Stone Rooms

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## Description👀
**This datapack/mod adds 2 underground structures to your world, the first structure is for the upper parts of the caves (where the stone is), and the second structure is for the lower parts of the caves (where the deepslate is)**

**You can see screenshots of the rooms by going to the Gallery section**

## Useful Сommands🔧

– **Use /locate structure elysianfields:stone_rooms for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms for spawn dungeon**

– **Use /locate structure elysianfields:stone_rooms_deepslate for see dungeon coordinates**
– **Use /place structure elysianfields:stone_rooms_deepslate for spawn dungeon**

Update Log⚒️

### Update V1.2:

* **Bug fix**
* **Balancing Enchantment**
* **Slightly reduced the chance of dungeon spawning**


![Stone Rooms Logo](https://cdn.modrinth.com/data/cached_images/fcee3a88814610eca090e56308cced07e85079a5.png)

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.

StackDeobfuscator

# Stack Deobfuscator

> **WARNING**
> This mod is obsolete for all Minecraft versions newer than 1.21.11. It will still be maintained for older versions.

Discord: https://discord.gg/XSB7jn9
Web Version: https://stackdeobf.net/

See wiki for configuration

## What does this mod do?

All errors displayed in the console and all crash reports will be remapped from unreadable production names (e.g.
`net.minecraft.class_310`) to readable mapped names (e.g. `net.minecraft.client.MinecraftClient`).

This allows mod developers to more easily identify issues in a non-development environment, as the errors are instantly
human-readable.

### Comparison

Before

“`
[23:13:08] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.class_148: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:509) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1574(class_310.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (yarn/quilt mappings)

“`
[23:11:25] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.util.crash.CrashException: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.tick(MinecraftClient.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (mojang mappings)

“`
[23:04:12] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.ReportedException: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.tick(Minecraft.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

## Mappings Overview

Mappings are downloaded and parsed asynchronously. They are downloaded only once per version.
Yarn and Quilt refresh their version every 48 hours to check for updates.

| Mappings | Compatible Minecraft Versions | Download Size (zipped¹)² | Cached Size (gzipped)² |
|———-|———————————————|—————————————-|————————————-|
| Yarn | 18w49a (1.14 snapshot) or higher | `1.4 MiB` | `1.4 MiB` |
| Quilt | 1.18.2 or higher | `1.4 MiB` (+`1.1 MiB` below 1.19.2) | `1.4 MiB` (+`1.1 MiB` below 1.19.2) |
| Mojang | 1.14.4 and 19w36a (1.15 snapshot) or higher | `9.0 MiB` (uncompressed) + `559.1 KiB` | `1.3 MiB` + `558.6 KiB` |

¹: Mojang mappings are not compressed
²: Sizes as of 12th May 2024 (1.20.6 is latest)

Stackable Item

Stackable Items — Increase Stack Sizes | Minecraft Java 1.20.5+

Stack potions, boats, buckets, ender pearls, and more! increase the stack limits of commonly used items


Features

Auto-Stacking

Unlike other stack-size datapacks, Stackable Items automatically consolidates your inventory. Pick up a second boat and it merges into your existing stack

Note: Items with variant data (potions, tipped arrows, suspicious stew, goat horns, bundles) get the increased stack size but must be manually combined to preserve their unique effects/contents.

Items That Now Stack to 16 (previously 1)

Items That Now Stack to 64 (previously 16)


Safe by Design

intentionally does NOT modify:

Tools, armor, enchanted books, written books, maps, shields, bows, crossbows, elytra, music discs, banners, or player heads.

These items carry unique NBT/component data and modifying their stack size would cause item data loss.

 

 

Squared Shadow

This is a Texture Pack, originally designed for “Better Than Adventure!”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

![My Character’s Feet, Featuring a Blocky Shadow](https://cdn.modrinth.com/data/cached_images/72dd28be362e85b04d61b69cb37d451b4a65d68a_0.webp)

# CREDITS

– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!

# Thanks for using this pack! 😀

Square Entity Shadows

Makes the Shadows under Entities Squares. How they should’ve been from the start!

![Square Entity Shadows](https://cdn.modrinth.com/data/cached_images/f614bfb0d9ec2f36773ab50c00b0fd6cf125bacf.png)

VS Vanilla:

![Vanilla](https://cdn.modrinth.com/data/cached_images/922339ef81d943ca04fbc9c22ac8bd15808a9315.png)

Spawn Egg Recipe

🥚 **Spawn Egg Recipe Datapack *Mob Summoner Edition***
Bring mobs to life no creative mode required!
This datapack introduces custom crafting recipes for **Spawn Eggs**, letting players summon creatures directly through survival-friendly recipes.

