烛枫公会优化整合包
# English
**🌟 Minecraft Guild-Optimized Modpack 🌟**
Welcome to the **high-performance Minecraft modpack** crafted exclusively for **【zhufeng】**! Designed with guild gameplay and multiplayer stability in mind, this pack combines **cutting-edge optimization mods** and **smooth gameplay tweaks**, boosting FPS, reducing latency, and enhancing both server and client performance—**without altering vanilla mechanics**.
### 🔧 **Core Optimizations**
– **Buttery Smooth**: Powered by **Sodium**, **Lithium**, and **Starlight** to eliminate lag and stutter, even on low-end PCs.
– **Multiplayer-Ready**: **Krypton** and **FerriteCore** optimize network traffic and RAM usage for stable online play.
– **Lightning-Fast Loads**: **LazyDFU** and **Fastload** slash startup and world-generation times.
– **Visual Polish**: Optional **Iris Shaders** support for stunning lighting, balanced for performance.
– **Bug Fixes & Tweaks**: **Carpet** and **Clumps** fix vanilla quirks, streamline entities, and improve XP mechanics.
### 🎯 **Perfect For**
– **Guild Servers**: Chunk loading and entity management optimized for long-term multiplayer worlds.
– **PVP/Raids**: **Entity Culling** and AI optimizations ensure smooth combat with large groups.
– **Builders & Redstone**: **Tweakeroo** and lag-reduction mods enhance creativity without sacrificing stability.
### 📥 **Easy Setup**
Pre-configured for **Forge/Fabric** (select as needed)—just download, install, and play! Guild members sync seamlessly for a unified experience.
**Built for Guilds. Optimized for Adventure.** 🚀
(*Full modlist and config details included in the release!*)
# chinese
**🌟 我的世界公会专属优化整合包介绍 🌟**
欢迎使用由 **【烛枫公会】** 精心打造的 **高性能 Minecraft 整合包**!本整合包专为公会成员及多人联机优化设计,融合了大量 **性能增强模组** 与 **流畅体验改进**,在保留原版玩法的基础上,显著提升帧率、降低延迟,并优化服务器与客户端的运行效率。
### 🔧 **核心优化特性**
– **极致流畅**:集成 **Sodium**、**Lithium**、**Starlight** 等顶级优化模组,彻底解决卡顿与延迟问题,低配电脑也能畅玩。
– **多人友好**:通过 **Krypton**、**FerriteCore** 优化网络与内存占用,确保多人联机稳定不掉线。
– **快速加载**:搭配 **LazyDFU**、**Fastload** 加速游戏启动,减少世界生成等待时间。
– **视觉增强**:可选 **Iris Shaders** 动态光影支持,兼顾画质与性能,打造沉浸式体验。
– **智能修复**:内置 **Carpet**、**Clumps** 等模组,自动修复原版漏洞,优化实体与经验机制。
### 🎯 **适用场景**
– **公会服务器**:专为长期联机设计,减少区块加载卡顿与实体堆积导致的崩溃。
– **PVP/团战**:通过 **实体控制优化**(如 Entity Culling)保障高人数战斗流畅。
– **建筑与红石**:在 **Tweakeroo** 等辅助下提升创作效率,同时保持稳定性。
### 📥 **轻松部署**
整合包已预配置 **Forge/Fabric(根据实际选择)**,解压即用,支持一键安装。成员只需下载客户端,即可同步享受极致优化的冒险体验!
**为公会而生,为流畅而战!** 🚀
(*Mod列表与详细配置请查看附档说明*)
Zhu Yuan Totem
This resource pack replaces the traditional Totem of Undying texture with a custom design inspired by **Zhu Yuan from Zenless Zone Zero**. Instead of the default Minecraft totem, players will see Zhu Yuan represented in a clean, stylized texture that fits seamlessly within the game’s art style. This pack is purely cosmetic and does not alter gameplay mechanics, making it perfect for fans of Zenless Zone Zero who want to add a touch of personality and character flair to their Minecraft experience.
zHomes








zHomes is a modern, fast and fully-configurable homes plugin for Spigot/Paper/Purpur/PufferFish servers. It focuses on simplicity, speed and customization so server owners can give players a familiar — but powerful — teleportation experience.
Some features:
– Create, delete and list homes
– Admin tools for managing and converting homes
– PlaceholderAPI support for message placeholders
– MiniPlaceholders support for minimessage placeholders
– Vault support for economy/command-costs
– GriefPrevention and WorldGuard integration for region checks
– Teleport warmup and safe-teleport checks
– Configurable commands, messages and permissions
– 100% configurable menus
– Uses SQL (H2/SQLite/MariaDB/MySQL) for storage (no local data/ directory)
Maintained by [yL3oft](https://github.com/yL3oft). This project is free and open-source.
—

