AntiXRay
# 🛡️ zepAntiXRay — Hide Ores from X-Ray Cheaters
**Anti XRay** protects your server from players using X-Ray resource packs or hacked clients to locate ores. Ores are hidden **server-side** and only revealed when a player is close enough or has direct line of sight.
—
## ✨ Features
– **Hides ores server-side** — Diamond, Emerald, Gold, Iron, Redstone, Lapis, Ancient Debris and more
– **No client mod required** — works completely server-side
– **Lightweight** — minimal performance impact on your server
– **Simple & focused** — does exactly one thing, and does it well
—
## ⚙️ How it works
Ore blocks are **replaced with stone** in the chunk data before being sent to the client. They are only revealed when a player is **close enough**, preventing any X-Ray cheater from spotting them at a distance.
—
## 📋 Requirements
| | |
|—|—|
| **Minecraft** | 1.7.x-1.21.x |
| **Server Software** | Paper, Purpur, Folia, Bukkit, Spigot |
| **Java** | 21+ |
| **ProtocolLib** | Please use the Newst Version |
—
## ⚠️ Limitations
> This plugin is focused **solely on hiding ores**. It does not include any additional anti-cheat features beyond X-Ray protection.
ZenyFast
# ⚡ ZenyFast — Resourcepack Speed Optimizer
Tired of staring at a loading screen every time you join a server with a heavy resourcepack?
**ZenyFast** is a lightweight client-side mod designed to dramatically reduce resourcepack
loading times — so you spend less time waiting and more time playing.
—
## ✨ Features
⚡ **Faster Resourcepack Loading** — Significantly cuts down loading time for heavy resourcepacks
🎒 **Optimized for Large Packs** — The bigger the pack, the more you’ll notice the difference
🔧 **Zero Configuration** — Install and forget. No setup needed
🪶 **Lightweight** — Minimal performance impact on your game
🖥️ **Client-Side Only** — Works on any server, no server-side installation required
—
## 📦 Installation
1. Download the `.jar` file from the files tab
2. Drop it into your `.minecraft/mods/` folder
3. Launch the game — that’s it!
> 💡 **Tip:** Pair with **Remove Reloading Screen Mod** for the best experience!
—
## 🔗 Compatibility
– ✅ Fabric
– ✅ Minecraft 1.21+
—
## 💬 Support & Community
Have questions or feedback? Join our Discord community!
👉 [Zenyland Discord](https://discord.zenyland.com)
ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.
Zent PvP and SMP
Best SMP + PvP Texture Pack | Default Edit
Creator: Battlezent
⭐ Overview
This pack is a fully custom default edit designed to give you a clean, optimized, and visually appealing experience for both SMP gameplay and PvP combat.
Every texture, detail, and tweak was made exclusively by Battlezent, ensuring a unique style with no reused assets.
🔥 Features
🎯 PvP Improvements
Clean & sharp sword models for better visibility
Reduced fire and particles for clearer duels
Optimized armor and item textures
Clear hit particles and improved critical effects
🌿 SMP Enhancements
Slightly improved blocks while keeping the classic default feel
Better item clarity for survival progression
Smooth UI elements for crafting, inventory, and menus
🎨 Visual Style
Faithful to vanilla but noticeably cleaner
Soft color adjustments for a more modern look
Consistent art direction — all made by Battlezent
⚙️ Performance
Lightweight and FPS-friendly
Great for low-end and high-end PCs
Works smoothly on most versions (adjust as needed)
Suggestions and feedback are welcome!
ZenRTP
# ZenRTP
A lightweight random teleport plugin for **Paper** servers. Pick a ring around a center point, find a safe surface, and teleport players there—with cooldowns, costs, optional per-world rules, and messages you can edit.
**Requirements:** Paper **1.21.x** (API `1.21`), **Java 21**.
ZenRTP is built for Paper servers; Spigot-only servers are not supported.
—
## Features
– **Random location** in a configurable distance band from `center-x` / `center-z`, with per-world overrides.
– **Safety checks:** configurable “unsafe” blocks (lava, fire, cactus, etc.), air at feet/head, solid ground, and Y bounds (`min-y` / `max-y`).
– **Sky visibility (Overworld only):** optional clear column to build height. **Nether and End ignore this**—there is no sky there.
– **Teleport delay** with a **chat countdown** (e.g. 3, 2, 1); movement can cancel the pending RTP if enabled.
– **Cooldowns**, optional **daily limits**, and **costs** (hunger, XP, money via Vault).
– **World blacklist / whitelist**, **spawn avoidance**, **avoid nearby players**, **chunk preloading** around the destination.
– **Titles and sounds** (configurable); **messages** in `messages.yml` (MiniMessage or legacy `&` codes).
