Z-A Megas Early

This Data/Resource Pack allows users who download it to try out the new Mega Evolutions from Pokémon Legends Z-A in Cobblemon even before the official game is released. Our goal is to include each and every Mega Evolution with their (official) designs and become the best Legends Z-A addon out there. We currently have two fully confirmed Mega Evolutions and were the first to create them both in model and addon form.

We hope to build an amazing community around our addon and grow alongside it. Our addon requires the Megashowdown and Cobblemon mods in their latest versions. We hope you enjoy it and that we can achieve our goals together. -GrenVGC and hugoarts

Zaldasan’s Awasome vanilla

My vanilla+ is designed for people wanting expirience of basic minecraft with just few modifcations
Such as

– Jade
– JEI
– McCrayfishes Furniture Mod
– Handcrafted
– Farmer`s Delight
– And more!

Its also designed to work with multiplayer in mind!

VR support soon

ZakoHealthIndicator

A client-side Fabric mod that shows an on-screen health indicator when you hit another player in PvP. The health value is displayed as a colored HUD element that scales up at low HP, with customizable position, scale, and display duration.

ZaifaPlayz FPS Boost Modpack

ZaifaPlayz FPS Boost Modpack is a lightweight and performance-optimized pack designed to improve FPS on low-end devices, including phones using PojavLauncher and PCs using the Mojang Launcher. It focuses on boosting performance without drastically changing the vanilla experience.

This modpack includes essential optimization mods like Sodium, Lithium, Phosphor, and Starlight to reduce lag, improve load times, and ensure smoother gameplay. With minimal visual changes, it preserves the original Minecraft look while enhancing performance.

Perfect for players with 2–4GB RAM devices, this pack is ideal for PvP, survival, or casual play. It supports multiplayer and runs efficiently on servers that allow client-side performance mods. Whether you’re exploring or building, ZaifaPlayz FPS Boost Modpack delivers a clean and lag-free Minecraft experience.

Zombie Apocalypse Core [ZAC]

# Zombie Apocalypse Core

Necessity for zombie apocalypse modpacks.

Continuation of the Zombie Apocalypse Core mod.

**If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added**

The Fabric version needs Fabric API as a dependency.

Compatibility

No known incompatible mods found yet, and no mod has been given explicit compatibility either.

If you find incompatible mods, please open a GitHub issue so they can be added here.

Features
'How configurable each feature is' - the measure
☔ if on/off values,
☔☔ if editable lists/numerical values, 
and ☔☔☔ if on/off with editable lists/numerical values)

Or simply, more umbrellas more configuration potential

– Zombies can break blocks (☔☔☔)
– Additional zombie drops (☔☔☔)
– Entity multiplier (☔☔☔)
– Entity blocklist (☔☔)
– Daylight resistance (☔☔)
– Heavily armored zombies (☔)
– Day counter (☔)

Config

`this section is excessively verbose, read it only if you are confused with the config`

The config file is present at `your_minecraft_game_dir/config/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory.

**REMEMBER!**

only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity’s registry name (`minecraft:entity`) where item and entity correspond to the item/entity’s registry name.

This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (`minecraft`) with the mod’s namespace (`mod`) and it would look like `mod:item` or `mod:entity`.

Here is a line-by-line explanation:

“`toml
# integer (1, 2, 3…)
entityMultiplierRate = 1
“`
Pretty self-explanatory

“`toml
# list [“entry1”, “entry2”]
entityMultiplierEntities = []
“`
List of entities which are going to be multipled `entityMultiplierRate` times every time they spawn.

“`toml
# list [“entry1”, “entry2”]
entityBlocklistEntities = []
“`
List of entities which either won’t spawn or will instantly get despawned.

“`toml
# list [“entry1”, “entry2”]
daylightResistantEntities = [“minecraft:zombie”]
“`
List of entities which will not burn in the day.

