Extra Enchants
# Extra Enchants
## Description
Extra enchants adds many enchantments to your game, making your minecraft experience more fun!


## Installation
1. Install **Fabric Loader 0.16.10** or newer for Minecraft 1.21.1x
2. Place `extra-enchants-v.x.x.jar` in your `mods` folder
3. Start Minecraft with the Fabric profile
5. **Make sure you have the fabric api mod**
## Enchantments
### Auto Smelter
**Description**: Automatically smelts ores when mined
**Mechanics**:
* Level 1: 33% chance to smelt
* Level 2: 67% chance to smelt
* Level 3: 100% chance to smelt
**Compatibility**: All pickaxes
### Frostbite
**Description**: Slows mobs on hit
**Mechanics**:
* Level 1: Slowness I for 1.5s
* Level 2: Slowness II for 1.5s
**Compatibility**: All axes and swords (incompatible with fire aspect)
### Batch Miner
**Description**: Breaks more stone blocks when mining
**Mechanics**:
* Level 1: Radius 1
* Level 2: Radius 2
* Level 3: Radius 3
**Compatibility**: All pickaxes
### Wither
**Description**: Gives enemies wither effect on hit
**Mechanics**:
* Level 1: Wither I for 8s
**Compatibility**: All swords
### Explosive shot
**Description**: Arrow explodes on hit
**Mechanics**:
* Level 1: Creates a small explosion on hit
**Compatibility**: Bow
### Shadow walker
**Description**: Grants invisibility while sneaking
**Mechanics**:
* Level 1: Grants invisibility for 5s with cooldown of 60s
**Compatibility**: All boots
### Luck of the sea+
**Description**: Increases fishing luck
**Compatibility**: Fishing rod
### Heavy weight
**Description**: Reduces knockback
**Mechanics**:
* Level 1: Reduces knockback slightly
* Level 2: Reduces knockback significantly
**Compatibility**: All armor pieces
### Magnetism
**Description**: Increases pickup range for items
**Mechanics**:
* Level 1: 5 blocks
* Level 2: 7 blocks
* Level 3: 9 blocks
**Compatibility**: All chestplates
### Night owl
**Description**: Gives night vision when light is low
**Compatibility**: All helmets
### Thunderstrike
**Description**: Strikes lightning on critical hits
**Mechanics**:
* Level 1: 7% chance to strike lightning on critical hit
* Level 2: 14% chance to strike lightning on critical hit
* Level 3: 21% chance to strike lightning on critical hit
**Compatibility**: All swords
### Lifesteal
**Description**: Heals the player when hitting enemies
**Mechanics**:
* Level 1: 0.5 heart
* Level 2: 1 heart
* Level 3: 1.5 hearts
**Compatibility**: All swords
### Last Stand
**Description**: Grants damage resistance for 3s when health is below 20%
**Mechanics**:
* Level 1: Resistance I
* Level 2: Resistance II
**Compatibility**: All chestplates
XTpaz
# **XTpaz – TPA Plugin**
XTpaz is a TPA (Teleport Ask) plugin for Paper/Spigot 1.20+. It provides simple, configurable player teleports with an optional confirmation GUI and strong anti-abuse options.
—
## 🔥 Key Features
### 👤 User experience
– **Confirmation GUI:** Confirm or cancel before sending a request; shows target world, ping, and player head.
– **Teleport countdown:** Configurable delay with action bar and sounds.
– **Movement check:** Teleport is cancelled if the player moves during the countdown.
– **Sounds:** Separate sounds for request sent/received, accept/deny, teleport, cooldown, etc.
### ⚙️ Requests & toggles
– **TPA & TPAHere:** Request to go to another player or bring them to you.
– **Auto-accept:** `/tpauto` and `/tpahereauto` for trusted players.
– **TPA toggle:** `/tpatoggle` to disable receiving requests.
– **Confirm toggle:** `/tpaconfirmtoggle` to switch between GUI and direct requests.
### 📋 Safety & limits
– **Request expiry:** Requests automatically expire (default 60 seconds).
– **Cooldowns:** Configurable cooldown between requests.
– **Offline cleanup:** Pending requests cleared when players quit.
### 🔧 Backend
– **Configurable messages:** Hex color support and placeholders (`{player}`, `{target}`, `{time}`).
