Navy Blue Shield

# Navy Blue Shield

This resource pack replaces the default shield with a custom 3D model.

The design uses a navy blue theme.

No OptiFine required. Vanilla compatible.

## More Shield Themes

– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Rabbit
– Red

Nautilus armor shell

Makes the Nautilus shell item more consistent with the Nautilus armor item. The Nautilus shell looks the same as the armor on the mob why doesn’t it look the same as an item?
Very pixly nice looks good, I did it in 2 minutes.

Name Tag Backport

## Description

This datapack/mod backports the name tag recipe added to the game in 26.1 Snapshot 2.

![preview](https://cdn.modrinth.com/data/cached_images/4feb028f0a531c40b552f593a61ee5d3b3824fdc.gif)

## Dependencies
– Fabric loader requires Fabric API

My Resource Pack, My Choice

![Before After Image](https://cdn.modrinth.com/data/PTj85Anz/images/2f699deeb9e4b5adc7f9fa61172244122ef3d4be.png)

# Description
This mod can be used to give you full control over server resource packs. It allows you to ignore, re-order or just partially apply server packs, giving you full control, which parts of the pack you want to use.

# Features

– Completely ignore a server pack (See wiki)

Screenshot

Screenshot of the Prompt with an ignore button

– Re-order server resource packs (See wiki)

Screenshot

A server pack moved all the way down

– Prevent overriding vanilla resources (See wiki)

Screenshot

Prevent overriding vanilla resources using the resource pack selection

– Manually Choose which resources should be overridden (See wiki)

Screenshot

Resource selection screen

# Why?
Some servers tend to supply ugly resources, which override vanilla textures. Sometimes simply ignoring the server resource pack is not an option, as the server may add additional items, blocks or inventories, that will then no longer be visible.

Mson

# M-SON

![Current Version](https://github.com/MineLittlePony/Mson/releases/latest)
![Build Status](https://github.com/MineLittlePony/Mson/actions/workflows/gradle-build.yml)
![Downloads](https://img.shields.io/github/downloads/MineLittlePony/Mson/total.svg?color=yellowgreen)
![Discord Server](https://discord.gg/HbJSFyu)
![License](https://img.shields.io/github/license/MineLittlePony/Mson)
![](https://img.shields.io/badge/api-fabric-orange.svg)

## /ˈmeɪs(ə)n/

> _noun_
> noun: **mason**; plural noun: **masons**; noun: **Mason**; plural noun: **Masons**
> 1. a person skilled in cutting, dressing, laying stone in buildings.
> _”the chief mason at Westminster Abby”_
> 2. a Freemason
> _”a Mason’s handshake”_
> 3. a pormantau of Model and JSON
_”check out these awesome msons, yo”_
> 3. a modelling Minecraft library that combines entity models and behaviours with the ability to load json files
> _”dude, you gotta use M-Son”_

> verb
> – build from or stengthen with stone
> _”the other building was masoned up out of hewn limestone”_
> – cut or dress (stone).
> _”one course of massive stones, roughly masoned”_

### What is Mson?

Wiki | Model Language Definition

Mson is a fabric library/mod for defining and loading entity models through configurable json files.

It makes modders’ lives easier by taking the model geometry out of the code and putting it in a place where it’s separated from game logic,
and it makes player’s lives better by making it possible for your models to be customised and replaced using nothing more than a resourcepack.

## Getting Started [ResourcePack & Mod Creators]

When MSON is installed, every entity model in the game can be loaded from an equivalent json file in the `assets//models/entity/mson` folder. Check this folder for a short list of example models made to closely (and in some cases not very closely) match the equivalent model for a limited few vanilla entities.

For a more complete list, and instructions on how to convert models already loaded into the game, check the Sample 1.20.1 Models wiki page.

## Getting Started [Mod Creators]

Want to register your own models to load with mson? Doing so is as simple as:

1) `assets//models/entity/my_model.json`

2) `static ModelKey MY_ENTITY_MODEL = Mson.getInstance().registerModel(new Identifier(“mymod”, “my_model”), MyEntityModel::new);`

3) `MyEntityModel model = MyModels.MY_ENTITY_MODEL.createModel();`

Want to create a humanoid model? Mson already bundles models for steve, alex, and a simplistic quadruped, so just specify `{ “parent”: “mson:steve” }` as your starting model and add override for each body part as you go. Check here for examples!

More Weapon Variants (MStV+)

![](https://modrinth.com/organization/lieonstudios)
![](https://modrinth.com/mod/more-stick-variants)

Community:
![discord](https://discord.lieonlion.dev/)
Source:
![github](https://github.com/pnk2u/More-Weapon-Variants)
pnku:
![pnku.de](https://www.pnku.de)
![modrinth](https://modrinth.com/user/pnku)
![curseforge](https://www.curseforge.com/members/pnku/)
![](https://assets.lieonstudios.dev/common/dividers/horizontal/pnku-top.svg)

## More Weapon Variants
Help yourself to weapons made out of your favorite tree. Swords also have now separate variants based on if they’re made with Cobbled Deepslate or Blackstone instead of regular Cobblestone.
![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/More-Weapon-Variants/pres/mr_desc_banner.png)
A selection of the newly added weapons using ‘More Armor Stand Variants’ and ‘Armor Stands’ (for set-up) by roundaround.
### Adding 101 new _Swords_, 101 new _Spears_, 11 new _Bows_, 11 new _Crossbows_ and 11 new _Arrows_ including tipped variants for all the potion effects.
For 101 new _Axes_, please check out More Tool Variants!


