Zombie Improvements

# Zombie Improvements

This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.

## What?

If you didn’t even know these were a thing, here’s a rundown from the Minecraft wiki:

> On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.
>
> In Hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a “likeliness to call reinforcements” statistic ranging from 0–10%, and “leader” zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.
>
> On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.

## So what does this mod do?

There are a few issues with these mechanics:
– You can’t tell if the zombie you’re attacking is a leader or not.
– There is no visual/audio cue when zombies spawn additional reinforcements.
– There are a few bugs which make these mechanics less relevant.

This mod alleviates all of these issues by:
– Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
– Adding unique textures and sounds for leader zombies.
– Increasing the size of zombies that are leaders.
– Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
– Appending a “Leader” prefix to the name of the leader mob.
– Fixing two vanilla bugs, namely [MC-219981](https://bugs.mojang.com/browse/MC/issues/MC-219981) and (1.21.1 only) [MC-14800](https://bugs.mojang.com/browse/MC/issues/MC-14800).

There’s also a few additional tweaks:
– Configure the attack damage of leader zombies. By default, it’s slightly increased compared to normal zombies.
– Configure the spawn chance for leader zombies.
– Allow only leader zombies to spawn additional reinforcements.
– Prevent mob spawners from spawning leaders.
– Prevent zombies spawned by mob spawners from spawning additional reinforcements.

ZombieApocalypseSSS

ZombieApocalypseSSS Icon

# ZombieApocalypseSSS

**A full-featured zombie apocalypse survival plugin for Paper 1.21+**

[![Modrinth](https://img.shields.io/badge/Modrinth-4.5.0-00AF5C?logo=modrinth)](https://modrinth.com/plugin/zombieapocalypsesss)
[![Paper](https://img.shields.io/badge/Paper-1.21%2B-blue?logo=papermc)](https://papermc.io)
[![Java](https://img.shields.io/badge/Java-21%2B-orange?logo=openjdk)](https://adoptium.net)
[![License](https://img.shields.io/badge/License-Apache%202.0-blue)](LICENSE)

*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*

[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)

