Martini´s Cooking and Smelting
# **Martini´s Cooking and Smelting**
**This is Part one of Martini’s Way to Play**
## **Description**
this Datapack adds a few additional Recipe´s for the Campfire and the Blast Furnace.
Well it makes more use and senses for the Campfire in Early Gameplay stages or even later. I also added faster smelting times for most recipe´s, because why not? And finally after so long, you can finally smelt raw ore blocks in the blast furnace! Smelting cobblestone or other items is way more faster, cheaper and useable!
For the Minecraft Snapshot enjoyer, this is for you guys!
The datapack as well as the mod version are now divided into two versions: the “Release” version and the “Snapshot” version.
– **Beta** stands for Snapshot
– **Release** remains the same
Spoiler
Some of the features include:
– smelt Sand, Red Sand and Soul Sand – Campfire or Blast Furnace
– smelt Raw Ore Blocks – Blast Furnace
– cook rottenflesh to leather – campfire or blast furnace
– and alot more …
But in the end you decide if you want to try it out!
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### Little Q&A
###
Q: Can I add this to my modpack?
A: Yes.
Q: Can I upload this to another plattform like curseforge etc.?
A: No.
Martini´s Better Enchantment Compatibility
# **Martini´s Better Enchantment Compatibility**
**This is Part four of Martini’s Way to Play**
## **Description**
Now it is possible to get more Protection enchantments like Blast Protection, Fire Protection, Projectile Protection and Protection at the same Time on all your Armor trough the Enchantment Table.
Mending and Infinity are now also compatible and useable on the Bow and Crossbow. The Crossbow can now be enchanted with Punch.
~~The Elytra can now get same enchantments like your armor, well only trough the use of Books but it works.~~
Every Sword Enchantment can be applied trough the Enchantment Table and is fully compatible.
But in the end you decide if you want to try it out!
—————————————————————————————-
### Little Q&A
###
Q: Can I add this to my modpack?
A: Yes.
Q: Can I upload this to another plattform like curseforge etc.?
A: No.
Maddyson Based Totem
– EN: Totem of the famous Russian streamer **Ilya Maddison** (Ilya Maddison) – Ilyukha Mad base, the totem of immortality with sound where the guy sings **Ilyukha Mad base**
ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS
**CurseForge**
– RU: тотем известного российского стримера **Ильи Мэддисона** (Илья Мэддисон) – Илюха Мэд база тотем бессмертия со звуком где чел поет **илюха мэд база**

– Тотем Я уже Красный-totem-of-undying)
– Тотем Меллстрой
– Colored Bricks
– MACAN Music Discs
– MACAN Totem of Undying
MacOS Input Fixes
Fixes MC-122296
Fixes MC-121772
Fixes MC-59810
Fixes MC-22882
Fixes control + tab and control + escape not being detected
Specific fixes:
– Correctly detects left click while control is pressed
– Make trackpad scrolling not scroll a ridiculous number of items at once
– It also fixes momentum scrolling (which changes the number of scroll events based on how quickly you did it, even by like x5-10, meaning you couldn’t easily scroll to the correct item)
– On the trackpad it also only considers scrolling while fingers are on the trackpad (and the same for any fancy mice that support the relevant api e.g. probably apple’s fancy mice/trackpad thing)
– It also fixes scrolling being broken when shift is down on some older mice.
– When dropping an item, Minecraft checks for command + the key, since the default key is Q, this doesn’t make sense, so this mod allows both control + key and command + key to work
– Fixes control + tab and control + escape not being detected
Menu Options (under Mouse Settings Screen):
– Option for trackpad scrolling sensitivity (macOS only)
– Option to enable momentum scrolling on hotbar (macOS only)
– Option to disable workaround for smooth scrolling in interfaces (macOS only)
– Option to reverse scrolling of the whole game
– Option to reverse scrolling of the hotbar
– Option to disable the fix for the ctrl + left click becomes right click bug (macOS only)
On platforms other than macOS, the mod does nothing (except the aformentioned menu options), so it can be safely included in any modpack.
Requires Fabric Loader 0.18.5+
Requires Minecraft 1.14+
NOTE!
If you get an error like the following, you need to update Fabric Launcher to the version specified above. Some launchers may require you to update fabric launcher, remove macos input fixes mod fully, and then re-add macos input fixes mod. See https://github.com/hamarb123/MCMacOSInputFixes/issues/60 for the original issue. Note that the “More details” section is very misleading, and parts around it about my mod should be ignored (try disabling it, after the steps before for re-installing, if you are still getting errors to confirm that it is actually an issue with this mod).

