Zet’s Grace: Recraft Equipment
# Zet’s Grace: Recraft Equipment
## Notice
Part of Zet’s Grace Collection.
## Description
Recipes for repairing equipment, added item data is lost.
_(Added item data means components such as Enchantments, Dyed Color, and Item Name.)_
### Details
– Equipment is replaced with new one.
## Features
Adds recraft recipe for each equimpment with durability.
## Usage
any **Equipment** with durability
**+** its main **Ingredient**
**=** recrafted **Equipmemt**
ZG Mobs
**Mod Information**
ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.
These boosted mobs are called **Germonium Mobs**, and they have a **1% chance** to spawn. They come in two types:
– **Infernium**
– **Celestium** (rarer variant)
**Extra Abilities**
Germonium Mobs also possess special abilities:
– They can shoot shulker bullets, which could explode or apply a negative effect.
– They have **Thorns**, returning a percent of damage taken back to the attacker. This has a damage cap so you can’t get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).
**Certain mobs get extra buffs**
– **Creepers:** 25% chance to spawn charged + bigger explosion radius
– **Slimes, Magma Cubes, Phantoms:** Size increased
– **Ghasts:** More powerful fireballs
**XP Mutipliers:**
– **Infernium:** drops **x40 XP**
– **Celestium:** drops **x80 XP**
**Heart Crystals & Loot**
The mod adds **Heart Crystals** that permanently increase max health.
If using **LSO**, the mod can drop LSO’s heart fragments/containers instead (config option).
Heart Crystals also appear in **vanilla loot tables**, and the config allows changing everything: min/max amounts, item type, loot tables, etc.
**Full Config Control**
Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.
**Adding custom drops**
Infernium & Celestium mob drops (not heart crystals) can be changed using a **datapack**. They drop mostly rare minerals and good enchanted books.
**Blacklist**
There is a mob blacklist that accepts:
– Mob IDs (`minecraft:zombie`)
– Entity Tags(`#minecraft:skeletons`)
– Regex (example included in config)
Any mob on the blacklist can **never** become a Germonium variant.
**Monster Spawners FAQ:**
By default Germonium mobs **cannot spawn from mob spawners** to prevent farming/cheesing them, but you can enable this in the config.
**Frequent or most common Questions:**
– _Can I use this mod in my Modpack, Video, Server, etc. ?_
Yeah just give proper credits please
– _Will you port this to X version?_
Maybe but nothing is guaranteed @-@
– _Does this mod work with X mod?_
Try and see! I have not tested all the mods out there!
**Credits and Inspiration:**
All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the “Blight” mobs 😀 thank you for letting me use your idea for this Mod!
– Credits to LiukRast the coder and dev of version 1.0.0 of the mod! give him some love
– Shaders used: Complementary Shaders – Unbound by EminGT
– Credits to Fuzs , mcl_ender, CrychicTeam, and xiroc_ for their amazing mods that appear in this page as examples:
– Mutant Monsters
– L_Ender’s Cataclysm
– Champions-Unofficial
– Dungeon Crawl
Zet’s Grace: Craft Equipment
# Zet’s Grace: Craft Equipment
## Notice
Part of Zet’s Grace Collection.
## Description
Recipes for uncraftable items, mostly equipment.
## Features
Adds recipes for:
– **Name Tag**
– **Enchanted Golden Apple**
– **Totem of Undying**
– **Elytra**
– **Trident**
– **Heavy Core** _(Since 24w18a ~ 1.21)_
– **Chainmail Armor**
– **Saddle** _(Before 25w20a ~ 1.21.6)_
– **Horse Armor** _(Except Leather one.)_
Zet’s Grace: Beneficial Effects
# Zet’s Grace: Beneficial Effects
_Data Pack 1.13–1.14.4 unavailable due to lack of predicates._
## Notice
Part of Zet’s Grace Collection.
## Description
Commands for endless status effects.
### Details
– Each command triggers within 1-15 ticks ~ 0.375s.
– Given effects have reasonable duration time.
– Lost effects are restored within 1-15 ticks ~ 0.375s.
– Effects immunity clears effect the same tick it was gained.
– Effects concealment hides effect the same tick it was exposed.
– Stronger/other effects are untouched.
## Features
Adds 3 trigger commands with 4 inputs.
## Commands
“`
trigger activity set 10
trigger activity set 11
trigger activity set 12
trigger activity set 0
“`
“`
trigger mobility set 10
trigger mobility set 11
trigger mobility set 12
trigger mobility set 0
“`
“`
trigger security set 10
trigger security set 11
trigger security set 12
trigger security set 0
“`
## Effects
activity
### activity 10-12
– **Mining Fatigue** _(Immunity)_
– **Weakness** _(Immunity)_
– **Darkness** _(Immunity)_
– **Night Vision** _(8m)_
– **Water Breathing** _(8m)_
### activity 11
– **Haste I** _(8m)_
– **Strenght I** _(8m)_
### activity 12
– **Haste II** _(4m)_
– **Strenght II** _(4m)_
mobility
### mobility 10-12
– **Slowness** _(Immunity)_
– **Levitation** _(Immunity)_
– **Slow Falling** _(Immunity)_
### mobility 11
– **Speed I** _(8m)_
– **Jump Boost I** _(8m)_
### mobility 12
– **Speed II** _(4m)_
– **Jump Boost II** _(4m)_
security
### security 10-12
– **Hunger** _(Immunity)_
– **Poison** _(Immunity)_
– **Wither** _(Immunity)_
– **Saturation** _(8m)_
– **Fire Resistance** _(8m)_
### security 11
– **Resistance I** _(2m)_
– **Regeneration I** _(2m)_
### security 12
– **Resistance II** _(1m)_
– **Regeneration II** _(1m)_
Fast Noise
Keep Android Open | Contact Regulators to stop Google’s lockdown of Android
Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.
**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, Vanilla non-determinism.
**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.
**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.
   