– **Live reload:** `/xtpaz reload` reloads config and messages without restart.
—
## 🔧 Commands & Permissions
| Command | Description | Permission |
|——–|————-|————|
| `/tpa ` | Request to teleport to a player | `xtpaz.tpa` |
| `/tpahere ` | Request a player to teleport to you | `xtpaz.tpahere` |
| `/tpaccept [player]` | Accept a pending TPA request | `xtpaz.tpaccept` |
| `/tpadeny [player]` | Deny a pending TPA request | `xtpaz.tpadeny` |
| `/tpacancel [player]` | Cancel your pending request | `xtpaz.tpacancel` |
| `/tpauto` | Toggle auto-accept for /tpa | `xtpaz.tpauto` |
| `/tpahereauto` | Toggle auto-accept for /tpahere | `xtpaz.tpahereauto` |
| `/tpatoggle` | Toggle receiving TPA requests on/off | `xtpaz.tpatoggle` |
| `/tpaconfirmtoggle` | Toggle confirmation GUI on/off | `xtpaz.tpaconfirmtoggle` |
| `/xtpaz reload` | Reload configuration | `xtpaz.reload` |
—
## 📁 Configuration files
– **`config.yml`** – Request timeout, auto-accept delay, cooldown, teleport countdown, sounds, and message texts.
—
## ⛏️ Requirements
– **Server:** Paper or Spigot 1.20+
– **Java:** 17 or higher
xTPA
## 🚀 xTPA: The Definitive Teleportation Suite
The **xTPA** (Extended Teleport Ask) plugin is a next-generation teleportation management system built specifically for high-performance Minecraft servers running **Paper/Folia 1.21+**.
It moves beyond standard TPA functionality by offering an exceptionally feature-rich, optimized, and customizable experience for server administrators and players alike.
### ✨ Core Features & Technical Excellence
* **Asynchronous & Folia-Ready Performance:** Designed from the ground up to utilize modern multi-threading, ensuring zero lag even under heavy load by performing non-critical operations (I/O, cooldown checks) off the main server thread.
* **Deep Customization:** Every element—from messages (supporting MiniMessage gradients and clickables) to GUI layouts, particle effects, and sound cues—is fully configurable via modular YAML files.
* **Advanced Warmup System:** Features highly visual countdowns using Boss Bars and Action Bars, with fully configurable cancellation conditions (movement, damage, interaction), ensuring strategic and fair teleports.
* **Comprehensive Command Set:** Includes standard TPA/TPAHere, but extends to include safe, configurable Random Teleport (`/tpr`), multi-location History (`/back`), and admin utilities like `/tpsummon`.
* **Integrated Economy:** Seamlessly hooks into **Vault** and **PlaceholderAPI** to allow per-command costs, request fees, and acceptance rewards, transforming teleportation into an engaging economic feature.
* **Modern GUIs:** Provides inventory-based interfaces (`/tpagui`, `/tpalist`) for effortless request management and player selection, replacing cumbersome chat commands.
**xTPA is engineered to be the most reliable, flexible, and high-performance TPA solution available for the modern Minecraft ecosystem.**
xTntRun

# 💣 xTntRun – The Classic Minigame, Reinvented! 💣
Bring the excitement and chaos of the classic **TNTRun** to your server with **xTntRun**! This plugin allows you to quickly and easily set up the popular minigame where players must run on a platform that vanishes beneath their feet. The last player standing wins!
Designed to be **lightweight, efficient, and extremely customizable**, xTntRun is the perfect solution for any server looking to add a fun and competitive minigame for its community.
—
## ✨ Key Features
* 🚀 **Multi-Arena Support:** Create as many arenas as you want! Each can have its own unique setup to keep the fun going.
* 📋 **Interactive Selector GUI:** A sleek and user-friendly menu that allows players to see all available arenas, view their status (waiting/in-game), and join with a single click.
* 📊 **Detailed & Dynamic Scoreboard:** Display crucial information like the map name, remaining players, and game state. The scoreboard automatically updates for waiting, starting, and in-game phases.
* ⚙️ **Highly Customizable:** Modify **absolutely everything**—from messages and titles to items and menus—through the easy-to-edit `config.yml` and `messages.yml` files. Full HEX color support included!
* ⚔️ **Customizable Skill Items:** Add an extra layer of strategy with items like:
* **Double Jump:** An in-air boost to save yourself from a fall! (Fully configurable).