Github repository: https://github.com/hamarb123/MCMacOSInputFixes.
And yes, I know I need a better icon 😉
### DISCLAIMER
As required to mention prominently according to Mojang – THIS IS NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
View the license for the disclaimer of the actual mod.
Mace but 3D
# Mace but 3D
This was previously a mod but since snapshot 24w45a it’s now possible in vanilla.
Many players including myself were disappointed when they found out the mace wasn’t going to have a 3D model in 1.21. Well this resource-pack fixes that.
Mace but 3D is a resource-pack that adds a clean 3D model to the mace. The custom model appears only while holding it, giving it a more vanilla feel.

For example, while in an item frame, the mace retains its normal model like the trident and the spyglass.

## Affiliates

MACAN Music Discs
Ресурспак изменяет песни в музыкальных дисках на нормальную музыку (треки Макана (братского брата))
ПОЛНАЯ КОЛЛЕКЦИЯ РЕСУРСПАКОВ: МЕМЫ + СТРИМЕРЫ
Диск – Песня:
– 13 – ASPHALT 8
– blocks – пусть Бог будет рядом с твоими планами (Баста x MACAN)
– cat – БРАТ
– chirp – Юг
– far – Май
– mail – Кино
– precipice – Jet (YASMI x MACAN)
– stal – L
– strad – IVL (SCIRENA x MACAN)
– wait – Самый пьяный округ в мире
– ward – TSM
– otherside – Как Je (Kiliana x MACAN)
ENG:
Resourcepack changes default songs to Macan tracks
Disc – Song :
– 13 – ASPHALT 8
– blocks – пусть Бог будет рядом с твоими планами (Баста x MACAN)
– cat – БРАТ
– chirp – Юг
– far – Май
– mail – Кино
– precipice – Jet (YASMI x MACAN)
– stal – L
– strad – IVL (SCIRENA x MACAN)
– wait – Самый пьяный округ в мире
– ward – TSM
– otherside – Как Je (Kiliana x MACAN)
– Тотем Я уже Красный-totem-of-undying)
– Тотем Меллстрой
– Colored Bricks
– MACAN Music Discs
– MACAN Totem of Undying
Lullaby’s Enchantment Artwork
# Lullaby’s Enchantment Art
Currently, Lullaby’s art for his enchantment mods are not featured in-game. This Resource Pack textures the new enchantment books to give a new specific texture that the mods don’t yet do. This is similar to resource packs like Xali’s Enchanted Books but for Lullaby’s enchantment mods.
– Add’s support for Lullaby’s mod Enchantment Expansion and all of his other enchantment mods.
– At least one of his enchantment mods are required in order for the pack to work. It only textures the books a mod adds and DOES NOT add the books by itself.
# License
This project follows the same license that the original art is registered under.
This project is approved by Lullaby.
Low Fire & Side Shield
# 🔥Low Fire & Side Shield
**Low Fire & Side Shield** is a **Minecraft resource pack** designed to keep your screen clear and focused.
It lowers both the **fire overlay** and the **shield position**, introducing a **minimal side shield** that lets you see more of your surroundings without losing the vanilla feel.
Whether you’re in the middle of a **PvP battle**, exploring dangerous caves, or just want a cleaner screen, this pack makes gameplay smoother and more immersive.
It’s lightweight, **FPS-friendly**, and works seamlessly with default Minecraft textures.

—
## ✨ Features
– 🔥 **Reduced fire overlay** — less visual clutter during combat.
– 🛡️ **Lowered side shield** — improved visibility without removing functionality.
– 🎮 **Vanilla-friendly look** — keeps the original Minecraft style intact.
– ⚙️ **Optimized for PvP and survival** — clear visuals, faster reactions.
– 💻 **Lightweight & compatible** — works with most other packs and versions.
—
## 📦 Perfect For
– PvP players needing better visibility
– Streamers who prefer a clean HUD
– Anyone wanting a minimal, modern look in Minecraft
—
**Tags / Keywords:**
`low fire`, `low shield`, `side shield`, `minecraft pvp`, `clear hud`, `visibility pack`, `vanilla friendly`, `clean screen`, `minimal resource pack`, `fps boost`, `combat tweaks`, `minecraft texture pack`, `darkshadowx21`
—
### 📜 License
This project is licensed under the **MIT License**.
You’re free to use, modify, and share this resource pack — just include proper credit to **Darkshadowx21**.
LoginPhaseProxy
**LoginPhaseProxy** is a somewhat “*simple*” Velocity Plugin that allows you to proxy the LoginPluginMessagePacket from backend server to the player and LoginPluginResponsePacket from the player to the backend server. This is useful for modded backend servers that rely on Login Plugin Message communication to work, such as AutoModpack.
> Disclaimer: This plugin is in early development and may contain bugs and performance issues. Use it at your own risk.
## 🔁 When to use
| Author(s) | Mod |
|—————————————–|——————————————————————————–|
| Skidam | AutoModpack (Fabric/Forge/Neoforge) |
> You’re welcome to suggest new use cases via Issue or Pull Request!
## ❓ What does it solve (detailed)