Requirements
– Java 17+ (check release notes for exact JDK requirement)
– Paper, Spigot or a compatible fork
Installation
1. Download the latest JAR from Releases / Modrinth / Hangar / Spigot.
2. Place the JAR in your server’s `plugins/` folder.
3. Start the server once to generate config files (src/main/resources/config.yml defaults).
4. You’re done!
Quick test
– As a player: `/sethome home1` then `/home home1`
– As an admin: `/zhomes reload`
—

Admin
– `/zhomes info` — Shows plugin info and stats.
– `/zhomes reload` — Reloads plugin configuration and messages.
– `/zhomes version ` — Checks the plugin version and updates if `` is specified.
– `/zhomes nearhomes [radius] <-u -h >` — Check for homes near a location (your location by default). Admins can specify a user and home to check near that home.
– `/zhomes parse ` – Parse a string with Plugin Placeholders & PlaceholderAPI placeholders for a specific player.
– `/zhomes export` — Export all homes to a .json.gz file in the plugin folder.
– `/zhomes import ` — Import homes from a .json.gz file exported by `/zhomes export`.
– `/zhomes converter ` — Inline converter tool to import homes from other plugins (example: `/zhomes converter ultimatehomes`). See detailed converter docs: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
Player / Home commands
– `/sethome [name]` — Create a home (default name if omitted).
– `/delhome [name]` — Delete a home. Admins can use `/delhome `.
– `/home [name]` — Teleport to a home. Admins can use `/home `.
– `/homes [player]` — List homes. Admins can use `/homes `.
– `/home rename [oldName] [newName]` — Rename a home
Notes
– Command costs and vault integration require Vault to be installed.
– Some commands have admin-only variants (see Permissions below).
Full command list and usage: https://docs.yleoft.me/zhomes/commands-and-permissions
—

Below are the permission nodes and their default intent as defined in the plugin configuration (zHomes/config.yml). Use your permissions plugin to grant or deny these.
Command permissions
– zhomes.command.main — Main command (True by default)
– zhomes.command.main.help — Help SubCommand (Only OP by default)
– zhomes.command.main.version — Version SubCommand (True by default)
– zhomes.command.main.info — Info SubCommand (Only OP by default)
– zhomes.command.main.reload — Reload SubCommand (Only OP by default)
– zhomes.command.main.nearhomes – Nearhomes SubCommand (Only OP by default)
– zhomes.command.main.parse — Parse SubCommand (Only OP by default)
– zhomes.command.main.converter — Converter SubCommand (Only OP by default)
– zhomes.command.main.importexport — Import & Export SubCommand (Only OP by default)
– zhomes.command.sethome — `/sethome` (True by default)
– zhomes.command.delhome — `/delhome` (True by default)
– zhomes.command.delhome.others — `/delhome ` (Only OP by default)
– zhomes.command.homes — `/homes` (True by default)
– zhomes.command.homes.others — `/homes ` (Only OP by default)
– zhomes.command.home — `/home` (True by default)
– zhomes.command.home.others — `/home ` (Only OP by default)
– zhomes.command.home.rename — `/home rename` (True by default)
Bypass / misc permissions (as defined in config.yml)
– zhomes.bypass.limit — Bypass home limits (Only OP by default)
– zhomes.bypass.dimensionalteleportation — Bypass dimension restriction (Only OP by default)
– zhomes.bypass.safeteleport — Bypass safe-teleport checking (False by default)
– zhomes.bypass.warmup — Bypass teleport warmup (Only OP by default)
– %command_permission%.bypass.command-cost — Bypass command-cost (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
– %command_permission%.bypass.command-cooldown — Bypass commands cooldown (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
If you want to see the authoritative defaults and change them, open src/main/resources/config.yml in the repo or check the live docs: https://docs.yleoft.me/zhomes/commands-and-permissions
—

zHomes contains an inline converter to import homes from well-known plugins. The converter runs in-chat (not a GUI). See full converter details here: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
—

Supported integrations:
– PlaceholderAPI — Message placeholders supported & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/placeholderapi).
– MiniPlaceholders – MiniMessage placeholders supported for advanced message formatting & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/miniplaceholders).
– Vault — for economy-based command-costs.
– GriefPrevention — region checks integration.
– WorldGuard — region and flag checks.
– MiniMessage — advanced message formatting.
– bStats — anonymous metrics (configurable).
Enable or disable integrations from config and ensure the third-party plugins are installed on the server when you expect integration behavior.
—

If you find zHomes helpful or need assistance:
– Discord: https://discord.gg/yCdhVDgn4K
– Issues: https://github.com/yL3oft/zHomes/issues
– Docs: https://docs.yleoft.me/zhomes
Support the project by starring the repo and joining the Discord!
—

