Zombotomy

ZOMBIES ARE HERE! The zombie virus has infected the entire world, every living thing. Villages have been destroyed. Zombies constantly crawl through your soul, no matter where you are. They will find you everywhere, even the Nether and the End will not save you. Nowhere is safe. There is no place untouched by zombies. Do you have the courage to challenge yourself and slay the Ender Dragon in these condition

WHAT DOES THIS PLUGIN ADD?

Zombies will now spawn around you constantly, regardless of whether it’s day or night (one at a time, approximately every minute and a half).
Zombies no longer burn, so you can eagerly await the day when all the monsters are gone.
There are no more villages; you won’t find them anywhere anymore.
Almost all objects have been eliminated, leaving only those that provide food and are necessary for progressing through the game.
There are now more zombies, especially at night.
Good luck!

Zombified Player – Kill Your Inner Zombie

[![CurseForge Downloads](https://img.shields.io/curseforge/dt/1075264?logo=curseforge&logoColor=black&label=&labelColor=orange&color=242424)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [![Modrinth Downloads](https://img.shields.io/modrinth/dt/zombified-player?style=flat&logo=modrinth&logoColor=black&label=&labelColor=18ED49&color=242424)](https://modrinth.com/mod/zombified-player) [![Supported Versions](https://cf.way2muchnoise.eu/versions/1075264(4F21AC).svg)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [![Discord](https://img.shields.io/discord/1388544059114786907?style=flat&logo=discord&logoColor=white&label=&labelColor=blue)](https://discord.gg/rSVp3nCpPx) [![Static Badge](https://img.shields.io/badge/Ko–fi-75D5E3?logo=ko-fi)](https://ko-fi.com/D1D71EVQVC)

# Zombified Player

This Mod **spawns a zombified version of the player after death**.

**Beta Version!** Please report any problems you find under: [issues](https://github.com/MC-Mods-Pete/ZombifiedPlayer/issues)

## Features
– spawns a zombified version of the player after death
– uses the players actuall skin (uses the steve skin as fallback)
– applies a zombified overlay to the skin
– the dead players inventory can be tranfered to his zombified version

The zombified player mob will use the same skin as the player (with a zombify overlay). Besides that the mob behaves like a regular zombie, but it will not burn in sunlight and it will not despawn.
![Zombified McModsPete](https://cdn.modrinth.com/data/cached_images/37a775099b4874ea960002c1af0ec43d14c3a34a_0.webp)

With a config option it is possible to **transfer the players inventory to the zombified player**. The player will have to fight and defeat the zombified version of himself to get back the items he lost after dying.
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/b808fc724f0c3eb9d9e2452cea1348fb168e3a8b_0.webp)

Needed Mods:
– Fabric API
– Cloth Config

Optional Mods:
– Mod Menu

Zombified piglin’s only drop gold nuggets

I got annoyed trying to make a fast enough filter system for my gold farm so just made this instead.

At the moment it also removes killed by player drops as well as rotten flesh, If I can figure out how to add them back in I will.

Zombified Piglin restore anger loot

Restores the original Zombified Piglin loot mechanic like it was in 1.21

## Configuration

### Gamerule “spawn_zombified_piglin_always_with_sword_on_magma_block“

Forces Zombified Piglins to **always** spawn with a sword on magma blocks.
The default is “false“.

_This gamerule exists because_
* _starting with 1.21.11 Zombified Piglins can spawn with a spear:_
* _Piglins with spears can hit each other while attacking, which in turn causes retaliation/infighting and therefore lowering the overall effectiveness of farms_
* _The performed charge attack requires a lot more calculations when compared to a “normal” sword attack_
* _most gold farms use magma blocks anyway_
* _all other gameplay aspects are unaffected_

## Motivation/Why does this mod exist?

Gold farms got [significantly nerfed](https://bugs.mojang.com/browse/MC-56653) in [25w02a](https://minecraft.wiki/w/Java_Edition_25w02a).

See also: [More details, comparisons and arguments](https://github.com/litetex-oss/mcm-zombified-piglin-restore-anger-loot/blob/dev/MOTIVATION.md)

Zombified Piglin Drops OP Loot

The Zombified Piglin is OP datapack upgrades zombified piglins in Minecraft to become powerful and highly rewarding mobs. When defeated, they can drop overpowered items, enchanted gear, or rare resources, turning Nether exploration into a high-risk, high-reward experience.