“`toml
# list [“entry1”, “entry2”]
additionalZombieDrops = [“minecraft:rotten_flesh=0.9”, “minecraft:bone=0.1”, “minecraft:carrot=0.009”, “minecraft:potato=0.0009”, “minecraft:iron_nugget=0.0005”, “minecraft:gold_nugget=0.0001”]
“`
List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.

To get the percentage in decimals (as used here), just divide the percentage number by 100.

“`toml
# bool (true/false)
heavilyArmoredZombiesEnabled = false
“`
Does exactly what it says.

“`toml
# bool (true/false)
dayCounterEnabled = true
“`
Also does exactly what it says.

“`toml
# bool (true/false)
zombiesBreakBlocks = true
“`
Whether zombies should be able to break blocks in between its path to the player or not.

“`toml
# integer (1, 2, 3…)
zombieBlockBreakReach = 3
“`
How far zombies can be from a block and still be able to break it.

“`toml
blockMinimumHardness = 0
“`
Block hardness below which zombies **cannot** break blocks.

Check this out for more information about block hardness: minecraft.wiki

“`toml
blockMaximumHardness = 3
“`
Block hardness below which zombies **can** break blocks.

Hatred

![ ](https://i.postimg.cc/4NkVHKsc/minecraft-title.png)
# A zombie apocalypse data pack
![ ](https://i.postimg.cc/Bb3VXwS7/2025-11-16-11-13-40.png)

# **Required resource pack:**Texture pack link

# How to install this on your existing world:

**Optional:**
> for better experience:
> – Tissuo’s zombie pack – Zombie skin variation
> – Spawncap control utils – enable more zombie to spawn
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.

## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time

# Content preview:

![ ](https://i.postimg.cc/cC3TmzMQ/2025_12_06_13_50_15.png)
![ ](https://i.postimg.cc/6pTmvf75/2025-11-29-13-26-14.png)
![ ](https://i.postimg.cc/PqwV6fQs/2025-11-29-13-30-38.png)
![ ](https://i.postimg.cc/t47MxN1n/2025-11-29-13-25-48.png)
![ ](https://i.postimg.cc/zByjHtPj/2025-09-11-19-41-08.png)
![ ](https://i.postimg.cc/9fnkkq6L/2025-09-11-19-44-52.png)
![ ](https://i.postimg.cc/2SnLxcrj/2025-11-16-11-20-05.png)

Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.

discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.

Next update: [6.0] Structure…

Z0nexx Tpa

Z0nexx TPA is a lightweight and efficient teleport request plugin for Minecraft servers, designed for smooth player interaction and easy usability. It provides a clean system for sending, accepting, and managing teleport requests without unnecessary complexity.

✨ Features
/tpa – Request to teleport to another player
/tpahere – Request a player to teleport to you
/tpaccept – Accept incoming teleport requests
/tpdeny – Deny teleport requests
/tpask – Toggle whether you receive teleport requests
⚙️ Simple & Reliable

Z0nexx TPA is built to be straightforward and dependable, making it perfect for survival, SMP, and community servers.

🚀 Performance Friendly

Optimized for modern versions (1.21.1 → 1.21.11), ensuring smooth performance with no unnecessary overhead.

Z0nexx plugin hider

Z0nexx Plugin Hider is a lightweight and highly configurable tool designed to enhance server management by controlling plugin visibility. It allows administrators to easily hide specific plugins from general users, improving security and organization. Server operators retain full access to all `/plugins` commands, ensuring they can view, manage, and monitor plugins without restrictions while keeping sensitive information concealed from others.

Z0nexx Home

Z0nexx Home is a lightweight and highly configurable Minecraft plugin designed to make player home management easy and efficient. With a clean and intuitive command system, players can quickly set, teleport, and manage their personal homes without hassle.

✨ Features:
/sethome – Set a home at your current location
/home – Teleport to your saved home instantly
/homes – View all your saved homes
/delhome – Remove a home you no longer need
⚙️ Fully Configurable

Z0nexx Home comes with an easy-to-edit configuration file, allowing server owners to customize messages, limits, permissions, and behavior to perfectly fit their server’s needs.

🚀 Lightweight & Efficient

Built for performance, Z0nexx Home runs smoothly on any server without unnecessary lag or complexity.