ZhaoZizhengs Subway
This MOD added some track. There are Car plant track,platform track,Speed-changing track…
Then,we have the lift:ladder and vertical lift
How to use them?,please visit https://b23.tv/ctk9RGd to watch the tutorial video.
Next one.
It’s a route map.
right click to open it(It like a paper),there are some route,but if u don’t creat a new route,please,creat a route.
How to creat a new?
find a Route editor (His icon is like an excel spreadsheet)(:
right click
Now u opened a UI
1. find “edit”or”creat”
2. click it
3. Enter the name,Station,and the coulor(Hex)
Then you can watch the video to get more info
萌猫语
Do u know the LOLCAT language? i made a Chinese version!
Causing many words to have spelling errors and pinyin
Taking Waxed Exposed Cut Copper Stairs as an example:
斑驳的涂蜡切制铜楼梯→班bo的涂辣切制铜楼梯
It can run normally in many versions so I’m too lazy to make any changes ‘-‘
(You still need to make changes on the language selection interface)
只是中文版的萌猫语
实际上它在1.18x~1.21x(好像)都能正常运行,但是我懒得改了0-o
加载了后还需在语言界面更改!
Zet’s Grace: Recraft Equipment Plus
# Zet’s Grace: Recraft Equipment Plus
_Versions 1.x.x ~ Data Pack 1.15–1.20.4 development on hold, might not be resumed._
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Recipes for repairing and enchanting equipment, added item data is lost.
_(Added item data means components such as Enchantments, Dyed Color, and Item Name.)_
### Details
– Equipment is replaced with new one.
– Enchanting without repairing is not supported.
– Enchantments are not random.
– The better the equipment, the worse the enchantments.
## Features
Adds recraft and enchant recipe for each equipment.
## Usage
any **Equipment** (with durability **+** its main **Ingredient**)
**+** its main **Ingredient** or **Lapis Lazuli**
**=** recrafted and enchanted **Equipment**
## Enchantments
Tools
### Primary Tools
– **Wooden/Golden Axe/Pickaxe/Shovel/Hoe:** Efficiency V, Fortune III, Unbreaking IV
– **Stone/Copper Axe/Pickaxe/Shovel/Hoe:** Efficiency IV, Fortune II, Unbreaking III
– **Iron Axe/Pickaxe/Shovel/Hoe:** Efficiency III, Fortune I, Unbreaking II
– **Diamond Axe/Pickaxe/Shovel/Hoe:** Efficiency II, Silk Touch, Unbreaking I
– **Netherite Axe/Pickaxe/Shovel/Hoe:** Efficiency I, Mending
– **Shield:** Unbreaking II
– **Elytra:** Protection III, Unbreaking II
### Secondary Tools
– **Flint and Steel:** Unbreaking II
– **Fishing Rod:** Lure I, Luck of the Sea I, Unbreaking II
– **Carrot on a Stick:** Unbreaking II
– **Warped Fungus on a Stick:** Unbreaking II
– **Shears:** Efficiency III, Unbreaking II
– **Brush:** Unbreaking II
Weapons
### Primary Weapons
– **Wooden/Golden Sword:** Sharpness V, Looting III, Sweeping Edge III, Unbreaking IV
– **Stone/Copper Sword:** Sharpness IV, Looting II, Sweeping Edge II, Unbreaking III
– **Iron Sword:** Sharpness III, Looting I, Sweeping Edge I, Unbreaking II
– **Diamond Sword:** Sharpness II, Unbreaking I
– **Netherite Sword:** Sharpness I, Mending
– **Bow:** Power III, Unbreaking II
### Secondary Weapons
– **Crossbow:** Piercing II, Quick Charge I, Unbreaking II
– **Trident:** Impaling III, Looting I, Loyalty I, Unbreaking II
– **Mace:** Density II, Looting I, Wind Burst I, Unbreaking II
Armor
### Primary Armor
– **Leather/Golden Helmet:** Protection V, Respiration III, Aqua Afinity, Unbreaking IV
– **Leather/Golden Chestplate/Leggings:** Protection V, Unbreaking IV
– **Leather/Golden Boots:** Protection V, Feather Falling V, Depth Strider III, Unbreaking IV
– **Copper/Chainmail Helmet:** Protection IV, Respiration II, Aqua Afinity, Unbreaking III
– **Copper/Chainmail Chestplate/Leggings:** Protection IV, Unbreaking III
– **Copper/Chainmail Boots:** Protection IV, Feather Falling IV, Depth Strider II, Unbreaking III
– **Iron Helmet:** Protection III, Respiration I, Aqua Afinity, Unbreaking II
– **Iron Chestplate/Leggings:** Protection III, Unbreaking II
– **Iron Boots:** Protection III, Feather Falling III, Depth Strider I, Unbreaking II
– **Diamond Helmet:** Protection II, Aqua Afinity, Unbreaking I
– **Diamond Chestplate/Leggings:** Protection II, Unbreaking I
– **Diamond Boots:** Protection II, Feather Falling II, Unbreaking I
– **Netherite Helmet:** Protection I, Aqua Afinity, Mending
– **Netherite Chestplate/Leggings:** Protection I, Mending
– **Netherite Boots:** Protection I, Feather Falling I, Mending
### Secondary Armor
– **Leather Horse Armor:** Protection V, Feather Falling V
– **Copper Horse Armor:** Protection IV, Feather Falling IV
– **Iron Horse Armor:** Protection III, Feather Falling III
– **Golden Horse Armor:** Protection II, Feather Falling II
– **Diamond Horse Armor:** Protection I, Feather Falling I
– **Turtle Shell:** Protection III, Respiration I, Aqua Afinity, Unbreaking II