This datapack adds exciting survival gameplay while keeping vanilla mechanics mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic progression runs.

Features

Zombified piglins drop OP items and rare loot

Enchanted weapons, armor, and valuable resources included

Makes Nether combat more rewarding

Risk-and-reward survival mechanic

Compatible with vanilla gameplay

Works in singleplayer and multiplayer

Zombie Tactics 2

# Zombie Tactics2 Mod for Minecraft

## Information
* A fork mod of Zombie Tactics, originally created by n643064

## Available Minecraft versions

### Maintaining
* 1.21.11

### Suspended
* 1.21.4 ~ 1.21.10
* 1.21.1

## Requirements
* Architectury API

### Fabric also needs

* MidnightLib
* ModMenu
* Fabric API

## Summary

This mod evolves zombies, beyond the limit.

* Includes almost all features in the original mod
* Modify the general attributes
* Attack range
* Attack speed
* Follow range
* Not burn under the sun
* The faster running speed
* Follow invisible enemies
* Additional Features
* Break blocks if they’re not able to reach the target
* Selectively float on the water
* Climbing the wall when colliding with each other
* Attempt to better items to take
* Jumping over the blocks
* Spawn under the sun
* Break a chest to get loots
* Dynamic target search mechanism
* Summon N zombies with the command `/sumz`.
* And more…

Everything can be configurable!

## Issues

Feel free to post any bugs or suggestions on GitHub.

Zombies Utils Core

This library provides utilities for modding Hypixel Zombies on newer versions of Minecraft.

It is W.I.P. and will ideally provide all the functionality for Zombies, except for any HUDs / configs.

The primary HUD mod utilizing this library is [Zombies Utils v2.0.0+](https://modrinth.com/mod/zombies-utils).

Zombies Revamped

If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.

## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:

✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!

## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.

## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.

ZombieMonarch

This is a Minecraft Bukkit/Spigot plugin that introduces a special mob called the “Zombie Monarch.”
At night, zombies have a configurable chance to spawn as a “Zombie Monarch” with a custom name and enchanted diamond armor.
If a spawner has a diamond block above it, it can spawn a Zombie Monarch at night instead of the usual mob.
When a Zombie Monarch drops below half health, it summons a configurable number of zombies and skeletons with iron armor.
The Zombie Monarch can explode if a player (especially one holding a shield) comes close, after a warning and a short delay.
A boss bar is shown to nearby players when a Zombie Monarch is present.
When the Zombie Monarch dies, all mobs it summoned are killed (if enabled in config).
All features and parameters (spawn chance, armor, explosion, messages, etc.) are configurable in the config.yml file.

Zombieium

**Zombieium turns Minecraft nights into a focused zombie survival experience.**
![zombieium ](https://cdn.modrinth.com/data/cached_images/0d6abccd3effe661c929a2e308002e5e32d12a97_0.webp)
While enabled, the mod:
– Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
– (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
– Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)

Features

Night zombie spawner
– Configurable min/max spawn distance
– Configurable zombies per cycle + spawn interval
– Configurable max nearby zombies per player (prevents runaway swarms)

Target filtering
– Optional: skip creative players
– Optional: skip spectators

Boss Event

![boss image](https://cdn.modrinth.com/data/cached_images/bcdb9cbf2b4f6e009c3fdd2126e115151d248787_0.webp)

– Configurable minimum night, chance %, beam duration
– Boss stats tuning: max health, speed, follow range, attack damage multipliers
– Optional boss chat announcements + bossbar

Config UI
– Works with ModMenu (in-game settings screen)
– Also stored as config/zombieium.json

Debug mode
– Extra info in chat/logs about spawns and failures

Commands

/zombieium status
– Shows current settings + boss state

/zombieium reload
– Reloads config from disk

/zombieium spawnnow
– Forces a spawn cycle (useful for testing)

/zombieium boss status
– Shows boss/beam status

/zombieium boss start
– Forces the boss event (Overworld, night, eligible player)

/zombieium boss end
– Ends the active boss encounter

Notes / Compatibility
– Server-side gameplay mod: install on the server for effect.
– Client-side optional: install on the client if you want the ModMenu config screen.

Config highlights (defaults)
– Zombies per cycle: 4
– Interval: 120 ticks (6s)
– Distance: 20–200 blocks
– Nearby cap: 16 zombies per player
– Boss: starts from night 3, 5% chance after midnight, 60 ticks beam