Zombie Improvements
# Zombie Improvements
This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.
## What?
If you didn’t even know these were a thing, here’s a rundown from the Minecraft wiki:
> On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.
>
> In Hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a “likeliness to call reinforcements” statistic ranging from 0–10%, and “leader” zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.
>
> On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.
## So what does this mod do?
There are a few issues with these mechanics:
– You can’t tell if the zombie you’re attacking is a leader or not.
– There is no visual/audio cue when zombies spawn additional reinforcements.
– There are a few bugs which make these mechanics less relevant.
This mod alleviates all of these issues by:
– Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
– Adding unique textures and sounds for leader zombies.
– Increasing the size of zombies that are leaders.
– Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
– Appending a “Leader” prefix to the name of the leader mob.
– Fixing two vanilla bugs, namely [MC-219981](https://bugs.mojang.com/browse/MC/issues/MC-219981) and (1.21.1 only) [MC-14800](https://bugs.mojang.com/browse/MC/issues/MC-14800).
There’s also a few additional tweaks:
– Configure the attack damage of leader zombies. By default, it’s slightly increased compared to normal zombies.
– Configure the spawn chance for leader zombies.
– Allow only leader zombies to spawn additional reinforcements.
– Prevent mob spawners from spawning leaders.
– Prevent zombies spawned by mob spawners from spawning additional reinforcements.
ZombieApocalypseSSS

# ZombieApocalypseSSS
**A full-featured zombie apocalypse survival plugin for Paper 1.21+**
[](https://modrinth.com/plugin/zombieapocalypsesss)
[](https://papermc.io)
[](https://adoptium.net)
[](LICENSE)
*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*
[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)
—
## 📖 Table of Contents
* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits
—
# ✨ Features
## 🧠 Advanced Zombie AI
* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint
* **Feign Death** zombies revive after a delay
* **Breaker AI** — destroy doors and blocks
* **Sun weakness** (burn or slow)
---
## 🎯 Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
| -------- | ---------- | ----- | --------- |
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
---
## 📈 Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
| ----- | ----- | ---------- | --------------- |
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly.
---
## 🧬 Infection System
* 0–100 infection points
* Effects scale with level
* +5 per hit (30% chance)
* Natural decay (~1 point / 30s, faster in safe zones)
---
## 🧠 Psychological Horror (Sanity)
* BossBar display (green → purple)
* Hallucinations, fake sounds, fake messages
* Drains in darkness, near zombies, when alone
⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly.
---
## 🔥 Campfire Safe Zones
* Prevent zombie spawning
* Heal players and reduce infection
* 3 upgrade tiers
* Zombies can destroy them
---
## 🩹 Survival Items
* **Bandage** — stop bleeding
* **Antivirus** — reset infection
* **Adrenaline** — temporary boost with crash
* **Zombie Camo** — ignored by zombies
* **Radio** — locate supply drops
---
## 🌙 Blood Moon
* Random night event (default 5%)
* Increased spawn rate and stronger zombies
* API events available
---
## 📦 Supply Drops
* Random drops near players
* Fully configurable loot table
* Optional coordinate broadcast
⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns.
---
## 🔫 Sentry Turrets
* Auto-target zombies
* Multiple ammo types
* Persistent across restarts
⚠️ **Fixed in 4.4.0:** Data loss issue resolved.
---
## 🌍 World Structures
* Military Checkpoint
* Crashed Plane
* Hospital
* Survivor Camp
* Outpost
✔️ Scale with difficulty
✔️ No ocean spawning
---
## 📖 Survival Guide GUI
* Interactive in-game guide
* Covers all systems and mechanics
---
# 📦 Requirements
| Component | Version |
| ----------- | -------- |
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
---
# 🚀 Installation
1. Download the `.jar`
2. Place it in `plugins/`
3. Start the server
4. Edit configs
5. Use `/zapoc reload`
---
# ⌨️ Commands
| Command | Description |
| ------------------- | ------------- |
| `/zapoc reload` | Reload config |
| `/zapoc summon` | Spawn zombie |
| `/zapoc infect` | Infect player |
| `/zapoc cure` | Cure |
| `/zapoc panic` | Spawn horde |
| `/zapoc bloodmoon` | Toggle event |
| `/zapoc supplydrop` | Force drop |
| `/zapoc stats` | View stats |
---
# 🔐 Permissions
| Permission | Description |
| -------------- | ------------------- |
| `zapoc.admin` | Full access |
| `zapoc.use` | Use features |
| `zapoc.immune` | Immune to infection |
---
# 🔧 Configuration
Config files:
* `config.yml`
* `zombies.yml`
* `items.yml`
* `events.yml`
* `mechanics.yml`
* `turrets.yml`
* `sun-effect.yml`
* `spawn-control.yml`
* `messages_en.yml`
* `messages_vi.yml`
---
# 🔫 CombatGunSSS Integration
👉 https://modrinth.com/plugin/combatgunsss
* 30+ guns
* Full compatibility
* Optional but recommended
---
# 🧩 Developer API
```java
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
```
Events:
* BloodMoonStartEvent
* BloodMoonEndEvent
* SupplyDropEvent
* ZombieInfectEvent
---
# 🔍 Troubleshooting
Zombies not spawning
* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`
Zombies spawning inside Tier 3 campfire zones
* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius
API zombie has wrong / mixed type after spawnZombie()
* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys
Spawn phases not working
* Fixed in 4.4.0
* Update plugin
Sanity system not working
* Fixed in 4.4.0
* Check `mechanics.yml`
Infection not disabling
* Fixed in 4.4.0
Turrets disappearing
* Fixed in 4.4.0
Recipes not showing
* Fixed in 4.3.3
Zombie names broken
* Fixed in 4.3.3
Structures spawning in ocean
* Fixed in 4.3.1+
/reload breaks plugin
* Always restart server
—
# ❓ FAQ
### Does this replace vanilla zombies?
Optional — configurable.
### Does it support multiple worlds?
Yes.
### Is it laggy?
Optimized, but depends on config.
### Can I disable infection?
Yes (`config.yml`).
### Do I need CombatGunSSS?
No, but recommended.
### Does it support Spigot?
No — Paper only.
—
# 📄 Credits
**Author:** Duong2012G
**License:** Apache 2.0
*Open source — contributions welcome.*
ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**
Zombie Villagers From Spawner