## 📖 Table of Contents

* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits

# ✨ Features

## 🧠 Advanced Zombie AI

* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint * **Feign Death** zombies revive after a delay * **Breaker AI** — destroy doors and blocks * **Sun weakness** (burn or slow) --- ## 🎯 Tier Evolution System | Tier | Multiplier | Speed | Knockback | | -------- | ---------- | ----- | --------- | | Primal | ×1.0 | — | 0 | | Adapted | ×1.2 | +0.1 | 0 | | Mutated | ×1.5 | +0.2 | 0.2 | | Aberrant | ×2.5 | +0.3 | 0.5 | --- ## 📈 Progressive Difficulty | Phase | Days | Spawn Rate | Unlock | | ----- | ----- | ---------- | --------------- | | 1 | 0–5 | 40% | Basic zombies | | 2 | 6–15 | 70% | Status zombies | | 3 | 16–30 | 90% | Special zombies | | 4 | 31+ | 100% | All types | ⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly. --- ## 🧬 Infection System * 0–100 infection points * Effects scale with level * +5 per hit (30% chance) * Natural decay (~1 point / 30s, faster in safe zones) --- ## 🧠 Psychological Horror (Sanity) * BossBar display (green → purple) * Hallucinations, fake sounds, fake messages * Drains in darkness, near zombies, when alone ⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly. --- ## 🔥 Campfire Safe Zones * Prevent zombie spawning * Heal players and reduce infection * 3 upgrade tiers * Zombies can destroy them --- ## 🩹 Survival Items * **Bandage** — stop bleeding * **Antivirus** — reset infection * **Adrenaline** — temporary boost with crash * **Zombie Camo** — ignored by zombies * **Radio** — locate supply drops --- ## 🌙 Blood Moon * Random night event (default 5%) * Increased spawn rate and stronger zombies * API events available --- ## 📦 Supply Drops * Random drops near players * Fully configurable loot table * Optional coordinate broadcast ⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns. --- ## 🔫 Sentry Turrets * Auto-target zombies * Multiple ammo types * Persistent across restarts ⚠️ **Fixed in 4.4.0:** Data loss issue resolved. --- ## 🌍 World Structures * Military Checkpoint * Crashed Plane * Hospital * Survivor Camp * Outpost ✔️ Scale with difficulty ✔️ No ocean spawning --- ## 📖 Survival Guide GUI * Interactive in-game guide * Covers all systems and mechanics --- # 📦 Requirements | Component | Version | | ----------- | -------- | | Java | 21+ | | Paper | 1.21+ | | WorldGuard | Optional | | ProtocolLib | Optional | --- # 🚀 Installation 1. Download the `.jar` 2. Place it in `plugins/` 3. Start the server 4. Edit configs 5. Use `/zapoc reload` --- # ⌨️ Commands | Command | Description | | ------------------- | ------------- | | `/zapoc reload` | Reload config | | `/zapoc summon` | Spawn zombie | | `/zapoc infect` | Infect player | | `/zapoc cure` | Cure | | `/zapoc panic` | Spawn horde | | `/zapoc bloodmoon` | Toggle event | | `/zapoc supplydrop` | Force drop | | `/zapoc stats` | View stats | --- # 🔐 Permissions | Permission | Description | | -------------- | ------------------- | | `zapoc.admin` | Full access | | `zapoc.use` | Use features | | `zapoc.immune` | Immune to infection | --- # 🔧 Configuration Config files: * `config.yml` * `zombies.yml` * `items.yml` * `events.yml` * `mechanics.yml` * `turrets.yml` * `sun-effect.yml` * `spawn-control.yml` * `messages_en.yml` * `messages_vi.yml` --- # 🔫 CombatGunSSS Integration 👉 https://modrinth.com/plugin/combatgunsss * 30+ guns * Full compatibility * Optional but recommended --- # 🧩 Developer API ```java ZombieApocAPI api = ZombieApocAPI.getInstance(); api.isInfected(player); api.getInfectionPoints(player); // raw 0–100 api.getSanity(player); // new in 4.5.0 api.isBleeding(player); // new in 4.5.0 api.spawnZombie(world, location, "tank"); api.isInSafeZone(location); ``` Events: * BloodMoonStartEvent * BloodMoonEndEvent * SupplyDropEvent * ZombieInfectEvent --- # 🔍 Troubleshooting

Zombies not spawning

* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`

Zombies spawning inside Tier 3 campfire zones

* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius

API zombie has wrong / mixed type after spawnZombie()

* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys

Spawn phases not working

* Fixed in 4.4.0
* Update plugin

Sanity system not working

* Fixed in 4.4.0
* Check `mechanics.yml`

Infection not disabling

* Fixed in 4.4.0

Turrets disappearing

* Fixed in 4.4.0

Recipes not showing

* Fixed in 4.3.3

Zombie names broken

* Fixed in 4.3.3

Structures spawning in ocean

* Fixed in 4.3.1+

/reload breaks plugin

* Always restart server

# ❓ FAQ

### Does this replace vanilla zombies?

Optional — configurable.

### Does it support multiple worlds?

Yes.

### Is it laggy?

Optimized, but depends on config.

### Can I disable infection?

Yes (`config.yml`).

### Do I need CombatGunSSS?

No, but recommended.

### Does it support Spigot?

No — Paper only.

# 📄 Credits

**Author:** Duong2012G
**License:** Apache 2.0

*Open source — contributions welcome.*

ZombieApocalypse999

## Features

### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap

### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows

### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:

| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |

Each mutation has individually toggleable abilities in the configuration.

### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials

### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:

**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal

**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts

### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health

### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries

### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world

### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:

| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |

### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)

### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world

## Commands

### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |

### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |

### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |

### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`

## Permissions

| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |

## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`

**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**

Zombie Invasion

![­](https://cdn.modrinth.com/data/cached_images/48a1954f14e2e1d4816014bddff2f6e705d10158.png)

**Zombie Invasion** is a Data Pack / Mod that adds a bunch a feature to make Minecraft a apocalyptic survival and you, the last one standing, have to survive fighting with a lot of diffetent zombies.

Are you ready to test your survival skills in a world dominated by darkness? This mod turns Minecraft into an endless nightmare, where the threat is not only the hostile world, but the unstoppable plague of zombies!

