Zombies Powerups
Call of Duty Zombies powerups in Minecraft!
# MC I Zombies Powerups

Powerups provide benefits to the players that have various effects on them and the mobs. These benefits range from healing the durability of every single item in player’s inventories to killing most hostile mobs.
– Carpenter
Heals every durable item to be full durability in a player’s inventory
– Nuke
Burns and heavily weakens mobs and kills them when 5 seconds has passed
– Max Ammo
Set the count of every item to be the highest the limit for the item allows for in a player’s inventory
– Max Armour
Heals only items in a player’s armour slot to be full durability
– Instakill
Makes mobs 1-hit that last for 60 seconds
ZombieMonarch
This is a Minecraft Bukkit/Spigot plugin that introduces a special mob called the “Zombie Monarch.”
At night, zombies have a configurable chance to spawn as a “Zombie Monarch” with a custom name and enchanted diamond armor.
If a spawner has a diamond block above it, it can spawn a Zombie Monarch at night instead of the usual mob.
When a Zombie Monarch drops below half health, it summons a configurable number of zombies and skeletons with iron armor.
The Zombie Monarch can explode if a player (especially one holding a shield) comes close, after a warning and a short delay.
A boss bar is shown to nearby players when a Zombie Monarch is present.
When the Zombie Monarch dies, all mobs it summoned are killed (if enabled in config).
All features and parameters (spawn chance, armor, explosion, messages, etc.) are configurable in the config.yml file.
ZombieApocalypseSSS

# ZombieApocalypseSSS
**A full-featured zombie apocalypse survival plugin for Paper 1.21+**
[](https://modrinth.com/plugin/zombieapocalypsesss)
[](https://papermc.io)
[](https://adoptium.net)
[](LICENSE)
*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*
[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)
—
## 📖 Table of Contents
* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits
—
# ✨ Features
## 🧠 Advanced Zombie AI
* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint
* **Feign Death** zombies revive after a delay
* **Breaker AI** — destroy doors and blocks
* **Sun weakness** (burn or slow)
---
## 🎯 Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
| -------- | ---------- | ----- | --------- |
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
---
## 📈 Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
| ----- | ----- | ---------- | --------------- |
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly.
---
## 🧬 Infection System
* 0–100 infection points
* Effects scale with level
* +5 per hit (30% chance)
* Natural decay (~1 point / 30s, faster in safe zones)
---
## 🧠 Psychological Horror (Sanity)
* BossBar display (green → purple)
* Hallucinations, fake sounds, fake messages
* Drains in darkness, near zombies, when alone
⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly.
---
## 🔥 Campfire Safe Zones
* Prevent zombie spawning
* Heal players and reduce infection
* 3 upgrade tiers
* Zombies can destroy them
---
## 🩹 Survival Items
* **Bandage** — stop bleeding
* **Antivirus** — reset infection
* **Adrenaline** — temporary boost with crash
* **Zombie Camo** — ignored by zombies
* **Radio** — locate supply drops
---
## 🌙 Blood Moon
* Random night event (default 5%)
* Increased spawn rate and stronger zombies
* API events available
---
## 📦 Supply Drops
* Random drops near players
* Fully configurable loot table
* Optional coordinate broadcast
⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns.
---
## 🔫 Sentry Turrets
* Auto-target zombies
* Multiple ammo types
* Persistent across restarts
⚠️ **Fixed in 4.4.0:** Data loss issue resolved.
---
## 🌍 World Structures
* Military Checkpoint
* Crashed Plane
* Hospital
* Survivor Camp
* Outpost
✔️ Scale with difficulty
✔️ No ocean spawning
---
## 📖 Survival Guide GUI
* Interactive in-game guide
* Covers all systems and mechanics
---
# 📦 Requirements
| Component | Version |
| ----------- | -------- |
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
---
# 🚀 Installation
1. Download the `.jar`
2. Place it in `plugins/`
3. Start the server
4. Edit configs
5. Use `/zapoc reload`
---
# ⌨️ Commands
| Command | Description |
| ------------------- | ------------- |
| `/zapoc reload` | Reload config |
| `/zapoc summon` | Spawn zombie |
| `/zapoc infect` | Infect player |
| `/zapoc cure` | Cure |
| `/zapoc panic` | Spawn horde |
| `/zapoc bloodmoon` | Toggle event |
| `/zapoc supplydrop` | Force drop |
| `/zapoc stats` | View stats |
---
# 🔐 Permissions
| Permission | Description |
| -------------- | ------------------- |
| `zapoc.admin` | Full access |
| `zapoc.use` | Use features |
| `zapoc.immune` | Immune to infection |
---
# 🔧 Configuration
Config files:
* `config.yml`
* `zombies.yml`
* `items.yml`
* `events.yml`
* `mechanics.yml`
* `turrets.yml`
* `sun-effect.yml`
* `spawn-control.yml`
* `messages_en.yml`
* `messages_vi.yml`
---
# 🔫 CombatGunSSS Integration
👉 https://modrinth.com/plugin/combatgunsss
* 30+ guns
* Full compatibility
* Optional but recommended
---
# 🧩 Developer API
```java
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
```
Events:
* BloodMoonStartEvent
* BloodMoonEndEvent
* SupplyDropEvent
* ZombieInfectEvent
---
# 🔍 Troubleshooting
Zombies not spawning
* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`
Zombies spawning inside Tier 3 campfire zones
* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius
API zombie has wrong / mixed type after spawnZombie()
* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys
Spawn phases not working
* Fixed in 4.4.0
* Update plugin
Sanity system not working
* Fixed in 4.4.0
* Check `mechanics.yml`
Infection not disabling
* Fixed in 4.4.0
Turrets disappearing
* Fixed in 4.4.0
Recipes not showing
* Fixed in 4.3.3
Zombie names broken
* Fixed in 4.3.3
Structures spawning in ocean
* Fixed in 4.3.1+
/reload breaks plugin
* Always restart server
—
# ❓ FAQ
### Does this replace vanilla zombies?
Optional — configurable.
### Does it support multiple worlds?
Yes.
### Is it laggy?
Optimized, but depends on config.
### Can I disable infection?
Yes (`config.yml`).
### Do I need CombatGunSSS?
No, but recommended.
### Does it support Spigot?
No — Paper only.
—
# 📄 Credits
**Author:** Duong2012G
**License:** Apache 2.0
*Open source — contributions welcome.*
ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**
Zombie Invasion