—
## Installation
1. Download the latest ZenRTP jar file from the “Versions” page.
2. Place it in your server’s `plugins` folder.
3. Start or restart the server.
4. Edit `plugins/ZenRTP/config.yml` and `plugins/ZenRTP/messages.yml` as needed, then run **`/zenrtp reload`** (or restart).
—
## Commands
| Command | Description |
| ———————— | ———————————————————————– |
| `/rtp` | Random teleport in the **world you are currently in**. |
| `/rtp ` | Random teleport in the named world (you must be allowed in that world). |
| `/rtpo ` | Teleport **another player** in their current world. |
| `/rtpo ` | Teleport another player to a random spot in the given world. |
| `/zenrtp reload` | Reload `config.yml` and `messages.yml`. |
—
## Permissions
| Permission | Default | Purpose |
| ———————— | ———– | ————————————————————————————————————————— |
| `zenrtp.use` | `true` | Use `/rtp`. |
| `zenrtp.rtp.` | _(not set)_ | Allow RTP **into** the world named `` (e.g. `zenrtp.rtp.world_nether`). Grant per world via your permissions plugin. |
| `zenrtp.others` | `op` | Use `/rtpo`. |
| `zenrtp.admin` | `op` | Use `/zenrtp reload`. |
| `zenrtp.bypass.cooldown` | `op` | Ignore cooldown. |
| `zenrtp.bypass.cost` | `op` | Ignore hunger/XP/money costs (unless `require-costs` is `true` in config). |
| `zenrtp.bypass.daily` | `op` | Ignore the daily RTP limit. |
If a player lacks `zenrtp.rtp.` for a world, they cannot RTP there, even if `/rtp` is allowed.
—
## Optional plugins
| Plugin | Role |
| —————— | ———————————————————————————– |
| Vault | Money cost (`currency-cost`) when configured. |
| **PlaceholderAPI** | Present if you use placeholders elsewhere; ZenRTP does not require it for core RTP. |
—
## Configuration (overview)
Main file: **`plugins/ZenRTP/config.yml`**.
– **Distance & area:** `min-distance`, `max-distance`, `center-x`, `center-z`.
– **Height:** `min-y`, `max-y` (per-world under `per-world-settings` if needed).
– **Safety:** `safe-location-check`, `unsafe-blocks` (Bukkit material names), `require-sky-visibility` _(Overworld only)_.
– **Worlds:** `world-blacklist`, `world-whitelist` (empty whitelist = all worlds except blacklist).
– **Flow:** `teleport-delay`, `cancel-on-move`, `max-attempts`, `preload-chunks`, `preload-radius`.
– **Spawn / players:** `spawn-radius`, `avoid-near-players`, `avoid-player-radius`.
– **Limits & costs:** `cooldown`, `daily-limit`, `hunger-cost`, `xp-cost`, `currency-cost`, `require-costs`.
– **Feedback:** `enable-sounds`, title timings, effect durations, `log-teleports`.
All options are documented with comments in the default `config.yml` shipped with the jar.
—
## Messages
Edit **`plugins/ZenRTP/messages.yml`** to change chat text, prefixes, and placeholders. After a reload, changes apply without a full restart.
—
## Building from source
“`bash
git clone https://github.com/maybeizen/zenrtp.git
cd ZenRTP
./gradlew shadowJar
“`
The plugin jar is produced under `build/libs/` (name includes the version from `plugin.yml`).
ZenPings
# ZenPings
**ZenPings** is a lightweight, no-nonsense Minecraft plugin for Paper servers that brings clean, customizable ping notifications to your chat.
Mention players with `@Username` to grab their attention in the chaos of multiplayer chats — complete with sound alerts, highlight effects, and action bar messages. Stay noticed, stay organized, without the clutter.
—
## ✨ Features
– 🔔 **Ping Alerts** – Mention players using `@Username` to play a sound and highlight their name.
– 🎛️ **Toggle Support** – Players can easily enable or disable pings using `/ping` or `/ping on/off`.
– ⏱️ **Anti-Spam Cooldown** – Prevent ping spam with a fully configurable cooldown timer.
– 🚀 **Ultra Optimized** – Built in **Kotlin**, with performance as a core focus.
– 📦 **Paper-Only** – Designed specifically for modern **Paper servers** for best compatibility and speed.