![­](https://cdn.modrinth.com/data/cached_images/5da0442fcc8f2d77453f4c79a2bfcb0c84b1c0fc.png)
### 🩸 **Main features**:

– 🌍 **Only zombies** – You won’t find any other monsters, just an endless horde of living dead ready to hunt you day and night!
– 🧠 **Unique Zombies** – Forget the usual slow and predictable zombies. Here every infected has different statistics: some are incredibly fast, others more resistant, others even smarter… And everyone wants your brain!
– ⛏️ **Zombie diggers** – Do you think you are safe behind a stone wall? Some zombies are born with a pickaxe and won’t stop until they break through your defenses!
– 🖤 **Hearts Marci** – New special drop: it’s worth to risk and consume them for mysterious effects… or will be your doom?
– ☣️ **Infection system** – Every bite could be the last.
– 🩺 **Infection HUD** – A special interface allows you to monitor the level of your infection.

The clock is ticking: are you ready to fight for your life?

### 🔥 **Why install this mod?**

✅ **Extended Survival Experience** – If Minecraft seems too easy, this mod will revolutionize your gameplay. Every decision counts and every mistake can be fatal!
✅ **Horror atmosphere** – Experience a real apocalyptic scenario with a dark, hostile and full of tension world. Fear will be your travel companion!
✅ **Dynamic gameplay** – No more safe strategies! Zombies are unpredictable, they can dig, attack in groups and become more dangerous.
✅ **True Survivor Challenge** – Only the best will be able to resist the horde. Build safe havens, find cures, set traps and get ready to fight!

### 💀 **The Apocalypse has begun. How long will you last?**

Take the challenge, download the mod and find out if you really have what it takes to survive in a hopeless world… or if you will become just another zombie in the horde!

# Website
If you have any questions, need assistance, or simply want to share your thoughts or feedback, feel free to reach out. We’re always here to help and would love to hear from you – whether you’re looking for answers, suggestions, or just want to let us know how we’re doing.
![­](https://cdn.modrinth.com/data/cached_images/6a21d1c453796757f5e27ce9b94e648664755964_0.webp)![­](https://cdn.modrinth.com/data/cached_images/fb8b289a15c3eee79a8540f279e3486f6e7e22fc.png)

Zombie Villagers From Spawner

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Villagers From Spawner is a minimalistic configurable mod which puts back the ability for zombie spawners to spawn the villager variant, originally removed in Minecraft version 1.11.

You may also be interested in More Zombie Villagers.

Configurable: ( how do I configure? )
isZombieVillagerChance (default = 0.1, min 0, max 1.0): The chance a new zombie spawn from a spawner is of the villager variant.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Zombie Villager Variants

A mod adding the Drowned Villager and Villager Husk. These Zombie Villager variant mobs correspond to the Drowned and Husk zombie variants including a copy of all conversion behaviors.
– A drowning villager husk will become a zombie villager.
– A drowning zombie villager will become a drowned villager.
– Drowned and Husks can convert villagers directly into their zombie villager variants.
– Both can be cured into regular villagers the same way as zombie villagers.

Both the drowned villager and villager husk can also spawn naturally with similar odds to the vanilla zombie villager.

Additional optional zombie villager variants can spawn or convert while a compatible mod is present. These variants will not appear naturally otherwise but can be spawned with spawn eggs available in the creative menu or by commands

– Bouldering Zombie Villager: [Bouldering Zombies](https://modrinth.com/mod/bouldering-zombies)
– Frozen Zombie Villager: [Frozen Zombies](https://modrinth.com/mod/frozen-zombies)
– Jungle Zombie Villager: [Jungle Zombies](https://modrinth.com/mod/jungle-zombies)
– Lobber Zombie Villager: [Lobber Zombies](https://modrinth.com/mod/lobber-zombies)

Russian translations courtesy of [256smash](https://github.com/256smash)
Partial Ukranian translations courtesy of [StarmanMine142](https://modrinth.com/user/StarmanMine142)

Zombie Variants

![Banner](https://www.bisecthosting.com/images/CF/Zombie_Variants/BH_Zombie_Variants_header.webp)

Tired of seeing the same old zombie over and over again? Since the early days of Minecraft, the zombie’s appearance hasn’t changed much — and while that’s fine, why not add a little more variety?

