword, achieved by modifying the model, which causes almost no additional performance overhead.

**Vanilla Style**: The number of elements in the sword model is reduced to a minimum. Theoretically, this significant reduction in the number of model elements can also slightly boost the frame rate.

**_Flash Style_**: Compared to the Vanilla Style, it adds glowing outlines when enchanted—experience the flowing light!It can still display PBR effects in a light and shadow environment!

All versions feature 16x textures, identical to the vanilla game.
Additionally, this resource pack fixes the asymmetrical crosshair position in the vanilla game, and reduces the field of view obstruction when the player wears carved pumpkins to 15% of the vanilla intensity.

一款原版风格的平滑剑,通过修改模型实现,几乎不产生额外的性能消耗。

**香草风格**:剑模型的元素数精简至极少。理论上由于极大地减少了模型的元素数,也能微小地提高帧率。

**_灵动风格_**:相较于香草风格增加了附魔时的发光描边,感受流动的光线!在光影环境下还能呈现出PBR效果!

所有版本的纹理都是16x的,和原版一样。
此外,本资源包还修复了原版不对称的准星位置,并将玩家穿戴雕刻南瓜下的视野遮蔽修改为原版强度的15%。

Vanilla Replays

# Vanilla Replays – Youly

![Vanilla Replays Banner](https://cdn.modrinth.com/data/cached_images/0399d5bf274cb6d23c01ecb7ee7e65d9fe8f4542_0.webp)

Version 1.1.0 Overview

# 📇 PRESENTATION

Vanilla Replays is a datapack giving the ability to record and playback player actions, such as position, equipped items, used items and more.

Each actor can be a mannequin entity or a mob wich can be customized (profile, name, skin customization, data values etc), and belongs to a scene.
Every actor in the same scene can play their record together (using _”Scene Manager”_ screen)

# ⚒️ UTILS

![Vanilla Replays – Main Menu](https://cdn.modrinth.com/data/cached_images/16adfbe5b0d6b5314553a5f574663aa3e7eb7861.png)

– **Press** _”quick actions”_ key (default to _”G”_), or click on _”Vanilla Replays”_ button in pause menu, to open Main Menu.
– **Sneak** + **Right Click** on the actor you are looking at to open his Configuration Menu
– Be **next** to an actor to view his name, ID and scene, above actionbar.

# 📜 INSTRUCTIONS

– **Click** on _”Create a New Actor”_ to summon a new actor, by specifying entity type, his name, profile data (it can be player’s name, or a profile component), and the scene he belongs to.
If the name/profile is a player name and contains digits or spaces, put it in quotes (“name 123” instead of : name 123). Profile works only for “mannequin” entities
– **Click** on _”Configure Actor”_ and specify Actor’ID to configure actor : _playback_, _record_, _remove_, _customize_ and _teleport to_.
– **Click** on _”Convert Nearest Entity into Actor”_ to convert the nearest entity within a radius of 50 blocks, some entity types can’t be converted (marker, minecarts & boats, etc)
– **Click** on _”Scene Manager”_ and specify Scene Name to _playback_ the specified scene name, _change_ its name and _pause/resume_ it.
– **Click** on _”Stop Recording”_ or **Type** _”trigger vanilla_replays.trigger.stop_recording”_ in chat to stop the actor you are currently recording.
– **Click** on _”Actors List”_ to view all loaded actors from nearest to furthest. Click on any actor to open his configuration screen.

# ⚠️ LIMITATIONS

– For now, all modifications applied to the world (placing/destroying blocks, interacting with entities/blocks) are not recorded.
– You can record interactions between actors if several players each start a recording of an actor at the same time, but doing everything alone is more difficult.
– Mannequin entities & Mobs don’t have all animations of held items (aiming with bow/trident, reloading crossbow, etc).
– Mannequin entities & Mobs don’t have attack destroy/punch animations.
– Riding pose is recorded but the position and rotation of the vehicle are not.

# 🚫 KNOWN ISSUES

– ✅ FIXED: Scene names containing spaces cannot be paused/resumed using the _”Scene Manager”_ screen.

Vanilla Permissions

# Vanilla Permissions

This mod adds permission checks into vanilla, to allow for full permission customization.

* You need to have a permissions mod installed. (e.g. [LuckPerms](https://luckperms.net))
(Any permission provider mod that supports [fabric-permissions-api](https://github.com/lucko/fabric-permissions-api)
is also supported.)

