Svrve’s Dragon Egg

![PMC](https://www.planetminecraft.com/member/nickshoof/) | ![CurseForge](https://www.curseforge.com/members/nickshoof/projects) | ![Modrinth](https://modrinth.com/user/NickShoof) | ![Discord](https://discord.com/)

![EarlyAcces](https://ko-fi.com/nickshoof)

You can buy monthy subscription to get faster updates on KO-FI

****

#

**About**

With this pack i modeled the dragon egg becouse why it its so old looking and different than sniffer’s.

.

![Dragon](https://cdn.modrinth.com/data/cached_images/bc5be9948e6b55c06985cc7cd407d0c0c4ae4129.png)![DragonBlock](https://cdn.modrinth.com/data/cached_images/6c7867663e8c0f59c8ebe10b080dd670fa731a32.png)

#

**FAQ**
> **How to install resourcepacks?**
– There are a lot of tutorial out there on youtube, that will explain this better than me, but just download something from trusted sites like modrinth or curseforge, then drag this file to folder that will pop out if you click “Open Pack Folder” in Minecraft.

> **Can i use some textures from Svrve’s Dragon Egg in my pack**
– As long as its not distributed, yes you can. If you want to publish it, just ask me before doing it.

Immersive Torches

![PMC](https://www.planetminecraft.com/member/svrve/) | ![CurseForge](https://www.curseforge.com/members/svrve/projects) | ![Modrinth](https://modrinth.com/user/Svrve) | ![Discord](https://discord.com/)

![EarlyAcces](https://ko-fi.com/svrve)

You can buy monthy subscription to get faster updates on KO-FI

****

#

**About**

This pack is all about torches, make them an item texture, animate it, change model, also animate it. Thats all.

.

![Torches](https://cdn.modrinth.com/data/cached_images/6d8aeac3cffbb4b4a346017faa810d113c203bd4.png)

#

**FAQ**
> **How to install resourcepacks?**
There are a lot of tutorial out there on youtube, that will explain this better than me, but just download something from trusted sites like modrinth or curseforge, then drag this file to folder that will pop out if you click “Open Pack Folder” in Minecraft.

> **Can i use some resources from it in my pack?**
After installing it, open the file you downloaded (.zip). Here you will find licence. Read it.

Supernova (Original Music Pack)

an original album made as a tribute to C418 in his signature style, made into a custom music pack:

this pack features 6 tracks:
– 1 title track: jang
– 2 creative tracks: albeit, burning konkrete
– 3 survival tracks: rose field, cliff hanger, supernova

this resourcepack should be compatible with versions 1.7.2 and above. newer versions may complain about it being broken or incompatible, ignore that.

there are two versions of the pack: one that replaces the vanilla music and one that does not. the one that replaces the original soundtrack doesn’t seem to do so on 1.7.2, but the music should still be added to the pool.

you may use this music in your own resource/data/mod-packs only if it’s ENTIRELY FREE. this music may NOT be resold or used for COMMERICAL PURPOSES.

https://aurigrave.org/audio/release/supernova

Summit

![LOGO](https://i.imgur.com/0hVc9XV.jpg)

![info](https://i.imgur.com/EiTamXH.png)
> ### **THIS RESOURCE PACK REQUIRES THESE MODS TO FUNCTION:**
> 1. **ETF**
> 2. **EMF**
> 3. **Continuity**
> 4. **Polytone**

# Summit: Minecraft At Its Peak

**Summit** is a realistic texture pack for Minecraft, designed to enhance your game with a touch of natural beauty. It’s subtle, refined, and compatible with a range of systems.

## Summit 64x is now free!
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/4c38877ef6a47aed4fa05e3d8dfe5fb9122d1596.jpeg)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/ac2ccf21f0dcce54a49f12cbf36174217352c912_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/5c0dcc8a14c3b92d67f44262b88b3d286d64fa84_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/55e02c25c1dda728cf1e6c64a7e5abb4c46e631d_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/00b13804c46b2d7323faff3bc74e69eca6b1722e_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/69eebad1671ae9522c15001da48de45ad49e71d7_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/14f6e4bfad1958c08ddc6d8d045c4da6c9b09300_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/c617b10da241bba3e2e33620da4fc17a0d75db59_350.webp)
![Screenshot](https://cdn.modrinth.com/data/xb8whpNI/images/aac67fc42c278aa4e73b6255942a49a0b9be9931_350.webp)

## Features:
– **Varied Resolutions:** Choose from 16x to 64x to match your system.
– **Balanced Realism:** Enhanced textures that feel right at home in Minecraft.
– **Optimized Performance:** Smooth and efficient gameplay experience.

