Armor Hider

# Armor Hider

![Latest](https://github.com/zannagh/armor-hider/releases)
![LatestPreRelease&logo=github)](https://github.com/zannagh/armor-hider/releases)
![Modrinth Downloads](https://modrinth.com/mod/zannaghs-armor-hider)
![Curseforge Downloads](https://www.curseforge.com/minecraft/mc-mods/armor-hider)
![Discord](https://discord.gg/AMwbYqdmQb)

A mod to alter the transparency or fully hide armor and equipment with multiplayer support, without any dependencies – supporting a wide range of game versions and available for Fabric, Quilt and NeoForge.

Armor Hider Overview

### Features
– **Per-slot opacity sliders** for helmet, chestplate, leggings, boots and offhand
– **Enchantment glint control** to selectively hide the glint on any slot
– **Combat detection** let you automatically show armor when in combat
– **Full multiplayer sync** so other players see your settings when the server has the mod
– **Works client-side only** too without server mod required
– **Live in-game preview** of your changes
– **Keybindings** to quickly toggle Armor Hider or open the settings screen
– **Admin controls** for server operators (force armor visible, server-wide combat detection)

![Demo](https://github.com/user-attachments/assets/5e799db8-3f8c-4e30-b1e5-465d100f7b06)

![OpenBugs](https://github.com/zannagh/armor-hider/issues)
![OpenFRs](https://github.com/zannagh/armor-hider/issues)
![ClosedIssues](https://github.com/zannagh/armor-hider/issues)

I track issues (including feature requests) via GitHub and do my best to close out any bugs timely (plus, I get way too excited about new features myself..). If you don’t have an account, feel free to join the Discord server and let me know there.

## Customizability
Find Armor Hider’s settings integrated into the game via “Skin Customization” in the game settings (or via ‘Zannagh’s Armor Hider’ on older game versions). When in-game, the mod settings feature a live preview of your changes.

Armor Hider Ingame Settings

### Armor Opacity
The mod allows you to define an opacity between 0% (hidden, cancelling the rendering) and 100% (the mod doesn’t do anything) for each armor item slot. In addition, it’s possible to specify whether skull items (skeleton/wither/… skull) should be affected by the helmet setting and if Elytras should be affected by the chestslot setting.
Furthermore, you can selectively hide the enchantment glint on any of the slots.
If you’d like to have armors visible in combat, you can choose whether combat will temporarily show your armor or not, see [Combat Detection](#combat-detection) below.

### Offhand Opacity
Armor Hider additionally offers to hide the offhand slot if you don’t want your fancy skin obstructed by a shield or other items.

## Synchronization
If the mod is installed on the server you’re joining, all of your local preferences will get sent to the server on change or join. The server-side mod then takes care of relaying your preferences to all other clients. That way, if the mod is present on the server, everyone will see your avatar exactly as you’ve configured it (including combat detection, glint and other features).

Combat events are synchronized and not only client-side, so when the server runs the mod, you’ll see another player’s armor once they enter combat (granted they have the related setting enabled).

If a host is not yet running the mod, there’s a setting available which lets you define whether the then ‘unknown’ players should have their armor rendering unaffected or carry over your own settings.

## Advanced Settings

Armor Hider Advanced Settings

* **Apply your settings to unknown players**: Whether to use your own opacity settings or the default settings (armor
shown normally, as without the mod) when a player’s settings cannot be determined — for example when using the mod
only client-side on an unmodded server (see [Server communication matrix](#server-communication-matrix) below)
* **Disable Armor Hider features**: Globally disable Armor Hider on your client. If the server is forcing Armor Hider
off, this setting is overridden
* **Disable Armor Hider for other players**: Disable Armor Hider rendering for other players’ armors only. If the server is forcing Armor Hider off or the global disable is set, this setting is ignored

### Administrative Settings

For hosts, these settings require moderator/operator permissions (for compatibility reasons, the mod only checks for permission level >= 3) and are applied server-wide, overriding individual player preferences.