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.
You may also be interested in More Zombie Villagers.
Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie Villager Variants
A mod adding the Drowned Villager and Villager Husk. These Zombie Villager variant mobs correspond to the Drowned and Husk zombie variants including a copy of all conversion behaviors.
– A drowning villager husk will become a zombie villager.
– A drowning zombie villager will become a drowned villager.
– Drowned and Husks can convert villagers directly into their zombie villager variants.
– Both can be cured into regular villagers the same way as zombie villagers.
Both the drowned villager and villager husk can also spawn naturally with similar odds to the vanilla zombie villager.
Additional optional zombie villager variants can spawn or convert while a compatible mod is present. These variants will not appear naturally otherwise but can be spawned with spawn eggs available in the creative menu or by commands
– Bouldering Zombie Villager: [Bouldering Zombies](https://modrinth.com/mod/bouldering-zombies)
– Frozen Zombie Villager: [Frozen Zombies](https://modrinth.com/mod/frozen-zombies)
– Jungle Zombie Villager: [Jungle Zombies](https://modrinth.com/mod/jungle-zombies)
– Lobber Zombie Villager: [Lobber Zombies](https://modrinth.com/mod/lobber-zombies)
Russian translations courtesy of [256smash](https://github.com/256smash)
Partial Ukranian translations courtesy of [StarmanMine142](https://modrinth.com/user/StarmanMine142)
Zombie To Player Head
This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.
## Recipe:

Zombie Proof Doors

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Zombie Proof Doors is a minimalistic mod which prevents zombies from targeting and breaking down doors. Villagers and players have over time figured out how to keep a single zombie outside, without worrying if the door breaks down.
——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Zombie plague virus

[]([https://discord.gg/wJxqmfRqaN](https://discord.gg/NeQWTETTbj))
[](https://ko-fi.com/kiwikcz)
# 📖 Description
**Dificulty**
In easy an infected zombie will appear every 100 zombies
in normal 1 in every 50
on hard 1 every 10 zombies
**mechanics**
The zombie with the ability to infect you when it hits you will give you the zombie infection that appears in the effect bar. You have 7 days in Minecraft to obtain the cure before turning into a full zombie. The recipe for the cure is in the new Great Library of the Plains Villagers, or in books you can find in the Dungeons.
**Effects**
On the first day, you won’t show any symptoms.
On the second day, you’ll have a fever and be hungry.
On the third day, you’ll get sunburned and it will take longer to break blocks.
On the fourth day, you won’t be able to break blocks anymore.
**Complete Zombification**
Complete Zombification if you didn’t obtain the cure before becoming a zombie. You’ll lose control of your body and can only observe your zombie self. You can only cure yourself with the recipe you formulated beforehand. If your zombie dies, you can’t respawn.

Zombie Illagers +Fresh Animations
# 📖 About
Adds zombie illager textures to zombie villagers holding a specific illager weapon. Now with Fresh Animations!
## 📝 Features
This pack adds zombie illager textures when zombie villagers are holding either an iron axe (for vindicators), a crossbow (for pillagers), a totem of undying (for evokers), a bow (for illusioners), a glass bottle (for witches) or a bundle (for wandering traders?).
## ❗Important Info
Entity Texture Feautures (ETF), Entity Model Features (EMF) and Fresh Animations are required for this recourcepack to work correctly!
Do not forget to activate the recourcepack in options!
If you are using another villager/illager recourcepack, do not worry! More optional support packs for some of these packs will come soon!
### ℹ️ Extra Info
This resource pack gives life to your world—especially if you’re using datapacks!
I hope this pack encourages datapack creators to pick the undead illager theme for their builds!
[<- Regular Zombie Illagers Recource Pack](https://modrinth.com/project/vjOtmmGd)
Support packs:
[Bare Bones](https://modrinth.com/project/R0lukkxm)
Zombie Horses From Abandoned Villages
**This mod/datapack makes Zombie Horses spawn in the animal pens or stables of Zombie Villages.**
While Skeleton Horses were made obtainable in 1.9, Zombie Horses werent so lucky. They have been an unused mob ever since they were added. By making them able to be found naturally in the world in a fitting environment that makes sence also gives a reason to search for abandoned villages that were previously also not very useful
**Additionally within these villages, Zombie Horses can spawn as Normal types, Babies or ridden by Zombie Villagers with enchanted iron gear.**

**They can also be ridden by the player and have been made to not dismount from them underwater to match the skeleton horse behaviour**