## Permissions

| Permission | Description |
|——————————————————————————————-|———————————————————————————|
| `minecraft.adminbroadcast.receive` | Receive command feedback |
| `minecraft.bypass.spawn-protection` | Build inside spawn protection |
| `minecraft.bypass.force-gamemode` | Bypass forced gamemode |
| `minecraft.bypass.move-speed.player` | Bypass “Player moved too fast” |
| `minecraft.bypass.move-speed.vehicle.` | Bypass “Player moved too fast”, while riding an `entity` (e.g `minecraft.boat`) |
| `minecraft.bypass.chat-speed` | Bypass chat kick, when sending messages / commands to quick |
| `minecraft.bypass.whitelist` | Bypass server whitelist |
| `minecraft.bypass.player-limit` | Bypass server player limit |
| [`minecraft.command.`](#commands) | Command permissions, see [commands](#commands) for more information |
| `minecraft.debug_stick.use.` | Use debug stick on `block` (e.g. `minecraft.oak_trapdoor`) |
| `minecraft.debug_chart` | View debug chart |
| `minecraft..` | Place blocks with nbt data and use debug commands |
| `minecraft.operator_block..` | Place, view, edit and break operator blocks. |
| `minecraft.selector` | Use entity selectors in commands |
| [`minecraft.selector.entity.`](#selectors) | Allow selecting [non-player entities](#scope-control) using the `selector` |
| [`minecraft.selector.player.`](#selectors) | Allow selecting [nonself players](#scope-control) using the `selector` |
| [`minecraft.selector.self.`](#selectors) | Allow selecting [self](#scope-control) using the `selector` |

## Meta

Also sometimes referred to as “options” or “variables”.

Incorrect types are considered undefined values.

| Meta | Type | Description |
|——————————————————|———–|————————————————————————————————-|
| [`minecraft.selector.limit.`](#selectors) | `Integer` | [Limit the maximum number](#entity-limit) of entities that can be selected using the `selector` |
| [`minecraft.selector.weight.`](#selectors) | `Integer` | Selector weight, see [selection weight](#selection-weight) for more infomation |

## Commands

This mod uses [Brigadier’s](https://github.com/Mojang/brigadier) node-based permission system. Each command is made up
of multiple nodes, and each node has its own permission.

For example, the `/gamemode` command:
– The root command node (`/gamemode`) requires minecraft.command.gamemode.
– Sub-nodes like `survival`, `creative`, etc., use `minecraft.command.gamemode.survival`,
`minecraft.command.gamemode.creative`, and so on.

In vanilla Minecraft, only the **root node** has a permission check (e.g. OP level 2). Once a player has access to that
root node, **all sub-nodes are considered unlocked by default**.

If you want finer control, you can manually restrict sub-nodes by denying their specific permissions.

#### Example

“`yml
Allow:
minecraft.command.gamemode
Deny:
minecraft.command.gamemode.creative
minecraft.command.gamemode.spectator
“`

This allows players to use `/gamemode` but restricts them to only the allowed sub-options
(e.g., survival and adventure).

For other commands, see *Syntax* section of each command’s Minecraft Wiki page.

## Selectors

Command blocks and datapacks bypass all selector permission checks.

By default, granting `minecraft.selector` allows players to use any selector in commands they have access to.

Fine-grained permission control operates as follows. Note that this mod restricts based on **selection results**, not
raw selector syntax. Using player names, UUIDs, or selectors like `@e` are equivalent if they produce identical
results.

### Value of ``

The `` string follows the format: `..` where:
* `` is the root command name
* `` matches the argument name in the command’s *Arguments* section on Minecraft Wiki
* `` traces the command’s argument hierarchy after the selector

For example, in the [`/teleport`](https://minecraft.wiki/w/Commands/teleport#Arguments) command:
– `` and `` are valid selector names
(they are [`entity`](https://minecraft.wiki/w/Argument_types#minecraft:entity) selectors)
– Subsequent arguments form the remainder of the path

Most selectors are [`entity`](https://minecraft.wiki/w/Argument_types#minecraft:entity) selectors, which is supported.
For a complete support list, see [below](#status).

#### Example

| Command | Syntax (See Minecraft Wiki) | Selector to Control | `` Construction |
|———————-| ———————————–|———————|——————————————–|
| `/teleport @e @s` | `teleport ` | `@e` | `teleport.targets.targets.destination` |
| `/teleport @e @s` | `teleport ` | `@s` | `teleport.destination.targets.destination` |
| `/teleport @e ~ ~ ~` | `teleport ` | `@e` | `teleport.targets.targets.location` |

#### Wildcard Support

Selector permissions can be lengthy. Luckily you can use wildcards, like `teleport.*` to cover all teleport command
selectors.