– **Wolf Armor:** Protection III, Unbreaking II
Zet’s Grace: Recraft Equipment
# Zet’s Grace: Recraft Equipment
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Recipes for repairing equipment, added item data is lost.
_(Added item data means components such as Enchantments, Dyed Color, and Item Name.)_
### Details
– Equipment is replaced with new one.
## Features
Adds recraft recipe for each equimpment with durability.
## Usage
any **Equipment** with durability
**+** its main **Ingredient**
**=** recrafted **Equipmemt**
Zet’s Grace: Craft Equipment
# Zet’s Grace: Craft Equipment
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Recipes for uncraftable items, mostly equipment.
## Features
Adds recipes for:
– **Name Tag**
– **Enchanted Golden Apple**
– **Totem of Undying**
– **Elytra**
– **Trident**
– **Heavy Core** _(Since 24w18a ~ 1.21)_
– **Chainmail Armor**
– **Saddle** _(Before 25w20a ~ 1.21.6)_
– **Horse Armor** _(Except Leather one.)_
Zet’s Grace: Beneficial Effects
# Zet’s Grace: Beneficial Effects
_Data Pack 1.13–1.14.4 unavailable due to lack of predicates._
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Commands for endless status effects.
### Details
– Each command triggers within 1-15 ticks ~ 0.375s.
– Given effects have reasonable duration time.
– Lost effects are restored within 1-15 ticks ~ 0.375s.
– Effects immunity clears effect the same tick it was gained.
– Effects concealment hides effect the same tick it was exposed.
– Stronger/other effects are untouched.
## Features
Adds 3 trigger commands with 4 inputs.
## Commands
“`
trigger activity set 10
trigger activity set 11
trigger activity set 12
trigger activity set 0
“`
“`
trigger mobility set 10
trigger mobility set 11
trigger mobility set 12
trigger mobility set 0
“`
“`
trigger security set 10
trigger security set 11
trigger security set 12
trigger security set 0
“`
## Effects
activity
### activity 10-12
– **Mining Fatigue** _(Immunity)_
– **Weakness** _(Immunity)_
– **Darkness** _(Immunity)_
– **Night Vision** _(8m)_
– **Water Breathing** _(8m)_
### activity 11
– **Haste I** _(8m)_
– **Strenght I** _(8m)_
### activity 12
– **Haste II** _(4m)_
– **Strenght II** _(4m)_
mobility
### mobility 10-12
– **Slowness** _(Immunity)_
– **Levitation** _(Immunity)_
– **Slow Falling** _(Immunity)_
### mobility 11
– **Speed I** _(8m)_
– **Jump Boost I** _(8m)_
### mobility 12
– **Speed II** _(4m)_
– **Jump Boost II** _(4m)_
security
### security 10-12
– **Hunger** _(Immunity)_
– **Poison** _(Immunity)_
– **Wither** _(Immunity)_
– **Saturation** _(8m)_
– **Fire Resistance** _(8m)_
### security 11
– **Resistance I** _(2m)_
– **Regeneration I** _(2m)_
### security 12
– **Resistance II** _(1m)_
– **Regeneration II** _(1m)_
Fast Noise
[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)
Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.
**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).
**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.
**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.
[](https://codeberg.org/ZenXArch/FastNoise) [](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [](https://modrinth.com/mod/zfastnoise) [](https://ko-fi.com/I2I31KW58I)
## How does this mod work?
Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.
Technical Details
Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.
Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.
Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.
## How fast is it?
About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).
Chunky benchmark
12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`
W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`
4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`
With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`
Jmh Benchmark
“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)
With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op
With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op
With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op
Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`
The benchmarks may have some inaccuracies.
## Socials
[](https://discord.gg/RFSmd7debX) [](https://mastodon.social/@ZenXArch) [](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)
## FAQ and Help
Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.
Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.
Q- What other mods/dependencies do I need?
A- No dependencies are required.
Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.
Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.
## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise
## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom