Zappier Games
ZappierGames is a Minecraft server plugin (likely for Paper/Spigot or similar) that brings a collection of exciting multiplayer minigames to your server, all managed through an intuitive graphical interface. (**Access via /gui**)
Currently in alpha development, this plugin includes popular game modes such as:
Sky Battle – A fast-paced, team-based PvP battle inspired by Minecraft Championship (MCC) and Skywars-style games. Teams start on separate floating islands with resources and infinite blocks for bridging/building. Players fight to be the last team standing as a closing border forces movement toward the center, rewarding spacial awareness, quick bridging, and pvp skills. Includes custom items as well.

Manhunt – One or more speedrunners attempt to defeat the Ender Dragon (or achieve other objectives) while hunter(s) track them down using tools like compasses, trying to eliminate the runners before they can win. Includes standard manhunt, infection (so extra runners aren’t sitting their bored), and protect the president. Manhunt twists are a work in progress.

Loothunt – A treasure-hunting style minigame, and arguably the **crown jewel** of this plugin due to how addicted my friends are to it. Items are worth points, with increased points for collections like acquiring all the different door types or villager workstations. Features the one and only Inifnibundle™ to solve your inventory woes. (It’s a teamchest. Don’t lose it there’s no way to get it back currently lol. Also does not work properly in creative mode, and never will. Meant to be used in survival mode only)

Parkour Race – A pseudo-randomly generated parkour race featuring various jumps, featuring disappearing platforms, slime jumps, and all sorts of other cool and weird jumps that my friends and I have created!

And more modes planned or in early stages!
Key Features
Easy management with /gui – opens a user-friendly menu for starting games, configuring settings, joining teams, and more – no complex commands needed for most actions. (**/loothunt endscore** at the end of games or **/loothunt getscore** to get the value of a held item are commands that need to be known, as well as **/gc** to get a compass for manhunts)
Designed for fun on multiplayer servers, perfect for friends looking for a cool minigame to play.
**Important Notes** (Alpha Status)
This plugin is in active alpha stage, so expect bugs, incomplete features, and potential instability. Don’t just slap it on an SMP server, have a dedicated world/instance for it like you would for any other minigame. Check the changelogs (in the GitHub repo or future Modrinth versions) for known limitations, recent fixes, and what’s working.
Currently, non-admin players can access /gui and modify game settings — this is a known alpha limitation and may allow unintended changes. Be cautious on public servers; restrict access or supervise usage until permissions are properly implemented in future updates.
Game state persistence exists (timers, twists, Infinibundle storage, etc.) with automatic saves on stop/pause and manual **/loadstate** reload. If your server restarts during a loothunt or a manhunt, use this command.
Source code is fully open and available for review: https://github.com/Vakore/ZappierGames/tree/main
Feedback, bug reports, and suggestions are welcome via the GitHub repo! More games and polish coming as development progresses.
Armor Hider
# Armor Hider





A mod to alter the transparency or fully hide armor and equipment with multiplayer support, without any dependencies – supporting a wide range of game versions and available for Fabric, Quilt and NeoForge.
### Features
– **Per-slot opacity sliders** for helmet, chestplate, leggings, boots and offhand
– **Enchantment glint control** to selectively hide the glint on any slot
– **Combat detection** let you automatically show armor when in combat
– **Full multiplayer sync** so other players see your settings when the server has the mod
– **Works client-side only** too without server mod required
– **Live in-game preview** of your changes
– **Keybindings** to quickly toggle Armor Hider or open the settings screen
– **Admin controls** for server operators (force armor visible, server-wide combat detection)




I track issues (including feature requests) via GitHub and do my best to close out any bugs timely (plus, I get way too excited about new features myself..). If you don’t have an account, feel free to join the Discord server and let me know there.
—
## Customizability
Find Armor Hider’s settings integrated into the game via “Skin Customization” in the game settings (or via ‘Zannagh’s Armor Hider’ on older game versions). When in-game, the mod settings feature a live preview of your changes.
### Armor Opacity
The mod allows you to define an opacity between 0% (hidden, cancelling the rendering) and 100% (the mod doesn’t do anything) for each armor item slot. In addition, it’s possible to specify whether skull items (skeleton/wither/… skull) should be affected by the helmet setting and if Elytras should be affected by the chestslot setting.
Furthermore, you can selectively hide the enchantment glint on any of the slots.
If you’d like to have armors visible in combat, you can choose whether combat will temporarily show your armor or not, see [Combat Detection](#combat-detection) below.
### Offhand Opacity
Armor Hider additionally offers to hide the offhand slot if you don’t want your fancy skin obstructed by a shield or other items.
## Synchronization
If the mod is installed on the server you’re joining, all of your local preferences will get sent to the server on change or join. The server-side mod then takes care of relaying your preferences to all other clients. That way, if the mod is present on the server, everyone will see your avatar exactly as you’ve configured it (including combat detection, glint and other features).
Combat events are synchronized and not only client-side, so when the server runs the mod, you’ll see another player’s armor once they enter combat (granted they have the related setting enabled).
If a host is not yet running the mod, there’s a setting available which lets you define whether the then ‘unknown’ players should have their armor rendering unaffected or carry over your own settings.
## Advanced Settings
* **Apply your settings to unknown players**: Whether to use your own opacity settings or the default settings (armor
shown normally, as without the mod) when a player’s settings cannot be determined — for example when using the mod
only client-side on an unmodded server (see [Server communication matrix](#server-communication-matrix) below)
* **Disable Armor Hider features**: Globally disable Armor Hider on your client. If the server is forcing Armor Hider
off, this setting is overridden
* **Disable Armor Hider for other players**: Disable Armor Hider rendering for other players’ armors only. If the server is forcing Armor Hider off or the global disable is set, this setting is ignored
### Administrative Settings
For hosts, these settings require moderator/operator permissions (for compatibility reasons, the mod only checks for permission level >= 3) and are applied server-wide, overriding individual player preferences.
* **Armor in combat (server)**: Forces combat detection server-wide — when enabled, armor is always shown for any player in combat, overriding each player’s individual combat detection setting – useful for PvP servers
* **Force Armor Hider off for all players**: Forces Armor Hider to be disabled for all players on the server (especially useful when you’re running a PvP server and don’t want people to hide other players’ armors)
### Combat Detection
Combat Detection
With combat detection enabled, your armor automatically becomes visible when you take or deal damage.
**Enabled Combat Detection**

**Disabled Combat Detection**

## Server Communication Matrix
Your locally set preferences get sent to the server on change or join. Players joining a server will retrieve the
preference library from the server in order to apply other players’ preferences on their client.
The following matrix shows how preferences are resolved depending on where the mod is installed:
| Mod on Server | Mod on Client | Behavior |
|:—:|:—:|—|
| Yes | Yes | Full functionality. Your preferences are synced to the server and relayed to other players. You see other players’ actual configured armor opacity. Combat events are relayed by the server for synchronized combat detection. |
| Yes | No | No effect. The server stores preferences but the vanilla client cannot render transparency changes. |
| No | Yes | Client-side only. Other players’ preferences cannot be determined. Depending on the **”Apply your settings to unknown players”** setting: **ON** — your own opacity settings are applied to all players; **OFF** — default settings are used (armor rendered normally, as without the mod). Combat events will not be passed around in the server. |
| No | No | No effect. The mod is not present. |
## Community
Join the Discord server for support, discussion, and feature requests.
## Issues and Feature Requests
As mentioned before, feel free to create an issue on the GitHub repository or reach out on Discord to make me aware of problems or ideas that could make this mod better.
## Supported Game Versions and Loaders









ZakoHealthIndicator
A client-side Fabric mod that shows an on-screen health indicator when you hit another player in PvP. The health value is displayed as a colored HUD element that scales up at low HP, with customizable position, scale, and display duration.
ZaifaPlayz FPS Boost Modpack
ZaifaPlayz FPS Boost Modpack is a lightweight and performance-optimized pack designed to improve FPS on low-end devices, including phones using PojavLauncher and PCs using the Mojang Launcher. It focuses on boosting performance without drastically changing the vanilla experience.
This modpack includes essential optimization mods like Sodium, Lithium, Phosphor, and Starlight to reduce lag, improve load times, and ensure smoother gameplay. With minimal visual changes, it preserves the original Minecraft look while enhancing performance.
Perfect for players with 2–4GB RAM devices, this pack is ideal for PvP, survival, or casual play. It supports multiplayer and runs efficiently on servers that allow client-side performance mods. Whether you’re exploring or building, ZaifaPlayz FPS Boost Modpack delivers a clean and lag-free Minecraft experience.
Zaffre’s Mineshafts
Overhauls the existing underground and Badlands mineshafts into a more interesting experience for gameplay, visuals, and rewards while maintaining a vanilla feel.
Loot is neither underwhelming or overpowered and is largely the same save for Fortune and Efficiency enchantment books, TNT ingredients, and haste potions.
As a consequence of using jigsaws and not being hardcoded, these new mineshafts will no longer spawn beneath river or ocean biomes.
**Now includes:**
– TNT and TNT cart mechanics.
– Archaeology! Be sure to bring a brush for a few extra goodies.
– More minecart types! This includes the largely forgotten about spawner minecarts.
– Variety and distinction between individual and especially the kinds of mineshafts themselves.
– Cave spiders replace normal spider spawns in mineshafts.
Hatred

# A zombie apocalypse data pack

# **Required resource pack:**Texture pack link
# How to install this on your existing world:
**Optional:**
> for better experience:
> – Tissuo’s zombie pack – Zombie skin variation
> – Spawncap control utils – enable more zombie to spawn
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.
## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time
# Content preview:







Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.
discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.
Next update: [6.0] Structure…
Z0rthax’s Smithing Enhanced
## General
This datapack allows you to use the smithing table to upgrade diamond gear into multiple different equipment types, instead of just netherite. The “netherite upgrade” item has been replaced with the “upgrade template”, which can be used to upgrade diamond gear into netherite, or any of the new materials. It can be found in ancient cities as well as bastions; it can be duplicated with the same recipe as the netherite upgrade, but you can also use deeplsate or cobbled deepslate instead of netherrack.
## Equipment Types
### Mithril
A mithril ingot is crafted with 4 prismarine crystals, 4 iron ingots, and 1 echo shard. A mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into mithril gear.
Mithril armour provides the same protection as netherite, but it provides more armour toughness at the cost of providing no knockback resistance. The mithril sword and tools have the same stats as netherite.
### Dragon’s Mithril
A dragon’s mithril ingot is crafted with one mithril ingot and one dragon’s breath. A dragon’s mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into dragon’s mithril gear. All dragon’s mithril gear has the same stats as mithril; the only difference is the texture.
### Emerald
A reinforced emerald is crafted with one emerald and one netherite ingot. a reinforced emerald can be used with an upgrade template in a smithing table to turn diamond gear into emerald gear. All emerald gear has the same stats as netherite gear, the only difference is the texture.
## Important Notes
Mithril ingots, dragon’s mithril ingots, and reinforced emeralds are technically spawn eggs. This is because there is currently no way to add recipes (through data packs) that require the ingredients to have custom nbt data, so I had to use items unobtainable in survival for the recipes. This means that:
a) If it is possible for players to obtain spawn eggs in your world, then they will be able to use them in place of the custom ingots in the smithing table.
b) If a player right clicks with a custom ingot, it will be consumed, and a command will attempt to give it back to them. However, in some situations the command may not run, or it may give the custom ingot to a different player who is nearby. Please do not right click with the custom ingots.
This datapack has a required resource pack; you will not be able to see the custom textures without it.
Z0nexx Tpa
Z0nexx TPA is a lightweight and efficient teleport request plugin for Minecraft servers, designed for smooth player interaction and easy usability. It provides a clean system for sending, accepting, and managing teleport requests without unnecessary complexity.
✨ Features
/tpa – Request to teleport to another player
/tpahere – Request a player to teleport to you
/tpaccept – Accept incoming teleport requests
/tpdeny – Deny teleport requests
/tpask – Toggle whether you receive teleport requests
⚙️ Simple & Reliable
Z0nexx TPA is built to be straightforward and dependable, making it perfect for survival, SMP, and community servers.
🚀 Performance Friendly
Optimized for modern versions (1.21.1 → 1.21.11), ensuring smooth performance with no unnecessary overhead.
Z0nexx plugin hider
Z0nexx Plugin Hider is a lightweight and highly configurable tool designed to enhance server management by controlling plugin visibility. It allows administrators to easily hide specific plugins from general users, improving security and organization. Server operators retain full access to all `/plugins` commands, ensuring they can view, manage, and monitor plugins without restrictions while keeping sensitive information concealed from others.
Z0nexx Home
Z0nexx Home is a lightweight and highly configurable Minecraft plugin designed to make player home management easy and efficient. With a clean and intuitive command system, players can quickly set, teleport, and manage their personal homes without hassle.
✨ Features:
/sethome – Set a home at your current location
/home – Teleport to your saved home instantly
/homes – View all your saved homes
/delhome – Remove a home you no longer need
⚙️ Fully Configurable
Z0nexx Home comes with an easy-to-edit configuration file, allowing server owners to customize messages, limits, permissions, and behavior to perfectly fit their server’s needs.
🚀 Lightweight & Efficient
Built for performance, Z0nexx Home runs smoothly on any server without unnecessary lag or complexity.
Perfect for survival, SMP, or RPG servers looking for a reliable home system players will love.