However, Luckperms doesn’t support wildcard for metadata. You could install
[this mod](https://modrinth.com/mod/metadatawildcard4fabric-permissions-api
‘Metadata Wildcard for fabric-permissions-api’) to enable it.

### Scope Control

Use these permissions to define selector scope:

* `minecraft.selector.entity.`
* `minecraft.selector.player.`
* `minecraft.selector.self.`

Commands fail if a player attempts to select unauthorized entities. All three scopes (that is, `minecraft.selector.*`)
are allowed by default.

#### Simple Example

“`yml
Allow:
minecraft.command.waypoint
minecraft.selector
Deny:
minecraft.selector.player.waypoint.*
minecraft.selector.entity.waypoint.*
“`

Players modify only their own waypoints.

#### Complex Example

“`yml
Allow:
minecraft.command.teleport # /teleport
minecraft.selector # All selectors
minecraft.selector.player.teleport.destination.destination #1
minecraft.selector.entity.teleport.destination.destination #2
minecraft.selector.entity.teleport.targets.targets.destination #3
minecraft.selector.player.teleport.facingEntity.* #4
Deny:
minecraft.selector.player.teleport.* #6
minecraft.selector.entity.* #5
minecraft.selector.self.teleport.facingEntity.* #7
“`

Command Behavior:

| Command | Self | Nonself Players | Non-player Entities | Resulting Behavior |
|—————————————————————|———————————————————————-|————————————————————|———————————————————–|———————————————————|
| `/teleport ` | `` allowed by default | `` allowed by #𝟏 | `` allowed by #𝟐 | Teleport to any entity |
| `/teleport ` | `` allowed by default
`` allowed by default | `` denied by #𝟓
`` denied by #𝟓 | `` allowed by #𝟑
`` denied by #𝟔 | Only teleport non-player entities to self |
| `/teleport ` | (No selectors) | – | – | Unrestricted position teleport |
| `/teleport ` | `` allowed by default | `` denied by #𝟓 | `` denied by #𝟔 | Only teleport self to positions |
| `/teleport facing entity ` | `` allowed by default
`` denied by #𝟕 | `` denied by #𝟓
`` allowed by #𝟒 | `` denied by #𝟔
`` denied by #𝟔 | Teleport self to positions while facing nonself players |

### Entity Limit

Set meta `minecraft.selector.limit.` to restrict the maximum number of entities selectable via a
given selector.

No limit is applied if this meta is unset.

### Selection Weight

Controlled by meta `minecraft.selector.weight.`.

Entities without weight settings can always select any target and be selected by any selector. When both entities have
weight values, a selector can only select targets whose weight is `less than or equal` to its own.

#### Example

You need to install [this mod](https://modrinth.com/mod/metadatawildcard4fabric-permissions-api
‘Metadata Wildcard for fabric-permissions-api’) first.

“`yml
# Global permissions
Allow:
minecraft.command.gamemode
minecraft.selector
# Player-specific metadata
Player1: minecraft.selector.weight.gamemode.* = 7
Player2: minecraft.selector.weight.gamemode.* = -1
Player3: minecraft.selector.weight.gamemode.* = 7
Player4: (no weight set)
“`

| Player | Can modify gamemode of | Reason |
|———|————————–|—————————————————————————-|
| Player1 | All players | Weight ($7$) ≥ all others’ weights |
| Player2 | Only Player2 and Player4 | Weight ($-1$) < Player1/Player3 ($7$)
No weight restriction for Player4 |
| Player3 | All players | Weight ($7$) ≥ all others’ weights |
| Player4 | All players | No weight restriction → unrestricted access |

### Status

The following list shows which selectors can use fine-grained permissions:

* [`/ban-ip`](https://minecraft.wiki/w/Commands/ban#ban-ip): Not supported

* [`entity`](https://minecraft.wiki/w/Argument_types#minecraft:entity ‘Most cases’): Fully supported