**Zombie Invasion** is a Data Pack / Mod that adds a bunch a feature to make Minecraft a apocalyptic survival and you, the last one standing, have to survive fighting with a lot of diffetent zombies.
Are you ready to test your survival skills in a world dominated by darkness? This mod turns Minecraft into an endless nightmare, where the threat is not only the hostile world, but the unstoppable plague of zombies!

### 🩸 **Main features**:
– 🌍 **Only zombies** – You won’t find any other monsters, just an endless horde of living dead ready to hunt you day and night!
– 🧠 **Unique Zombies** – Forget the usual slow and predictable zombies. Here every infected has different statistics: some are incredibly fast, others more resistant, others even smarter… And everyone wants your brain!
– ⛏️ **Zombie diggers** – Do you think you are safe behind a stone wall? Some zombies are born with a pickaxe and won’t stop until they break through your defenses!
– 🖤 **Hearts Marci** – New special drop: it’s worth to risk and consume them for mysterious effects… or will be your doom?
– ☣️ **Infection system** – Every bite could be the last.
– 🩺 **Infection HUD** – A special interface allows you to monitor the level of your infection.
The clock is ticking: are you ready to fight for your life?
### 🔥 **Why install this mod?**
✅ **Extended Survival Experience** – If Minecraft seems too easy, this mod will revolutionize your gameplay. Every decision counts and every mistake can be fatal!
✅ **Horror atmosphere** – Experience a real apocalyptic scenario with a dark, hostile and full of tension world. Fear will be your travel companion!
✅ **Dynamic gameplay** – No more safe strategies! Zombies are unpredictable, they can dig, attack in groups and become more dangerous.
✅ **True Survivor Challenge** – Only the best will be able to resist the horde. Build safe havens, find cures, set traps and get ready to fight!
### 💀 **The Apocalypse has begun. How long will you last?**
Take the challenge, download the mod and find out if you really have what it takes to survive in a hopeless world… or if you will become just another zombie in the horde!
# Website
If you have any questions, need assistance, or simply want to share your thoughts or feedback, feel free to reach out. We’re always here to help and would love to hear from you – whether you’re looking for answers, suggestions, or just want to let us know how we’re doing.

Zombie Villagers From Spawner

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.
You may also be interested in More Zombie Villagers.
Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie UUID Preservation
> ⚠ The 1.21 branch of this mod is technically compatible with 1.20, but notheless requires at least **Java 21** to function.
# Zombie UUID Preservation
If you use texture-packs that randomize villager textures, you may have noticed that their appearances change after being zombified or cured.
This mod fixes that, by ensuring the villager’s UUID is preserved after each conversion.
**The fix occurs on the server-side**
Although being developped around villagers, this also takes effect on some other forms of conversion:
– Piglin and Hoglin zombification
– Skeletons turning into strays
– Husks turning into zombies
– Zombies turning into drowned
## Credits
Mod icon and screenshots based on the [Human Era Villagers](https://modrinth.com/resourcepack/human-player-villagers) texture-pack, licensed under the [CC-BY-SA-4.0](https://creativecommons.org/licenses/by-sa/4.0/)
Zombie To Player Head
This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.
## Recipe:

Zombie Skin
Basically this pack gives you the skin of the rare account “Zombie” applied as a texture for Zombies, also this has no problems with [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations), so don’t worry, you can still use it without problems
Zombie Proof Doors

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!