Perfect for survival, SMP, or RPG servers looking for a reliable home system players will love.

Zenith-Mod

# Zenith-Mod – Professional Moderation Plugin

Missing something?

Do you miss something in this Plugin? Open a Ticket in our Discord and we’ll implement it very asap!

A comprehensive moderation plugin built for modern Paper servers. Zenith-Mod gives you everything you need to manage your community effectively, with a focus on performance and reliability.

## Core Features

### Complete Moderation Suite

**Ban System** – Full ban management with IP bans, temporary and permanent bans, automatic escalation, and template support. Ban players whether they’re online or offline.

**Mute System** – Chat muting with command blocking support. Works for offline players too, so you can mute someone before they even join. Includes IP-based muting and automatic escalation.

**Warning System** – Track warnings with escalation levels and customizable thresholds. See a player’s warning history at a glance.

**Freeze System** – Freeze players in place with movement restrictions. Perfect for investigations or preventing griefers from escaping.

**Kick System** – Enhanced kick functionality with custom reasons and staff notifications.

**AutoMod** –
The AutoMod system automatically monitors chat and removes messages that violate your server rules — no manual intervention needed.
Word Filter automatically detects and removes messages containing blacklisted words. Thanks to built-in Leetspeak normalization, bypass attempts like 1d10t, i.d.i.o.t or @ssh0le are caught automatically — you only need to add the base word to the list.
AntiSpam detects two types of spam: players sending the same message repeatedly (duplicate detection) and players flooding the chat with too many messages in a short time (flood detection). Both thresholds are fully configurable.
When a message is blocked, the player receives a notification and staff members with the alert permission are instantly notified in-game. Alerts are also sent to a configurable Discord channel as an embed. Staff can toggle their own alerts on/off with /automod alerts.

**Banlist GUI** –
The Banlist GUI gives your staff a clean overview of all bans on your server — both active and inactive — directly in-game via /banlist.
Active bans are displayed in red, expired or already unbanned players in green, making it easy to see the current status at a glance. Each entry shows the player head, ban reason, type (Ban or IP-Ban), remaining duration, the staff member who issued the ban, and the Case ID.
Staff can filter the list to show all bans, active bans only, or inactive bans only. A built-in Case ID search lets you find a specific case instantly by typing the ID in chat. Clicking on an active ban entry unbans the player directly from the GUI.

### Advanced Management Tools

**Vanish System** – Complete invisibility with tab list hiding, god mode, and permission-based visibility. Staff can stay hidden while monitoring the server.

**Alt Detection & Limiting** – Automatically detect alt accounts and limit how many accounts can connect from the same IP address (configurable up to 5 accounts per IP).

**Client Detection** – Detect what client players are using and take action based on that information.

**Chat Freeze** – Temporarily freeze all chat for announcements or emergencies. Useful for server-wide announcements.

**Notes System** – Staff-only notes for players with full history tracking. Keep internal notes that players can’t see.

**History System** – Complete audit trail with case IDs for all moderation actions. Every action is logged and searchable.

### Template & Escalation System

**Pre-configured Templates** – Ready-to-use punishment templates that automatically escalate based on repeat offenses. Set up once and let the system handle repeat offenders.

**Multi-level Escalation** – Automatic duration increases based on how many times a player has been punished. First offense gets a warning, second gets a short ban, third gets longer, and so on.

**IP/UUID Tracking** – Choose whether to track by IP address or UUID per template. Some offenses might need IP tracking, others don’t.

**Custom Reason Suffixes** – Automatically add offense level information to ban reasons. Makes it clear why someone got a longer ban.

**Template Permissions** – Granular permission system so junior staff can only use certain templates.

### Offline Player Support

One of Zenith-Mod’s key features is that you can moderate players even when they’re not currently online. This means you can ban, mute, warn, freeze, or add notes to players who are offline – the action will take effect as soon as they try to join. This is especially useful for handling reports or taking action on players who logged off before you could deal with them.