* [`game_profile`](https://minecraft.wiki/w/Argument_types#minecraft:game_profile ‘e.g. /ban’):
[Selection Weight](#selection-weight) for offline players not supported in Minecraft < 1.21.6. Others fully supported * [`message`](https://minecraft.wiki/w/Argument_types#minecraft:message 'e.g. /say'): Not supported * [`score_holder`](https://minecraft.wiki/w/Argument_types#minecraft:score_holder '/scoreboard and /team'): Only [Entity Limit](#entity-limit) supported ## Quality of Life ### Server Side If the mod is installed server-side, it will make clients think they're OP. This allows players with [appropriate permissions](#permissions) to place operator blocks and access the gamemode switcher menu. ### Execute Command * Includes another condition: `/execute if permission ` to allow datapacks to
check permissions (e.g. `/execute if permission @s group.admin run say I am an admin`)
* #### Modifiers
* The `feedback` modifier `/execute feedback [silent | console]` or `/execute feedback entity ` is used to
silence, or redirect command feedback (e.g. `/execute feedback silent run gamemode creative`)
* The `oplevel` modifier `/execute oplevel ` or `/execute oplevel ` can be used to *reduce* the op
permission level of the command source context, this can be useful if you want to run a command as a user (from
functions or console), but want bypass permissions to work (e.g. `/execute as DrexHD oplevel entity @s run rtp`,
this will use the op level of the player `DrexHD` instead of the actual command executor for checking permissions
like `rtp.bypass`)

### Client Side

If the mod is installed on the client, the gamemode switcher can also be accessed, if the player has access to the
command, but isn’t OP (useful for spigot-based servers)!

Vanilla NPC

## 🤵‍♂️ Vanilla NPC’s (1.21.9+)
Easily create your own NPC in Minecraft thanks to the new mannequins! No Command knowledge required!

**How to use:** Press ESC or open the Quick Options Menu (default Keybind is G) or use the following command: “`/function vanillanpc:menu“` in order to open the main menu.

![NPC with Hand Items](https://cdn.modrinth.com/data/cached_images/0033cba5b5f61814914afefcd5b21906675c18e0.jpeg)

![Menu:](https://cdn.modrinth.com/data/cached_images/b837af33f490065150582903e741ba5b2d645a4f_0.webp)

![Customized NPC](https://cdn.modrinth.com/data/cached_images/c72f0ca1f3459bfe9d485437243f8a8233102be3.png)

## 📚 How to Install the Datapack
### 👤 Singleplayer
Drag the downloaded .zip file into the “`”.minecraftsavesYOURWORLDdatapacks”“` folder.
Now enter your world. You can check whether the datapack is enabled with /datapack list.
### 👥 Multiplayer (Server)
Drag the downloaded .zip file into the datapack folder, which is located in the default “world” folder.
Now join your server. You can check whether the datapack is enabled with /datapack list.

Enjoy!

Vanilla Food Hunger Bar HUD Hotbar

Reverts the HUD Food/Hunger Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.

Now with [Appleskin](https://modrinth.com/mod/appleskin/versions) and [Farmer’s Delight](https://modrinth.com/mod/farmers-delight) COMPATS!

![Vanilla Food Hunger Bar HUD Hotbar](https://cdn.modrinth.com/data/cached_images/1336a6f717600e59b291fbbe5d48c67715e6a61f.png)

I mainly made this to revert these food/hunger textures from [Unique Dark](https://modrinth.com/resourcepack/unique-dark):

![Unique Dark Food/Hunger Bar](https://cdn.modrinth.com/data/cached_images/99c899fd7f33a8245cf2f49a8ac60c7749faf933.png)


Vanilla Hearts HUD
Click here or on the image above for the Health/Hearts version

**You might also want to use:**

|[![Old Water](https://cdn.modrinth.com/data/cached_images/1b1994e448bfaa2fdd6151914c7399c544542656.png)](https://modrinth.com/resourcepack/old-water)|[![Old Bedrock](https://cdn.modrinth.com/data/cached_images/a55b4e5f09807330765f97171d2f6221e8a356b5_0.webp)](https://modrinth.com/resourcepack/old-bedrock)|[![New Bedrock](https://cdn.modrinth.com/data/cached_images/03cbeab1a95d2a9d4710b68d522031bba5fb3d69_0.webp)](https://modrinth.com/resourcepack/new-bedrock)|[![Mute Pistons](https://cdn.modrinth.com/data/cached_images/3aeec93b0bdb43d8d4633fd32d1367a906006c67.png)](https://modrinth.com/resourcepack/mute-pistons)|[![Quieter Pistons](https://cdn.modrinth.com/data/cached_images/1164bd3922a7fca0f83fc50bae850740e7b226c9.png)](https://modrinth.com/resourcepack/quieter-pistons)|[![Mute Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/ccfef63948d14ccf83da7ece681a70d2ff838343.png)](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[![Quieter Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/9ceac66ed47273378ac263a432d4254938080b2b.png)](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)

Vanilla Hearts Health Bar HUD Hotbar

Reverts the HUD Hearts/Health Icons to the default, vanilla ones when put above other Resourcepacks. Useful for overriding the textures when using other resource packs that might make them look worse.