## How does this mod work?
Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.
Technical Details
Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.
Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.
Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.
## How fast is it?
About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a Jmh Benchmark Software.
Chunky benchmark
12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`
W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`
4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`
With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`
Jmh Benchmark
“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)
With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op
With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op
With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op
Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`
The benchmarks may have some inaccuracies.
## Socials
  
## FAQ and Help
Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.
Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.
Q- What other mods/dependencies do I need?
A- No dependencies are required.
Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.
Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.
## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise
## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom
Zeta

# About
Zeta is a comprehensive load-bearing library for Modular gameplay mods. It is built as a retooling of the original Quark module system and serves as a successor to AutoRegLib.
Documentation is not available yet, as it is not fully finished. Other mods will be able to use it soon, keep an eye on this space.
There is no need to download Zeta unless some other mod requires it, as it does not contain any content on its own.



zEssentials

**Attention, this is a free version of zEssentials, you can use it but you must buy the paid version to get help!**





## **Plugin Required:**
– **zMenu**: zMenu Ultra Complete Menu Plugin
– **PlaceholdersAPI**: PlaceholderAPI
You can also install **Vault**, the plugin is intended to work with.
If you are on Folia, you must be careful to take the right version of the plugins. zMenu automatically supports Folia. For PlaceholderAPI, use this version. For Vault, use This version.
Download the latest zMenu DEV version on my Discord: Discord Link
## **Convert from other plugins:**
– CMI **/zess convert CMI**
## **Features:**
### ✅ **Economies**
### ✅ **Teleportation**
### ✅ **Confirmation Inventories** (for /pay and /tpa)
### ✅ **Join** and **Quit** messages
### ✅ **JSON** and **MYSQL** storage
### ✅ **Open Source**
### ✅ Support for multiple languages: **French**, **English**, and **Italian**
### ✅ All messages are configurable
### ✅ **Folia** Support
### ✅ **MiniMessage** Support
### ✅ **Module** system
### ✅ **Warp** (with GUI)
### ✅ **Spawn**
### ✅ Ability to **disable each command**
### ✅ **Random Tp**
### ✅ **Home** (4 display types)
### ✅ **Sanction** (ban, mute, kick, kickall)
### ✅ More than **130 commands**
### ✅ **Redis**
### ✅ **Chat Format**
### ✅ **Chat Histories**
### ✅ **Kits**
### ✅ **Holograms**
### ✅ **Scoreboard**
### ✅ **Mailbox** for items
### ✅ **Rules**
### ✅ More than **35 placeholders**
### ✅ **Alignment placeholder** (like MCC Island)
### ✅ **Replace placeholder** (replaces the result of a placeholder with another thanks to various conditions)
### ✅ Ultra complete **documentation** and **default configuration**, everything is explained correctly!