* **Punch Bow:** Annoy your opponents and knock them into the void!
* 🏆 **PlaceholderAPI Integration:** Use a wide range of placeholders to display TNTRun stats in any other compatible plugin, such as scoreboards or tablists.
* 🎉 **Victory Celebrations:** Make the winner feel special with customizable fireworks, sounds, and particle effects at the end of the match!
* 👨💻 **Simple Admin Commands:** Manage your arenas, set the main lobby, and reload the configuration with intuitive and powerful commands.
—
## 🔗 Dependencies
For xTntRun to work correctly, you will need to install the following plugins:
1. **PlaceholderAPI**: (Required) Necessary for all placeholders to function.
2. **WorldEdit**: (Required for setup) Needed to save your arena schematics.
—
## 🛠️ Commands
### Player Commands
“/tntrun join “ – Join a specific arena.
“/tntrun leave“ – Leave your current arena.
“/tntrun menu“ – Open the arena selection menu.
### Admin Commands
“/tntrun create “ – Create a new arena.
“/tntrun setlobby “ – Set the waiting lobby for an arena.
“/tntrun setspectator “ – Set the spectator spawn point for an arena.
“/tntrun save “ – Save the arena and make it available for players.
“/tntrun setlobby“ – Set the main server lobby (where players go after a game).
“/tntrun reload“ – Reload the plugin’s configuration files.
—
## 📈 Available Placeholders
Use these placeholders with PlaceholderAPI to display stats anywhere on your server.
“%tntrun_players%“ – Total players across all TNTRun arenas.
“%tntrun_wins%“ – A player’s total wins.
“%tntrun_losses%“ – A player’s total losses.
“%tntrun_map_name%“ – The name of the map the player is in.
“%tntrun_arena_players%“ – Current players in the player’s arena.
“%tntrun_arena_max_players%“ – Max players in the player’s arena.
“%tntrun_countdown%“ – The current countdown timer.
## ⭐ Config
“`yaml
# ___ __ _
# / _____ _ __ / _(_) __ _
# / / / _ | ‘_ | |_| |/ _` | Plugin by
# / /__| (_) | | | | _| | (_| | xPlugins
# ____/___/|_| |_|_| |_|__, |
# |___/ 1.0.0
# Time in seconds for the countdown before the game starts.
countdown-seconds: 10
# Minimum players required for the countdown to start.
min-players: 2
# Maximum players per arena.
max-players: 40
lobby-location:
world: Hub
x: 0.5
y: 65.0
z: 0.5
yaw: -179.85002
pitch: 3.0000002
# ____ __ _
# / ___|___ _ __ / _(_) __ _
# | | / _ | ‘_ | |_| |/ _` |
# | |__| (_) | | | | _| | (_| |
# _______/|_| |_|_| |_|__, |
# |___/ Scoreboard
scoreboard:
title: ‘&#FF4B4B&lTNT &#FF8E15&lRUN’
lines-waiting:
– ‘&7%tntrun_date%’
– ‘ ‘
– ‘&fMap: &a%tntrun_map_name%’
– ‘&fPlayers: &a%tntrun_players%/%tntrun_max_players%’
– ‘ ‘
– ‘&eWaiting for players…’
– ‘ ‘
– ‘&#FFFF55myserver.net’
lines-starting:
– ‘&7%tntrun_date%’
– ‘ ‘
– ‘&fMap: &a%tntrun_map_name%’
– ‘&fPlayers: &a%tntrun_players%/%tntrun_max_players%’
– ‘ ‘
– ‘&fStarting in &a%tntrun_countdown%s’
– ‘ ‘
– ‘&#FFFF55myserver.net’
lines-ingame:
– ‘&7%tntrun_date%’
– ‘ ‘
– ‘&fPlayers remaining:’
– ‘&a%tntrun_players%/%tntrun_max_players%’
– ‘ ‘
– ‘&cRun for your life!’