—
## 📜 Commands
| Command | Description |
|———————|————————————–|
| `/ping` | Toggle ping alerts on/off |
| `/ping on` / `off` | Explicitly enable/disable pings |
| `/ping reload` | Reload plugin configuration (admin) |
—
## 🔐 Permissions
| Permission | Description |
|————————|——————————————-|
| `zenpings.toggle` | Allows use of `/ping` |
| `zenpings.reload` | Allows use of `/ping reload` |
| `zenpings.color.vip` | Grants **gold-colored** pings |
| `zenpings.color.default` | Grants **aqua/gray/custom** ping colors |
—
## ⚙️ Configuration (`config.yml`)
“`yaml
replacement-text: “@%player%”
sound: BLOCK_NOTE_BLOCK_PLING
volume: 1.0
pitch: 0.8
prefix: “@”
cooldown-seconds: 5
action-bar-message: “%player% mentioned you!”
“`
## 📬 Support
Need help or have a feature suggestion?
– 💬 Join the **ZenPings Discord**: [Click Here](https://discord.gg/HFP5v3rZAA)
– 🛠️ Open an issue on [GitHub](https://github.com/luvtoxic/ZenPings/issues)
We’re here to help!
—
## 🧾 License
**ZenPings** is licensed under a **non-commercial license**.
You are free to:
– ✅ Use it on public or private servers
– ✅ Modify the source code for personal or public use
– ✅ Share modified versions **with credit**
You may not:
– ❌ Sell this plugin or its modified versions
– ❌ Include it in paid products, bundles, or setups
Read the full terms in [`LICENSE`](https://github.com/luvtoxic/ZenPings?tab=License-1-ov-file).
—
## 🧑💻 Credits
> Built with ☕ and ❤️ by [luvtoxic](https://github.com/luvtoxic)
—
ZenoDuels
## ⚔️ ZenoDuels – Clean Duel System
A straightforward duel plugin that actually works well. Challenge players, fight in dedicated arenas, and let the plugin handle the rest.
## 🎮 What it does
Players can challenge each other with `/duel `. The challenged player gets clickable accept/deny buttons in chat. Once accepted, both players teleport to the arena, fight until someone dies, and the winner gets configurable time to collect items before everyone returns to their original spots.
The arena automatically resets after each duel, so you don’t have to worry about cleanup.
## ✨ Key features
– 💬 Simple `/duel` command system
– 🖱️ Clickable chat responses (no typing commands)
– 🎯 Custom gamemode support (nodebuff, crystal, sumo, etc.)
– 🔄 Automatic arena restoration
– ⏰ Configurable winner collection time
– 🎨 Fully customizable messages
– ⚙️ Easy admin setup
## 🤔 Why use this?
Most duel plugins are either overcomplicated or missing basic features. This one focuses on doing duels right – clean interface, reliable teleportation, and automatic cleanup. Perfect for PvP servers that want organized 1v1s without the hassle.
Set your arena points, create some gamemodes, and you’re done. No complex configuration needed. 🚀
## 🎯 Perfect For
PvP servers, practice servers, tournament hosting, and community servers wanting organized, fair dueling with automatic arena cleanup.
## 🎮 DISCORD
Join our discord if you have any questions or problems related the plugin: [__Join Our Discord__](https://discord.gg/pVbSPXg3uG) here you can make friends, talk and watch for updates. Maybe you can win some giveways or some packs of mine.
Zenless Radio
# Zenless Radio 📻
The go-to resource pack for Zenless Zone Zero Music! Inspired by [Puff Radio](https://modrinth.com/project/YLcccJCk).
This resource pack is meant to replace all Minecraft music with music from Zenless Zone Zero. Made by ZZZ fans for ZZZ fans! All music is especially curated to fit the proper environments in game for seamless immersion!
This resource pack is support mainly on 1.21.x & 1.20.x as of writing but you may find success on older (and future) versions as well.
All music is sourced from https://downloads.khinsider.com/
# LighterWise Pack 🧡🔦
If you’re a fan of ZZZ and LighterWise, consider checking out [LighterWise Pack](https://modrinth.com/project/t06gpLHc)
🏳️🌈
ZenithHome
# 🏠 ZenithHome v1.0 — Initial Release
## ✨ Features
– Set, delete & teleport to personal homes
– Interactive GUI to view all homes (`/homes`)
– Fully configurable messages with & color codes
– Unlimited custom rank support via config.yml
– Per-player YAML storage (no database needed)
– In-memory caching for zero-lag performance
### 📋 Commands
– `/sethome ` — Save a home
– `/delhome ` — Delete a home
– `/home ` — Teleport to a home
– `/homes` — Open the homes GUI
## 🔐 Permissions
– `zenithhome.limit.` — Custom rank-based home limits
– Default: 2 homes, fully configurable
### 📌 Requirements
– Java 17+
– Spigot / Paper 1.20+
#
Zenith Tools Deluxe
Every Tool Item has been recolored to look like Terraria’s Zenith