**Rediscover Minecraft with Summit!**


[Patron]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link

[1]: https://i.imgur.com/vZ1vIat.png
[2]: https://www.optifine.net/home “Redirect to Optifine”

[3]: https://i.imgur.com/a7UsCgN.png
[4]: https://irisshaders.dev/ “Redirect to Iris”

[5]: https://i.imgur.com/XCZiKxy.png
[6]: https://patreon.com/Summitmc?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link “Redirect to Patreon”

Styled Nicknames

# Styled Nicknames
It’s a configurable mod allowing your server’s players (and admins) to change their nickname with
full Simplified Text Formatting support. It supports LuckPerms, PlayerRoles or any other
fabric permission api compatible mod, with automatic removal of nicknames for players without permissions.
If you have any questions, you can ask them on my Discord

## Commands (and permissions):
– `/styled-nicknames` – Main command (`stylednicknames.main`, available by default)
– `/styled-nicknames reload` – Reloads configuration (requires `stylednicknames.reload`)
– `/styled-nicknames set ` – Changes target players nickname (requires `stylednicknames.change_others`)
– `/styled-nicknames clears ` – Clears target players nickname (requires `stylednicknames.change_others`)
– `/nickname set `/`/nick set ` – Changes own nickname (requires `stylednicknames.use`)
– `/nickname clear`/`/nick clear` – Clears own nickname (requires `stylednicknames.use`)

## Configuration:
You can find config file in `./config/styled-nicknames.json`.
Formatting uses PlaceholderAPI’s Simplified Text Format for which docs you can find here.

“`json5
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 1,
“allowByDefault”: false, // Enables player commands by default
“defaultPrefix”: “#”, // Default prefix of nickname
“maxLength”: 32, // Max length (without formatting) of the nickname, set to 0 to disable it
“changeDisplayName”: true, // Changes player’s display name
“changePlayerListName”: false, // Changes nickname in player list (This option will be incompatible with some mods, use placeholder instead when possible)
“allowLegacyFormatting”: false, // Allows usage of legacy text format in nicknames (&X)
“nicknameChangedMessage”: “…”, // Message send after changing nickname
“nicknameResetMessage”: “…”, // Message send after clearing nickname
“defaultEnabledFormatting”: {
/*”tagname”: value*/ // These values allow you to change tags enabled by default
}
}
“`

## Permission
To use commands/permissions, players require `stylednicknames.use` to use commands and
optionally permissions `stylednicknames.format.[tag_name]` (`[tagname]` is Simplified Text Format tag),
for additional formatting.

You can also give `stylednicknames.ignore_limit` to disable nickname length limit for them (which already ignores tags).

You should also give `stylednicknames.change_others` permission to your admins, so they can remove bad nicknames

Styled Chat

![Logo](https://i.imgur.com/QxkDhm0.png)
# Styled Chat
It’s a simple mod that allows server owners to change how their chat looks!

It adds support for modern chat formatting supported by Minecraft,
but ignored by many chat mods/plugins.

It’s also compatible with any mods using Placeholder API.

It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)

*This mod works only on Fabric Mod Loader and compatible!*

If you have any questions, you can ask them on my Discord

Also check out my other mods and project, as you might find them useful!

![Example image](https://i.imgur.com/HPSMaS8.png)
![Example image2](https://i.imgur.com/mSWzIV4.png)

## Commands (and permissions):
– `/styledchat` – Main command (`styledchat.main`, available by default)
– `/styledchat reload` – Reloads configuration and styles (requires `styledchat.reload`)
– `/styledchat set ` – Changes personal ‘s style of to (requires `styledchat.set`)
– `/styledchat get ` – Sends ‘s style of (requires `styledchat.get`)
– `/styledchat clear ` – Clears ‘s style of (requires `styledchat.clear`)

## Configuration:
You can find config file in `./config/styled-chat.json`.
Formatting uses Simplified Text Format.
It supports usage of placeholders from Placeholder API.
Additionally, every message type has few own local variables.

