ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**
Zombie Villagers From Spawner

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.
You may also be interested in More Zombie Villagers.
Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie To Player Head
This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.
## Recipe:

Zombie Skin
Basically this pack gives you the skin of the rare account “Zombie” applied as a texture for Zombies, also this has no problems with [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations), so don’t worry, you can still use it without problems
Zombie Proof Doors

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie plague virus

[]([https://discord.gg/wJxqmfRqaN](https://discord.gg/NeQWTETTbj))
[](https://ko-fi.com/kiwikcz)
# 📖 Description
**Dificulty**
In easy an infected zombie will appear every 100 zombies
in normal 1 in every 50
on hard 1 every 10 zombies
**mechanics**
The zombie with the ability to infect you when it hits you will give you the zombie infection that appears in the effect bar. You have 7 days in Minecraft to obtain the cure before turning into a full zombie. The recipe for the cure is in the new Great Library of the Plains Villagers, or in books you can find in the Dungeons.
**Effects**
On the first day, you won’t show any symptoms.
On the second day, you’ll have a fever and be hungry.
On the third day, you’ll get sunburned and it will take longer to break blocks.
On the fourth day, you won’t be able to break blocks anymore.
**Complete Zombification**
Complete Zombification if you didn’t obtain the cure before becoming a zombie. You’ll lose control of your body and can only observe your zombie self. You can only cure yourself with the recipe you formulated beforehand. If your zombie dies, you can’t respawn.

Zombie Horses From Abandoned Villages
**This mod/datapack makes Zombie Horses spawn in the animal pens or stables of Zombie Villages.**
While Skeleton Horses were made obtainable in 1.9, Zombie Horses werent so lucky. They have been an unused mob ever since they were added. By making them able to be found naturally in the world in a fitting environment that makes sence also gives a reason to search for abandoned villages that were previously also not very useful
**Additionally within these villages, Zombie Horses can spawn as Normal types, Babies or ridden by Zombie Villagers with enchanted iron gear.**

**They can also be ridden by the player and have been made to not dismount from them underwater to match the skeleton horse behaviour**
Zombie Horsemen
# Zombie Horsemen Mod/Datapack
[![CurseForge-Mod][CurseForge-Mod]](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen)
[![CurseForge-Datapack][CurseForge-Datapack]](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack)
[![Modrinth][Modrinth]](https://modrinth.com/datapack/zombie-horsemen)
[![Discord][Discord]](https://discord.gg/EKyjXRH9xN)
[![Paypal][Paypal]](https://www.paypal.com/donate/?cmd=_donations&[email protected]&lc=US&item_name=Donation&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted)
[CurseForge-Mod]: https://img.shields.io/curseforge/dt/1096039?style=for-the-badge&logo=curseforge&label=Mod&labelColor=212121&color=FF6D00
[CurseForge-Datapack]: https://img.shields.io/curseforge/dt/1096042?style=for-the-badge&logo=curseforge&label=Datapack&labelColor=212121&color=FF6D00
[Modrinth]: https://img.shields.io/modrinth/dt/5IpunicI?style=for-the-badge&logo=modrinth&label=Mod%20/%20Datapack&labelColor=212121&color=008000
[Paypal]: https://img.shields.io/badge/Donate-Paypal?style=for-the-badge&logo=paypal&label=Paypal&labelColor=212121&color=00457C
[Discord]: https://img.shields.io/badge/join-discord?style=for-the-badge&logo=discord&label=discord&labelColor=212121&color=0d0f24
## Overview
The **Zombie Horsemen Mod/Datapack** introduces a new and exciting challenge to Minecraft. Inspired by the classic Skeleton Traps, this mod/datapack summons a zombie riding a zombie horse. Each Zombie Horseman is equipped with an iron helmet, an iron axe, and a shield, making them a formidable foe in the game.
## Features
– **Zombie Horsemen Traps**: Similar to Skeleton Traps, Zombie Horsemen appear in the game and challenge players with their dangerous gear and tactics.
– **0.25% Nightly Chance**: Every night, there is a 0.25% chance that any zombie will be a “Zombie Trap,” which triggers the summoning of four Zombie Horsemen.
– **Custom Equipment**: Each Zombie Horseman comes equipped with an iron helmet, iron axe, and a shield.
– **Zombie Horse Mount**: The zombies ride on zombie horses, adding a new layer of difficulty and excitement.
## Installation
### For Mod Installation
1. **Download the Mod**: [CurseForge](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
2. **Install with Your Preferred Mod Loader**:
– **Forge/NeoForge**: Drag the mod file into the `mods` folder located in your `.minecraft` directory.
– **Fabric/Quilt**: Ensure you have the Fabric API installed alongside the corresponding mod loader. Place the mod file into the `mods` folder.
### For Datapack Installation
1. **Download the Datapack**: [CurseForge](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
2. **Locate Your Minecraft Saves Folder**:
– Windows: `%appdata%.minecraftsaves`
– Mac: `~/Library/Application Support/minecraft/saves`
– Linux: `~/.minecraft/saves`
3. **Add the Datapack**:
– Open the folder of the world you want to add the datapack to.
– Drag and drop the downloaded `.zip` file into the `datapacks` folder.
4. **Load the Datapack**:
– Start Minecraft and enter your world.
– Use the `/reload` command if necessary.
– Enjoy the new Zombie Horsemen challenge!
## Compatibility
– **Minecraft Version**: This mod/datapack is compatible with Minecraft version 1.14+.
– **Mod Loaders**: Supports Forge, NeoForge, Fabric (with Fabric API), and Quilt (with Fabric API).
– **Multiplayer Support**: Fully compatible with multiplayer servers.
## Usage
– **Encountering Zombie Horsemen**: Be ready for a tough fight when you come across a Zombie Horseman. Their armor and weaponry make them a dangerous opponent.
– **Loot and Rewards**: Upon defeating a Zombie Horseman, players can collect the loot dropped by the zombie and its horse.
## Feedback and Support
If you encounter any issues or have suggestions for improvements, please contact us via [Discord](https://discord.gg/EKyjXRH9xN).
## License
This mod/datapack is released under the CC0-1.0. Feel free to modify and share it, but please credit the original author, sashiro.
## Credits
– **Creator**: sashiro
## Links
– **Download the Mod/Datapack**: [CurseForge MOD](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen) | [CurseForge DATAPACK](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
– **Join our Community**: [Discord](https://discord.gg/EKyjXRH9xN)
– **Support the Creator**: [PayPal](https://www.paypal.com/donate/?cmd=_donations&[email protected]&lc=US&item_name=Donation&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted)
—
Thank you for using the Zombie Horsemen Mod/Datapack! Prepare yourself for a thrilling new challenge in Minecraft.
Zombie Horse Texture Backport
A backport of the zombie horse texture from the Mounts of Mayhem drop, compatible with almost every Minecraft version.
Zombie Horse Spawn

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Horse Spawn is a minimalistic mod which allows zombie horses to spawn with a zombie riding it. Whenever a zombie spawns, it has a chance to be spawned as a rider. You can configure it to only spawn on the surface and if it should burn in daylight.
You may also be interested in Giant Spawn or Skeleton Horse Spawn.
Configurable: ( how do I configure? )
chanceSurfaceZombieHasHorse (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is riding a horse.
shouldBurnZombieHorsesInDaylight (default = true): If enabled, burns zombie horses when daylight shines upon them.
onlySpawnZombieHorsesOnSurface (default = true): If enabled, a zombie horse with rider will only spawn on the surface.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!