Note: This refers to players who are currently offline, not offline-mode (cracked) Minecraft servers. The plugin works with standard online-mode authentication.

### API & Integrations

#### Java API System (Beta)

Zenith-Mod includes a comprehensive Java API for developers who want to integrate moderation features into their own plugins.

**Available APIs:**
– **FreezeAPI** – Programmatically freeze and unfreeze players with history tracking
– **ChatFreezeAPI** – Control server chat programmatically
– **EssentialsAPI** – God mode, fly mode, heal, feed, clear inventory, teleport
– **VanishAPI** – Vanish and unvanish players programmatically
– **Event System** – Listen to moderation actions with custom events (Ban, Mute, Warn, Kick events)

All API methods use `CompletableFuture` for non-blocking operations, so they won’t slow down your server. Staff notifications and history logging happen automatically for all API actions.

**API Documentation**: http://javadocs.zenith-studios.org/

API Beta Notice

The Java API is currently in **Beta**. While core plugin functionality is stable, API features may undergo changes in future versions. Use at your own risk.

#### Other Integrations

**Web-API** (Premium) – RESTful API for external integrations and web panels. Token-based authentication with real-time server statistics and license validation for premium features.

**Discord Integration** (Beta) – Use slash commands in Discord to perform moderation actions. Great for remote moderation or integrating with Discord bots.

### Performance Optimized

Everything in Zenith-Mod is built with performance in mind. All operations are fully asynchronous, so nothing blocks the main server thread. We use HikariCP for database connection pooling, which means fast and efficient database operations. Configuration changes can be reloaded without restarting the server, and all database queries are non-blocking.

### Modern Architecture

**Multi-Database Support** – Works with H2 (default), SQLite, MySQL, or MariaDB. Use H2 for single servers, MySQL/MariaDB for multi-server setups.

**Proxy Support** – Full support for Velocity and BungeeCord IP forwarding.

**Modular Configuration** – Each module has its own config file, making it easy to customize what you need.

**Permission-Based** – Comprehensive permission system so you can control who can do what.

**Error Handling** – Robust error handling means the plugin won’t crash your server if something goes wrong.

## Modules

| Module | Description |
|——–|————-|
| **Ban** | Complete ban management with IP bans and escalation |
| **Mute** | Chat muting with command blocking and escalation |
| **Warn** | Warning system with customizable thresholds |
| **Freeze** | Player freezing with restrictions |
| **Kick** | Enhanced kick system |
| **Vanish** | Complete invisibility system |
| **Limiter** | Alt detection and IP limiting |
| **History** | Complete moderation history tracking |
| **Notes** | Staff notes system |
| **Check** | Player information and status checks |
| **Client Detector** | Client type detection |
| **Chat Freeze** | Temporary chat freezing |
| **Essentials** | God mode, fly mode, heal, feed, clear, teleport |
| **Web-API** (Premium) | RESTful API integration |
| **Discord** (Beta) | Discord bot integration |

**What we’re planning:**
– Punish Command – Take moderation actions through a GUI
– VoiceChat Muting – Mute people in voice chat using Simple Voice Chat

## Technical Specifications

### Compatibility

– **Paper 1.21.4+** – Fully tested and supported
– **Paper 1.21.x** – Very likely compatible
– **Paper 1.20.x** – Very likely compatible
– **Paper 1.19.4** – Probably compatible
– **Paper 1.19.x** – May work with minor issues
– **Paper 1.18.x and older** – Not supported
– **Spigot** – Partially supported (some features may not work)

### Requirements

– **Java**: 17 or higher
– **Server**: Paper 1.19.4+ recommended
– **Database**: H2 (default), SQLite, MySQL, or MariaDB
– **Permissions**: LuckPerms or similar (recommended)

### Configuration

– **Hot-Reload**: Use `/zenith reload` to reload all configs without restarting
– **Modular Config**: Each module has its own YAML file in the `modules/` directory
– **Color Support**: Full hex color support and Minecraft color codes
– **Placeholders**: Dynamic placeholders in all messages

## Key Commands

– `/ban