Normal Setup ⦁ Made in Figma
On a normal Velocity setup, when a player connects to the proxy, they go through the (P ↔ V) Login Phase, exchanging packets with the Velocity until the proxy sends a Server Login Success Packet, completing the (P ↔ V) Login Phase and triggering the backend connection process. The backend server then goes through its own (V ↔ B) Login Phase, where it may send Login Plugin Message Packets to the Velocity, and they can’t be forwarded to the player, because the (P ↔ V) Login Phase is already complete, so Velocity reponds them with an empty data Login Plugin Response Packet, as it doesn’t know how to handle them. This is a problem for modded backend servers that rely on Login Plugin Message communication to work, such as AutoModpack, as they won’t be able to send the necessary data to the player during the Login Phase, and the player won’t be able to join the backend server. This plugin tries to solve this issue by proxying the Login Plugin Message communication between the player and the backend server, allowing modded backend servers to work with Velocity without any issues.
## ✨ How it works (detailed)
~~Basically black magic 🪄🔮~~. It uses Java Reflection to access the internal Velocity classes ProxyServer -> ConnectionManager[[1]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/VelocityChannelInitializer.java) to override the serverChannelInitializer[[2]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/FrontendChannelInitializer.java) and backendChannelInitializer[[3]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/initializer/BackendChannelInitializer.java), so it can intercept the Velocity communication with the player (P <-> V)[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) and backend server (V <-> S)[[5]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/BackendInterceptor.java), respectively.

Plugin Implementation ⦁ Made in Figma
With that, our plugin watches the Login Phase player connection until it sees a SetCompressionPacket(5) (optionally) and ServerLoginSuccessPacket(6), adding them to a buffer instead of sending them to the player and synthetically sends a loginAcknowledgedPacket(7) to the Velocity pipeline, tricking it into thinking the Login Phase is complete and starting the backend connection process. To make sure the Velocity doesn’t mess the packet interception and sending process, our plugin removes stealthly (so that it doesn’t trigger it’s handlerRemoved lifecycle[[6]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/utils/StealthPipeline.java)) the handlers from the Velocity serverChannel pipeline[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) that were added after the Login Phase to Config Phase transition (MinecraftCompressorAndLengthEncoder and MinecraftCompressDecoder, others are removed naturally afterwards). Also, our plugin adds the MinecraftVarintLengthEncoder[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) back (was removed at the transition) and sets the MinecraftDecoder state to StateRegistry.LOGIN[[4]](https://github.com/caiostoduto/LoginPhaseProxy/blob/main/src/main/java/com/caiostoduto/loginPhaseProxy/intercept/FrontendInterceptor.java) so the packets are properly encoded and decoded.
If the backend server sends a LoginPluginMessagePacket(10) during its Login Phase, our plugin will intercept it and send it to the player(11), and if the player sends a LoginPluginResponsePacket(12), our plugin will intercept it and send it to the backend server(13). This way, we can effectively proxy the LoginPluginMessagePacket and LoginPluginResponsePacket between the player and the backend server, allowing modded backend servers to work with Velocity without any issues. Then, when the backend server ends the Login Phase sending the ServerLoginSuccessPacket(15), our plugin will flush the buffered packets to the player, completing the Login Phase and allowing the player to join the backend server as normal. Afterwards, if the user sends a LoginAcknowledgedPacket (clientProtocolVersion >= ProtocolVersion.MINECRAFT_1_20_2)(16) after the Login Phase is complete, our plugin will simply ignore it, as it is not expected to be sent by the player at that point. Finally, the plugin will restore the MinecraftDecoder state to its previous state (Config Phase).
So, yeah, *basically black magic* 🪄🔮. Yayyyy!
## 🙏 Acknowledgements
– Skidam, who inspired me to create this plugin!
– lucas-gcp, who supported me and helped with testing!
Log Stubs

**Log Stubs** gives all wood types a chance to have a stub attached to their model. Stubs can appear on any side except the top or bottom of the log. They do not appear when the log is stripped or when it is crafted into the “wood” variant.
In the blockstates, each stub variant has a weight of 1, and the regular log model has a weight of 80.