* **Armor in combat (server)**: Forces combat detection server-wide — when enabled, armor is always shown for any player in combat, overriding each player’s individual combat detection setting – useful for PvP servers
* **Force Armor Hider off for all players**: Forces Armor Hider to be disabled for all players on the server (especially useful when you’re running a PvP server and don’t want people to hide other players’ armors)

### Combat Detection

Combat Detection

With combat detection enabled, your armor automatically becomes visible when you take or deal damage.

**Enabled Combat Detection**
![CombatDetection](https://github.com/user-attachments/assets/00f191e3-3997-4b83-ac41-7c169aae9d52)

**Disabled Combat Detection**
![NoCombatDetection](https://github.com/user-attachments/assets/fd7af6a4-8f5d-4a42-99bb-57804bc7ecca)

## Server Communication Matrix

Your locally set preferences get sent to the server on change or join. Players joining a server will retrieve the
preference library from the server in order to apply other players’ preferences on their client.

The following matrix shows how preferences are resolved depending on where the mod is installed:

| Mod on Server | Mod on Client | Behavior |
|:—:|:—:|—|
| Yes | Yes | Full functionality. Your preferences are synced to the server and relayed to other players. You see other players’ actual configured armor opacity. Combat events are relayed by the server for synchronized combat detection. |
| Yes | No | No effect. The server stores preferences but the vanilla client cannot render transparency changes. |
| No | Yes | Client-side only. Other players’ preferences cannot be determined. Depending on the **”Apply your settings to unknown players”** setting: **ON** — your own opacity settings are applied to all players; **OFF** — default settings are used (armor rendered normally, as without the mod). Combat events will not be passed around in the server. |
| No | No | No effect. The mod is not present. |

## Community

Join the Discord server for support, discussion, and feature requests.

## Issues and Feature Requests

As mentioned before, feel free to create an issue on the GitHub repository or reach out on Discord to make me aware of problems or ideas that could make this mod better.

## Supported Game Versions and Loaders
![Static Badge](https://img.shields.io/badge/Fabric-1.20%20%3E%201.20.1-blue?logo=fabric)
![Static Badge](https://img.shields.io/badge/1.21%20%3E%201.21.1-blue)
![Static Badge](https://img.shields.io/badge/1.21.4%20%3E%201.21.11-blue)
![Static Badge](https://img.shields.io/badge/26.1%20snapshot-blue)

![Static Badge](https://img.shields.io/badge/Quilt-1.20%20%3E%201.20.1-purple)
![Static Badge](https://img.shields.io/badge/1.21%20%3E%201.21.1-purple)
![Static Badge](https://img.shields.io/badge/1.21.4%20%3E%201.21.11-purple)
![Static Badge](https://img.shields.io/badge/26.1%20snapshot-purple)

![Static Badge](https://img.shields.io/badge/NeoForge-1.21.4%20%3E%201.21.11-orange)

ZakoHealthIndicator

A client-side Fabric mod that shows an on-screen health indicator when you hit another player in PvP. The health value is displayed as a colored HUD element that scales up at low HP, with customizable position, scale, and display duration.

Hatred

![ ](https://i.postimg.cc/4NkVHKsc/minecraft-title.png)
# A zombie apocalypse data pack
![ ](https://i.postimg.cc/Bb3VXwS7/2025-11-16-11-13-40.png)

# **Required resource pack:**Texture pack link

# How to install this on your existing world:

**Optional:**
> for better experience:
> – Tissuo’s zombie pack – Zombie skin variation
> – Spawncap control utils – enable more zombie to spawn
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.

## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time

# Content preview:

![ ](https://i.postimg.cc/cC3TmzMQ/2025_12_06_13_50_15.png)
![ ](https://i.postimg.cc/6pTmvf75/2025-11-29-13-26-14.png)
![ ](https://i.postimg.cc/PqwV6fQs/2025-11-29-13-30-38.png)
![ ](https://i.postimg.cc/t47MxN1n/2025-11-29-13-25-48.png)
![ ](https://i.postimg.cc/zByjHtPj/2025-09-11-19-41-08.png)
![ ](https://i.postimg.cc/9fnkkq6L/2025-09-11-19-44-52.png)
![ ](https://i.postimg.cc/2SnLxcrj/2025-11-16-11-20-05.png)

Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.

discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.