![Vanilla Heart Health Bar HUD Hotbar FULL](https://cdn.modrinth.com/data/cached_images/6d49b54554fafa7472c909e1249f2cfefa6de2c0.png)
![Vanilla Heart Health Bar HUD Hotbar HALF](https://cdn.modrinth.com/data/cached_images/cd35604603fa7ad3bd382bab9cde7ea439710625.png)
![Vanilla Heart Health Bar HUD Hotbar FULL HARDCORE](https://cdn.modrinth.com/data/cached_images/80d7b910ecda4d500bfb10c398ed34664ef4275a.png)
![Vanilla Heart Health Bar HUD Hotbar HALF HARDCORE](https://cdn.modrinth.com/data/cached_images/1c98d5ec319051e0911f9230c07cad1a7b7446f1.png)


Vanilla Hunger
Click here or on the image above for the Food/Hunger version

**You might also want to use:**

|[![Old Water](https://cdn.modrinth.com/data/cached_images/1b1994e448bfaa2fdd6151914c7399c544542656.png)](https://modrinth.com/resourcepack/old-water)|[![Old Bedrock](https://cdn.modrinth.com/data/cached_images/a55b4e5f09807330765f97171d2f6221e8a356b5_0.webp)](https://modrinth.com/resourcepack/old-bedrock)|[![New Bedrock](https://cdn.modrinth.com/data/cached_images/03cbeab1a95d2a9d4710b68d522031bba5fb3d69_0.webp)](https://modrinth.com/resourcepack/new-bedrock)|[![Mute Pistons](https://cdn.modrinth.com/data/cached_images/3aeec93b0bdb43d8d4633fd32d1367a906006c67.png)](https://modrinth.com/resourcepack/mute-pistons)|[![Quieter Pistons](https://cdn.modrinth.com/data/cached_images/1164bd3922a7fca0f83fc50bae850740e7b226c9.png)](https://modrinth.com/resourcepack/quieter-pistons)|[![Mute Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/ccfef63948d14ccf83da7ece681a70d2ff838343.png)](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[![Quieter Dispensers and Droppers](https://cdn.modrinth.com/data/cached_images/9ceac66ed47273378ac263a432d4254938080b2b.png)](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
|[Old Water](https://modrinth.com/resourcepack/old-water)|[Old Bedrock](https://modrinth.com/resourcepack/old-bedrock)|[New Bedrock](https://modrinth.com/resourcepack/new-bedrock)|[Mute Pistons](https://modrinth.com/resourcepack/mute-pistons)|[Quieter Pistons](https://modrinth.com/resourcepack/quieter-pistons)|[Mute Dispensers and Droppers](https://modrinth.com/resourcepack/mute-dispensers-and-droppers)|[Quieter Dispensers and Droppers](https://modrinth.com/resourcepack/quieter-dispensers-and-droppers)

Vanilla but Harder

This Datapack:
– sets your hearts to 5
– sets difficulty to hard
– sets random tick speed to 40 (eg. crops grow faster, saplings grow faster)
– sets world/server to midnight (always night)
– sets reduced debug info to **true**

removes:
– ability to heal naturally (gamerule)
– ability to wear armour (except for turtle helmet and elytra)
– ability to sleep (gamerule)

adds:
– limited crafting (gamerule)
– universal anger (gamerule)
– OP mace (breach, density and wind burst are compatible together)
– harder eye of ender recipe

making the vanilla game harder

Vader’s Catty Programmer Art ‘Cat’ Music Disc Pack

**[https://ko-fi.com/vaderman24](https://ko-fi.com/vaderman24)**

**[https://linktr.ee/vaderman24](https://linktr.ee/vaderman24)**

**[https://www.patreon.com/vaderman24](https://www.patreon.com/vaderman24)**

**———————————————————————————————————————————**

**[Vader’s Catty Programmer Art ‘Cat’ Music Disc Pack](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing)**

**V1.1.0 For Minecraft Java Edition Alpha 1.2.2 — 1.21.11+**

**([🔥CURSEFORGE⚒️](https://www.curseforge.com/minecraft/texture-packs/vaders-catty-programmer-cat-music-disc-pack))**

**[🐱‍👤GITHUB🏠]**

**([💡GOOGLE DOCS📝](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing))**

**([☕KO-FI💸](https://ko-fi.com/s/e217463125))**

**([🔧MODRINTH🗄️](https://modrinth.com/resourcepack/vaders-catty-programmer-cat-music-disc-pack))**

**([🌀NEXUS MODS🔧](https://www.nexusmods.com/minecraft/mods/987))**

**([🌎PLANET MINECRAFT⛏️](https://www.planetminecraft.com/texture-pack/alpha-1-2-2-1-21-vader-s-catty-cat-music-disc-pack-cat-music-disc-replacement/))**