This mod introduces 15 new zombie variants, each designed to spawn in specific biomes, bringing more life (or un-life) to your world! Don’t worry — the classic zombie will still appear in most common biomes like plains. But now, depending on where you are, you’ll encounter new types of zombies that match their surroundings.

For example:

– In snowy or frozen areas, you’ll meet the Frozen Zombie.

Below, you’ll find a detailed list of each zombie variant and the biome it spawns in.

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![Summary](https://www.bisecthosting.com/images/CF/Zombie_Variants/BH_Zombie_Variants_description.webp)

Each zombie type is designed to fit the environment it spawns in, offering new challenges and a fresh look as you explore different parts of the world. Whether you’re wandering snowy mountains or deep caves, there’s always a new undead threat lurking nearby.

Zombie Variants by Biome:

– Frozen Zombie – Spawns in: Jagged Peaks, Frozen Peaks, Grove, Snowy Slopes, Snowy Taiga, Snowy Beach, Snowy Plains and Ice Spikes.
– Cherry Zombie – Spawns in: Cherry Grove.
– Pale Zombie – Spawns in: Pale Garden.
– Jungle Zombie – Spawns in: Jungle, Sparse Jungle.
– Bamboo Zombie – Spawns in: Bamboo Jungle.
– Swamp Zombie – Spawns in: Swamp.
– Mangrove Zombie – Spawns in: Mangrove Swamp.
– Desert Zombie – Spawns in: It will only appear in the pyramids. In the rest of the desert the Husk will continue to appear..
– Badlands Zombie – Spawns in: Badlands, Eroded Badlands.
– Dark Zombie – Spawns in: Deep Dark.
– Lush Zombie – Spawns in: Lush Caves.
– Dripstone Zombie – Spawns in: Dripstone Caves.
– Mushroom Zombie – Spawns in: Mushroom Fields.
– Savanna Zombie – Spawns in: Savanna, Savanna Plateau.
– Cave Zombie – Spawns in: Caves (general underground areas).

![FAQ](https://www.bisecthosting.com/images/CF/Zombie_Variants/BH_Zombie_Variants_faq.webp)

### Does it work on servers?
###
Sure! Remember that the best way to play with mods and friends is with BisectHosting, and by **[clicking on this link you can get a 25% discount](https://bisecthosting.com/lupin).**

### Can this mod be used in modpacks?
###
Of course! As long as it is published only on Modrinth or CurseForge. Uploading it to any other platform would be violating our rights and is not allowed at all.

However, we are really grateful if you consider adding it to your Modrinth or CurseForge modpack. If you need any small changes or have any questions, contact us!

![Screenshots](https://www.bisecthosting.com/images/CF/Zombie_Variants/BH_Zombie_Variants_screenshots.webp)

![Screenshots 1](https://cdn.modrinth.com/data/b9aFBeGb/images/5d005b924eead2be3c204dd17e90091d12e18b20.png)

![Screenshots 2](https://cdn.modrinth.com/data/b9aFBeGb/images/56ca6dcb302cee70cc7f721f150df54bcecda9c2.jpeg)

![Screenshots 3](https://cdn.modrinth.com/data/b9aFBeGb/images/f8f8b7880866104942ab4b4cd492160915f87f9b.jpeg)

[![DISCORD](https://www.bisecthosting.com/images/CF/MultiRecipe/BH_Lupin_Discord.webp)](https://discord.gg/X8VY5WMbe4)

.

Zombie UUID Preservation

> ⚠ The 1.21 branch of this mod is technically compatible with 1.20, but notheless requires at least **Java 21** to function.

# Zombie UUID Preservation

If you use texture-packs that randomize villager textures, you may have noticed that their appearances change after being zombified or cured.
This mod fixes that, by ensuring the villager’s UUID is preserved after each conversion.