– ‘ ‘
– ‘&#FFFF55myserver.net’
# ____ __ _
# / ___|___ _ __ / _(_) __ _
# | | / _ | ‘_ | |_| |/ _` |
# | |__| (_) | | | | _| | (_| |
# _______/|_| |_|_| |_|__, |
# |___/ Celebration
win-celebration:
enabled: true
fireworks:
enabled: true
amount: 5
power: 1
colors:
– ORANGE
– YELLOW
– RED
particles:
enabled: true
particle_type: FLAME
count: 100
sound:
enabled: true
sound_name: ENTITY_PLAYER_LEVELUP
volume: 1.0
pitch: 1.0
# ____ __ _
# / ___|___ _ __ / _(_) __ _
# | | / _ | ‘_ | |_| |/ _` |
# | |__| (_) | | | | _| | (_| |
# _______/|_| |_|_| |_|__, |
# |___/ Items
items:
leave-item:
enabled: true
material: RED_BED
slot: 8
name: ‘&8 ▸ &fLeave Game &8• &fRight Click!’
lore:
– ‘&8 ℹ Information’
– ”
– ‘&fClick to return’
– ‘&fto the main lobby.’
– ”
– ‘&#FF0000 ✔ Click to leave! ‘
– ”
enchanted: false
doublejump-item:
enabled: true
material: FEATHER
slot: 0
name: ‘&8 ▸ &fDouble Jump &8• &fRight Click!’
lore:
– ‘&8 ℹ Information’
– ”
– ‘&fRight-click in the’
– ‘&fair for a boost!’
– ”
– ‘&#FF0000 ✔ Jump now! ‘
– ”
enchanted: true
power: 1.1
cooldown-seconds: 3
sound: ENTITY_GHAST_SHOOT
title:
enabled: true
main-title: ‘CFCCA✈ &lWHOOSH!CFCCA ✈’
sub-title: ”
fade-in: 0
stay: 10
fade-out: 5
punch-bow:
enabled: true
material: BOW
slot: 1
arrow-slot: 10
name: ‘&8 ▸ &fPunch Bow &8• &fRight Click!’
lore:
– ‘&8 ℹ Information’
– ”
– ‘&fAnnoy your friends’
– ‘&fusing this item!’
– ”
– ‘&#FF0000 ✔ Use it now! ‘
– ”
enchanted: true
unbreakable: true
knockback-power: 0.5
cooldown-seconds: 2
# ____ __ _
# / ___|___ _ __ / _(_) __ _
# | | / _ | ‘_ | |_| |/ _` |
# | |__| (_) | | | | _| | (_| |
# _______/|_| |_|_| |_|__, |
# |___/ Messages (Titles)
game-titles:
countdown:
enabled: true
main-title: ‘&#FFA0A0Get Ready!’
sub-title: ‘&fThe game starts in &#FFA0A0%time%s’
fade-in: 5
stay: 20
fade-out: 5
start:
enabled: true
main-title: ‘&f☠ &#FF0000&lRUN! &f☠’
sub-title: ‘&fDon”t let the blocks fall!’
fade-in: 10
stay: 40
fade-out: 10
# ____ __ _
# / ___|___ _ __ / _(_) __ _
# | | / _ | ‘_ | |_| |/ _` |
# | |__| (_) | | | | _| | (_| |
# _______/|_| |_|_| |_|__, |
# |___/ Arena Menu
arena-menu:
title: ‘&8 Arena Selector’
size: 36
filler-item:
enabled: true
material: BLACK_STAINED_GLASS_PANE
name: ‘ ‘
random-join-item:
enabled: true
material: NETHER_STAR
slot: 31
name: ‘&8 ▸ PFF99Quick Match! ☀ ‘
lore:
– ”
– ‘&8 ℹ Information’
– ”
– ‘&fClick to join any’
– ‘&favailable arena!’
– ”
– ‘PFF99 ▸ &nClickPFF99 to play!’
– ”
close-menu-item:
enabled: true
material: ‘head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2VkMWFiYTczZjYzOWY0YmM0MmJkNDgxOTZjNzE1MTk3YmUyNzEyYzNiOTYyYzk3ZWJmOWU5ZWQ4ZWZhMDI1In19fQ==’
slot: 35
name: ‘&#FF0000 ✘ Close Menu!’
lore:
– ”
– ‘&8 ℹ Information’
– ”
– ‘&fClick to close’
– ‘&fthis menu!’