**———————————————————————————————————————————**

**Also check out these other related Resource Packs**

(1.0+) [Vader’s Blocky Programmer Art ‘Blocks’ Music Disc Pack](https://docs.google.com/document/d/14YdLOtvgidwazQv6ecEIw4cB0AqNdZMlw6O8PJUM4Fs/edit?usp=sharing) [​16x] [​JE]

(Alpha 1.2.2+) [Vader’s Catty Programmer Art ‘Cat’ Music Disc Pack](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing) [​16x] [​JE]

**———————————————————————————————————————————**

**For all information related to this pack [go to this Google Docs page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing).**

**———————————————————————————————————————————**

![🗣️Aboutℹ️](https://lh7-us.googleusercontent.com/docsz/AD_4nXeWpYTR8aeRHbUXOXjVqlXPnXe77xEn-Mf1E159NndL5k7RuLjlFsWOIUf52gS_1jiWM9g7g2cXyE-ikzNZF8CSCI7yeJePIIPMyhFVGKiJBI7J5XNK_FCtagNAwS3fmXjHUcLG_4fu4gQApKy3CidpB6sn?key=TbQixWWh_bnxOhj6JlQVUA)

This pack replaces the texture for the Cat Music Disc with one that is more cat-like in Vanilla for Programmer Art.

I hope to maintain this pack at my own pace and vision. So please be patient with any and all updates.

This project supports Minecraft versions Alpha 1.2.2 — 1.21.11+ all in one file. If it does not work or something seems broken on any particular version, please let me know via the comments section, DM, or email me at [email protected] and I’ll try to fix it as soon as possible.

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![📋Credits🧑‍🤝‍🧑](https://lh7-us.googleusercontent.com/docsz/AD_4nXfLolnggrEdLUxMC1vMQS1vdW3a3bjtvRP-gwWJvQbX5WpcLZLQUeILEc7uahR7bxmb9BTTMjTJzaWrqoFt6FpmeYXcr-z34v3ZWmSPJYh5tOCpb8ZQO9ZBlKoeIYTS3iHpVx4FfOCQDHQJOmOJCWafqPI?key=TbQixWWh_bnxOhj6JlQVUA)

**[Vader’s Catty Programmer Art ‘Cat’ Music Disc Pack](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing)**

**Contributions By…**

**[@Vaderman24](https://linktr.ee/vaderman24)**

**Created By…**

**[@Vaderman24](https://linktr.ee/vaderman24)**

![Contributors](https://lh7-us.googleusercontent.com/docsz/AD_4nXeGU0uhrmFekZqbNeZwIIv6yhKi7Iqjy0UNs_ragpCFFAcivC6ADdsB62L6M4XRns–3TN_SIZGiWvwqy3UB-uXZk5hGCQY8KFdovChtT12DpOwDRzgJ_smwBY4vqLDLj0xBooRLkz-VsVG77Z4tH53BrZw?key=TbQixWWh_bnxOhj6JlQVUA)

**~18 Contributions [@Vaderman24](https://linktr.ee/vaderman24)**

**[Go to the Google Docs page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?tab=t.6n6fjjy2bfz8) to view the full credits list.**

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![⬇️Download💾](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeDZ6FyYLy9KbYbZ6Q9Rt2pSwu09ubmJ7hzUNQuvfkoSO92kU4oLcmITGSdfevWmN9R3fGDnfHnm3cNJAMePjTphLzGc-MuKgerljuTX86Z3-dCxVE9bmiSb-J_Bk9Pe9PIm69A7lN5u4RB_LLhKBXemUE?key=TbQixWWh_bnxOhj6JlQVUA)

The Download section has been compiled onto one singular page to make thread updates easier for the future.

**[Go to the Google Docs page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?tab=t.b6e5q96l1h1z) to view all the places this project is available for download.**

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![🙋F.A.Q❓](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeELGjVm_4B_3GVOM7oX6n_oMkPmWgoDpJhmjMP1_bhlbfhPlujuYZFRNTsBxxCGtnSjlJZHxamQxKAT39uJYBPfhi0EZpNAet9lWiApZABina-yjokGQOJJWvUb1kvhd2G5RfG6w?key=Ts9sQSSfeNWwwKd7mSkTE4H1)

The F.A.Q. section has been compiled onto one singular page to make thread updates easier for the future.