**The fix occurs on the server-side**

Although being developped around villagers, this also takes effect on some other forms of conversion:
– Piglin and Hoglin zombification
– Skeletons turning into strays
– Husks turning into zombies
– Zombies turning into drowned

## Credits
Mod icon and screenshots based on the [Human Era Villagers](https://modrinth.com/resourcepack/human-player-villagers) texture-pack, licensed under the [CC-BY-SA-4.0](https://creativecommons.org/licenses/by-sa/4.0/)

Zombie To Player Head

This datapack introduces a custom crafting recipe that lets players **obtain a player head** by combining **one golden apple** with **one zombie head**. Simply place both items in a crafting table to craft a player head, offering a unique and **creative way** to access **decorative heads** in **survival gameplay**.

## Recipe:

![Recipe](https://cdn.modrinth.com/data/cached_images/0421cb5fa6ddabb751ab5242e65cb3643bff7c46.png)

Zombie Survival Mod (ZSM)

![logo](https://cdn.modrinth.com/data/cached_images/a59e7daf9738284981f18e16af7b4d619c5f5db9.png)This mode requires the [Geckolib](https://modrinth.com/mod/geckolib/versions?g=1.21.1&l=fabric) version 4.6.6 or higher.

This mod transforms the standard vanilla Minecraft into a game where you survive for 10 days. Fight powerful zombies over 10 days and defeat the final boss. Several challenges are also prepared.

# Feature
– When a player dies, a corpse is left behind, and the player can destroy the block to respawn.
– Even if everyone lies on their beds, the night will not pass.
– You cannot escape to the Nether.

# Mobs
– All mobs have a basic detection range of 200 blocks and can detect players even if there are blocks in between.
– They are very fast and can walk on water.
– As days progress, more mobs will spawn.
– Zombies only spawn at night, so build your stronghold and prepare during the day.

### Basic Zombie
– The most basic zombie, spawning from day 1.
– Can climb walls and will destroy blocks above when climbing.

Spoiler

![basic zombie](https://cdn.modrinth.com/data/cached_images/8f2d67b7c7ab12a55fbda5259d1ef9ec5e7bbe5d.png)

### Bomb Zombie
– Exploding zombie, spawns from day 2.
– Explodes when it gets too close to the player.

Spoiler

![bomb zombie](https://cdn.modrinth.com/data/cached_images/c0f3a53134733ecc48eaa923b0bd30895db0e88d.png)

### Hammer Zombie
– Spawns from day 3.
– Attacks from a distance with a hammer on its arm, causing dizziness upon impact.
– Drops a “Zombie Hammer” with a certain probability.

Spoiler

![hammer zombie](https://cdn.modrinth.com/data/cached_images/d3453fd9a08688b77c0da2ae0459c22bdf95d672.png)

### Super Zombie
– Spawns from day 4.
– Performs area attacks.
– Throws bomb zombies at the player if they are nearby.

Spoiler

![super zombie](https://cdn.modrinth.com/data/cached_images/2b4280d1b15e95695036238119f3f16301ab9556.png)

### Boss Zombie
– Spawns on the night of day 10.
– Destroys all nearby blocks.
– Jumps when moving too far from the player.
– Every cooldown, it performs a powerful wide-area attack, and if the player is on the ground, they can be stunned.

Spoiler

![boss zombie](https://cdn.modrinth.com/data/cached_images/84b1e4ece0969fc19ef7e7a74c5ffba5be63510b.png)

# Items
### Zombie Bone
– The most basic crafting material in this mod.
– Dropped by all zombies.

### Zombie Ingot
– An ingot crafted from zombie bones.

### Tempered Ingot
– A stronger ingot crafted by smelting zombie bones.

### Zombie Armor Set
– Defense equal to iron armor.
– When wearing the full set, you deal double damage to zombies.

### Zombie Sword
– Same attack power as an iron sword.
– Faster attack speed.

### Turret
– Attacks the nearest zombie in the vicinity.
– Infinite ammo.

### Fence
– Basic zombies cannot climb it.
– Can withstand two explosions.
– Can be repaired by right-clicking with a tempered ingot.

### Tempered Block
– Can withstand two explosions.
– Can be repaired by right-clicking with a tempered ingot.

### Zombie Hammer
– Dropped with a certain probability by defeating hammer zombies.
– Performs area attacks with full attack speed.