### ✅ **Baltop**
### ✅ **Developer API**
### ✅ **Offline EnderSee and InvSee**
### ✅ Create **custom items**
### ✅ **Multiple message types**: ACTION, CHAT, TITLE, CENTER, NONE, CHAT_AND_ACTION, WITHOUT_PREFIX
## **Chat Module**
### ✅ Different rules of chat protection (alphanumeric, links, ItemsAdder font, same message, etc.)
### ✅ Dynamic cooldown: The faster the player writes, the longer the cooldown
### ✅ Clear and Toggle chat commands
### ✅ Chat format by permission
### ✅ Permission for mini message or color in chat
### ✅ Moderator actions on messages
### ✅ Chat placeholders: [pos], [item], [playtime], and custom placeholders!
### ✅ Command placeholders: Replace **./** with a clickable command!
Images








## **Discord Module**
### ✅ **Chat Message**
### ✅ **Join Message**
### ✅ **Quit Message**
### ✅ **First Join Message**
Images

## **Economy Module**
### ✅ Create multiple virtual **economies**
### ✅ **Vault** support
### ✅ **Baltop** (inventory and message)
### ✅ Several ways to **display numbers**

## **Hologram Module**
### ✅ **Display Entities**, Text, Item, and Block
### ✅ **Packet-Based**: All holograms are client-side (zEssentials takes care of everything, no other plugins needed)
### ✅ **In-game editor**: +20 commands to modify each element of your holograms
### ✅ **Event System**: Updates your holograms with events, no more lagging tasks
### ✅ PlaceholderAPI Support
### ✅ **Damage Indicator**




## **Homes Module**
### ✅ 4 ways to display homes: inventory, like donutsmp inventory, inline message, multiline message
### ✅ Offline Support
### ✅ Homes Per Rank: Set the number of homes by permission
Images





## **Items Module**
### ✅ Create custom items: Use the /give or /giveall command for accessions
Images


## **Kit Module**
### ✅ **Cooldowns**: Set a time between each kit recovery
### ✅ **Execute actions**: Perform actions when a player gets the kit (commands, message, sound, etc.)
### ✅ **GUI Driven**: Edit, preview, and obtain kits via customizable inventories
### ✅ **Cooldown management**: Use commands to manually add or remove cooldowns (not just for kits)


Images


## **Mailbox Module**
### ✅ Allows to **store items**; the player cannot add items to it, they can only remove them
### ✅ If the player’s inventory is **full**, the items will end up in the mailbox
### ✅ A complete **API** for anyone to add items to the mailbox

## **Messages**
### ✅ **7 message types**: chat, action, without_prefix, none, center, bossbar, title
### ✅ **Translated into multiple languages**: English, French, Italian, German
### ✅ Send **multiple messages** at the same time
### ✅ **MiniMessage** support
### ✅ **Custom placeholders**: Define a placeholder list for your messages, such as `` and ``
## **Rules Module**
### ✅ Displays server rules either by message or in an inventory
Images


## **Sanction Module**
### ✅ 3 Punishment Types: Ban, Mute, and Kick
### ✅ **Immune**: A list of players immune to sanctions!
### ✅ **Sanctions history**
### ✅ **Inventories**: An inventory to display the player’s profile with active sanctions, an inventory to display the player’s sanctions history, and an inventory to apply a predefined sanction to the player