Next update: [6.0] Structure…

Z0rthax’s Smithing Enhanced

## General
This datapack allows you to use the smithing table to upgrade diamond gear into multiple different equipment types, instead of just netherite. The “netherite upgrade” item has been replaced with the “upgrade template”, which can be used to upgrade diamond gear into netherite, or any of the new materials. It can be found in ancient cities as well as bastions; it can be duplicated with the same recipe as the netherite upgrade, but you can also use deeplsate or cobbled deepslate instead of netherrack.
## Equipment Types
### Mithril
A mithril ingot is crafted with 4 prismarine crystals, 4 iron ingots, and 1 echo shard. A mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into mithril gear.
Mithril armour provides the same protection as netherite, but it provides more armour toughness at the cost of providing no knockback resistance. The mithril sword and tools have the same stats as netherite.
### Dragon’s Mithril
A dragon’s mithril ingot is crafted with one mithril ingot and one dragon’s breath. A dragon’s mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into dragon’s mithril gear. All dragon’s mithril gear has the same stats as mithril; the only difference is the texture.
### Emerald
A reinforced emerald is crafted with one emerald and one netherite ingot. a reinforced emerald can be used with an upgrade template in a smithing table to turn diamond gear into emerald gear. All emerald gear has the same stats as netherite gear, the only difference is the texture.
## Important Notes
Mithril ingots, dragon’s mithril ingots, and reinforced emeralds are technically spawn eggs. This is because there is currently no way to add recipes (through data packs) that require the ingredients to have custom nbt data, so I had to use items unobtainable in survival for the recipes. This means that:
a) If it is possible for players to obtain spawn eggs in your world, then they will be able to use them in place of the custom ingots in the smithing table.
b) If a player right clicks with a custom ingot, it will be consumed, and a command will attempt to give it back to them. However, in some situations the command may not run, or it may give the custom ingot to a different player who is nearby. Please do not right click with the custom ingots.

This datapack has a required resource pack; you will not be able to see the custom textures without it.

Z0nexx Tpa

Z0nexx TPA is a lightweight and efficient teleport request plugin for Minecraft servers, designed for smooth player interaction and easy usability. It provides a clean system for sending, accepting, and managing teleport requests without unnecessary complexity.

✨ Features
/tpa – Request to teleport to another player
/tpahere – Request a player to teleport to you
/tpaccept – Accept incoming teleport requests
/tpdeny – Deny teleport requests
/tpask – Toggle whether you receive teleport requests
⚙️ Simple & Reliable

Z0nexx TPA is built to be straightforward and dependable, making it perfect for survival, SMP, and community servers.

🚀 Performance Friendly

Optimized for modern versions (1.21.1 → 1.21.11), ensuring smooth performance with no unnecessary overhead.

Z0nexx plugin hider

Z0nexx Plugin Hider is a lightweight and highly configurable tool designed to enhance server management by controlling plugin visibility. It allows administrators to easily hide specific plugins from general users, improving security and organization. Server operators retain full access to all `/plugins` commands, ensuring they can view, manage, and monitor plugins without restrictions while keeping sensitive information concealed from others.

Z0nexx Home

Z0nexx Home is a lightweight and highly configurable Minecraft plugin designed to make player home management easy and efficient. With a clean and intuitive command system, players can quickly set, teleport, and manage their personal homes without hassle.

✨ Features:
/sethome – Set a home at your current location
/home – Teleport to your saved home instantly
/homes – View all your saved homes
/delhome – Remove a home you no longer need
⚙️ Fully Configurable

Z0nexx Home comes with an easy-to-edit configuration file, allowing server owners to customize messages, limits, permissions, and behavior to perfectly fit their server’s needs.

🚀 Lightweight & Efficient

Built for performance, Z0nexx Home runs smoothly on any server without unnecessary lag or complexity.

