Stony Peaks Foliage Everywhere!

#

Stony Peaks Foliage Everywhere!

![Banner showing the effect of the resource pack on different blocks.](https://cdn.modrinth.com/data/15BQ8ZaK/images/1b77868b8a68b66bb004216caf7f733287a0d047.png)

This pack changes the **Foliage colormap** so that it always matches the color of the **Stony Peaks biome(s)**.
The Stony Peaks uses the color `#82AC1E` in vanilla Minecraft.

List of biomes that use this color in vanilla Minecraft

* Stony Peaks

Additional Information

* build_time: `2025-10-06T02:13:35+02:00`
* build_user: `rotgruengelb`

## Limitations
Some biomes use hardcoded colors that cannot be overridden by resource packs.
This is a limitation of Minecraft itself, not of this pack.

## Installation
Download the pack and place it in your `resourcepacks` folder.

## About “Oh My Colormap!”
A collection of resource packs that change Minecraft’s colormaps.

### Rotgruengelb (Developer & Artist):
[![Watch me on Youtube](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/social/youtube-singular_46h.png)](https://youtube.com/rotgruengelb)
[![See me on GitHub](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/social/github-singular_46h.png)](https://github.com/rotgruengelb)

Stone Rooms

My social networks





## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**

**You can see screenshots of the rooms by going to the Gallery section**

## Useful Сommands🔧

– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**

– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**

Update Log⚒️

### Update V1.2:

* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**


![Stone Rooms Logo](https://cdn.modrinth.com/data/cached_images/fcee3a88814610eca090e56308cced07e85079a5.png)

The Steve Series Pack

**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_

**How to make the best Darkness entity:**

summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.

StackDeobfuscator

# Stack Deobfuscator

> **WARNING**
> This mod is obsolete for all Minecraft versions newer than 1.21.11. It will still be maintained for older versions.

Discord: https://discord.gg/XSB7jn9
Web Version: https://stackdeobf.net/

See [wiki](https://github.com/booky10/StackDeobfuscator/wiki/Configuration) for configuration

## What does this mod do?

All errors displayed in the console and all crash reports will be remapped from unreadable production names (e.g.
`net.minecraft.class_310`) to readable mapped names (e.g. `net.minecraft.client.MinecraftClient`).

This allows mod developers to more easily identify issues in a non-development environment, as the errors are instantly
human-readable.

### Comparison

Before

“`
[23:13:08] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.class_148: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:509) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1574(class_310.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (yarn/quilt mappings)

“`
[23:11:25] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.util.crash.CrashException: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.tick(MinecraftClient.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (mojang mappings)

“`
[23:04:12] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.ReportedException: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.tick(Minecraft.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

## Mappings Overview

Mappings are downloaded and parsed asynchronously. They are downloaded only once per version.
Yarn and Quilt refresh their version every 48 hours to check for updates.

| Mappings | Compatible Minecraft Versions | Download Size (zipped¹)² | Cached Size (gzipped)² |
|———-|———————————————|—————————————-|————————————-|
| Yarn | 18w49a (1.14 snapshot) or higher | `1.4 MiB` | `1.4 MiB` |
| Quilt | 1.18.2 or higher | `1.4 MiB` (+`1.1 MiB` below 1.19.2) | `1.4 MiB` (+`1.1 MiB` below 1.19.2) |
| Mojang | 1.14.4 and 19w36a (1.15 snapshot) or higher | `9.0 MiB` (uncompressed) + `559.1 KiB` | `1.3 MiB` + `558.6 KiB` |

¹: Mojang mappings are not compressed
²: Sizes as of 12th May 2024 (1.20.6 is latest)

Stackable Item

Stackable Items — Increase Stack Sizes | Minecraft Java 1.20.5+

Stack potions, boats, buckets, ender pearls, and more! increase the stack limits of commonly used items


Features

Auto-Stacking

Unlike other stack-size datapacks, Stackable Items automatically consolidates your inventory. Pick up a second boat and it merges into your existing stack

Note: Items with variant data (potions, tipped arrows, suspicious stew, goat horns, bundles) get the increased stack size but must be manually combined to preserve their unique effects/contents.

Items That Now Stack to 16 (previously 1)

Items That Now Stack to 64 (previously 16)


Safe by Design

intentionally does NOT modify:

Tools, armor, enchanted books, written books, maps, shields, bows, crossbows, elytra, music discs, banners, or player heads.

These items carry unique NBT/component data and modifying their stack size would cause item data loss.

 

 

Stackable Heads

[![Modrinth Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg)](https://modrinth.com/project/o2nO79dr)
[![Discord Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-singular_vector.svg)](https://discord.gg/FVq3j5heAc)

[![Fabric Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/fabric_vector.svg)](https://fabricmc.net/)
[![Quilt Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/quilt_vector.svg)](https://quiltmc.org/)
[![NeoForge Icon](https://raw.githubusercontent.com/Solmeye/Mirror-Anticheat/2b0ed26bc9fd49f2f1c6b8aa289dbb81cd0db956/neoforge.svg)](https://neoforged.net/)
[![Forge Icon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/supported/forge_vector.svg)](minecraftforge.net)

___

## What’s Stackable Heads ?
**Stackable Heads** is a project to update players’ heads and therefore to be able to stack them.

> From what I understand, Mojang fixed this problem from Minecraft 1.21.9.
> This project therefore no longer needs to receive updates

## How does it work?
### Added the `refresh.mcfunction` and `launcher_refresh.mcfunction` functions
The `launcher_refresh` function launches the `refresh` function every tick for each head on the ground.
`refresh.mcfunction` refreshes the player’s heads and indirectly makes them stackable.

## How to use it?
To refresh a player’s head, you must drop it.

## Complementary
You can also use [Drop Head](https://modrinth.com/project/drop-head) and [Killer Head](https://modrinth.com/project/killer-head).

## Compatibility
**Stackable Heads** should work anywhere.

## Support me!
Join my Hardcore Minecraft server: `38.143.19.130:51965`

Squared Shadow

This is a Texture Pack, originally designed for “[Better Than Adventure!](https://www.betterthanadventure.net/)”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

![My Character’s Feet, Featuring a Blocky Shadow](https://cdn.modrinth.com/data/cached_images/72dd28be362e85b04d61b69cb37d451b4a65d68a_0.webp)

# CREDITS

– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!

# Thanks for using this pack! 😀

Square Entity Shadows

Makes the Shadows under Entities Squares. How they should’ve been from the start!

![Square Entity Shadows](https://cdn.modrinth.com/data/cached_images/f614bfb0d9ec2f36773ab50c00b0fd6cf125bacf.png)

VS Vanilla:

![Vanilla](https://cdn.modrinth.com/data/cached_images/922339ef81d943ca04fbc9c22ac8bd15808a9315.png)

Spawn Eggs Backported

# 25w08a Spawn Egg Textures – Backported!

This resource pack brings the **spawn egg textures** introduced in **Minecraft Snapshot 25w08a** to **all versions from Minecraft 1.14 snapshots up to 25w07a**! If you love the new spawn egg textures but prefer playing on older versions, this pack is perfect for you.

### ✨ **Features:**
– Backports **25w08a spawn egg textures** to **all versions from Minecraft 1.14 snapshots up to 25w07a**.
– Faithful to the vanilla aesthetic.
– Perfect for those who want the latest textures on older versions.

Enjoy and let me know if you find any issues! 🥚🎨