###  ![](https://uwu.catgirl.host/i/9sks7.png) Pale Oak & ![](https://uwu.catgirl.host/i/q6jqi.png) Copper textures by **_hunnycakehorse_**

## 1.1.0+:
Monsters have a chance to spawn with the weapon and arrow variants according to their biome and context. They are also able to drop these as loot.
![](https://uwu.catgirl.host/i/z8cs4.webp)


![](https://uwu.catgirl.host/i/mcc14.gif)![](https://uwu.catgirl.host/i/uuslw.gif)
![](https://assets.lieonstudios.dev/common/dividers/horizontal/pnku-bottom.svg)
**![**](https://pnk.transpri.de/s/xk49b)

More Torch Variants (MStV+)

![](https://modrinth.com/organization/lieonstudios)
![](https://modrinth.com/mod/more-stick-variants)

Community:
![discord](https://discord.lieonlion.dev/)
Source:
![github](https://github.com/pnk2u/More-Torch-Variants)
pnku:
![pnku.de](https://www.pnku.de)
![modrinth](https://modrinth.com/user/pnku)
![curseforge](https://www.curseforge.com/members/pnku/)
![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/desc_hr_top.svg)

## More Torch Variants
There’s sticks from all types of wood, what stops you from putting coal on top of it and then lighting that on fire to produce light? Nothing anymore.

![](https://uwu.catgirl.host/i/5573x.png)

### Adding 11 new _Torches_, 11 new _Soul Torches_, 11 new _Copper Torches_ and 11 new _Redstone Torches_ to Minecraft.

###  ![ Pale Oak textures by **_hunnycakehorse_**](https://modrinth.com/user/hunnycakehorse)

## Compatible with Quad 1.3.0+’s block replacement:
Recommended Quad version: 1.3.0-beta.5 for 1.21(.1)

![](https://uwu.catgirl.host/i/tw8u8.gif)
Looking at a tunnel in a Mesa Mineshaft: We can see that instead of regular _Oak Torches_ and _Oak Rail_, the game now generates the mineshaft with _**Dark Oak Torches**_ and _**Dark Oak Rail**_ (from More Rail Variants).
![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/desc_hr_bottom.svg)
**![**](https://pnk.transpri.de/s/xk49b)

More Tool Variants (MStV+)

![](https://modrinth.com/organization/lieonstudios)
![](https://modrinth.com/mod/more-stick-variants)

Community:
![discord](https://discord.lieonlion.dev/)
Source:
![github](https://github.com/pnk2u/More-Tool-Variants)
pnku:
![pnku.de](https://www.pnku.de)
![modrinth](https://modrinth.com/user/pnku)
![curseforge](https://www.curseforge.com/members/pnku/)
![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/desc_hr_top.svg)

## More Tool Variants
Working with Oak tools is getting boring? Other trees deserve some of the limelight, you think?

![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/More-Tool-Variants/pres/mr_desc_banner.png)
A selection of the newly added tools using ‘More Armor Stand Variants’ and ‘Armor Stands’ (for set-up) by roundaround.

### Adding 101 new _Shovels_, 101 new _Pickaxes_, 101 new _Axes_, 101 new _Hoes_ and 11 new _Brushes_ to Minecraft.
###  ![ Pale Oak & ![](https://uwu.catgirl.host/i/gku5m.png) Copper textures by **_hunnycakehorse_**](https://modrinth.com/user/hunnycakehorse)

![](https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/desc_hr_bottom.svg)
**![**](https://pnk.transpri.de/s/xk49b)

More Tool Trim TP

# More Tool Trim TP

Free and open-source resourcepack for Minecraft 1.21 and higher that works with More Tool Trim datapack.

## Features

This resourcepack adds models for tool items and color palettes.

This resource pack is currently only supported in 16x format.

More Tool Trim DP

# More Tool Trim DP

Free and open-source datapack for Minecraft 1.21 and higher that adds several new material for tool customisation, based on the Tool Trim datapack, it works independently of it.

## Features

The following items are new materials that can be used for tools:

– Armadillo Scute
– Blaze Rod
– Bone
– Breeze Rod
– Coal
– Dragon Breath
– Echo Shard
– End Crystal
– Ender Pearl
– Experience Bottle
– Fire Charge
– Glow Ink Sac
– Glowstone Dust
– Gunpowder
– Heart oh the Sea
– Honeycomb
– Leather
– Nautilus Shell
– Nether Brick
– Nether Star
– Netherite Scrap
– Phantom Membrane
– Prismarine Shard
– Prismarine Crystals
– Popped Chorus Fruit
– Rabbit Hide
– Slime Ball
– Turtle Scute

This datapack requires the installation of the More Tool Trim resourcepack.