“`json5
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
// Enables parsing of links in chat
“parse_links”: true,
// Enables markdown
“markdown”: true,
// Enables support for legacy (&x) codes in chat (only when typed by player)
“legacy_formatting”: false,
// Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
“formatting_from_other_mods”: false
},
“chat_preview”: {
// Sends full message (entire formatting surrounding it) in chat preview
“send_full_message”: false,
// Require chat preview for formatting, disabling it otherwise
“require_for_formatting”: false
},
“auto_completion”: {
// Enables autocompletion for tags (for example , )
“tags”: false,
// Enables autocompletion for tag aliases (for example , )
“tag_aliases”: false,
// Enables autocompletion for emoticons (for example :pos:, :item:)
“emoticons”: false
},
// Default style settings
“default”: {
// Display name (local variables: ${default}, ${name})
“display_name”: “${default}”,
// Style of messages
“message_formats”: {
// Chat message style (local variables: ${player}, ${message})
“chat”: “<${player}> ${message}”,
// Join message (local variables: ${player})
“joined_the_game”: ““,
// Join message after name change (local variables: ${player}, ${old_name})
“joined_after_name_change”: ““,
// Join message for players joining for first time (local variables: ${player})
“joined_for_first_time”: ““,
// Player leaving server (local variables: ${player})
“left_game”: ““,
// Player death message (local variables: ${player}, ${default_message})
“base_death”: “${default_message}”,
// Finishing advancement task (local variables: ${player}, ${advancement})
“advancement_task”: ““,
// Finishing advancement challenge (local variables: ${player}, ${advancement})
“advancement_challenge”: ““,
// Finishing advancement goal (local variables: ${player}, ${advancement})
“advancement_goal”: ““,
// Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
“sent_private_message”: ““,
// Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
“received_private_message”: ““,
// Output of /say command (local variables: ${player}, ${message})
“say_command”: “[${player}] ${message}”,
// Output of /me command (local variables: ${player}, ${message})
“me_command”: ““,
// Death message send when player’s pet dies (local variables: ${default_message}, ${pet})
“pet_death”: “${default_message}”
},
// Style of link (local variables: ${link}, ${url})
“link_style”: “${link}”,
// Style of spoilers (local variables: ${spoiler})
“spoiler_style”: “${spoiler}”,
// Spoiler symbol used in spoiler style
“spoiler_symbol”: “▌”,
// Formatting accessible to players
“formatting”: {
// “formatting tag”: true/false
“dark_red”: true,
“green”: true,
“underline”: true,
“dark_green”: true,
“black”: true,
“yellow”: true,
“bold”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“blue”: true,
“white”: true,
“dark_aqua”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true
},
// List of emoticons accessible to players (:name: in chat). Supports placeholders
“emoticons”: {
// “name”: “value”
“potion”: “🧪”,
“item”: “[%player:equipment_slot mainhand%]”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“pos”: “%player:pos_x% %player:pos_y% %player:pos_z%”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”,
// Since 2.2.1+1.20.1 you can also import from files, using this syntax.
“$emojibase:builtin:joypixels”: “${emoji}”,
// value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
// Format looks like this $TYPE:SOURCE:PATH
// TYPE is “emojibase” for Emojibase.dev shorthand, “cldr” for Unicode cldr-json annotation
// or “default” for same style as this file (excluding imports)
// SOURCE points what type of storage it is, where PATH targets the file
// “builtin” loads it from json bundled with mod (“joypixels” or “emojibase”)
// “from_file” loads it from file relative to config dir (for example “emoji.json” points to “[SERVER]/config/emoji.json)

}
},
// List of styles with some requirements, applied from top do bottom
“styles”: [
{
// A requirement of style to apply to player
“require”: {
“type”: “…”,
// See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
},
/* Rest is the same as in “default” field, except all fields are fully optional */
}
]
}
“`

## In chat formatting
If player has a required permissions (`styledchat.format.[tag_name]`, where `[tagname]` is Text Parser tag), then they can use Simplified Text tags from within their chat.
Additionally, you can enable markdown and legacy (&X) formatting in the config