– ”
– ‘&#FF0000 ✔ Click to close! ‘
– ”
item-available:
material: ‘head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGI1OTljNjE4ZTkxNGMyNWEzN2Q2OWY1NDFhMjJiZWJiZjc1MTYxNTI2Mzc1NmYyNTYxZmFiNGNmYTM5ZSJ9fX0=’
name: ‘&8 ▸ &fMap &7• &#FF0000%map_name%’
lore:
– ”
– ‘&8 ℹ Information’
– ”
– ‘&7 ▸ &fStatus: 7FF55Available!’
– ‘&7 ▸ &fPlayers: &a%players%/%max_players%’
– ”
– ‘&#FF0000 ✔ Click to join! ‘
– ”
item-unavailable:
material: ‘head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjE4NTZjN2IzNzhkMzUwMjYyMTQzODQzZDFmOWZiYjIxOTExYTcxOTgzYmE3YjM5YTRkNGJhNWI2NmJlZGM2In19fQ==’
name: ‘&8 ▸ &fArena &7• &#FF8888%map_name%’
lore:
– ”
– ‘&8 ℹ Information’
– ”
– ‘&7 ▸ &fStatus: &#FF8888✘’
– ‘&7 ▸ &fPlayers: &#FF8888%players%/%max_players%’
– ”
– ‘&#FF8888 ✘ Not available! ‘
– ”
“`
## 💫 Messanges
“`yaml
#
# // ___ ___ ___ __ _ _ __ __ _ ___ ___
# / / _ / __/ __|/ _` | ‘_ / _` |/ _ / __|
# / // __/__ __ (_| | | | | (_| | __/__
# / /___||___/___/__,_|_| |_|__, |___||___/
# |___/ .yml
prefix: ‘&#FF5555xTntRun’ # Set to ” for better aesthetics 🙂
# Error & Warning Messages
no-permission: ‘&#FF5555 ✘ Attention! You do not have permission to execute this command.’
player-only-command: ‘&#FF5555 ✘ Attention! This command can only be executed by a player.’
game-not-found: ‘&#FFBB55 ⚠ Oops! The arena you mentioned does not exist.’
already-in-game: ‘&#FFBB55 ℹ Wait! You are already in a game.’
not-in-game: ‘&#FFBB55 ⚠ Attention! You are not currently in a game.’
game-full: ‘&#FFBB55 ℹ Sorry! The game is full.’
game-in-progress: ‘&#FFBB55 ℹ Attention! The game has already started.’
no-games-available: ‘&#FFBB55 ⚠ Oops! There are no games available at the moment.’
item-on-cooldown: ‘&#FFBB55 ⌚ Wait! You must wait a bit to use this again.’
fly-disabled: ‘&#FF5555 ℹ Attention! You cannot fly during the game.’
# Game Messages
player-join: ‘CFF6F ✔ &n%player%&f has joined the game. &7(%current%/%max%)’
player-leave: ‘&#FF6F6F ✘ &n%player%&f has left the game. &7(%current%/%max%)’
player-eliminated: ‘&#FF0000 ☠ &n%player%&f has been eliminated.’
countdown-starting: ‘&#FAEDCB ℹ Get ready! &fThe game will start in &#FAEDCB%time% &fseconds…’
game-start: ‘&#FCD05C 🔥 The game has started! Run for your life!’
game-win: ‘&#FCD05C ☀ Congratulations, &n%winner%&f! You have won the TNT Run game.’
not-enough-players: ‘&#FAEDCB ⚠ Attention! The countdown has stopped. Not enough players.’
# Admin Command Messages
lobby-set: ‘7FF55 ✔ Success! You have set the main lobby to your position.’
reload-success: ‘7FF55 ✔ Success! The plugin configurations have been reloaded.’
“`
—
> ### Need Help?
> If you have any questions, suggestions, or find a bug, don’t hesitate to post it in th
Totems of Warping
Download the optional resource pack HERE
The Totem of Warping allows players to teleport to various locations. The totem can either be used to teleport to the player’s spawn point or, if connected to a lodestone, it can be used to teleport back to it at any time. Use the totem for 5 seconds to warp.

The Totem of Recovery allows players to teleport to their last death location.

Two versions are available, the Single Use version and the Infinite Use version. Single use consumes the totems on use. Infinite Use can be used indefinitely but offers a toggle which will consume either Ender Pearls or Echo Shards. The toggle can be found in data/xtligh/function/warp_totem/config.json
Stylish Ghasts
Download the REQUIRED resource pack HERE
When crafting a ghast harness of any color the glass can be replaced by any stained glass to change the color of its goggles.