Images


## **Scoreboard Module**
### ✅ **Packet-Based**: All scoreboards are client-side (no other plugins required, zEssentials handles everything)
### ✅ **Event System**: Updates your scoreboard with events, no more lagging tasks
### ✅ **Animation**: Create animations for your scoreboard
### ✅ **Unlimited Length**: Use as many characters per line as you want
### ✅ **MiniMessage Support**: Works perfectly with mini message formats
### ✅ **Scoreboard Commands**: Player command to toggle scoreboard display
### ✅ **Custom board**: Create unlimited scoreboards using zMenu requirements (permission, placeholder, regex, LuckPerms, etc.)
### ✅ PlaceholderAPI Support

## **Player Vault Module**
### ✅ **Unlimited** player vaults
### ✅ Set the number of **slots** for each player
### ✅ **Rename** and custom **icon**


## **Vote Module**
### ✅ (I’m too lazy for the vote description now, sorry, but it’s a very good module, I swear!)
## **Warp Module**
### ✅ Displays warps in an inventory or message
### ✅ **Permission per warps**
Images


**Documentation**: https://zessentials.groupez.dev/
ZeroXFog
Zero Fog removes distance and dimensional fog for a clearer and sharper experience. Enjoy improved visibility in the Nether, End, and caves without altering the core aesthetic. Designed to stay lightweight and simple, this pack enhances exploration, building, and PvP by eliminating visual haze while keeping performance and compatibility in mind.
ZeroWorlds Modpack
## EN:
The **ZeroWorlds** server modpack focuses on optimization and full support of **OptiFine**-like features, ensuring smooth and stable gameplay. Alongside performance improvements, it includes additional mods such as **PlasmoVoice** for voice chat and **Emotecraft** for player expression. The pack is carefully balanced to preserve the vanilla feel, enhancing convenience and immersion without changing the core mechanics. All configurations are designed so every player can use the modpack comfortably and enjoy their time on ZeroWorlds.
Built on Nickly Optimized!
—
## RU:
Модпак **ZeroWorlds** ориентирован на оптимизацию и полноценную поддержку функций **OptiFine**, обеспечивая стабильную и плавную игру. Помимо улучшенной производительности, он включает дополнительные моды: **PlasmoVoice** для голосового общения и **Emotecraft** для выразительности игроков. Подборка тщательно сбалансирована, чтобы сохранить ванильную атмосферу, делая игру удобнее и интереснее без изменения основных механик. Все настройки созданы так, чтобы каждый игрок мог комфортно пользоваться модпаком и получать максимум от игры на ZeroWorlds.
Основан на Nickly Optimized!
—
_**Created exclusively for the ZeroWorlds server**_
_mc.zeroworlds.ru | Versions 1.20.x – 1.21.x_

ZeroWorlds ResourсePack
## **Описание (RU)**
**ZeroWorlds ResourcePack** — ресурс-пак, разработанный специально для сервера ZeroWorlds в **Minecraft**. Он обновляет визуальный стиль игры, добавляя уникальные текстуры и целостный художественный дизайн, органично сочетающийся с атмосферой сервера.
### Особенности
– Кастомные текстуры блоков и предметов
– Единый визуальный стиль
– Оптимизированная производительность
– Улучшенная детализация и атмосфера
Ресурс-пак сохраняет читаемость и узнаваемость ванильного Minecraft, делая мир более выразительным и цельным.
### Зависимости
Для корректной работы требуются моды:
– Entity Texture Features
– Entity Model Features
– Variants-CIT
– Resource Pack Fusion
Рекомендуется для игры на сервере ZeroWorlds.
—
## **Description (EN)**
**ZeroWorlds ResourcePack** is a resource pack designed specifically for the ZeroWorlds server in **Minecraft**. It refreshes the visual style of the game with custom textures and a cohesive artistic direction that naturally fits the server’s atmosphere.
### Features
– Custom block and item textures
– Consistent visual style
– Optimized performance
– Enhanced detail and atmosphere
The pack preserves the clarity and recognizability of vanilla Minecraft while making the world more visually refined.
### Dependencies
The following mods are required for proper functionality:
– Entity Texture Features
– Entity Model Features
– Variants-CIT
– Resource Pack Fusion
Recommended for playing on the ZeroWorlds server.