**[Go to the Google Docs page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?tab=t.49bedflcyc4i) to view all the Frequently Asked Questions.**

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![⚖️Legal Stuff📚](https://lh7-us.googleusercontent.com/docsz/AD_4nXcgX1f_iRRTRmxZw1Am9pxU4AbyMKRVwsjvbhL6-Lre3YNgWq52zKJSZVI-F7bJKEYzvRs1UhuGoLt_Ehb3b5KskT76bPsbUMR00Cm7YjKF81ONNeyaEw5u3x1boiG4jZX7jBIOzcf4Sl58ncjQHr6SWXcJ?key=TbQixWWh_bnxOhj6JlQVUA)

**📚Vader’s Simplified License📚**

◄▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪||▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪◼▪►

You may freely use any file or idea found in this project for your own projects & purposes without asking me.

All I ask is that you give credit with a link to this projects page, and follow the [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html) license guidelines. ([Credit Examples](https://docs.google.com/document/d/1_RfKrEDsVP7VN7rLciO-UP77zRxyA4iro7hYoYQb_2s/edit?usp=sharing))

If any asset you use is not created by me, please give proper credits to the original creator and include a copy of their project license.

Please do not reupload this project elsewhere without your own changes and project name.

![GPL-3.0](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeuKdNppbEz9Bgd0_NbTLQb4rpqlLK9064KRMn3qaPLsS1Ao5zRPWOrwc6YCIc351006jYAZBGLHNu9zwNXCmKcPIrQLEZ8b2quvagdsqxBkpbMgh1VF7gGDhZIIRnBC0hWJDUVdQ?key=Ts9sQSSfeNWwwKd7mSkTE4H1)

**([VIEW FULL LICENSE](https://docs.google.com/document/d/1qiaaU06FcAYHETwYw1PMA9C0lw_8CUItcshLSUYads8/edit?usp=sharing))**

**©2024 [@Vaderman24](https://linktr.ee/vaderman24).**

**Full applicable license information is available on the project’s [Google Docs credits page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing).**

**Not an official [Minecraft](https://www.minecraft.net/en-us) product.**

**Not approved by or associated with [@Microsoft](https://x.com/Microsoft) or [@Mojang](https://x.com/mojang?lang=en).**

**This project is openly licensed via [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).**

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![➕Other Packs📦](https://lh7-us.googleusercontent.com/docsz/AD_4nXf1IIm_HaXzmE6aipAHAt-UYObCLekQF5LNe2gdYBwKinEsILUJVMBH4zXad3QsuKCcywiNviNHNtFZfHClwYsW8dhE-MIDQGn0fCW165mEPIh6-IiLh492KH7YUeLRJzMfJbpmkAoU4M_sh0DqDrgKjkwY?key=TbQixWWh_bnxOhj6JlQVUA)

Interested in seeing other projects I’ve made? [Go to my Project’s License List page](https://docs.google.com/document/d/1qiaaU06FcAYHETwYw1PMA9C0lw_8CUItcshLSUYads8/edit?usp=sharing) to see a complete list of everything I’ve made available!

![GPL-3.0](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeuKdNppbEz9Bgd0_NbTLQb4rpqlLK9064KRMn3qaPLsS1Ao5zRPWOrwc6YCIc351006jYAZBGLHNu9zwNXCmKcPIrQLEZ8b2quvagdsqxBkpbMgh1VF7gGDhZIIRnBC0hWJDUVdQ?key=Ts9sQSSfeNWwwKd7mSkTE4H1)

**([VIEW FULL LICENSE](https://docs.google.com/document/d/1qiaaU06FcAYHETwYw1PMA9C0lw_8CUItcshLSUYads8/edit?usp=sharing))**

**©2011 — ©2026 [@Vaderman24](https://linktr.ee/vaderman24).**

**Not an official [Minecraft](https://www.minecraft.net/en-us) product.**

**Not approved by or associated with [@Microsoft](https://x.com/Microsoft) or [@Mojang](https://x.com/mojang?lang=en).**

**Some projects may contain multiple licenses.**

**These projects are openly licensed via [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).**

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![🏗️Project Features⛲](https://lh7-us.googleusercontent.com/docsz/AD_4nXeAPkqX-U4VH6-Zxw8-aKJH3XVvbiN3dpJjr9cxcWJOgJXlksMo7nLlo8LzEbnd6a9LdB1OMb4F7CWTOSo7PG-f-rdO-65XYmo0J44C9OwazBdkJ093bOC6fSz3oOmAYji9xqfSa-pXnSjHalu_aPBE5Fhr?key=TbQixWWh_bnxOhj6JlQVUA)

**💱Replaces…**

💎Item textures.