Harnesses can now be dyed similar to leather armor, this changes the the color of the harness’ upper half.

To prevent conflict with the vanilla crafting recipes, wool is used to change the base color of the harness instead of dye.

XTransfer

# 0 What the heck is this?
A new plugin designed to **transfer players’ data between names or UUIDs**. I didn’t find any other plugin can handle this problem before, so I made my own one and uploaded it to here to help anyone who needs this feature for his/her server.
# 1 Features
## 1.1 Smart UUID Detection
Automatically detects UUIDs from:
– Online players
– usercache.json (for premium players)
– Offline-mode UUID generation
## 1.2 Complete Data Transfer
Transfers all vanilla player data:
– Player inventory and Ender Chest (`playerdata/`)
– Statistics (`stats/`)
– Advancements (`advancements/`) for 1.13+
## 1.3 Safe & Reliable
– Creates automatic backups before overwriting
– Kicks online players to prevent data overwrite (configurable)
– Asynchronous file operations – no server lag!
# 2 Commands and Permission Nodes
## 2.1 Commands
“`markdown
– /xtransfer – Show version info
– /xtransfer transfer – Transfer by player names
– /xtransfer transferuuid – Transfer by UUIDs
– /xtransfer list – List all player data files
– /xtransfer list – Show files for specific player
– /xtransfer reload – Reload configuration
– /xtransfer help – Show the help message
/xtf = /transfer = /xtransfer
“`
## 2.2 Permission Nodes
“`markdown
– xtransfer.manage – Allows using all XTransfer commands (default: op)
“`
# 3 Config
“`yaml
# Show logo when plugin enabled
show_logo: true
# World settings
world:
# Manual world name (only used if auto-detect is false)
name: “world”
# Automatically detect world name from server
auto-detect: true
# Transfer settings
transfer:
# Transfer statistics files
stats: true
# Transfer advancements files (1.13+)
advancements: true
# Backup settings
backup:
# Create backup of existing files before overwriting
create: true
# Suffix for backup files
suffix: “.old”
# Online player handling
# If true, kick online players before transfer
# If false, show warning but continue
kick-online-player: true
# Language settings
language: “en”
# Debug mode (enable only for troubleshooting)
debug: false
# Messages – You can customize all messages here
messages:
# English messages
en:
no-permission: “&cYou don’t have permission!”
usage-header: “&9&lX&f&lTransfer &f&lHelp”
usage-transfer: “&7/xtransfer transfer &f ”
usage-transferuuid: “&7/xtransfer transferuuid &f ”
usage-list: “&7/xtransfer list &f[player]”
usage-reload: “&7/xtransfer reload”
usage-help: “&7/xtransfer help”
reload-success: “&a✓ Configuration reloaded!”
transfer-start: “&eStarting async transfer…”
looking-up: “&eLooking up UUIDs for &f{old} &eand &f{new}&e…”
uuid-not-found: “&cCould not find UUID for: &f{name}”
try-uuid: “&7Try using /xtransfer transferuuid with direct UUIDs”
invalid-uuid: “&cInvalid UUID format! Use: /xtransfer transferuuid ”
uuid-example: “&7Example: 12345678-1234-1234-1234-123456789012”
source-data-missing: “&cSource player {name} ({uuid}) has no data file!”
transfer-from: “&7From: &f{name} &7({uuid})”
transfer-to: “&7To: &f{name} &7({uuid})”
transfer-file: “&7File: &f{file}”
backup-created: “&7Backed up existing file to: &f{file}”
transfer-success: “&a✓ Successfully transferred player data!”
transfer-stats: “&7✓ Transferred stats file”
transfer-advancements: “&7✓ Transferred advancements file”
transfer-error: “&cError during transfer: {error}”
folder-not-found: “&cPlayer data folder not found: {path}”
source-not-found: “&cSource file not found: {file}”
source-location: “&7Looked in: {path}”
player-online-warning: “&e⚠ Warning: Player {player} is online! Data may be overwritten when they log out.”
player-kicked: “&e✓ Player {player} has been kicked for data transfer.”
kick-message: “&cYour data is being transferred. Please rejoin in a few seconds.”
no-files: “&eNo player data files found”
list-header: “&6=== Player Data Files ({count}) ===”
list-more: “&7… and {count} more”
list-entry: “&7{name} &8- {uuid}”
list-unknown: “&8{uuid} &7(unknown)”
files-header: “&6=== Files for {player} ===”
file-playerdata: “&7Player Data: {status}{size}”
file-stats: “&7Stats: {status}”
file-advancements: “&7Advancements: {status}”
# Other language…
“`
xTeams

# xTeams 👥
**xTeams** is a powerful and flexible team management plugin for Minecraft servers. It allows server administrators to create, manage, and organize teams with advanced features and full PlaceholderAPI support.