Perfect for survival, SMP, or RPG servers looking for a reliable home system players will love.

Zenith-Mod

# Zenith-Mod – Professional Moderation Plugin

Missing something?

Do you miss something in this Plugin? Open a Ticket in our Discord and we’ll implement it very asap!

A comprehensive moderation plugin built for modern Paper servers. Zenith-Mod gives you everything you need to manage your community effectively, with a focus on performance and reliability.

## Core Features

### Complete Moderation Suite

**Ban System** – Full ban management with IP bans, temporary and permanent bans, automatic escalation, and template support. Ban players whether they’re online or offline.

**Mute System** – Chat muting with command blocking support. Works for offline players too, so you can mute someone before they even join. Includes IP-based muting and automatic escalation.

**Warning System** – Track warnings with escalation levels and customizable thresholds. See a player’s warning history at a glance.

**Freeze System** – Freeze players in place with movement restrictions. Perfect for investigations or preventing griefers from escaping.

**Kick System** – Enhanced kick functionality with custom reasons and staff notifications.

**AutoMod** –
The AutoMod system automatically monitors chat and removes messages that violate your server rules — no manual intervention needed.
Word Filter automatically detects and removes messages containing blacklisted words. Thanks to built-in Leetspeak normalization, bypass attempts like 1d10t, i.d.i.o.t or @ssh0le are caught automatically — you only need to add the base word to the list.
AntiSpam detects two types of spam: players sending the same message repeatedly (duplicate detection) and players flooding the chat with too many messages in a short time (flood detection). Both thresholds are fully configurable.
When a message is blocked, the player receives a notification and staff members with the alert permission are instantly notified in-game. Alerts are also sent to a configurable Discord channel as an embed. Staff can toggle their own alerts on/off with /automod alerts.

**Banlist GUI** –
The Banlist GUI gives your staff a clean overview of all bans on your server — both active and inactive — directly in-game via /banlist.
Active bans are displayed in red, expired or already unbanned players in green, making it easy to see the current status at a glance. Each entry shows the player head, ban reason, type (Ban or IP-Ban), remaining duration, the staff member who issued the ban, and the Case ID.
Staff can filter the list to show all bans, active bans only, or inactive bans only. A built-in Case ID search lets you find a specific case instantly by typing the ID in chat. Clicking on an active ban entry unbans the player directly from the GUI.

### Advanced Management Tools

**Vanish System** – Complete invisibility with tab list hiding, god mode, and permission-based visibility. Staff can stay hidden while monitoring the server.

**Alt Detection & Limiting** – Automatically detect alt accounts and limit how many accounts can connect from the same IP address (configurable up to 5 accounts per IP).

**Client Detection** – Detect what client players are using and take action based on that information.

**Chat Freeze** – Temporarily freeze all chat for announcements or emergencies. Useful for server-wide announcements.

**Notes System** – Staff-only notes for players with full history tracking. Keep internal notes that players can’t see.

**History System** – Complete audit trail with case IDs for all moderation actions. Every action is logged and searchable.

### Template & Escalation System

**Pre-configured Templates** – Ready-to-use punishment templates that automatically escalate based on repeat offenses. Set up once and let the system handle repeat offenders.

**Multi-level Escalation** – Automatic duration increases based on how many times a player has been punished. First offense gets a warning, second gets a short ban, third gets longer, and so on.

**IP/UUID Tracking** – Choose whether to track by IP address or UUID per template. Some offenses might need IP tracking, others don’t.

**Custom Reason Suffixes** – Automatically add offense level information to ban reasons. Makes it clear why someone got a longer ban.

**Template Permissions** – Granular permission system so junior staff can only use certain templates.

### Offline Player Support

One of Zenith-Mod’s key features is that you can moderate players even when they’re not currently online. This means you can ban, mute, warn, freeze, or add notes to players who are offline – the action will take effect as soon as they try to join. This is especially useful for handling reports or taking action on players who logged off before you could deal with them.