**[Go to the Google Docs page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?tab=t.dkp5yjbvllh2) to view the full features list.**

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![💖Supporters💸](https://lh7-us.googleusercontent.com/docsz/AD_4nXfgTQwG5mTAavbNZjMsJEPIlDAxOI_39y_dY_XqQYX5jdkAAgYRHKrNj_ZgwlVnvtad7qXkW-BVw92fUJvEsOgYCP_O5p33K6I4MlsbNhV2MjaLXf3levuTBt85gDq-6Vp0TrCEAEDwwouemuGQhzguPjMz?key=TbQixWWh_bnxOhj6JlQVUA)

If you enjoy using my projects, maybe consider showing your support with a small donation so I can continue making things for a long time to come? Any and all support is greatly appreciated. Even just downloading one of my projects or giving me feedback motivates me to continue moving forward with updates.

If you’re interested in supporting me, you can do so via [Ko-fi](https://ko-fi.com/vaderman24) or [Patreon](https://www.patreon.com/c/Vaderman24).

**([VIEW FULL SUPPORTERS LIST](https://docs.google.com/document/d/1q65j-2hwiW04vT-cxkH_PS32hAPWVphptUThxc-IDwc/edit?usp=sharing))**

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**📺Videos📺**

None at this time.

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![GPL-3.0](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeuKdNppbEz9Bgd0_NbTLQb4rpqlLK9064KRMn3qaPLsS1Ao5zRPWOrwc6YCIc351006jYAZBGLHNu9zwNXCmKcPIrQLEZ8b2quvagdsqxBkpbMgh1VF7gGDhZIIRnBC0hWJDUVdQ?key=Ts9sQSSfeNWwwKd7mSkTE4H1)

**([VIEW FULL LICENSE](https://docs.google.com/document/d/1qiaaU06FcAYHETwYw1PMA9C0lw_8CUItcshLSUYads8/edit?usp=sharing))**

**©2024 [@Vaderman24](https://linktr.ee/vaderman24).**

**Full applicable license information is available on the project’s [Google Docs credits page](https://docs.google.com/document/d/1ZLewFOrBj-oTINMLt04sjeSTJSzJ-cmKmK47Vvhoo-0/edit?usp=sharing).**

**Not an official [Minecraft](https://www.minecraft.net/en-us) product.**

**Not approved by or associated with [@Microsoft](https://x.com/Microsoft) or [@Mojang](https://x.com/mojang?lang=en).**

**This project is openly licensed via [GPL-3.0](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeuKdNppbEz9Bgd0_NbTLQb4rpqlLK9064KRMn3qaPLsS1Ao5zRPWOrwc6YCIc351006jYAZBGLHNu9zwNXCmKcPIrQLEZ8b2quvagdsqxBkpbMgh1VF7gGDhZIIRnBC0hWJDUVdQ?key=Ts9sQSSfeNWwwKd7mSkTE4H1).**

UUID Hex

## ✅ Features
– **Efficiently** converts UUIDs to hex format
– Optimized for speed by relying on a precomputated hexadecimal range (`0000-FFFF`), increasing static data usage

## 📖 Usage
Call the `uuid:_` function as an entity and use its output in `storage uuid:out plain`
Alternatively, assign a 4-integer array to `storage uuid:in UUID`, then call the `uuid:convert` function to format it.

Update Edition

This resource pack replaces the Java Edition title with the one from your current update! The logo is unchanged.

FAQ:
 

> Q: Where did you get the images from?
>
> A: Minecraft Wiki, official blog posts and videos, cropped to only keep the title.

> Q: What is the resolution of the image?
>
> A: The highest I could find. That does not change the visible title size though, which is restricted by Minecraft itself.

> Q: What about the 1.11 Exploration Update and 1.9 Combat Update?
>
> A: Minecraft didn’t have the “Java Edition” subtitle back then, so I cannot replace it.

> Q: What about the other updates?
>
> A: Mojang didn’t release a title image for them.

Search keywords

Tricky Trials, Trails & Tales, Trails&Tales, Trails and Tales,
The Wild Update,
Caves & Cliffs, Caves&Cliffs, Caves and Cliffs,
Nether Update,
Village & Pillage, Village&Pillage, Village and Pillage,
Update Aquatic