## Example config
“`json
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
“legacy_formatting”: true,
“parse_links”: true,
“markdown”: true,
“formatting_from_other_mods”: true
},
“chat_preview”: {
“send_full_message”: false,
“require_for_formatting”: false
},
“auto_completion”: {
“tags”: false,
“tag_aliases”: false,
“emoticons”: true
},
“default”: {
“display_name”: “${vanillaDisplayName}”,
“message_formats”: {
“chat”: “${player} » ${message}”,
“joined_the_game”: “ “,
“joined_after_name_change”: “ “,
“joined_for_first_time”: ““,
“left_game”: “ “,
“base_death”: “ ${default_message}”,
“advancement_task”: ““,
“advancement_challenge”: ““,
“advancement_goal”: ““,
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“sent_private_message”: “[PM → ${receiver}] » ${message}”,
“received_private_message”: “[PM ← ${sender}] » ${message}”,
“say_command”: “[${player}] ${message}”,
“me_command”: “* ${player} ${message}”,
“pet_death”: “Oh no! ${default_message}”
},
“link_style”: “${link}”,
“spoiler_style”: “${spoiler}”,
“spoiler_symbol”: “▌”,
“formatting”: {
“dark_red”: true,
“underline”: true,
“yellow”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“white”: true,
“pos”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true,
“st”: true,
“b”: true,
“item”: true,
“green”: true,
“dark_green”: true,
“black”: true,
“i”: true,
“bold”: true,
“blue”: true,
“dark_aqua”: true
},
“emoticons”: {
“potion”: “🧪”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”
}
},
“styles”: [
{
“require”: {
“type”: “permission”,
“permission”: “group.admin”,
“operator”: 4
},
“display_name”: “[Admin] ${vanillaDisplayName}“,
“message_formats”: {
“chat”: “${player} » ${message}”,
“base_death”: “”
},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.default”
},
“display_name”: “[Player] ${vanillaDisplayName}“,
“message_formats”: {},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.vip”,
“operator”: 3
},
“message_formats”: {},
“formatting”: {},
“emoticons”: {
“potato”: “Potato”
}
}
]
}
“`

Stringer Things

Based on a concept in a video by PhoenixSC, Stringer Things aims to properly bring string tools to minecraft! Finally, now I don’t have to raid an armour boss on an ender-wither-guardian to get that silk touch pick!

The Items
==================

This mod adds 5 new tools to the game:

    1. String pickaxe

      As seen on TVtm

    2. String axe

      For cutting wood

    3. String shovel

      It digs dirt

    4. String hoe

      For the completionist

    5. String sword

      It goes swoooosh

    6. String Mace

      It goes yeeeeeeet

and 1 new armour item:

    7. String boots

      When equipped, allows the player to wal through cobwebs unhindered

All of these items come with built-in silk touch (because it’s string, of course) and can be used to harvest the respective blocks they work on. They also work as regular tools, but they’re not very sturdy. They are still made out of string after all.

This is a version one of the mod, based on a concept I probably shouldn’t be this excited for. Will I expand on it in the future? …Maybe. Maybe. If this mod gains traction, who knows. Some new stringy ideas might find their way out of my head and into the code of this silly mod.

So! Why not try it? And join us all in asking

![](https://cdn-raw.modrinth.com/data/3bbkaIXw/images/929bbb99c378a7eae066a45fbb66713f0e93cb93.png “”)

Stop Unloading My Resourcepacks [SUMR]

# Stop Unloading My Resourcepacks

Prevents the game from disabling all resourcepacks if a shader-related error occurs. Instead, errors will be displayed in-game, can be configured to show errors in chat, a box in the top left, or both

This mod also adds a few QOL features for developing shaders, read more below

## Things this mod prevents from disabling resourcepacks

The following things in vanilla will forcibly disable all resourcepacks, with this mod installed these will use a fallback and show any errors in-game and the output log:

– Shader program compilation errors
– Missing shader programs
– Shader linking errors
– Invalid or missing post_effect jsons
– post_effects that reference invalid targets

For minecrafts builtin shaders, the mod will attempt to load the default ones as a fallback if an error occurs. For modded shaders, a dummy shader will be used as a fallback which will make any objects using that shader invisible

## Additional features

– Shader hot-reload keybind (F3 + R) which just reloads shaders, much quicker than a full resource reload
– Works in the title screen, not just when in a world!
– Adds better errors for some things. For example, when importing a non-existent include shader the gane will produce a proper error rather than throwing a null pointer exception
– Added an option to disable shader linker info logs
– Off by default but can be enabled if it causes a ton of log spam (like it does on my machine)

## License

Stop Unloading My Resourcepacks by ioblackshaw (a.k.a. Enchanted_Games) is licensed under CC BY-NC 4.0

Video content creators may monetise videos including this work provided the license is followed.

Stone Rooms

My social networks

## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**

**You can see screenshots of the rooms by going to the Gallery section**

## Useful Сommands🔧

– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**

– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**

Update Log⚒️

### Update V1.2:

* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**


![Stone Rooms Logo](https://cdn.modrinth.com/data/cached_images/fcee3a88814610eca090e56308cced07e85079a5.png)

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.