✨ **Features**
✅ All 87 Mobs

✅ Balanced integration with vanilla progression

✅ Modular JSON structure for easy editing and expansion

🛠️ Compatible with Minecraft 1.21.2-26.1.7

### Other Recipes are in the gallery
![Camel Husk](https://cdn.modrinth.com/data/cached_images/dece448ba666c17e4f79b8f0df0b44cd9c56e30f.png)
![Parched](https://cdn.modrinth.com/data/cached_images/bdd26cd40c918202626a39d51f8c4c63a5c7be7c_0.webp)
![Zombie Nautilus](https://cdn.modrinth.com/data/cached_images/bc39e7b33cea04d82d5e0cbe64da548ee7e1fe6a.png)
![Nautilus](https://cdn.modrinth.com/data/cached_images/c17b7190d8db577c5c0c97eb4a4a70d33326f9d5.png)
![Zoglin](https://cdn.modrinth.com/data/cached_images/42bbe042b553aa1cc17ad3edc29e2e9d8089917c.png)![Zombies](https://cdn.modrinth.com/data/cached_images/a95c7794182ccfaf042f5c613157a5c96365a9d3.png)![Zombie Horse](https://cdn.modrinth.com/data/cached_images/6fcd44d9c8d4124232f04ae029d3b0ea73a6b101.png)![Zombie Villager](https://cdn.modrinth.com/data/cached_images/0ee57d8f1a7da97f1fd52a3debba131c9068053f.png)![Zombie Villager]
(https://cdn.modrinth.com/data/cached_images/0ee57d8f1a7da97f1fd52a3debba131c9068053f.png)!
Wither Skeleton
Zombified Piglin![Ender Dragon](https://cdn.modrinth.com/data/cached_images/94c3011f05985c0f73c6054472c4fe9b7fbb7e62.png)![Wolf](https://cdn.modrinth.com/data/cached_images/05a106d68e3e3ef014afc43f5f8fd9ff128cdbc1.png)![Wither](https://cdn.modrinth.com/data/cached_images/79010d040d8461081af8ad1014f27a7a1eccf90f.png)![vindicator](https://cdn.modrinth.com/data/cached_images/80eefe3922f6fb9ccb29ca3abf6baecc9b283abd.png)!
![Villager](https://cdn.modrinth.com/data/cached_images/bebbf38b52e177ac178a776a07259bd05b9d7cc5.png)
Wandering Villager![Warden](https://cdn.modrinth.com/data/cached_images/7ea9c546eb9aff28c13b2b845c61428fba2c1c7a.png)![Witch](https://cdn.modrinth.com/data/cached_images/c303bca447ec70fdad6b858c8288a4b5936420c7.png)
![Glowsquid](https://cdn.modrinth.com/data/cached_images/0c470b1793ed4843cc96eff34fee138fbdb552ae.png)
![Goat](https://cdn.modrinth.com/data/cached_images/6d5c0399bef0b11f128e50ad5f2c37a04d3bb661.png)
![Guardian](https://cdn.modrinth.com/data/cached_images/2ec375a3596e92eafac2d502c8936ea5d2b60e9d.png)
![Zoglin](https://cdn.modrinth.com/data/cached_images/a7bc61feffc996fd31491c5d9d7aa36c7b996517.png)
![Zombiefied Piglin](https://cdn.modrinth.com/data/cached_images/ceb07ee3f8ee57836372202378f338345964c165.png)

Spawn Animations

# Tschipcraft’s Spawn Animations


> A server-side data pack/mod for 1.14x-26.1x

🧟‍♂️ ‌‌ Features

Hostile mobs dig out of the ground or poof into existence when they spawn.

**Works with:**
Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Wither Skeletons, Spiders, Cave Spiders, Creepers, Endermen, Slimes, Magma Cubes, Zombified Piglins, Striders and Giants.

This data pack/mod is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.

Spawn Animations is completely server-side!

-> For available settings and customization, take a look at the wiki <- More sophisticated animations with Animated Java are planned for v2.0! ## Installation Install either as: * **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder * **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install MidnightLib for a global config file and UI For hiding entities with emissive layers in 1.20.4 or below, and generally smoother animations, you may additionally install Pehkui. To manage settings, reset, or uninstall the pack, use the command `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. ## Demo GIFs

Click here to expand

Stray digging up
Enderman digging up

## Compatibility

**Forge** is only natively supported until Minecraft 1.21.5.

For Minecraft 1.14, 1.15 or 1.16, you can use a legacy version.

For mod support, check out Spawn Animations Compats by Fyoncle.

## External Links

CurseForge

PlanetMinecraft

## Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)

SpaceFrog’s Hungry Hungry Frogs *FroggyCraft Addon*

In addition to adding all vanilla hostile mobs, this datapack adds hostile mobs from the FroggyCraft modpack to the frog food list of (**_SpaceFrog’s Hungry Hungry Frogs_**) datapack. If you’re running some or all of the mods from FroggyCraft that add custom hostile mobs, this datapack will expand the types of mobs frogs can eat. However, if you run this datapack without the base SpaceFrog’s Hungry Hungry Frogs datapack, your frogs will be left pretty underpowered, and no one wants to see a frog exploded by a creeper! The base datapack adds buffs to frogs to make sure your froggy friends stand a good chance in any fight they get into.

This datapack is also a good option for those running vanilla Minecraft who want to give all frogs the ability to attack hostile vanilla mobs without the getting the buffs found in SpaceFrog’s Hungry Hungry Frogs.

Soulbound Component

![Soulbound Component Banner](https://cdn.modrinth.com/data/cached_images/95f75e96d984c58f67d5367e53b2a88e306c937e.png)

## About
This mod provides an item data component that when applied to an item, allows it to be retained upon death. By itself this mod only provides this component, applying it to items is at the discretion of other modders, modpack developers, or map makers.

Soulbound was created to fill the gap between full loot and keep inventory. If you’re making an adventure map and want players to drop some loot when they die, but not important items such as room keys or other equipment then this mod is for you!

This mod requires NModUtils to function!

## How to Use
Simply give an item the soulbound component like so:

“`
/give @s minecraft:diamond_sword[soulcomponent:soulbound=true]
“`

modrinth curseforge github

forge