### Key Features 💫
– **Team Management** – Create, delete, join, leave, and customize teams.
– **Priority System** – Organize teams with priority levels.
– **Display Names** – Customize team names shown to players.
– **Information Commands** – Quickly view team or player info.
– **Permissions Integration** – Fine-grained control over all plugin commands.
– **Placeholder Support** – Compatible with PlaceholderAPI for dynamic in-game information.
– **User-Friendly** – Intuitive commands and configuration for efficient management.
– **Free and Open Source** – Fully available for download and modification under a permissive license.
### Useful Links 🔗
– GitHub Repository – Access the source code, fast releases, and submit **Issues** for bug reports, feature requests, or questions.
– Wiki Documentation – Detailed guides, commands, permissions, placeholders, and API usage.
### Support ❓
For technical issues, unexpected behavior, or enhancement suggestions, please submit an **Issue** on the GitHub repository. This ensures your feedback is tracked and addressed efficiently.
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xTeams is engineered to provide a **robust, reliable, and professional team management solution**, ensuring efficient and organized team administration for your Minecraft server.
Xtabay’s Villager Creator
This datapack will help you create custom villagers very easily. Meant for server administrators or map creators. Trades are infinite and unblockable.
**Get the Villager Creator Kit**
/function vg.xtabay:give/villager_creator_kit
USE.
**Villager Creator Stick**
Put all the items you want your villager to trade in a chest in this order, from left to right: 1st buy item, 2nd buy item, sell item. This means every 3 slots are used for a single trade row, up to a maximum of 9 trades per chest. Every trade must have this structure: [Required Item] [Required Item](optional) [Offered Item], if they don’t have this structure, the items will be ignored and the trade won’t be added.
Once you’re done filling a chest with this structure, right click it with a Villager Creator Stick and the villager will be created.
All villagers created by Villager Creator have 40 heart containers, are leatherworkers and snow villagers by default. They’re also riding a block display so they can’t move or be moved.
**Add Trade Stick**
Put a chest next to a villager created with the Villager Creator datapack and repeat the same process as with the Villager Creator Stick but using the Add Trade Stick this time. Once done, all the trades in the chest will be added to the nearest villager and the chest will be deleted.
**Villager’s Properties Stick**
This stick allows you to fully customize your villagers.
These are the values you can modify:
– Profession
– Type
– Name (custom name, styling, color, visibility)
– Invulnerability
– Health
– Silent
**Villager Eraser Stick**
Kill any villager created by the Villager Creator datapack by right clicking it.
xSpawn

# xSpawn 📍
**xSpawn** is a flexible and powerful system designed to give Minecraft server administrators full control over player spawn points. Whether it’s individual spawns, team-based spawns, or the first spawn for new players, xSpawn makes managing spawn locations efficient and straightforward.
### Key Features 💫
* **Player Spawns** – Set specific spawn points for individual players.
* **Team Spawns** – Configure spawns for teams and manage their positions dynamically.
* **First Spawn** – Define an initial spawn for new players joining the server.
* **Full API** – Interact with spawns programmatically using easy-to-use static methods.
* **Quick Management** – Simple commands to add, remove, and list spawns in real-time.
* **Event Compatibility** – Easily integrates with minigames and custom server systems.
### Useful Links 🔗
* GitHub Repository – Access the source code, latest releases, and submit **Issues** or feature requests.
* Wiki Documentation – Guides for commands, configuration, API usage, and examples.
### Support ❓
For technical issues, unexpected behavior, or enhancement suggestions, please submit an **Issue** on the GitHub repository. This ensures your feedback is tracked and addressed efficiently.
—
xSpawn is designed to provide a robust, flexible, and professional spawn management solution, allowing Minecraft server owners to enhance gameplay by controlling player spawns efficiently and dynamically.