Note: This refers to players who are currently offline, not offline-mode (cracked) Minecraft servers. The plugin works with standard online-mode authentication.

### API & Integrations

#### Java API System (Beta)

Zenith-Mod includes a comprehensive Java API for developers who want to integrate moderation features into their own plugins.

**Available APIs:**
– **FreezeAPI** – Programmatically freeze and unfreeze players with history tracking
– **ChatFreezeAPI** – Control server chat programmatically
– **EssentialsAPI** – God mode, fly mode, heal, feed, clear inventory, teleport
– **VanishAPI** – Vanish and unvanish players programmatically
– **Event System** – Listen to moderation actions with custom events (Ban, Mute, Warn, Kick events)

All API methods use `CompletableFuture` for non-blocking operations, so they won’t slow down your server. Staff notifications and history logging happen automatically for all API actions.

**API Documentation**: http://javadocs.zenith-studios.org/

API Beta Notice

The Java API is currently in **Beta**. While core plugin functionality is stable, API features may undergo changes in future versions. Use at your own risk.

#### Other Integrations

**Web-API** (Premium) – RESTful API for external integrations and web panels. Token-based authentication with real-time server statistics and license validation for premium features.

**Discord Integration** (Beta) – Use slash commands in Discord to perform moderation actions. Great for remote moderation or integrating with Discord bots.

### Performance Optimized

Everything in Zenith-Mod is built with performance in mind. All operations are fully asynchronous, so nothing blocks the main server thread. We use HikariCP for database connection pooling, which means fast and efficient database operations. Configuration changes can be reloaded without restarting the server, and all database queries are non-blocking.

### Modern Architecture

**Multi-Database Support** – Works with H2 (default), SQLite, MySQL, or MariaDB. Use H2 for single servers, MySQL/MariaDB for multi-server setups.

**Proxy Support** – Full support for Velocity and BungeeCord IP forwarding.

**Modular Configuration** – Each module has its own config file, making it easy to customize what you need.

**Permission-Based** – Comprehensive permission system so you can control who can do what.

**Error Handling** – Robust error handling means the plugin won’t crash your server if something goes wrong.

## Modules

| Module | Description |
|——–|————-|
| **Ban** | Complete ban management with IP bans and escalation |
| **Mute** | Chat muting with command blocking and escalation |
| **Warn** | Warning system with customizable thresholds |
| **Freeze** | Player freezing with restrictions |
| **Kick** | Enhanced kick system |
| **Vanish** | Complete invisibility system |
| **Limiter** | Alt detection and IP limiting |
| **History** | Complete moderation history tracking |
| **Notes** | Staff notes system |
| **Check** | Player information and status checks |
| **Client Detector** | Client type detection |
| **Chat Freeze** | Temporary chat freezing |
| **Essentials** | God mode, fly mode, heal, feed, clear, teleport |
| **Web-API** (Premium) | RESTful API integration |
| **Discord** (Beta) | Discord bot integration |

**What we’re planning:**
– Punish Command – Take moderation actions through a GUI
– VoiceChat Muting – Mute people in voice chat using Simple Voice Chat

## Technical Specifications

### Compatibility

– **Paper 1.21.4+** – Fully tested and supported
– **Paper 1.21.x** – Very likely compatible
– **Paper 1.20.x** – Very likely compatible
– **Paper 1.19.4** – Probably compatible
– **Paper 1.19.x** – May work with minor issues
– **Paper 1.18.x and older** – Not supported
– **Spigot** – Partially supported (some features may not work)

### Requirements

– **Java**: 17 or higher
– **Server**: Paper 1.19.4+ recommended
– **Database**: H2 (default), SQLite, MySQL, or MariaDB
– **Permissions**: LuckPerms or similar (recommended)

### Configuration

– **Hot-Reload**: Use `/zenith reload` to reload all configs without restarting
– **Modular Config**: Each module has its own YAML file in the `modules/` directory
– **Color Support**: Full hex color support and Minecraft color codes
– **Placeholders**: Dynamic placeholders in all messages

## Key Commands

– `/ban